]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
changed brush model API - now uses function pointers for some of the brush model...
[xonotic/darkplaces.git] / model_alias.c
index db4ce0eb8dda3bc38091f6614bada4ee0903284b..d628bf7514946afc8fa3507d18f16b0a34ece9cc 100644 (file)
@@ -29,36 +29,30 @@ void Mod_AliasInit (void)
        Cvar_RegisterVariable(&r_mipskins);
 }
 
-static float vertst[MAXALIASVERTS][2];
-static int vertusage[MAXALIASVERTS];
-static int vertonseam[MAXALIASVERTS];
-static int vertremap[MAXALIASVERTS];
-static int temptris[MAXALIASTRIS][3];
-
 static void Mod_CalcAliasModelBBoxes (void)
 {
        int vnum, meshnum;
        float dist, yawradius, radius;
        aliasmesh_t *mesh;
-       aliasvertex_t *v;
+       float *v;
        VectorClear(loadmodel->normalmins);
        VectorClear(loadmodel->normalmaxs);
        yawradius = 0;
        radius = 0;
        for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
        {
-               for (vnum = 0, v = mesh->data_vertices;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+               for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3)
                {
-                       if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
-                       if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
-                       if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
-                       if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
-                       if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
-                       if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
-                       dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
+                       if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+                       if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+                       if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+                       if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+                       if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+                       if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+                       dist = v[0] * v[0] + v[1] * v[1];
                        if (yawradius < dist)
                                yawradius = dist;
-                       dist += v->origin[2] * v->origin[2];
+                       dist += v[2] * v[2];
                        if (radius < dist)
                                radius = dist;
                }
@@ -75,7 +69,7 @@ static void Mod_CalcAliasModelBBoxes (void)
        loadmodel->radius2 = radius * radius;
 }
 
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
 {
        int i, j;
        vec3_t temp;
@@ -88,35 +82,17 @@ static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate,
                temp[2] = v[i].v[2] * scale[2] + translate[2];
                j = vertremap[i]; // not onseam
                if (j >= 0)
-                       VectorCopy(temp, out[j].origin);
+                       VectorCopy(temp, out3f + j * 3);
                j = vertremap[i+inverts]; // onseam
                if (j >= 0)
-                       VectorCopy(temp, out[j].origin);
+                       VectorCopy(temp, out3f + j * 3);
        }
 }
 
-static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
-{
-       int i;
-       for (i = 0;i < numverts;i++)
-               VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
-       Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
-       for (i = 0;i < numverts;i++)
-       {
-               // LordHavoc: alias models are backwards, apparently
-               vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
-               vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
-               vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
-               vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
-               vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
-               vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
-       }
-}
-
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
 {
        int i, f, pose, groupframes;
-       float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+       float interval;
        daliasframetype_t *pframetype;
        daliasframe_t *pinframe;
        daliasgroup_t *group;
@@ -124,10 +100,6 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, v
        animscene_t *scene;
        pose = 0;
        scene = loadmodel->animscenes;
-       vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[4]) * 4);
-       svectorsbuffer = vertexbuffer + outverts * 4;
-       tvectorsbuffer = svectorsbuffer + outverts * 4;
-       normalsbuffer = tvectorsbuffer + outverts * 4;
        for (f = 0;f < loadmodel->numframes;f++)
        {
                pframetype = (daliasframetype_t *)datapointer;
@@ -169,139 +141,80 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, v
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts);
-                       Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap);
+                       Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3);
                        datapointer += sizeof(trivertx_t) * inverts;
                        pose++;
                }
        }
-       Mem_Free(vertexbuffer);
 }
 
+aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
 void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
 {
        aliaslayer_t *layer;
-       skin->flags = 0;
-       // fog texture only exists if some pixels are transparent...
-       if (skinframe->fog != NULL)
-               skin->flags |= ALIASSKIN_TRANSPARENT;
-       // fog and gloss layers always exist
-       skin->num_layers = 2;
-       if (skinframe->glow != NULL)
-               skin->num_layers++;
-       if (skinframe->merged != NULL)
-               skin->num_layers += 2;
-       if (skinframe->base != NULL)
-               skin->num_layers += 2;
-       if (skinframe->pants != NULL)
-               skin->num_layers += 2;
-       if (skinframe->shirt != NULL)
-               skin->num_layers += 2;
-       layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
-       if (skinframe->glow != NULL)
-       {
-               layer->flags = 0;
-               layer->texture = skinframe->glow;
-               layer++;
-       }
+
+       memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
+       layer = mod_alias_layersbuffer;
+       layer->flags = ALIASLAYER_SPECULAR;
+       layer->texture = skinframe->gloss;
+       layer->nmap = skinframe->nmap;
+       layer++;
        if (skinframe->merged != NULL)
        {
-               layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
-               if (skinframe->glow != NULL)
-                       layer->flags |= ALIASLAYER_ADD;
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_COLORMAPPED;
                layer->texture = skinframe->merged;
                layer->nmap = skinframe->nmap;
                layer++;
        }
        if (skinframe->base != NULL)
        {
-               layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
-               if (skinframe->glow != NULL)
-                       layer->flags |= ALIASLAYER_ADD;
+               layer->flags = ALIASLAYER_DIFFUSE;
+               if (skinframe->merged != NULL)
+                       layer->flags |= ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED;
                layer->texture = skinframe->base;
                layer->nmap = skinframe->nmap;
                layer++;
        }
        if (skinframe->pants != NULL)
        {
-               layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
-               if (skinframe->glow != NULL || skinframe->base != NULL)
-                       layer->flags |= ALIASLAYER_ADD;
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_PANTS;
                layer->texture = skinframe->pants;
                layer->nmap = skinframe->nmap;
                layer++;
        }
        if (skinframe->shirt != NULL)
        {
-               layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
-               if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
-                       layer->flags |= ALIASLAYER_ADD;
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_SHIRT;
                layer->texture = skinframe->shirt;
                layer->nmap = skinframe->nmap;
                layer++;
        }
-       layer->flags = ALIASLAYER_FOG;
-       layer->texture = skinframe->fog;
-       layer++;
-       layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR;
-       layer->texture = skinframe->gloss;
-       layer->nmap = skinframe->nmap;
-       layer++;
-       if (skinframe->merged != NULL)
+
+       if (skinframe->glow != NULL)
        {
-               layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
-               layer->texture = skinframe->merged;
-               layer->nmap = skinframe->nmap;
+               layer->flags = 0;
+               layer->texture = skinframe->glow;
                layer++;
-       }
-       if (skinframe->base != NULL)
-       {
-               layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
-               layer->texture = skinframe->base;
-               layer->nmap = skinframe->nmap;
+               layer->flags = ALIASLAYER_FOG;
+               layer->texture = skinframe->fog;
                layer++;
        }
-       if (skinframe->pants != NULL)
+       else
        {
-               layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS;
-               layer->texture = skinframe->pants;
-               layer->nmap = skinframe->nmap;
+               layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
+               layer->texture = skinframe->fog;
                layer++;
        }
-       if (skinframe->shirt != NULL)
-       {
-               layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
-               layer->texture = skinframe->shirt;
-               layer->nmap = skinframe->nmap;
-               layer++;
-       }
-}
 
-void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoords, aliasvertex_t *posedata)
-{
-       int i;
-       aliasmesh_t *mesh;
+       skin->flags = 0;
+       // fog texture only exists if some pixels are transparent...
+       if (skinframe->fog != NULL)
+               skin->flags |= ALIASSKIN_TRANSPARENT;
 
-       loadmodel->aliasnum_meshes = 1;
-       mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
-       mesh->num_skins = 0;
-       mesh->num_frames = 0;
-       for (i = 0;i < loadmodel->numframes;i++)
-               mesh->num_frames += loadmodel->animscenes[i].framecount;
-       for (i = 0;i < loadmodel->numskins;i++)
-               mesh->num_skins += loadmodel->skinscenes[i].framecount;
-       mesh->num_triangles = numtris;
-       mesh->num_vertices = numverts;
-       mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
-       mesh->data_elements = elements;
-       mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
-       Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
-       Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
-       mesh->data_texcoords = texcoords;
-       mesh->data_vertices = posedata;
-       for (i = 0;i < mesh->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
-       Mod_CalcAliasModelBBoxes();
+       skin->num_layers = layer - mod_alias_layersbuffer;
+       skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+       memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
@@ -310,10 +223,10 @@ extern void R_Model_Alias_Draw(entity_render_t *ent);
 extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
+void Mod_IDP0_Load(model_t *mod, void *buffer)
 {
-       int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
-       float scales, scalet, scale[3], translate[3], interval, *texcoords;
+       int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+       float scales, scalet, scale[3], translate[3], interval;
        mdl_t *pinmodel;
        stvert_t *pinstverts;
        dtriangle_t *pintriangles;
@@ -322,12 +235,13 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        daliasskininterval_t *pinskinintervals;
        daliasframetype_t *pinframetype;
        daliasgroup_t *pinframegroup;
-       aliasvertex_t *posedata;
        qbyte *datapointer, *startframes, *startskins;
        char name[MAX_QPATH];
        skinframe_t tempskinframe;
        animscene_t *tempskinscenes;
        skinframe_t *tempskinframes;
+       float *vertst;
+       int *vertonseam, *vertremap;
 
        datapointer = buffer;
        pinmodel = (mdl_t *)datapointer;
@@ -346,6 +260,9 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
 
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
        loadmodel->numskins = LittleLong(pinmodel->numskins);
        BOUNDI(loadmodel->numskins,0,256);
        skinwidth = LittleLong (pinmodel->skinwidth);
@@ -353,9 +270,9 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        skinheight = LittleLong (pinmodel->skinheight);
        BOUNDI(skinheight,0,4096);
        numverts = LittleLong(pinmodel->numverts);
-       BOUNDI(numverts,0,MAXALIASVERTS);
-       numtris = LittleLong(pinmodel->numtris);
-       BOUNDI(numtris,0,MAXALIASTRIS);
+       BOUNDI(numverts,0,65536);
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+       BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
        loadmodel->numframes = LittleLong(pinmodel->numframes);
        BOUNDI(loadmodel->numframes,0,65536);
        loadmodel->synctype = LittleLong (pinmodel->synctype);
@@ -395,10 +312,10 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        datapointer += sizeof(stvert_t) * numverts;
 
        pintriangles = (dtriangle_t *)datapointer;
-       datapointer += sizeof(dtriangle_t) * numtris;
+       datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles;
 
        startframes = datapointer;
-       totalposes = 0;
+       loadmodel->aliasdata_meshes->num_frames = 0;
        for (i = 0;i < loadmodel->numframes;i++)
        {
                pinframetype = (daliasframetype_t *)datapointer;
@@ -417,7 +334,7 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                {
                        datapointer += sizeof(daliasframe_t);
                        datapointer += sizeof(trivertx_t) * numverts;
-                       totalposes++;
+                       loadmodel->aliasdata_meshes->num_frames++;
                }
        }
 
@@ -448,7 +365,7 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
 
                        interval = LittleFloat(pinskinintervals[0].interval);
                        if (interval < 0.01f)
-                               Host_Error("Mod_LoadQ1AliasModel: invalid interval\n");
+                               Host_Error("Mod_IDP0_Load: invalid interval\n");
                }
 
                sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
@@ -463,8 +380,8 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                                sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                        else
                                sprintf (name, "%s_%i", loadmodel->name, i);
-                       if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true))
-                               Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
+                       if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+                               Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
                        datapointer += skinwidth * skinheight;
                        totalskins++;
                }
@@ -474,7 +391,7 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        for (;;)
        {
                sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
-               if (Mod_LoadSkinFrame (&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true))
+               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
                {
                        // expand the arrays to make room
                        tempskinscenes = loadmodel->skinscenes;
@@ -499,95 +416,109 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                        break;
        }
 
-       // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
+       loadmodel->aliasdata_meshes->num_skins = 0;
+       for (i = 0;i < loadmodel->numskins;i++)
+               loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+
+       // store texture coordinates into temporary array, they will be stored
+       // after usage is determined (triangle data)
+       vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+       vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+       vertonseam = vertremap + numverts * 2;
+
        scales = 1.0 / skinwidth;
        scalet = 1.0 / skinheight;
        for (i = 0;i < numverts;i++)
        {
                vertonseam[i] = LittleLong(pinstverts[i].onseam);
-               vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
-               vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
-               vertst[i+numverts][0] = vertst[i][0] + 0.5;
-               vertst[i+numverts][1] = vertst[i][1];
-               vertusage[i] = 0;
-               vertusage[i+numverts] = 0;
+               vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+               vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+               vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+               vertst[(i+numverts)*2+1] = vertst[i*2+1];
        }
 
 // load triangle data
-       elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles);
 
-       // count the vertices used
-       for (i = 0;i < numverts*2;i++)
-               vertusage[i] = 0;
-       for (i = 0;i < numtris;i++)
-       {
-               temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
-               temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
-               temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+       // read the triangle elements
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+               for (j = 0;j < 3;j++)
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+       // validate (note numverts is used because this is the original data)
+       Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+       // now butcher the elements according to vertonseam and tri->facesfront
+       // and then compact the vertex set to remove duplicates
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
                if (!LittleLong(pintriangles[i].facesfront)) // backface
-               {
-                       if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
-                       if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
-                       if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
-               }
-               vertusage[temptris[i][0]]++;
-               vertusage[temptris[i][1]]++;
-               vertusage[temptris[i][2]]++;
-       }
+                       for (j = 0;j < 3;j++)
+                               if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]])
+                                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts;
+       // count the usage
+       // (this uses vertremap to count usage to save some memory)
+       for (i = 0;i < numverts*2;i++)
+               vertremap[i] = 0;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++)
+               vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++;
        // build remapping table and compact array
-       totalverts = 0;
+       loadmodel->aliasdata_meshes->num_vertices = 0;
        for (i = 0;i < numverts*2;i++)
        {
-               if (vertusage[i])
+               if (vertremap[i])
                {
-                       vertremap[i] = totalverts;
-                       vertst[totalverts][0] = vertst[i][0];
-                       vertst[totalverts][1] = vertst[i][1];
-                       totalverts++;
+                       vertremap[i] = loadmodel->aliasdata_meshes->num_vertices;
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+                       loadmodel->aliasdata_meshes->num_vertices++;
                }
                else
                        vertremap[i] = -1; // not used at all
        }
-       // remap the triangle references
-       for (i = 0;i < numtris;i++)
-       {
-               elements[i*3+0] = vertremap[temptris[i][0]];
-               elements[i*3+1] = vertremap[temptris[i][1]];
-               elements[i*3+2] = vertremap[temptris[i][2]];
-       }
+       // remap the elements to the new vertex set
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++)
+               loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]];
        // store the texture coordinates
-       texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
-       for (i = 0;i < totalverts;i++)
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++)
        {
-               texcoords[i*4+0] = vertst[i][0];
-               texcoords[i*4+1] = vertst[i][1];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
        }
 
 // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
-       Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements);
-       Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices);
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3;
+       Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
+
+       Mem_Free(vertst);
+       Mem_Free(vertremap);
 }
 
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
 {
        int i;
        trivertx_t *in;
-       for (i = 0;i < numverts;i++)
+       for (i = 0;i < numverts;i++, out3f += 3)
        {
                in = v + vertremap[i];
-               out[i].origin[0] = in->v[0] * scale[0] + translate[0];
-               out[i].origin[1] = in->v[1] * scale[1] + translate[1];
-               out[i].origin[2] = in->v[2] * scale[2] + translate[2];
+               out3f[0] = in->v[0] * scale[0] + translate[0];
+               out3f[1] = in->v[1] * scale[1] + translate[1];
+               out3f[2] = in->v[2] * scale[2] + translate[2];
        }
 }
 
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+void Mod_IDP2_Load(model_t *mod, void *buffer)
 {
-       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
-       float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
-       aliasvertex_t *posedata;
+       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+       float *stverts, s, t, scale[3], translate[3];
        md2_t *pinmodel;
        qbyte *base, *datapointer;
        md2frame_t *pinframe;
@@ -618,13 +549,13 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
 
-       if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+       if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3))
                Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
-       if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+       if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536)
                Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
-       if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+       if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536)
                Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
-       if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+       if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256)
                Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
 
        end = LittleLong(pinmodel->ofs_end);
@@ -639,11 +570,16 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
        loadmodel->numskins = LittleLong(pinmodel->num_skins);
        numxyz = LittleLong(pinmodel->num_xyz);
        numst = LittleLong(pinmodel->num_st);
-       numtris = LittleLong(pinmodel->num_tris);
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
+       loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes;
+       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
 
        loadmodel->flags = 0; // there are no MD2 flags
        loadmodel->synctype = ST_RAND;
@@ -652,18 +588,29 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
        if (loadmodel->numskins)
        {
-               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
-               loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
-               for (i = 0;i < loadmodel->numskins;i++)
-               {
-                       loadmodel->skinscenes[i].firstframe = i;
-                       loadmodel->skinscenes[i].framecount = 1;
-                       loadmodel->skinscenes[i].loop = true;
-                       loadmodel->skinscenes[i].framerate = 10;
-                       Mod_LoadSkinFrame (loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true);
-                       inskin += MD2MAX_SKINNAME;
-               }
+               // skins found (most likely not a player model)
+               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+                       Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
        }
+       else
+       {
+               // no skins (most likely a player model)
+               loadmodel->numskins = 1;
+               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+       }
+       loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+       for (i = 0;i < loadmodel->numskins;i++)
+       {
+               loadmodel->skinscenes[i].firstframe = i;
+               loadmodel->skinscenes[i].framecount = 1;
+               loadmodel->skinscenes[i].loop = true;
+               loadmodel->skinscenes[i].framerate = 10;
+       }
+
 
        // load the triangles and stvert data
        inst = (void*)(base + LittleLong(pinmodel->ofs_st));
@@ -688,11 +635,11 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        }
 
        md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
-       md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
+       md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
        // swap the triangle list
        num = 0;
-       elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
-       for (i = 0;i < numtris;i++)
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
        {
                for (j = 0;j < 3;j++)
                {
@@ -723,21 +670,22 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                                hash->next = md2verthash[hashindex];
                                md2verthash[hashindex] = hash;
                        }
-                       elements[i*3+j] = (hash - md2verthashdata);
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
                }
        }
 
        Mem_Free(stverts);
 
        numverts = num;
+       loadmodel->aliasdata_meshes->num_vertices = numverts;
        vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
        for (i = 0;i < num;i++)
        {
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               texcoords[i*4+0] = hash->st[0];
-               texcoords[i*4+1] = hash->st[1];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
        }
 
        Mem_Free(md2verthash);
@@ -745,14 +693,11 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 
        // load the frames
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
-       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
-       posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(trivertx_t));
-
-       vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[4]) * 4);
-       svectorsbuffer = vertexbuffer + numverts * 4;
-       tvectorsbuffer = svectorsbuffer + numverts * 4;
-       normalsbuffer = tvectorsbuffer + numverts * 4;
-       for (i = 0;i < loadmodel->numframes;i++)
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3]));
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++)
        {
                pinframe = (md2frame_t *)datapointer;
                datapointer += sizeof(md2frame_t);
@@ -761,8 +706,8 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                        scale[j] = LittleFloat(pinframe->scale[j]);
                        translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
-               Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
+               Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3);
                datapointer += numxyz * sizeof(trivertx_t);
 
                strcpy(loadmodel->animscenes[i].name, pinframe->name);
@@ -771,17 +716,19 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                loadmodel->animscenes[i].framerate = 10;
                loadmodel->animscenes[i].loop = true;
        }
-       Mem_Free(vertexbuffer);
 
        Mem_Free(vertremap);
 
-       Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
 }
 
-void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
+void Mod_IDP3_Load(model_t *mod, void *buffer)
 {
        int i, j, version;
-       float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
        md3modelheader_t *pinmodel;
        md3frameinfo_t *pinframe;
        md3mesh_t *pinmesh;
@@ -835,43 +782,41 @@ void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
        for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
        {
                if (memcmp(pinmesh->identifier, "IDP3", 4))
-                       Host_Error("Mod_LoadQ3AliasModel: invalid mesh identifier (not IDP3)\n");
+                       Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
                mesh = loadmodel->aliasdata_meshes + i;
                mesh->num_skins = loadmodel->numskins;
                mesh->num_frames = LittleLong(pinmesh->num_frames);
                mesh->num_vertices = LittleLong(pinmesh->num_vertices);
                mesh->num_triangles = LittleLong(pinmesh->num_triangles);
                mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
-               mesh->data_elements = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
-               mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
-               mesh->data_texcoords = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[4]));
-               mesh->data_vertices = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
+               mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+               mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+               mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+               mesh->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(float[4][3]));
+               mesh->data_aliassvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 1;
+               mesh->data_aliastvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 2;
+               mesh->data_aliasnormal3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 3;
                for (j = 0;j < mesh->num_triangles * 3;j++)
-                       mesh->data_elements[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
+                       mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
                for (j = 0;j < mesh->num_vertices;j++)
                {
-                       mesh->data_texcoords[j * 4 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
-                       mesh->data_texcoords[j * 4 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+                       mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+                       mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
                }
                for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
                {
-                       mesh->data_vertices[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
-                       mesh->data_vertices[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
-                       mesh->data_vertices[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
                }
-               vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[4]) * 4);
-               svectorsbuffer = vertexbuffer + mesh->num_vertices * 4;
-               tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 4;
-               normalsbuffer = tvectorsbuffer + mesh->num_vertices * 4;
                for (j = 0;j < mesh->num_frames;j++)
-                       Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_vertices + j * mesh->num_vertices, mesh->data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_elements);
-               Mem_Free(vertexbuffer);
+                       Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
 
                memset(&tempskinframe, 0, sizeof(tempskinframe));
                if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
-                       Mod_LoadSkinFrame (&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true);
-               Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
-               Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
+                       Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+               Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+               Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
                Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
        }
        Mod_CalcAliasModelBBoxes();
@@ -882,7 +827,7 @@ extern void R_Model_Zymotic_Draw(entity_render_t *ent);
 extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
 extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
 extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void Mod_LoadZymoticModel(model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
 {
        zymtype1header_t *pinmodel, *pheader;
        qbyte *pbase;
@@ -890,9 +835,9 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
        pinmodel = (void *)buffer;
        pbase = buffer;
        if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
-               Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
+               Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
        if (BigLong(pinmodel->type) != 1)
-               Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+               Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
 
        loadmodel->type = mod_alias;
        loadmodel->aliastype = ALIASTYPE_ZYM;
@@ -995,11 +940,11 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
                        loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
                        loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
                        if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
-                               Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
                        if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
-                               Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
                        if (loadmodel->animscenes[i].framerate < 0)
-                               Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
                        scene++;
                }
        }
@@ -1026,7 +971,7 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
                        loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
                        loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
                        if (loadmodel->zymdata_bones[i].parent >= i)
-                               Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
                }
        }
 
@@ -1039,7 +984,7 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
                {
                        loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
                        if (loadmodel->zymdata_vertbonecounts[i] < 1)
-                               Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name);
                }
        }
 
@@ -1060,15 +1005,15 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
 
        {
                int i;
-               float *intexcoord, *outtexcoord;
+               float *intexcoord2f, *outtexcoord2f;
        //      zymlump_t lump_texcoords; // float texcoords[numvertices][2];
-               loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
-               intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
+               loadmodel->zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+               intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
                for (i = 0;i < pheader->numverts;i++)
                {
-                       outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
+                       outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
                        // flip T coordinate for OpenGL
-                       outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+                       outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
                }
        }
 
@@ -1079,17 +1024,17 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
                // byteswap, validate, and swap winding order of tris
                count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
                if (pheader->lump_render.length != count)
-                       Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+                       Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
                outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
                renderlist = (void *) (pheader->lump_render.start + pbase);
                renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
                for (i = 0;i < pheader->numshaders;i++)
                {
                        if (renderlist >= renderlistend)
-                               Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
                        count = BigLong(*renderlist);renderlist++;
                        if (renderlist + count * 3 > renderlistend)
-                               Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                               Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
                        *outrenderlist++ = count;
                        while (count--)
                        {
@@ -1099,7 +1044,7 @@ void Mod_LoadZymoticModel(model_t *mod, void *buffer)
                                if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
                                 || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
                                 || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
-                                       Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+                                       Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
                                renderlist += 3;
                                outrenderlist += 3;
                        }