*/
#include "quakedef.h"
+#include "image.h"
static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
Cvar_RegisterVariable(&r_mipskins);
}
-static void Mod_Alias_SERAddEntity(void)
-{
- R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
-}
-
// LordHavoc: proper bounding box considerations
static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
}
-static void Mod_MDL_LoadFrames (long datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
+static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
{
daliasframetype_t *pframetype;
daliasframe_t *pinframe;
}
}
-static rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, int bits, char *name, int precache)
+static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
{
- int i, pixels, passed;
- byte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
- {
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- // turn to white while copying
- if (*in >= 128 && *in < 224) // backwards ranges
- *out = (*in & 15) ^ 15;
- else
- *out = *in & 15;
- }
- else
- *out = 0;
- in++;
- out++;
- }
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
+ int i;
+ for (i = 0;i < width*height;i++)
+ if (((qbyte *)&palette[in[i]])[3] > 0)
+ return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
+ return NULL;
}
-static rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, int bits, char *name, int precache)
+static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
{
- int i, pixels, passed;
- byte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
- {
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- *out = *in;
- }
- else
- *out = 0;
- in++;
- out++;
- }
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ if (!skinframe->base)
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ skinframe->fog = image_masktex;
+ skinframe->nmap = image_nmaptex;
+ skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->merged = NULL;
+ return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
}
-static void Mod_LoadSkin (char *basename, byte *skindata, byte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
+static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
{
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->fog = image_masktex;
- skinframe->pants = NULL;
- skinframe->shirt = NULL;
- skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->merged = NULL;
- if (skinframe->base)
+ qbyte *temp1, *temp2;
+ if (!skindata)
+ return false;
+ temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
+ temp2 = temp1 + width * height * 4;
+ Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
+ Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
+ skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
+ Mem_Free(temp1);
+ skinframe->gloss = NULL;
+ skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
+ skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
+ skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
+ if (skinframe->pants || skinframe->shirt)
{
- skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
+ skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
}
else
- {
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, true, true);
- skinframe->fog = image_masktex;
- if (!skinframe->base)
- {
- skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
- skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
- skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
- if (skinframe->pants || skinframe->shirt)
- {
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
- skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
- }
- else
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
- // quake model skins don't have alpha
- skinframe->fog = NULL;
- }
- }
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
+ // quake model skins don't have alpha
+ skinframe->fog = NULL;
+ return true;
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+extern void R_Model_Alias_Draw(entity_render_t *ent);
+extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
daliasframetype_t *pinframetype;
daliasgroup_t *pinframegroup;
float scales, scalet, scale[3], translate[3], interval;
- long datapointer, startframes, startskins;
+ qbyte *datapointer, *startframes, *startskins;
char name[MAX_QPATH];
- byte *skintemp = NULL;
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ skinframe_t *tempskinframes;
modelyawradius = 0;
modelradius = 0;
- datapointer = (long) buffer;
+ datapointer = buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->name, version, ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDL;
+ loadmodel->aliastype = ALIASTYPE_MDLMD2;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,256);
}
// load the skins
- skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
totalskins = 0;
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkin(name, (byte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
+ if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
+ Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
datapointer += skinwidth * skinheight;
totalskins++;
}
}
- Mem_Free(skintemp);
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ for (;;)
+ {
+ sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
+ if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ tempskinframes = loadmodel->skinframes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
+ Mem_Free(tempskinscenes);
+ Mem_Free(tempskinframes);
+ // store the info about the new skin
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+ loadmodel->skinframes[totalskins] = tempskinframe;
+ loadmodel->numskins++;
+ totalskins++;
+ }
+ else
+ break;
+ }
// store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
scales = 1.0 / skinwidth;
}
// load triangle data
- loadmodel->mdldata_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
+ loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
// count the vertices used
for (i = 0;i < numverts*2;i++)
// remap the triangle references
for (i = 0;i < loadmodel->numtris;i++)
{
- loadmodel->mdldata_indices[i*3+0] = vertremap[temptris[i][0]];
- loadmodel->mdldata_indices[i*3+1] = vertremap[temptris[i][1]];
- loadmodel->mdldata_indices[i*3+2] = vertremap[temptris[i][2]];
+ loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
+ loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
+ loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
}
// store the texture coordinates
- loadmodel->mdldata_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
+ loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
for (i = 0;i < totalverts;i++)
{
- loadmodel->mdldata_texcoords[i*2+0] = vertst[i][0];
- loadmodel->mdldata_texcoords[i*2+1] = vertst[i][1];
+ loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
+ loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
}
// load the frames
Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
- // LordHavoc: fixed model bbox - was //FIXME: do this right
- //loadmodel->mins[0] = loadmodel->mins[1] = loadmodel->mins[2] = -16;
- //loadmodel->maxs[0] = loadmodel->maxs[1] = loadmodel->maxs[2] = 16;
modelyawradius = sqrt(modelyawradius);
modelradius = sqrt(modelradius);
-// loadmodel->modelradius = modelradius;
for (j = 0;j < 3;j++)
{
loadmodel->normalmins[j] = aliasbboxmin[j];
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
loadmodel->yawmins[2] = loadmodel->normalmins[2];
loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
}
-static void Mod_MD2_ConvertVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
{
int i, invalidnormals = 0;
float dist;
+ trivertx_t *in;
vec3_t temp;
- for (i = 0;i < numverts;i++)
+ for (i = 0;i < loadmodel->numverts;i++)
{
- VectorCopy(v[i].v, out[i].v);
- temp[0] = v[i].v[0] * scale[0] + translate[0];
- temp[1] = v[i].v[1] * scale[1] + translate[1];
- temp[2] = v[i].v[2] * scale[2] + translate[2];
+ in = v + vertremap[i];
+ VectorCopy(in->v, out[i].v);
+ temp[0] = in->v[0] * scale[0] + translate[0];
+ temp[1] = in->v[1] * scale[1] + translate[1];
+ temp[2] = in->v[2] * scale[2] + translate[2];
// update bounding box
if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
dist += temp[2]*temp[2];
if (modelradius < dist)
modelradius = dist;
- out[i].lightnormalindex = v[i].lightnormalindex;
+ out[i].lightnormalindex = in->lightnormalindex;
if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
{
invalidnormals++;
Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
}
-void Mod_MD2_ReadHeader(md2_t *in, int *numglcmds)
+void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
{
+ int *vertremap;
+ md2_t *pinmodel;
+ qbyte *base;
int version, end;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st;
+ float *stverts, s, t;
+ struct md2verthash_s
+ {
+ struct md2verthash_s *next;
+ int xyz;
+ float st[2];
+ }
+ *hash, **md2verthash, *md2verthashdata;
+ qbyte *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
+ int skinwidth, skinheight;
- version = LittleLong (in->version);
+ pinmodel = buffer;
+ base = buffer;
+
+ version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MD2;
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
+ loadmodel->aliastype = ALIASTYPE_MDLMD2;
loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
-
- if (LittleLong(in->num_tris < 1) || LittleLong(in->num_tris) > MD2MAX_TRIANGLES)
- Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(in->num_tris));
- if (LittleLong(in->num_xyz < 1) || LittleLong(in->num_xyz) > MD2MAX_VERTS)
- Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(in->num_xyz));
- if (LittleLong(in->num_frames < 1) || LittleLong(in->num_frames) > MD2MAX_FRAMES)
- Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(in->num_frames));
- if (LittleLong(in->num_skins < 0) || LittleLong(in->num_skins) > MAX_SKINS)
- Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(in->num_skins));
-
- end = LittleLong(in->ofs_end);
- if (LittleLong(in->num_skins) >= 1 && (LittleLong(in->ofs_skins <= 0) || LittleLong(in->ofs_skins) >= end))
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+
+ if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+ Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
+ if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+ Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
+ if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+ Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
+ if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+ Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
+
+ end = LittleLong(pinmodel->ofs_end);
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(in->ofs_st <= 0) || LittleLong(in->ofs_st) >= end)
+ if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(in->ofs_tris <= 0) || LittleLong(in->ofs_tris) >= end)
+ if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(in->ofs_frames <= 0) || LittleLong(in->ofs_frames) >= end)
+ if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(in->ofs_glcmds <= 0) || LittleLong(in->ofs_glcmds) >= end)
+ if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- loadmodel->numskins = LittleLong(in->num_skins);
- loadmodel->numverts = LittleLong(in->num_xyz);
-// loadmodel->md2num_st = LittleLong(in->num_st);
- loadmodel->numtris = LittleLong(in->num_tris);
- loadmodel->numframes = LittleLong(in->num_frames);
- *numglcmds = LittleLong(in->num_glcmds);
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
-}
-void Mod_MD2_LoadSkins(char *in)
-{
- int i;
-// load the skins
+ // load the skins
+ inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
if (loadmodel->numskins)
{
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
loadmodel->skinscenes[i].framecount = 1;
loadmodel->skinscenes[i].loop = true;
loadmodel->skinscenes[i].framerate = 10;
- loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, in, 0, 0, true, r_mipskins.integer, true);
+ loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
loadmodel->skinframes[i].fog = image_masktex;
+ loadmodel->skinframes[i].nmap = image_nmaptex;
+ loadmodel->skinframes[i].gloss = NULL;
loadmodel->skinframes[i].pants = NULL;
loadmodel->skinframes[i].shirt = NULL;
loadmodel->skinframes[i].glow = NULL;
loadmodel->skinframes[i].merged = NULL;
- in += MD2MAX_SKINNAME;
+ inskin += MD2MAX_SKINNAME;
}
}
-}
-/*
-void Mod_MD2_LoadTriangles(md2triangle_t *in)
-{
- int i, j;
- loadmodel->md2data_tris = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(md2triangle_t));
+ // load the triangles and stvert data
+ inst = (void*)(base + LittleLong(pinmodel->ofs_st));
+ intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+
+ stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ s = 1.0f / skinwidth;
+ t = 1.0f / skinheight;
+ for (i = 0;i < numst;i++)
+ {
+ j = (unsigned short) LittleShort(inst[i*2+0]);
+ k = (unsigned short) LittleShort(inst[i*2+1]);
+ if (j >= skinwidth || k >= skinheight)
+ {
+ Mem_Free(stverts);
+ Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
+ }
+ stverts[i*2+0] = j * s;
+ stverts[i*2+1] = k * t;
+ }
+
+ md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
// swap the triangle list
+ num = 0;
+ loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
for (i = 0;i < loadmodel->numtris;i++)
{
for (j = 0;j < 3;j++)
{
- loadmodel->md2data_tris[i].index_xyz[j] = LittleShort (in[i].index_xyz[j]);
- loadmodel->md2data_tris[i].index_st[j] = LittleShort (in[i].index_st[j]);
- if (loadmodel->md2data_tris[i].index_xyz[j] >= loadmodel->md2num_xyz)
- Host_Error ("%s has invalid vertex indices", loadmodel->name);
- if (loadmodel->md2data_tris[i].index_st[j] >= loadmodel->md2num_st)
- Host_Error ("%s has invalid vertex indices", loadmodel->name);
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz || st >= numst)
+ {
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+ Mem_Free(stverts);
+ if (xyz >= numxyz)
+ Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
+ if (st >= numst)
+ Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ }
+ s = stverts[st*2+0];
+ t = stverts[st*2+1];
+ hashindex = (xyz * 17 + st) & 255;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + num++;
+ hash->xyz = xyz;
+ hash->st[0] = s;
+ hash->st[1] = t;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
}
}
-}
-*/
-void Mod_MD2_LoadFrames(void *start)
-{
- int i, j;
- long datapointer;
- md2frame_t *pinframe;
+ Mem_Free(stverts);
+
+ loadmodel->numverts = num;
+ vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
+ for (i = 0;i < num;i++)
+ {
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
+ loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
+ }
+
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+
+ // load frames
// LordHavoc: doing proper bbox for model
aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
modelyawradius = 0;
modelradius = 0;
- datapointer = (long) start;
-// load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ // load the frames
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts (loadmodel->numverts, loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts]);
- datapointer += loadmodel->numverts * sizeof(trivertx_t);
+ Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
+ datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].loop = true;
}
+ Mem_Free(vertremap);
+
// LordHavoc: model bbox
modelyawradius = sqrt(modelyawradius);
modelradius = sqrt(modelradius);
-// loadmodel->modelradius = modelradius;
for (j = 0;j < 3;j++)
{
loadmodel->normalmins[j] = aliasbboxmin[j];
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
loadmodel->yawmins[2] = loadmodel->normalmins[2];
loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
-}
-
-void Mod_MD2_LoadGLCmds(int *in, int numglcmds)
-{
- int i;
- // load the draw list
- loadmodel->md2data_glcmds = Mem_Alloc(loadmodel->mempool, numglcmds * sizeof(int));
- for (i = 0;i < numglcmds;i++)
- loadmodel->md2data_glcmds[i] = LittleLong(in[i]);
-}
-
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
-{
- md2_t *pinmodel;
- int numglcmds;
- long base;
- pinmodel = buffer;
- base = (long) buffer;
- Mod_MD2_ReadHeader(pinmodel, &numglcmds);
- Mod_MD2_LoadSkins((void*)(base + LittleLong(pinmodel->ofs_skins)));
-// Mod_MD2_LoadTriangles((void*)(base + LittleLong(pinmodel->ofs_tris)));
- Mod_MD2_LoadFrames((void*)(base + LittleLong(pinmodel->ofs_frames)));
- Mod_MD2_LoadGLCmds((void*)(base + LittleLong(pinmodel->ofs_glcmds)), numglcmds);
-}
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
-static void zymswapintblock(int *m, int size)
-{
- size /= 4;
- while(size--)
- {
- *m = BigLong(*m);
- m++;
- }
+ loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
}
+extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
+extern void R_Model_Zymotic_Draw(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
void Mod_LoadZymoticModel(model_t *mod, void *buffer)
{
- int i, pbase, *bonecount;
- rtexture_t **texture;
- char *shadername;
zymtype1header_t *pinmodel, *pheader;
- zymscene_t *scene;
- zymbone_t *bone;
- float corner[2], modelradius;
+ qbyte *pbase;
pinmodel = (void *)buffer;
-
+ pbase = buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported\n");
+ Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
loadmodel->type = mod_alias;
loadmodel->aliastype = ALIASTYPE_ZYM;
-
- loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
-
- pbase = (int) pheader;
-
- memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Zymotic_Draw;
+ loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
+ loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
// byteswap header
-#define SWAPLONG(var) var = BigLong(var)
-#define SWAPFLOAT(var) var = BigFloat(var)
-#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
- SWAPLONG(pheader->type);
- SWAPLONG(pheader->filesize);
- SWAPVEC(pheader->mins);
- SWAPVEC(pheader->maxs);
- SWAPFLOAT(pheader->radius);
- SWAPLONG(pheader->numverts);
- SWAPLONG(pheader->numtris);
- SWAPLONG(pheader->numshaders);
- SWAPLONG(pheader->numbones);
- SWAPLONG(pheader->numscenes);
-
-#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
- SWAPLUMPINFO(scenes);
- SWAPLUMPINFO(poses);
- SWAPLUMPINFO(bones);
- SWAPLUMPINFO(vertbonecounts);
- SWAPLUMPINFO(verts);
- SWAPLUMPINFO(texcoords);
- SWAPLUMPINFO(render);
- SWAPLUMPINFO(shaders);
- SWAPLUMPINFO(trizone);
+ pheader = pinmodel;
+ pheader->type = BigLong(pinmodel->type);
+ pheader->filesize = BigLong(pinmodel->filesize);
+ pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+ pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+ pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+ pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+ pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+ pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+ pheader->radius = BigFloat(pinmodel->radius);
+ pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
+ pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
+ pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
+ pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+ pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+ pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+ pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+ pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+ pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+ pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+ pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+ pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+ pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+ pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+ pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+ pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+ pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+ pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+ pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+ pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+ pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+ pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
loadmodel->flags = 0; // there are no flags
loadmodel->numframes = pheader->numscenes;
loadmodel->synctype = ST_SYNC;
loadmodel->numtris = pheader->numtris;
+ loadmodel->numverts = 0;
- // FIXME: add skin support and texturing and shaders and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
- loadmodel->skinframes->base = NULL;
- loadmodel->skinframes->fog = NULL;
- loadmodel->skinframes->pants = NULL;
- loadmodel->skinframes->shirt = NULL;
- loadmodel->skinframes->glow = NULL;
- loadmodel->skinframes->merged = NULL;
- loadmodel->numskins = 1;
-
- // go through the lumps, swapping things
-
-// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- scene = (void *) (pheader->lump_scenes.start + pbase);
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- for (i = 0;i < pheader->numscenes;i++)
- {
- SWAPVEC(scene->mins);
- SWAPVEC(scene->maxs);
- SWAPFLOAT(scene->radius);
- SWAPFLOAT(scene->framerate);
- SWAPLONG(scene->flags);
- SWAPLONG(scene->start);
- SWAPLONG(scene->length);
-
- memcpy(loadmodel->animscenes[i].name, scene->name, 32);
- loadmodel->animscenes[i].firstframe = scene->start;
- loadmodel->animscenes[i].framecount = scene->length;
- loadmodel->animscenes[i].framerate = scene->framerate;
- loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
+ {
+ unsigned int i;
+ float modelradius, corner[2];
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+ }
- scene++;
+ {
+ // FIXME: add shaders, and make them switchable shader sets and...
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+ loadmodel->skinscenes[0].firstframe = 0;
+ loadmodel->skinscenes[0].framecount = 1;
+ loadmodel->skinscenes[0].loop = true;
+ loadmodel->skinscenes[0].framerate = 10;
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+ loadmodel->skinframes->base = NULL;
+ loadmodel->skinframes->fog = NULL;
+ loadmodel->skinframes->pants = NULL;
+ loadmodel->skinframes->shirt = NULL;
+ loadmodel->skinframes->glow = NULL;
+ loadmodel->skinframes->merged = NULL;
+ loadmodel->numskins = 1;
}
-// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
+ // go through the lumps, swapping things
-// zymlump_t lump_bones; // zymbone_t bone[numbones];
- bone = (void *) (pheader->lump_bones.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
{
- SWAPLONG(bone[i].flags);
- SWAPLONG(bone[i].parent);
- if (bone[i].parent >= i)
- Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i\n");
+ unsigned int i, numposes;
+ zymscene_t *scene;
+ // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (void *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+ for (i = 0;i < pheader->numscenes;i++)
+ {
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+ scene++;
+ }
}
-// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
- if (bonecount[i] < 1)
- Host_Error("Mod_LoadZymoticModel: bone vertex count < 1\n");
+ {
+ unsigned int i;
+ float *poses;
+ // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (void *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+ }
-// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
+ {
+ unsigned int i;
+ zymbone_t *bone;
+ // zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+ bone = (void *) (pheader->lump_bones.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
+ {
+ memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
+ if (bone[i].parent >= i)
+ Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
+ }
+ }
-// zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
+ {
+ unsigned int i, *bonecount;
+ // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(int));
+ bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
+ {
+ loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+ if (loadmodel->zymdata_vertbonecounts[i] < 1)
+ Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+ }
+ }
-// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
+ {
+ unsigned int i;
+ zymvertex_t *vertdata;
+ // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (void *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / 4;i++)
+ {
+ loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ loadmodel->zymdata_verts[i].origin[0] = BigLong(vertdata[i].origin[0]);
+ loadmodel->zymdata_verts[i].origin[1] = BigLong(vertdata[i].origin[1]);
+ loadmodel->zymdata_verts[i].origin[2] = BigLong(vertdata[i].origin[2]);
+ }
+ }
-// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- texture = (void *) shadername;
- for (i = 0;i < pheader->numshaders;i++)
{
- rtexture_t *rt;
- rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
- shadername += 32;
- *texture++ = rt; // reuse shader name list for texture pointers
+ unsigned int i;
+ float *intexcoord, *outtexcoord;
+ // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
+ intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++);
+ {
+ outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+ }
}
-// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+ {
+ unsigned int i, count, a, b, c, *renderlist, *renderlistend, *outrenderlist;
+ // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < pheader->numshaders;i++)
+ {
+ if (renderlist >= renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ *outrenderlist++ = count;
+ while (count--)
+ {
+ a = BigLong(renderlist[0]);
+ b = BigLong(renderlist[1]);
+ c = BigLong(renderlist[2]);
+ renderlist += 3;
+ if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+ *outrenderlist++ = c;
+ *outrenderlist++ = b;
+ *outrenderlist++ = a;
+ }
+ }
+ }
- // model bbox
- modelradius = pheader->radius;
-// loadmodel->modelradius = pheader->radius;
- for (i = 0;i < 3;i++)
{
- loadmodel->normalmins[i] = pheader->mins[i];
- loadmodel->normalmaxs[i] = pheader->maxs[i];
- loadmodel->rotatedmins[i] = -modelradius;
- loadmodel->rotatedmaxs[i] = modelradius;
- }
- corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
- corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
- if (loadmodel->yawmaxs[0] > modelradius)
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ unsigned int i;
+ char *shadername;
+ // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ shadername = (void *) (pheader->lump_shaders.start + pbase);
+ for (i = 0;i < pheader->numshaders;i++)
+ loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ }
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ {
+ // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+ }
}