]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
thanks to Andreas Kirsh for a discussion about using WS_EX_TOPMOST flag on the fullsc...
[xonotic/darkplaces.git] / model_alias.c
index 9cb19f15d5e32e0e6ab422711f1998fa809a417e..8e75b45ba415a2f84839d142005d39da7c73e37f 100644 (file)
@@ -146,11 +146,20 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
        }
 }
 
+static skinframe_t missingskinframe;
 aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
 void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
 {
        aliaslayer_t *layer;
 
+       // hack
+       if (skinframe == NULL)
+       {
+               skinframe = &missingskinframe;
+               memset(skinframe, 0, sizeof(*skinframe));
+               skinframe->base = r_notexture;
+       }
+
        memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
        layer = mod_alias_layersbuffer;
        layer->flags = ALIASLAYER_SPECULAR;
@@ -209,7 +218,7 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
        memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
-void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *name)
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
 {
        int i;
        skinfileitem_t *skinfileitem;
@@ -218,26 +227,40 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
        {
                for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
                {
+                       memset(skin, 0, sizeof(*skin));
                        for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
                        {
-                               if (!strcmp(skinfileitem->name, name))
+                               // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+                               if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
                                {
                                        memset(&tempskinframe, 0, sizeof(tempskinframe));
                                        if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
                                                Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                        else
-                                               Con_Printf("failed to load skin #%i \"%s\" replacement \"%s\"\n", i, name, skinfileitem->replacement);
-                                       break;
+                                       {
+                                               Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+                                               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                               else
+                                               {
+                                                       Con_Printf("failed to load skin \"%s\"\n", shadername);
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+                                               }
+                                       }
                                }
                        }
                }
        }
        else
        {
-               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+               memset(&tempskinframe, 0, sizeof(tempskinframe));
+               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                else
-                       Con_Printf("failed to load skin \"%s\"\n", name);
+               {
+                       Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+               }
        }
 }
 
@@ -444,9 +467,9 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        // load the skins
        if ((skinfiles = Mod_LoadSkinFiles()))
        {
-               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
                loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
                for (i = 0;i < loadmodel->numskins;i++)
@@ -627,9 +650,9 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
        if ((skinfiles = Mod_LoadSkinFiles()))
        {
-               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
        }
        else if (loadmodel->numskins)
@@ -639,8 +662,13 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
                {
-                       Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
-                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+                       if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+                       else
+                       {
+                               Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+                       }
                }
        }
        else
@@ -649,6 +677,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->numskins = 1;
                loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
        }
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
@@ -792,7 +821,6 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        loadmodel->name, version, MD3VERSION);
 
        skinfiles = Mod_LoadSkinFiles();
-       loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
        if (loadmodel->numskins < 1)
                loadmodel->numskins = 1;
 
@@ -835,16 +863,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
        loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
        loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
-       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++)
+       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
        {
                strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
                Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
                for (j = 0;j < 3;j++)
                {
                        for (k = 0;k < 3;k++)
-                               loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]);
-                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]);
+                               loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
                }
+               //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
        }
 
        // load meshes
@@ -870,8 +899,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
                for (j = 0;j < mesh->num_vertices;j++)
                {
-                       mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
-                       mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+                       mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+                       mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
                }
                for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
                {
@@ -886,7 +915,10 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
 
                if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
-                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+               else
+                       for (j = 0;j < mesh->num_skins;j++)
+                               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
        }
        Mod_CalcAliasModelBBoxes();
        Mod_FreeSkinFiles(skinfiles);