}
}
+static skinframe_t missingskinframe;
aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
{
aliaslayer_t *layer;
+ // hack
+ if (skinframe == NULL)
+ {
+ skinframe = &missingskinframe;
+ memset(skinframe, 0, sizeof(*skinframe));
+ skinframe->base = r_notexture;
+ }
+
memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
layer = mod_alias_layersbuffer;
layer->flags = ALIASLAYER_SPECULAR;
memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
}
-void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *name)
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
{
int i;
skinfileitem_t *skinfileitem;
{
for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
{
+ memset(skin, 0, sizeof(*skin));
for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
{
- if (!strcmp(skinfileitem->name, name))
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
{
memset(&tempskinframe, 0, sizeof(tempskinframe));
if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
- Con_Printf("failed to load skin #%i \"%s\" replacement \"%s\"\n", i, name, skinfileitem->replacement);
- break;
+ {
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
}
}
}
}
else
{
- if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
- Con_Printf("failed to load skin \"%s\"\n", name);
+ {
+ Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
}
}
// load the skins
if ((skinfiles = Mod_LoadSkinFiles()))
{
- loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+ loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
if ((skinfiles = Mod_LoadSkinFiles()))
{
- loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
}
else if (loadmodel->numskins)
loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+ else
+ {
+ Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+ }
}
}
else
loadmodel->numskins = 1;
loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
}
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
loadmodel->name, version, MD3VERSION);
skinfiles = Mod_LoadSkinFiles();
- loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
- for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++)
+ for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
{
strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
- loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]);
- loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]);
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
}
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
}
// load meshes
mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
for (j = 0;j < mesh->num_vertices;j++)
{
- mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
- mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+ mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
}
for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
{
Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
- Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+ Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+ else
+ for (j = 0;j < mesh->num_skins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
}
Mod_CalcAliasModelBBoxes();
Mod_FreeSkinFiles(skinfiles);