]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
texcoord arrays are now 3 component (padded to 4 floats)
[xonotic/darkplaces.git] / model_alias.c
index 557811e801a25a2fc6c121ddf70af6cd5a464faf..9debb5387a21283b131028c919c664bb4820761f 100644 (file)
@@ -507,11 +507,11 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
                loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
        }
        // store the texture coordinates
-       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
+       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
        for (i = 0;i < totalverts;i++)
        {
-               loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0];
-               loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1];
+               loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
+               loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
        }
 
 // load the frames
@@ -739,13 +739,13 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 
        loadmodel->numverts = num;
        vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
        for (i = 0;i < num;i++)
        {
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0];
-               loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1];
+               loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
+               loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
        }
 
        Mem_Free(md2verthash);
@@ -825,203 +825,246 @@ extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelight
 extern void R_Model_Zymotic_DrawOntoLight(entity_render_t *ent);
 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
 {
-       int i, pbase, *bonecount, numposes;
-       unsigned int count, a, b, c, *renderlist, *renderlistend;
-       rtexture_t **texture;
-       char *shadername;
        zymtype1header_t *pinmodel, *pheader;
-       zymscene_t *scene;
-       zymbone_t *bone;
-       float corner[2], modelradius;
 
        pinmodel = (void *)buffer;
-
        if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
                Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
        if (BigLong(pinmodel->type) != 1)
                Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
 
        loadmodel->type = mod_alias;
        loadmodel->aliastype = ALIASTYPE_ZYM;
-
-       loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
-
-       pbase = (int) pheader;
-
-       memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Model_Zymotic_Draw;
+       loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
+       loadmodel->DrawDepth = NULL;//R_Model_Zymotic_DrawDepth;
+       loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
+       loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
+       loadmodel->DrawOntoLight = NULL;//R_Model_Zymotic_DrawOntoLight;
 
        // byteswap header
-#define SWAPLONG(var) var = BigLong(var)
-#define SWAPFLOAT(var) var = BigFloat(var)
-#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
-       SWAPLONG(pheader->type);
-       SWAPLONG(pheader->filesize);
-       SWAPVEC(pheader->mins);
-       SWAPVEC(pheader->maxs);
-       SWAPFLOAT(pheader->radius);
-       SWAPLONG(pheader->numverts);
-       SWAPLONG(pheader->numtris);
-       SWAPLONG(pheader->numshaders);
-       SWAPLONG(pheader->numbones);
-       SWAPLONG(pheader->numscenes);
-
-#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
-       SWAPLUMPINFO(scenes);
-       SWAPLUMPINFO(poses);
-       SWAPLUMPINFO(bones);
-       SWAPLUMPINFO(vertbonecounts);
-       SWAPLUMPINFO(verts);
-       SWAPLUMPINFO(texcoords);
-       SWAPLUMPINFO(render);
-       SWAPLUMPINFO(shaders);
-       SWAPLUMPINFO(trizone);
+       pheader = pinmodel;
+       pheader->type = BigLong(pinmodel->type);
+       pheader->filesize = BigLong(pinmodel->filesize);
+       pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+       pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+       pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+       pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+       pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+       pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+       pheader->radius = BigFloat(pinmodel->radius);
+       pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
+       pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
+       pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
+       pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
+       pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+       pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+       pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+       pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+       pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+       pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+       pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+       pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+       pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+       pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+       pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+       pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+       pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+       pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+       pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+       pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+       pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+       pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+       pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
 
        loadmodel->flags = 0; // there are no flags
        loadmodel->numframes = pheader->numscenes;
        loadmodel->synctype = ST_SYNC;
        loadmodel->numtris = pheader->numtris;
+       loadmodel->numverts = 0;
 
-       // FIXME: add skin support and texturing and shaders and...
-       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
-       loadmodel->skinscenes[0].firstframe = 0;
-       loadmodel->skinscenes[0].framecount = 1;
-       loadmodel->skinscenes[0].loop = true;
-       loadmodel->skinscenes[0].framerate = 10;
-       loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
-       loadmodel->skinframes->base = NULL;
-       loadmodel->skinframes->fog = NULL;
-       loadmodel->skinframes->pants = NULL;
-       loadmodel->skinframes->shirt = NULL;
-       loadmodel->skinframes->glow = NULL;
-       loadmodel->skinframes->merged = NULL;
-       loadmodel->numskins = 1;
-       numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones;
+       {
+               unsigned int i;
+               float modelradius, corner[2];
+               // model bbox
+               modelradius = pheader->radius;
+               for (i = 0;i < 3;i++)
+               {
+                       loadmodel->normalmins[i] = pheader->mins[i];
+                       loadmodel->normalmaxs[i] = pheader->maxs[i];
+                       loadmodel->rotatedmins[i] = -modelradius;
+                       loadmodel->rotatedmaxs[i] = modelradius;
+               }
+               corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+               corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+               loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+               if (loadmodel->yawmaxs[0] > modelradius)
+                       loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+               loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+               loadmodel->yawmins[2] = loadmodel->normalmins[2];
+               loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+               loadmodel->radius = modelradius;
+               loadmodel->radius2 = modelradius * modelradius;
+       }
+
+       {
+               // FIXME: add shaders, and make them switchable shader sets and...
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+               loadmodel->skinscenes[0].firstframe = 0;
+               loadmodel->skinscenes[0].framecount = 1;
+               loadmodel->skinscenes[0].loop = true;
+               loadmodel->skinscenes[0].framerate = 10;
+               loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+               loadmodel->skinframes->base = NULL;
+               loadmodel->skinframes->fog = NULL;
+               loadmodel->skinframes->pants = NULL;
+               loadmodel->skinframes->shirt = NULL;
+               loadmodel->skinframes->glow = NULL;
+               loadmodel->skinframes->merged = NULL;
+               loadmodel->numskins = 1;
+       }
 
        // go through the lumps, swapping things
 
-//     zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
-       scene = (void *) (pheader->lump_scenes.start + pbase);
-       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       for (i = 0;i < pheader->numscenes;i++)
        {
-               SWAPVEC(scene->mins);
-               SWAPVEC(scene->maxs);
-               SWAPFLOAT(scene->radius);
-               SWAPFLOAT(scene->framerate);
-               SWAPLONG(scene->flags);
-               SWAPLONG(scene->start);
-               SWAPLONG(scene->length);
-
-               memcpy(loadmodel->animscenes[i].name, scene->name, 32);
-               loadmodel->animscenes[i].firstframe = scene->start;
-               loadmodel->animscenes[i].framecount = scene->length;
-               loadmodel->animscenes[i].framerate = scene->framerate;
-               loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
-
-               if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
-                       Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
-               if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
-                       Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
-               if (loadmodel->animscenes[i].framerate < 0)
-                       Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
-               scene++;
+               unsigned int i, numposes;
+               zymscene_t *scene;
+       //      zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+               loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+               scene = (void *) (pheader->lump_scenes.start + buffer);
+               numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+               for (i = 0;i < pheader->numscenes;i++)
+               {
+                       memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+                       loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+                       loadmodel->animscenes[i].framecount = BigLong(scene->length);
+                       loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+                       loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+                       if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
+                               Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+                       if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
+                               Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+                       if (loadmodel->animscenes[i].framerate < 0)
+                               Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+                       scene++;
+               }
+       }
+
+       {
+               unsigned int i;
+               float *poses;
+       //      zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+               loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+               poses = (void *) (pheader->lump_poses.start + buffer);
+               for (i = 0;i < pheader->lump_poses.length / 4;i++)
+                       loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
        }
 
-//     zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
-       zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
+       {
+               unsigned int i;
+               zymbone_t *bone;
+       //      zymlump_t lump_bones; // zymbone_t bone[numbones];
+               loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+               bone = (void *) (pheader->lump_bones.start + buffer);
+               for (i = 0;i < pheader->numbones;i++)
+               {
+                       memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+                       loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
+                       loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
+                       if (bone[i].parent >= i)
+                               Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
+               }
+       }
 
-//     zymlump_t lump_bones; // zymbone_t bone[numbones];
-       bone = (void *) (pheader->lump_bones.start + pbase);
-       for (i = 0;i < pheader->numbones;i++)
        {
-               SWAPLONG(bone[i].flags);
-               SWAPLONG(bone[i].parent);
-               if (bone[i].parent >= i)
-                       Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
+               unsigned int i, *bonecount;
+       //      zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+               loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(int));
+               bonecount = (void *) (pheader->lump_vertbonecounts.start + buffer);
+               for (i = 0;i < pheader->numbones;i++)
+               {
+                       loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+                       if (loadmodel->zymdata_vertbonecounts[i] < 1)
+                               Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+               }
        }
 
-//     zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
-       zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
-       bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
-       for (i = 0;i < pheader->numbones;i++)
-               if (bonecount[i] < 1)
-                       Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
-
-//     zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
-       zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
-
-//     zymlump_t lump_texcoords; // float texcoords[numvertices][2];
-       zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
-
-//     zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
-       zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
-       // validate renderlist and swap winding order of tris
-       renderlist = (void *) (pheader->lump_render.start + pbase);
-       renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
-       i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
-       if (pheader->lump_render.length != i)
-               Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);
-       for (i = 0;i < pheader->numshaders;i++)
        {
-               if (renderlist >= renderlistend)
-                       Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
-               count = *renderlist++;
-               if (renderlist + count * 3 > renderlistend)
-                       Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
-               while (count--)
+               unsigned int i;
+               zymvertex_t *vertdata;
+       //      zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+               loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+               vertdata = (void *) (pheader->lump_verts.start + buffer);
+               for (i = 0;i < pheader->lump_verts.length / 4;i++)
                {
-                       a = renderlist[0];
-                       b = renderlist[1];
-                       c = renderlist[2];
-                       if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
-                               Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
-                       renderlist[0] = c;
-                       renderlist[1] = b;
-                       renderlist[2] = a;
-                       renderlist += 3;
+                       loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+                       loadmodel->zymdata_verts[i].origin[0] = BigLong(vertdata[i].origin[0]);
+                       loadmodel->zymdata_verts[i].origin[1] = BigLong(vertdata[i].origin[1]);
+                       loadmodel->zymdata_verts[i].origin[2] = BigLong(vertdata[i].origin[2]);
                }
        }
 
-//     zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
-       shadername = (void *) (pheader->lump_shaders.start + pbase);
-       texture = (void *) shadername;
-       for (i = 0;i < pheader->numshaders;i++)
        {
-               rtexture_t *rt;
-               rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
-               shadername += 32;
-               *texture++ = rt; // reuse shader name list for texture pointers
+               unsigned int i;
+               float *intexcoord, *outtexcoord;
+       //      zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+               loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
+               intexcoord = (void *) (pheader->lump_texcoords.start + buffer);
+               for (i = 0;i < pheader->numverts;i++);
+               {
+                       outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
+                       // flip T coordinate for OpenGL
+                       outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+               }
        }
 
-//     zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
-       zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+       {
+               unsigned int i, count, a, b, c, *renderlist, *renderlistend, *outrenderlist;
+       //      zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+               loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+               // byteswap, validate, and swap winding order of tris
+               count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+               if (pheader->lump_render.length != count)
+                       Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+               outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+               renderlist = (void *) (pheader->lump_render.start + buffer);
+               renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+               for (i = 0;i < pheader->numshaders;i++)
+               {
+                       if (renderlist >= renderlistend)
+                               Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                       count = BigLong(*renderlist);renderlist++;
+                       if (renderlist + count * 3 > renderlistend)
+                               Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                       *outrenderlist++ = count;
+                       while (count--)
+                       {
+                               a = BigLong(renderlist[0]);
+                               b = BigLong(renderlist[1]);
+                               c = BigLong(renderlist[2]);
+                               renderlist += 3;
+                               if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
+                                       Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+                               *outrenderlist++ = c;
+                               *outrenderlist++ = b;
+                               *outrenderlist++ = a;
+                       }
+               }
+       }
 
-       // model bbox
-       modelradius = pheader->radius;
-       for (i = 0;i < 3;i++)
        {
-               loadmodel->normalmins[i] = pheader->mins[i];
-               loadmodel->normalmaxs[i] = pheader->maxs[i];
-               loadmodel->rotatedmins[i] = -modelradius;
-               loadmodel->rotatedmaxs[i] = modelradius;
+               unsigned int i;
+               char *shadername;
+       //      zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+               shadername = (void *) (pheader->lump_shaders.start + buffer);
+               for (i = 0;i < pheader->numshaders;i++)
+                       loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, r_mipskins.integer, true);
        }
-       corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
-       corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
-       loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
-       if (loadmodel->yawmaxs[0] > modelradius)
-               loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
-       loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
-       loadmodel->yawmins[2] = loadmodel->normalmins[2];
-       loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
-       loadmodel->radius = modelradius;
-       loadmodel->radius2 = modelradius * modelradius;
 
-       loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Model_Zymotic_Draw;
-       loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
-       loadmodel->DrawDepth = NULL;//R_Model_Zymotic_DrawDepth;
-       loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
-       loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
-       loadmodel->DrawOntoLight = NULL;//R_Model_Zymotic_DrawOntoLight;
+       {
+       //      zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+               loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+               memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + buffer), pheader->numtris);
+       }
 }