]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
changed brush model API - now uses function pointers for some of the brush model...
[xonotic/darkplaces.git] / model_alias.c
index f29d3a9e537f204392b061c8d65c2c318a61c632..d628bf7514946afc8fa3507d18f16b0a34ece9cc 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,33 +19,59 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
 
-cvar_t r_mipskins = {"r_mipskins", "1", true};
+static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
 
-/*
-===============
-Mod_AliasInit
-===============
-*/
 void Mod_AliasInit (void)
 {
        Cvar_RegisterVariable(&r_mipskins);
 }
 
-int                    posenum;
-
-float          aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations
-
-#define MAXVERTS 8192
-float vertst[MAXVERTS][2];
-int vertusage[MAXVERTS];
-int vertonseam[MAXVERTS];
-int vertremap[MAXVERTS];
-unsigned short temptris[MAXVERTS][3];
+static void Mod_CalcAliasModelBBoxes (void)
+{
+       int vnum, meshnum;
+       float dist, yawradius, radius;
+       aliasmesh_t *mesh;
+       float *v;
+       VectorClear(loadmodel->normalmins);
+       VectorClear(loadmodel->normalmaxs);
+       yawradius = 0;
+       radius = 0;
+       for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
+       {
+               for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3)
+               {
+                       if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+                       if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+                       if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+                       if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+                       if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+                       if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+                       dist = v[0] * v[0] + v[1] * v[1];
+                       if (yawradius < dist)
+                               yawradius = dist;
+                       dist += v[2] * v[2];
+                       if (radius < dist)
+                               radius = dist;
+               }
+       }
+       radius = sqrt(radius);
+       yawradius = sqrt(yawradius);
+       loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+       loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+       loadmodel->yawmins[2] = loadmodel->normalmins[2];
+       loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+       loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+       loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+       loadmodel->radius = radius;
+       loadmodel->radius2 = radius * radius;
+}
 
-void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
 {
-       int i, j, invalidnormals = 0;
+       int i, j;
        vec3_t temp;
        for (i = 0;i < inverts;i++)
        {
@@ -54,1027 +80,990 @@ void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivert
                temp[0] = v[i].v[0] * scale[0] + translate[0];
                temp[1] = v[i].v[1] * scale[1] + translate[1];
                temp[2] = v[i].v[2] * scale[2] + translate[2];
-               // update bounding box
-               if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
-               if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
-               if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
-               if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
-               if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
-               if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
                j = vertremap[i]; // not onseam
                if (j >= 0)
-               {
-                       VectorCopy(v[i].v, out[j].v);
-                       out[j].lightnormalindex = v[i].lightnormalindex;
-                       if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
-                       {
-                               invalidnormals++;
-                               out[j].lightnormalindex = 0;
-                       }
-               }
+                       VectorCopy(temp, out3f + j * 3);
                j = vertremap[i+inverts]; // onseam
                if (j >= 0)
-               {
-                       VectorCopy(v[i].v, out[j].v);
-                       out[j].lightnormalindex = v[i].lightnormalindex;
-                       if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
-                       {
-                               invalidnormals++;
-                               out[j].lightnormalindex = 0;
-                       }
-               }
+                       VectorCopy(temp, out3f + j * 3);
        }
-       if (invalidnormals)
-               Con_Printf("Mod_ConvertAliasVerts: %i invalid normal indices found\n", invalidnormals);
-}
-
-/*
-=================
-Mod_LoadAliasFrame
-=================
-*/
-void * Mod_LoadAliasFrame (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene)
-{
-       trivertx_t              *pinframe;
-       daliasframe_t   *pdaliasframe;
-       
-       pdaliasframe = (daliasframe_t *)pin;
-
-       strcpy(scene->name, pdaliasframe->name);
-       scene->firstframe = posenum;
-       scene->framecount = 1;
-       scene->framerate = 10.0f; // unnecessary but...
-       scene->loop = true;
-
-       pinframe = (trivertx_t *)(pdaliasframe + 1);
-
-       Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, pinframe, *posevert);
-       *posevert += outverts;
-       posenum++;
-
-       pinframe += inverts;
-
-       return (void *)pinframe;
 }
 
-
-/*
-=================
-Mod_LoadAliasGroup
-=================
-*/
-void *Mod_LoadAliasGroup (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
 {
-       int             i, numframes;
-       void    *ptemp;
-       float   interval;
-       
-       numframes = LittleLong (((daliasgroup_t *)pin)->numframes);
-
-       strcpy(scene->name, ((daliasframe_t *) (sizeof(daliasinterval_t) * numframes + sizeof(daliasgroup_t) + (int) pin))->name);
-       scene->firstframe = posenum;
-       scene->framecount = numframes;
-       interval = LittleFloat (((daliasinterval_t *)(((daliasgroup_t *)pin) + 1))->interval); // FIXME: support variable framerate groups?
-       if (interval < 0.01f)
-               Host_Error("Mod_LoadAliasGroup: invalid interval");
-       scene->framerate = 1.0f / interval;
-       scene->loop = true;
-
-       ptemp = (void *)(((daliasinterval_t *)(((daliasgroup_t *)pin) + 1)) + numframes);
-
-       for (i=0 ; i<numframes ; i++)
+       int i, f, pose, groupframes;
+       float interval;
+       daliasframetype_t *pframetype;
+       daliasframe_t *pinframe;
+       daliasgroup_t *group;
+       daliasinterval_t *intervals;
+       animscene_t *scene;
+       pose = 0;
+       scene = loadmodel->animscenes;
+       for (f = 0;f < loadmodel->numframes;f++)
        {
-               ((daliasframe_t *)ptemp)++;
-               Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, ptemp, *posevert);
-               *posevert += outverts;
-               posenum++;
-               ptemp = (trivertx_t *)ptemp + inverts;
-       }
-
-       return ptemp;
-}
-
-//=========================================================
+               pframetype = (daliasframetype_t *)datapointer;
+               datapointer += sizeof(daliasframetype_t);
+               if (LittleLong (pframetype->type) == ALIAS_SINGLE)
+               {
+                       // a single frame is still treated as a group
+                       interval = 0.1f;
+                       groupframes = 1;
+               }
+               else
+               {
+                       // read group header
+                       group = (daliasgroup_t *)datapointer;
+                       datapointer += sizeof(daliasgroup_t);
+                       groupframes = LittleLong (group->numframes);
+
+                       // intervals (time per frame)
+                       intervals = (daliasinterval_t *)datapointer;
+                       datapointer += sizeof(daliasinterval_t) * groupframes;
+
+                       interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
+                       if (interval < 0.01f)
+                               Host_Error("Mod_MDL_LoadFrames: invalid interval");
+               }
 
-/*
-=================
-Mod_FloodFillSkin
+               // get scene name from first frame
+               pinframe = (daliasframe_t *)datapointer;
 
-Fill background pixels so mipmapping doesn't have haloes - Ed
-=================
-*/
+               strcpy(scene->name, pinframe->name);
+               scene->firstframe = pose;
+               scene->framecount = groupframes;
+               scene->framerate = 1.0f / interval;
+               scene->loop = true;
+               scene++;
 
-typedef struct
-{
-       short           x, y;
-} floodfill_t;
-
-// must be a power of 2
-#define FLOODFILL_FIFO_SIZE 0x1000
-#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
-
-#define FLOODFILL_STEP( off, dx, dy ) \
-{ \
-       if (pos[off] == fillcolor) \
-       { \
-               pos[off] = 255; \
-               fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
-               inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
-       } \
-       else if (pos[off] != 255) fdc = pos[off]; \
+               // read frames
+               for (i = 0;i < groupframes;i++)
+               {
+                       pinframe = (daliasframe_t *)datapointer;
+                       datapointer += sizeof(daliasframe_t);
+                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap);
+                       Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3);
+                       datapointer += sizeof(trivertx_t) * inverts;
+                       pose++;
+               }
+       }
 }
 
-void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
+aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
+void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
 {
-       byte                            fillcolor = *skin; // assume this is the pixel to fill
-       floodfill_t                     fifo[FLOODFILL_FIFO_SIZE];
-       int                                     inpt = 0, outpt = 0;
-       int                                     filledcolor = -1;
-       int                                     i;
-
-       if (filledcolor == -1)
+       aliaslayer_t *layer;
+
+       memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
+       layer = mod_alias_layersbuffer;
+       layer->flags = ALIASLAYER_SPECULAR;
+       layer->texture = skinframe->gloss;
+       layer->nmap = skinframe->nmap;
+       layer++;
+       if (skinframe->merged != NULL)
        {
-               filledcolor = 0;
-               // attempt to find opaque black
-               for (i = 0; i < 256; ++i)
-                       if (d_8to24table[i] == (255 << 0)) // alpha 1.0
-                       {
-                               filledcolor = i;
-                               break;
-                       }
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_COLORMAPPED;
+               layer->texture = skinframe->merged;
+               layer->nmap = skinframe->nmap;
+               layer++;
        }
-
-       // can't fill to filled color or to transparent color (used as visited marker)
-       if ((fillcolor == filledcolor) || (fillcolor == 255))
+       if (skinframe->base != NULL)
        {
-               //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
-               return;
+               layer->flags = ALIASLAYER_DIFFUSE;
+               if (skinframe->merged != NULL)
+                       layer->flags |= ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED;
+               layer->texture = skinframe->base;
+               layer->nmap = skinframe->nmap;
+               layer++;
        }
-
-       fifo[inpt].x = 0, fifo[inpt].y = 0;
-       inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
-
-       while (outpt != inpt)
+       if (skinframe->pants != NULL)
        {
-               int                     x = fifo[outpt].x, y = fifo[outpt].y;
-               int                     fdc = filledcolor;
-               byte            *pos = &skin[x + skinwidth * y];
-
-               outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
-
-               if (x > 0)                              FLOODFILL_STEP( -1, -1, 0 );
-               if (x < skinwidth - 1)  FLOODFILL_STEP( 1, 1, 0 );
-               if (y > 0)                              FLOODFILL_STEP( -skinwidth, 0, -1 );
-               if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
-               skin[x + skinwidth * y] = fdc;
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_PANTS;
+               layer->texture = skinframe->pants;
+               layer->nmap = skinframe->nmap;
+               layer++;
        }
-}
-
-rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache)
-{
-       int i, pixels, passed;
-       byte pixeltest[16];
-       for (i = 0;i < 16;i++)
-               pixeltest[i] = (bits & (1 << i)) != 0;
-       pixels = width*height;
-       passed = 0;
-       while(pixels--)
+       if (skinframe->shirt != NULL)
        {
-               if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
-               {
-                       passed++;
-                       // turn to white while copying
-                       if (*in >= 128 && *in < 224) // backwards ranges
-                               *out = (*in & 15) ^ 15;
-                       else
-                               *out = *in & 15;
-               }
-               else
-                       *out = 0;
-               in++;
-               out++;
+               layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_SHIRT;
+               layer->texture = skinframe->shirt;
+               layer->nmap = skinframe->nmap;
+               layer++;
        }
-       if (passed)
-               return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
-       else
-               return NULL;
-}
 
-rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache)
-{
-       int i, pixels, passed;
-       byte pixeltest[16];
-       for (i = 0;i < 16;i++)
-               pixeltest[i] = (bits & (1 << i)) != 0;
-       pixels = width*height;
-       passed = 0;
-       while(pixels--)
+       if (skinframe->glow != NULL)
        {
-               if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
-               {
-                       passed++;
-                       *out = *in;
-               }
-               else
-                       *out = 0;
-               in++;
-               out++;
+               layer->flags = 0;
+               layer->texture = skinframe->glow;
+               layer++;
+               layer->flags = ALIASLAYER_FOG;
+               layer->texture = skinframe->fog;
+               layer++;
        }
-       if (passed)
-               return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
        else
-               return NULL;
-}
-
-int GL_SkinCheck(byte *in, int width, int height, unsigned short bits)
-{
-       int i, pixels, passed;
-       byte pixeltest[16];
-       for (i = 0;i < 16;i++)
-               pixeltest[i] = (bits & (1 << i)) != 0;
-       pixels = width*height;
-       passed = 0;
-       while(pixels--)
        {
-               if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
-                       return true;
-               in++;
+               layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
+               layer->texture = skinframe->fog;
+               layer++;
        }
-       return false;
+
+       skin->flags = 0;
+       // fog texture only exists if some pixels are transparent...
+       if (skinframe->fog != NULL)
+               skin->flags |= ALIASSKIN_TRANSPARENT;
+
+       skin->num_layers = layer - mod_alias_layersbuffer;
+       skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+       memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
-void Mod_LoadSkin (maliashdr_t *mheader, char *basename, byte *skindata, byte *skintemp, int width, int height, rtexture_t **skintex)
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+extern void R_Model_Alias_Draw(entity_render_t *ent);
+extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_IDP0_Load(model_t *mod, void *buffer)
 {
-#if 0
-       int skin_normal, skin_pants, skin_shirt, skin_glow, skin_body, temp;
-       skin_normal = loadtextureimage(va("%s_normal", basename));
-       skin_pants  = loadtextureimage(va("%s_pants" , basename));
-       skin_shirt  = loadtextureimage(va("%s_shirt" , basename));
-       skin_glow   = loadtextureimage(va("%s_glow"  , basename));
-       skin_body   = loadtextureimage(va("%s_body"  , basename));
-       if (!(skin_normal || skin_pants || skin_shirt || skin_glow || skin_body))
-               skin_body = loadtextureimage(name);
-       if (skin_normal || skin_pants || skin_shirt || skin_glow || skin_body)
+       int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+       float scales, scalet, scale[3], translate[3], interval;
+       mdl_t *pinmodel;
+       stvert_t *pinstverts;
+       dtriangle_t *pintriangles;
+       daliasskintype_t *pinskintype;
+       daliasskingroup_t *pinskingroup;
+       daliasskininterval_t *pinskinintervals;
+       daliasframetype_t *pinframetype;
+       daliasgroup_t *pinframegroup;
+       qbyte *datapointer, *startframes, *startskins;
+       char name[MAX_QPATH];
+       skinframe_t tempskinframe;
+       animscene_t *tempskinscenes;
+       skinframe_t *tempskinframes;
+       float *vertst;
+       int *vertonseam, *vertremap;
+
+       datapointer = buffer;
+       pinmodel = (mdl_t *)datapointer;
+       datapointer += sizeof(mdl_t);
+
+       version = LittleLong (pinmodel->version);
+       if (version != ALIAS_VERSION)
+               Host_Error ("%s has wrong version number (%i should be %i)",
+                                loadmodel->name, version, ALIAS_VERSION);
+
+       loadmodel->type = mod_alias;
+       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Model_Alias_Draw;
+       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
+       loadmodel->numskins = LittleLong(pinmodel->numskins);
+       BOUNDI(loadmodel->numskins,0,256);
+       skinwidth = LittleLong (pinmodel->skinwidth);
+       BOUNDI(skinwidth,0,4096);
+       skinheight = LittleLong (pinmodel->skinheight);
+       BOUNDI(skinheight,0,4096);
+       numverts = LittleLong(pinmodel->numverts);
+       BOUNDI(numverts,0,65536);
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+       BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
+       loadmodel->numframes = LittleLong(pinmodel->numframes);
+       BOUNDI(loadmodel->numframes,0,65536);
+       loadmodel->synctype = LittleLong (pinmodel->synctype);
+       BOUNDI(loadmodel->synctype,0,2);
+       loadmodel->flags = LittleLong (pinmodel->flags);
+
+       for (i = 0;i < 3;i++)
        {
-               skintexnum[0] = skin_normal;
-               skintexnum[1] = skin_pants;
-               skintexnum[2] = skin_shirt;
-               skintexnum[3] = skin_glow;
-               skintexnum[4] = skin_body;
+               scale[i] = LittleFloat (pinmodel->scale[i]);
+               translate[i] = LittleFloat (pinmodel->scale_origin[i]);
        }
-       else
+
+       startskins = datapointer;
+       totalskins = 0;
+       for (i = 0;i < loadmodel->numskins;i++)
        {
-               Mod_FloodFillSkin(skin, width, height);
-               skin_normal = GL_SkinCheck((byte *)pskintype, width, height, 0x3FBD);
-               skin_pants = GL_SkinCheck((byte *)pskintype, width, height, 0x0040);
-               skin_shirt = GL_SkinCheck((byte *)pskintype, width, height, 0x0002);
-               skin_glow = GL_SkinCheck((byte *)pskintype, width, height, 0xC000);
-               skin_body = GL_SkinCheck((byte *)pskintype, width, height, 0x3FFF);
-               if (skin_pants || skin_shirt)
-               {
-                       byte *saveskin;
-                       saveskin = Hunk_AllocName(width*height, va("%s skin", loadname));
-                       memcpy((saveskin, byte *)pskintype, width*height);
-                       temp = (int) saveskin - (int) mheader;
-                       skintexnum[0] = skin_normal ? -temp : 0;
-                       skintexnum[1] = skin_pants ? -temp : 0;
-                       skintexnum[2] = skin_shirt ? -temp : 0;
-                       skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
-                       skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
-               }
+               pinskintype = (daliasskintype_t *)datapointer;
+               datapointer += sizeof(daliasskintype_t);
+               if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
+                       groupskins = 1;
                else
                {
-                       skintexnum[0] = 0;
-                       skintexnum[1] = 0;
-                       skintexnum[2] = 0;
-                       skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
-                       skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
+                       pinskingroup = (daliasskingroup_t *)datapointer;
+                       datapointer += sizeof(daliasskingroup_t);
+                       groupskins = LittleLong(pinskingroup->numskins);
+                       datapointer += sizeof(daliasskininterval_t) * groupskins;
                }
-       }
-#else
-       skintex[0] = loadtextureimage(va("%s_normal", basename), 0, 0, false, r_mipskins.value, true);
-       skintex[1] = NULL;
-       skintex[2] = NULL;
-       skintex[3] = loadtextureimage(va("%s_glow"  , basename), 0, 0, false, r_mipskins.value, true);
-       skintex[4] = NULL;
-       if (skintex[0])
-       {
-               skintex[1] = loadtextureimage(va("%s_pants" , basename), 0, 0, false, r_mipskins.value, true);
-               skintex[2] = loadtextureimage(va("%s_shirt" , basename), 0, 0, false, r_mipskins.value, true);
-       }
-       else
-       {
-               skintex[0] = loadtextureimage(basename, 0, 0, false, true, true);
-               if (!skintex[0])
+
+               for (j = 0;j < groupskins;j++)
                {
-                       skintex[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
-                       skintex[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
-                       skintex[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), true); // glow
-                       if (skintex[1] || skintex[2])
-                       {
-                               skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
-                               skintex[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), true); // body (normal + pants + shirt, but not glow)
-                       }
-                       else
-                               skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), true); // no special colors
+                       datapointer += skinwidth * skinheight;
+                       totalskins++;
                }
        }
-#endif
-}
 
-/*
-===============
-Mod_LoadAllSkins
-===============
-*/
-void *Mod_LoadAllSkins (maliashdr_t *mheader, int numskins, daliasskintype_t *pskintype, int width, int height)
-{
-       int             i, j;
-       char    name[32];
-       int             s;
-       byte    *skin;
-       daliasskingroup_t               *pinskingroup;
-       int             groupskins;
-       daliasskininterval_t    *pinskinintervals;
-       int             skinranges, skincount, *skinrange, skinnum;
-       rtexture_t **skintex;
-       void    *temp;
-       byte    *skintemp = NULL;
-       
-       skin = (byte *)(pskintype + 1);
-
-       if (numskins < 1 || numskins > MAX_SKINS)
-               Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
-
-       s = width * height;
-       skintemp = qmalloc(s);
-
-       // LordHavoc: skim the data, measure the number of skins and number of groups
-       skinranges = numskins;
-       skincount = 0;
-       temp = pskintype;
-       for (i = 0;i < numskins;i++)
+       pinstverts = (stvert_t *)datapointer;
+       datapointer += sizeof(stvert_t) * numverts;
+
+       pintriangles = (dtriangle_t *)datapointer;
+       datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles;
+
+       startframes = datapointer;
+       loadmodel->aliasdata_meshes->num_frames = 0;
+       for (i = 0;i < loadmodel->numframes;i++)
        {
-               pskintype++;
-               if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
+               pinframetype = (daliasframetype_t *)datapointer;
+               datapointer += sizeof(daliasframetype_t);
+               if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
+                       groupframes = 1;
+               else
                {
-                       skincount++;
-                       (byte *)pskintype += s;
+                       pinframegroup = (daliasgroup_t *)datapointer;
+                       datapointer += sizeof(daliasgroup_t);
+                       groupframes = LittleLong(pinframegroup->numframes);
+                       datapointer += sizeof(daliasinterval_t) * groupframes;
                }
-               else
+
+               for (j = 0;j < groupframes;j++)
                {
-                       groupskins = LittleLong (((daliasskingroup_t *)pskintype)->numskins);
-                       skincount += groupskins;
-                       (byte *)pskintype += (s + sizeof(daliasskininterval_t)) * groupskins + sizeof(daliasskingroup_t);
+                       datapointer += sizeof(daliasframe_t);
+                       datapointer += sizeof(trivertx_t) * numverts;
+                       loadmodel->aliasdata_meshes->num_frames++;
                }
        }
-       pskintype = temp;
-
-       skinrange = loadmodel->skinanimrange;
-       skintex = loadmodel->skinanim;
-//     skinrange = Hunk_AllocName (sizeof(int) * (skinranges + skincount), loadname);  
-//     skintexnum = skinrange + skinranges * 2;
-//     loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-//     loadmodel->skinanim = (int) skintexnum - (int) pheader;
-       skinnum = 0;
-       for (i = 0;i < numskins;i++)
+
+       // load the skins
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
+       totalskins = 0;
+       datapointer = startskins;
+       for (i = 0;i < loadmodel->numskins;i++)
        {
-               *skinrange++ = skinnum; // start of the range
-               pskintype++;
-               if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
+               pinskintype = (daliasskintype_t *)datapointer;
+               datapointer += sizeof(daliasskintype_t);
+
+               if (pinskintype->type == ALIAS_SKIN_SINGLE)
                {
-                       *skinrange++ = 1; // single skin
-                       skinnum++;
-                       sprintf (name, "%s_%i", loadmodel->name, i);
-                       Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex);
-                       skintex += 5;
-                       pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
+                       groupskins = 1;
+                       interval = 0.1f;
                }
                else
                {
-                       // animating skin group.  yuck.
-                       pinskingroup = (daliasskingroup_t *)pskintype;
+                       pinskingroup = (daliasskingroup_t *)datapointer;
+                       datapointer += sizeof(daliasskingroup_t);
+
                        groupskins = LittleLong (pinskingroup->numskins);
-                       pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
 
-                       pskintype = (void *)(pinskinintervals + groupskins);
+                       pinskinintervals = (daliasskininterval_t *)datapointer;
+                       datapointer += sizeof(daliasskininterval_t) * groupskins;
 
-                       *skinrange++ = groupskins; // number of skins
-                       skinnum += groupskins;
-                       for (j = 0;j < groupskins;j++)
-                       {
-                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
-                               Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex);
-                               skintex += 5;
-                               pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
-                       }
+                       interval = LittleFloat(pinskinintervals[0].interval);
+                       if (interval < 0.01f)
+                               Host_Error("Mod_IDP0_Load: invalid interval\n");
                }
-       }
-       loadmodel->numskins = numskins;
-       qfree(skintemp);
 
-       return (void *)pskintype;
-}
+               sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+               loadmodel->skinscenes[i].firstframe = totalskins;
+               loadmodel->skinscenes[i].framecount = groupskins;
+               loadmodel->skinscenes[i].framerate = 1.0f / interval;
+               loadmodel->skinscenes[i].loop = true;
 
-void *Mod_SkipAllSkins (int numskins, daliasskintype_t *pskintype, int skinsize)
-{
-       int             i;
-       for (i = 0;i < numskins;i++)
-       {
-               pskintype++;
-               if (pskintype[-1].type == ALIAS_SKIN_SINGLE)
-                       (byte *)pskintype += skinsize;
-               else
-                       (byte *)pskintype += (skinsize + sizeof(daliasskininterval_t)) * LittleLong (((daliasskingroup_t *)pskintype)->numskins) + sizeof(daliasskingroup_t);
+               for (j = 0;j < groupskins;j++)
+               {
+                       if (groupskins > 1)
+                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+                       else
+                               sprintf (name, "%s_%i", loadmodel->name, i);
+                       if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+                               Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
+                       datapointer += skinwidth * skinheight;
+                       totalskins++;
+               }
        }
-       return pskintype;
-}
-
-//=========================================================================
-
-//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
-
-/*
-=================
-Mod_LoadAliasModel
-=================
-*/
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", mod->name, VALUE, MIN, MAX);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
-{
-       int                                     i, j, version, numframes, start, end, total, numverts, numtris, numposes, numskins, skinwidth, skinheight, f, totalverts;
-       mdl_t                           *pinmodel;
-       stvert_t                        *pinstverts;
-       dtriangle_t                     *pintriangles;
-       daliasframetype_t       *pframetype;
-       daliasskintype_t        *pskintype;
-       float                           *pouttexcoords, scales, scalet;
-       maliashdr_t                     *mheader;
-       unsigned short          *pouttris;
-       trivertx_t                      *posevert;
-       animscene_t                     *animscenes;
-
-       start = Hunk_LowMark ();
-
-       pinmodel = (mdl_t *)buffer;
-
-       version = LittleLong (pinmodel->version);
-       if (version != ALIAS_VERSION)
-               Host_Error ("%s has wrong version number (%i should be %i)",
-                                mod->name, version, ALIAS_VERSION);
-
-       mod->type = mod_alias;
-       mod->aliastype = ALIASTYPE_MDL;
-
-       numframes = LittleLong(pinmodel->numframes);
-       BOUNDI(numframes,0,65536);
-       numverts = LittleLong(pinmodel->numverts);
-       BOUNDI(numverts,0,MAXALIASVERTS);
-       numtris = LittleLong(pinmodel->numtris);
-       BOUNDI(numtris,0,65536);
-       numskins = LittleLong(pinmodel->numskins);
-       BOUNDI(numskins,0,256);
-       skinwidth = LittleLong (pinmodel->skinwidth);
-       BOUNDI(skinwidth,0,4096);
-       skinheight = LittleLong (pinmodel->skinheight);
-       BOUNDI(skinheight,0,1024);
-       
-       pskintype = (daliasskintype_t *)&pinmodel[1];
-       pinstverts = (stvert_t *)Mod_SkipAllSkins (numskins, pskintype, skinwidth * skinheight);
-       pintriangles = (dtriangle_t *)&pinstverts[numverts];
-       pframetype = (daliasframetype_t *)&pintriangles[numtris];
-
-       numposes = 0;
-       for (i=0 ; i<numframes ; i++)
+       // check for skins that don't exist in the model, but do exist as external images
+       // (this was added because yummyluv kept pestering me about support for it)
+       for (;;)
        {
-               if ((aliasframetype_t) LittleLong (pframetype->type) == ALIAS_SINGLE)
+               sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
+               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
                {
-                       numposes++;
-                       pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t)                         + (sizeof(daliasframe_t)                            + sizeof(trivertx_t) * numverts)    );
+                       // expand the arrays to make room
+                       tempskinscenes = loadmodel->skinscenes;
+                       tempskinframes = loadmodel->skinframes;
+                       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+                       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
+                       memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+                       memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
+                       Mem_Free(tempskinscenes);
+                       Mem_Free(tempskinframes);
+                       // store the info about the new skin
+                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+                       loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+                       loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+                       loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+                       loadmodel->skinscenes[loadmodel->numskins].loop = true;
+                       loadmodel->skinframes[totalskins] = tempskinframe;
+                       loadmodel->numskins++;
+                       totalskins++;
                }
                else
-               {
-                       f = LittleLong (((daliasgroup_t *)((int)pframetype + sizeof(daliasframetype_t)))->numframes);
-                       numposes += f;
-                       pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + sizeof(daliasgroup_t) + (sizeof(daliasframe_t) + sizeof(daliasinterval_t) + sizeof(trivertx_t) * numverts) * f);
-               }
-       }
-
-       // rebuild the model
-       mheader = Hunk_AllocName (sizeof(maliashdr_t), va("%s model header", loadname));
-       mod->flags = LittleLong (pinmodel->flags);
-// endian-adjust and copy the data, starting with the alias model header
-       mheader->numverts = numverts;
-       mod->numtris = mheader->numtris = numtris;
-       mod->numframes = mheader->numframes = numframes;
-       mod->synctype = LittleLong (pinmodel->synctype);
-       BOUNDI(mod->synctype,0,2);
-
-       for (i=0 ; i<3 ; i++)
-       {
-               mheader->scale[i] = LittleFloat (pinmodel->scale[i]);
-               BOUNDF(mheader->scale[i],0,65536);
-               mheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
-               BOUNDF(mheader->scale_origin[i],-65536,65536);
+                       break;
        }
 
-       // load the skins
-       pskintype = (daliasskintype_t *)&pinmodel[1];
-       pskintype = Mod_LoadAllSkins(mheader, numskins, pskintype, skinwidth, skinheight);
+       loadmodel->aliasdata_meshes->num_skins = 0;
+       for (i = 0;i < loadmodel->numskins;i++)
+               loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
-       // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
-       pinstverts = (stvert_t *)pskintype;
+       // store texture coordinates into temporary array, they will be stored
+       // after usage is determined (triangle data)
+       vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+       vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+       vertonseam = vertremap + numverts * 2;
 
-       // LordHavoc: byteswap and convert stvert data
        scales = 1.0 / skinwidth;
        scalet = 1.0 / skinheight;
        for (i = 0;i < numverts;i++)
        {
                vertonseam[i] = LittleLong(pinstverts[i].onseam);
-               vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
-               vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
-               vertst[i+numverts][0] = vertst[i][0] + 0.5;
-               vertst[i+numverts][1] = vertst[i][1];
-               vertusage[i] = 0;
-               vertusage[i+numverts] = 0;
+               vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+               vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+               vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+               vertst[(i+numverts)*2+1] = vertst[i*2+1];
        }
 
 // load triangle data
-       pouttris = Hunk_AllocName(sizeof(unsigned short[3]) * numtris, va("%s triangles", loadname));
-       mheader->tridata = (int) pouttris - (int) mheader;
-       pintriangles = (dtriangle_t *)&pinstverts[mheader->numverts];
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles);
 
-       // count the vertices used
-       for (i = 0;i < numverts*2;i++)
-               vertusage[i] = 0;
-       for (i = 0;i < numtris;i++)
-       {
-               temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
-               temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
-               temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+       // read the triangle elements
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+               for (j = 0;j < 3;j++)
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+       // validate (note numverts is used because this is the original data)
+       Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+       // now butcher the elements according to vertonseam and tri->facesfront
+       // and then compact the vertex set to remove duplicates
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
                if (!LittleLong(pintriangles[i].facesfront)) // backface
-               {
-                       if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
-                       if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
-                       if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
-               }
-               vertusage[temptris[i][0]]++;
-               vertusage[temptris[i][1]]++;
-               vertusage[temptris[i][2]]++;
-       }
+                       for (j = 0;j < 3;j++)
+                               if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]])
+                                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts;
+       // count the usage
+       // (this uses vertremap to count usage to save some memory)
+       for (i = 0;i < numverts*2;i++)
+               vertremap[i] = 0;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++)
+               vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++;
        // build remapping table and compact array
-       totalverts = 0;
+       loadmodel->aliasdata_meshes->num_vertices = 0;
        for (i = 0;i < numverts*2;i++)
        {
-               if (vertusage[i])
+               if (vertremap[i])
                {
-                       vertremap[i] = totalverts;
-                       vertst[totalverts][0] = vertst[i][0];
-                       vertst[totalverts][1] = vertst[i][1];
-                       totalverts++;
+                       vertremap[i] = loadmodel->aliasdata_meshes->num_vertices;
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+                       loadmodel->aliasdata_meshes->num_vertices++;
                }
                else
                        vertremap[i] = -1; // not used at all
        }
-       mheader->numverts = totalverts;
-       // remap the triangle references
-       for (i = 0;i < numtris;i++)
-       {
-               *pouttris++ = vertremap[temptris[i][0]];
-               *pouttris++ = vertremap[temptris[i][1]];
-               *pouttris++ = vertremap[temptris[i][2]];
-       }
+       // remap the elements to the new vertex set
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++)
+               loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]];
        // store the texture coordinates
-       pouttexcoords = Hunk_AllocName(sizeof(float[2]) * totalverts, va("%s texcoords", loadname));
-       mheader->texdata = (int) pouttexcoords - (int) mheader;
-       for (i = 0;i < totalverts;i++)
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++)
        {
-               *pouttexcoords++ = vertst[i][0];
-               *pouttexcoords++ = vertst[i][1];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
        }
 
 // load the frames
-       posenum = 0;
-       posevert = Hunk_AllocName(sizeof(trivertx_t) * numposes * totalverts, va("%s vertex data", loadname));
-       mheader->posedata = (int) posevert - (int) mheader;
-       pframetype = (daliasframetype_t *)&pintriangles[numtris];
-
-       // LordHavoc: doing proper bbox for model
-       aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
-       aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
-
-       animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices);
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3;
+       Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
+
+       Mem_Free(vertst);
+       Mem_Free(vertremap);
+}
 
-       for (i = 0;i < numframes;i++)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
+{
+       int i;
+       trivertx_t *in;
+       for (i = 0;i < numverts;i++, out3f += 3)
        {
-               if ((aliasframetype_t) LittleLong (pframetype->type) == ALIAS_SINGLE)
-                       pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i);
-               else
-                       pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i);
+               in = v + vertremap[i];
+               out3f[0] = in->v[0] * scale[0] + translate[0];
+               out3f[1] = in->v[1] * scale[1] + translate[1];
+               out3f[2] = in->v[2] * scale[2] + translate[2];
        }
+}
 
-       mod->ofs_scenes = (int) animscenes - (int) mheader;
-
-       // LordHavoc: fixed model bbox - was //FIXME: do this right
-       //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
-       //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
-       for (j = 0;j < 3;j++)
+void Mod_IDP2_Load(model_t *mod, void *buffer)
+{
+       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+       float *stverts, s, t, scale[3], translate[3];
+       md2_t *pinmodel;
+       qbyte *base, *datapointer;
+       md2frame_t *pinframe;
+       char *inskin;
+       md2triangle_t *intri;
+       unsigned short *inst;
+       struct md2verthash_s
        {
-               mod->mins[j] = aliasbboxmin[j];
-               mod->maxs[j] = aliasbboxmax[j];
+               struct md2verthash_s *next;
+               int xyz;
+               float st[2];
        }
+       *hash, **md2verthash, *md2verthashdata;
 
-// move the complete, relocatable alias model to the cache
-       end = Hunk_LowMark ();
-       mod->cachesize = total = end - start;
-
-       Cache_Alloc (&mod->cache, total, loadname);
-       if (!mod->cache.data)
-               return;
-       memcpy (mod->cache.data, mheader, total);
+       pinmodel = buffer;
+       base = buffer;
 
-       Hunk_FreeToLowMark (start);
-}
+       version = LittleLong (pinmodel->version);
+       if (version != MD2ALIAS_VERSION)
+               Host_Error ("%s has wrong version number (%i should be %i)",
+                       loadmodel->name, version, MD2ALIAS_VERSION);
+
+       loadmodel->type = mod_alias;
+       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Model_Alias_Draw;
+       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+
+       if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3))
+               Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
+       if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536)
+               Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
+       if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536)
+               Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
+       if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256)
+               Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
+
+       end = LittleLong(pinmodel->ofs_end);
+       if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+               Host_Error ("%s is not a valid model", loadmodel->name);
+       if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+               Host_Error ("%s is not a valid model", loadmodel->name);
+       if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+               Host_Error ("%s is not a valid model", loadmodel->name);
+       if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+               Host_Error ("%s is not a valid model", loadmodel->name);
+       if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+               Host_Error ("%s is not a valid model", loadmodel->name);
+
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
+       loadmodel->numskins = LittleLong(pinmodel->num_skins);
+       numxyz = LittleLong(pinmodel->num_xyz);
+       numst = LittleLong(pinmodel->num_st);
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
+       loadmodel->numframes = LittleLong(pinmodel->num_frames);
+       loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes;
+       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+
+       loadmodel->flags = 0; // there are no MD2 flags
+       loadmodel->synctype = ST_RAND;
 
-void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
-{
-       int i, invalidnormals = 0;
-       vec3_t temp;
-       for (i = 0;i < numverts;i++)
+       // load the skins
+       inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
+       if (loadmodel->numskins)
        {
-               VectorCopy(v[i].v, out[i].v);
-               temp[0] = v[i].v[0] * scale[0] + translate[0];
-               temp[1] = v[i].v[1] * scale[1] + translate[1];
-               temp[2] = v[i].v[2] * scale[2] + translate[2];
-               // update bounding box
-               if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
-               if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
-               if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
-               if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
-               if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
-               if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
-               out[i].lightnormalindex = v[i].lightnormalindex;
-               if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
-               {
-                       invalidnormals++;
-                       out[i].lightnormalindex = 0;
-               }
+               // skins found (most likely not a player model)
+               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+                       Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
        }
-       if (invalidnormals)
-               Con_Printf("Mod_ConvertQ2AliasVerts: %i invalid normal indices found\n", invalidnormals);
-}
-
-/*
-=================
-Mod_LoadQ2AliasModel
-=================
-*/
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
-{
-       int                                     i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize;
-       md2_t                           *pinmodel;
-       md2mem_t                        *pheader;
-       md2triangle_t           *pintriangles, *pouttriangles;
-       md2frame_t                      *pinframe;
-       md2frame_t                      *poutframe;
-       char                            *pinskins;
-//     temptris_t                      *tris;
-       animscene_t                     *animscenes;
+       else
+       {
+               // no skins (most likely a player model)
+               loadmodel->numskins = 1;
+               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+       }
+       loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
-       start = Hunk_LowMark ();
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+       for (i = 0;i < loadmodel->numskins;i++)
+       {
+               loadmodel->skinscenes[i].firstframe = i;
+               loadmodel->skinscenes[i].framecount = 1;
+               loadmodel->skinscenes[i].loop = true;
+               loadmodel->skinscenes[i].framerate = 10;
+       }
 
-//     if (!temptris)
-//             temptris = qmalloc(sizeof(temptris_t) * MD2MAX_TRIANGLES);
 
-       pinmodel = (md2_t *)buffer;
+       // load the triangles and stvert data
+       inst = (void*)(base + LittleLong(pinmodel->ofs_st));
+       intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+       skinwidth = LittleLong(pinmodel->skinwidth);
+       skinheight = LittleLong(pinmodel->skinheight);
 
-       version = LittleLong (pinmodel->version);
-       if (version != MD2ALIAS_VERSION)
-               Host_Error ("%s has wrong version number (%i should be %i)",
-                                mod->name, version, MD2ALIAS_VERSION);
-
-       mod->type = mod_alias;
-       mod->aliastype = ALIASTYPE_MD2;
-
-       framesize = sizeof(md2framesize_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivertx_t);
-       // LordHavoc: calculate size for in memory version
-       size = sizeof(md2mem_t)
-                + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t)
-                + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t)
-                + LittleLong(pinmodel->num_frames) * framesize
-                + LittleLong(pinmodel->num_glcmds) * sizeof(int);
-       if (size <= 0 || size >= MD2MAX_SIZE)
-               Host_Error ("%s is not a valid model", mod->name);
-       pheader = Hunk_AllocName (size, va("%s Quake2 model", loadname));
-       
-       mod->flags = 0; // there are no MD2 flags
-       mod->numframes = LittleLong(pinmodel->num_frames);
-       mod->synctype = ST_RAND;
-       mod->numtris = LittleLong(pinmodel->num_tris); // LordHavoc: to simplify renderer decisions
-
-       if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end)))
-               Host_Error ("%s is not a valid model", mod->name);
-       if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end))
-               Host_Error ("%s is not a valid model", mod->name);
-       if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end))
-               Host_Error ("%s is not a valid model", mod->name);
-       if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end))
-               Host_Error ("%s is not a valid model", mod->name);
-       if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end))
-               Host_Error ("%s is not a valid model", mod->name);
-
-       if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
-               Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris));
-       if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
-               Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz));
-       if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
-               Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames));
-       if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
-               Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins));
-
-       pheader->framesize = framesize;
-       pheader->num_skins = LittleLong(pinmodel->num_skins);
-       pheader->num_xyz = LittleLong(pinmodel->num_xyz);
-       pheader->num_st = LittleLong(pinmodel->num_st);
-       pheader->num_tris = LittleLong(pinmodel->num_tris);
-       pheader->num_frames = LittleLong(pinmodel->num_frames);
-       pheader->num_glcmds = LittleLong(pinmodel->num_glcmds);
-
-// load the skins
-       if (pheader->num_skins)
+       stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+       s = 1.0f / skinwidth;
+       t = 1.0f / skinheight;
+       for (i = 0;i < numst;i++)
        {
-               rtexture_t **skin;
-               int *skinrange;
-               skinrange = loadmodel->skinanimrange;
-               skin = loadmodel->skinanim;
-//             skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname);  
-//             skin = skinrange + pheader->num_skins * 2;
-//             loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-//             loadmodel->skinanim = (int) skin - (int) pheader;
-               pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins));
-               for (i = 0;i < pheader->num_skins;i++)
+               j = (unsigned short) LittleShort(inst[i*2+0]);
+               k = (unsigned short) LittleShort(inst[i*2+1]);
+               if (j >= skinwidth || k >= skinheight)
                {
-                       *skinrange++ = i;
-                       *skinrange++ = 1;
-                       *skin++ = loadtextureimage (pinskins, 0, 0, true, r_mipskins.value, true);
-                       *skin++ = NULL; // the extra 4 layers are currently unused
-                       *skin++ = NULL;
-                       *skin++ = NULL;
-                       *skin++ = NULL;
-                       pinskins += MD2MAX_SKINNAME;
+                       Mem_Free(stverts);
+                       Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
                }
+               stverts[i*2+0] = j * s;
+               stverts[i*2+1] = k * t;
        }
-       loadmodel->numskins = pheader->num_skins;
 
-// load triangles
-       pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris));
-       pouttriangles = (void*)&pheader[1];
-       pheader->ofs_tris = (int) pouttriangles - (int) pheader;
-//     tris = temptris;
+       md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
+       md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
        // swap the triangle list
-       for (i = 0;i < pheader->num_tris;i++)
+       num = 0;
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
        {
                for (j = 0;j < 3;j++)
                {
-                       temptris[i][j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]);
-                       pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]);
-                       if (pouttriangles->index_xyz[j] >= pheader->num_xyz)
-                               Host_Error ("%s has invalid vertex indices", mod->name);
-                       if (pouttriangles->index_st[j] >= pheader->num_st)
-                               Host_Error ("%s has invalid vertex indices", mod->name);
+                       xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+                       st = (unsigned short) LittleShort (intri[i].index_st[j]);
+                       if (xyz >= numxyz || st >= numst)
+                       {
+                               Mem_Free(md2verthash);
+                               Mem_Free(md2verthashdata);
+                               Mem_Free(stverts);
+                               if (xyz >= numxyz)
+                                       Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
+                               if (st >= numst)
+                                       Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+                       }
+                       s = stverts[st*2+0];
+                       t = stverts[st*2+1];
+                       hashindex = (xyz * 17 + st) & 255;
+                       for (hash = md2verthash[hashindex];hash;hash = hash->next)
+                               if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+                                       break;
+                       if (hash == NULL)
+                       {
+                               hash = md2verthashdata + num++;
+                               hash->xyz = xyz;
+                               hash->st[0] = s;
+                               hash->st[1] = t;
+                               hash->next = md2verthash[hashindex];
+                               md2verthash[hashindex] = hash;
+                       }
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
                }
-               pintriangles++;
-               pouttriangles++;
        }
 
-       // LordHavoc: doing proper bbox for model
-       aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
-       aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+       Mem_Free(stverts);
 
-// load the frames
-       pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames));
-       poutframe = (void*) pouttriangles;
-       pheader->ofs_frames = (int) poutframe - (int) pheader;
+       numverts = num;
+       loadmodel->aliasdata_meshes->num_vertices = numverts;
+       vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+       for (i = 0;i < num;i++)
+       {
+               hash = md2verthashdata + i;
+               vertremap[i] = hash->xyz;
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
+       }
 
-       animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+       Mem_Free(md2verthash);
+       Mem_Free(md2verthashdata);
 
-       for (i = 0;i < pheader->num_frames;i++)
+       // load the frames
+       datapointer = (base + LittleLong(pinmodel->ofs_frames));
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3]));
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++)
        {
-               strcpy(poutframe->name, pinframe->name);
+               pinframe = (md2frame_t *)datapointer;
+               datapointer += sizeof(md2frame_t);
                for (j = 0;j < 3;j++)
                {
-                       poutframe->scale[j] = LittleFloat(pinframe->scale[j]);
-                       poutframe->translate[j] = LittleFloat(pinframe->translate[j]);
+                       scale[j] = LittleFloat(pinframe->scale[j]);
+                       translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_ConvertQ2AliasVerts (pheader->num_xyz, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
+               Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3);
+               datapointer += numxyz * sizeof(trivertx_t);
+
+               strcpy(loadmodel->animscenes[i].name, pinframe->name);
+               loadmodel->animscenes[i].firstframe = i;
+               loadmodel->animscenes[i].framecount = 1;
+               loadmodel->animscenes[i].framerate = 10;
+               loadmodel->animscenes[i].loop = true;
+       }
 
-               strcpy(animscenes[i].name, poutframe->name);
-               animscenes[i].firstframe = i;
-               animscenes[i].framecount = 1;
-               animscenes[i].framerate = 10;
-               animscenes[i].loop = true;
+       Mem_Free(vertremap);
 
-               pinframe = (void*) &pinframe->verts[j];
-               poutframe = (void*) &poutframe->verts[j];
-       }
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
+}
 
-       mod->ofs_scenes = (int) animscenes - (int) pheader;
+void Mod_IDP3_Load(model_t *mod, void *buffer)
+{
+       int i, j, version;
+       md3modelheader_t *pinmodel;
+       md3frameinfo_t *pinframe;
+       md3mesh_t *pinmesh;
+       aliasmesh_t *mesh;
+       skinframe_t tempskinframe;
+
+       pinmodel = buffer;
 
-       // LordHavoc: model bbox
-       for (j = 0;j < 3;j++)
+       if (memcmp(pinmodel->identifier, "IDP3", 4))
+               Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+       version = LittleLong (pinmodel->version);
+       if (version != MD3VERSION)
+               Host_Error ("%s has wrong version number (%i should be %i)",
+                       loadmodel->name, version, MD3VERSION);
+
+       loadmodel->type = mod_alias;
+       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Model_Alias_Draw;
+       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+       loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+       loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->flags = 0;
+       loadmodel->synctype = ST_RAND;
+
+       // set up some global info about the model
+       loadmodel->numframes = LittleLong(pinmodel->num_frames);
+       loadmodel->numskins = 1;
+       loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+       loadmodel->skinscenes[0].firstframe = 0;
+       loadmodel->skinscenes[0].framecount = 1;
+       loadmodel->skinscenes[0].loop = true;
+       loadmodel->skinscenes[0].framerate = 10;
+
+       // load frameinfo
+       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+       for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
        {
-               mod->mins[j] = aliasbboxmin[j];
-               mod->maxs[j] = aliasbboxmax[j];
+               strcpy(loadmodel->animscenes[i].name, pinframe->name);
+               loadmodel->animscenes[i].firstframe = i;
+               loadmodel->animscenes[i].framecount = 1;
+               loadmodel->animscenes[i].framerate = 10;
+               loadmodel->animscenes[i].loop = true;
        }
 
-       // load the draw list
-       pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds));
-       poutglcmd = (void*) poutframe;
-       pheader->ofs_glcmds = (int) poutglcmd - (int) pheader;
-       for (i = 0;i < pheader->num_glcmds;i++)
-               *poutglcmd++ = LittleLong(*pinglcmd++);
-
-// move the complete, relocatable alias model to the cache
-       end = Hunk_LowMark ();
-       mod->cachesize = total = end - start;
-       
-       Cache_Alloc (&mod->cache, total, loadname);
-       if (!mod->cache.data)
-               return;
-       memcpy (mod->cache.data, pheader, total);
-
-       Hunk_FreeToLowMark (start);
-}
+       // tags are not loaded yet
 
-void swapintblock(int *m, int size)
-{
-       size /= 4;
-       while(size--)
-               *m++ = BigLong(*m);
+       // load meshes
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
+       for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+       {
+               if (memcmp(pinmesh->identifier, "IDP3", 4))
+                       Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
+               mesh = loadmodel->aliasdata_meshes + i;
+               mesh->num_skins = loadmodel->numskins;
+               mesh->num_frames = LittleLong(pinmesh->num_frames);
+               mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+               mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+               mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+               mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+               mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+               mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+               mesh->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(float[4][3]));
+               mesh->data_aliassvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 1;
+               mesh->data_aliastvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 2;
+               mesh->data_aliasnormal3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 3;
+               for (j = 0;j < mesh->num_triangles * 3;j++)
+                       mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
+               for (j = 0;j < mesh->num_vertices;j++)
+               {
+                       mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+                       mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+               }
+               for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
+               {
+                       mesh->data_aliasvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+               }
+               for (j = 0;j < mesh->num_frames;j++)
+                       Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
+
+               memset(&tempskinframe, 0, sizeof(tempskinframe));
+               if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+                       Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+               Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+               Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+       }
+       Mod_CalcAliasModelBBoxes();
 }
 
-void Mod_LoadZymoticModel (model_t *mod, void *buffer)
+extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
+extern void R_Model_Zymotic_Draw(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
 {
-       int i, pbase, start, end, total, *skinrange;
-       rtexture_t **texture, **skin;
-       char *shadername;
        zymtype1header_t *pinmodel, *pheader;
-       zymscene_t *scene;
-       zymbone_t *bone;
-       animscene_t *animscenes;
-
-       start = Hunk_LowMark ();
+       qbyte *pbase;
 
        pinmodel = (void *)buffer;
-
+       pbase = buffer;
        if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
-               Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
+               Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
        if (BigLong(pinmodel->type) != 1)
-               Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported\n");
+               Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
 
-       mod->type = mod_alias;
-       mod->aliastype = ALIASTYPE_ZYM;
-
-       pheader = Hunk_AllocName (BigLong(pinmodel->filesize), va("%s Zymotic model", loadname));
-
-       pbase = (int) pheader;
-
-       memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+       loadmodel->type = mod_alias;
+       loadmodel->aliastype = ALIASTYPE_ZYM;
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Model_Zymotic_Draw;
+       loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
+       loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
+       loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
 
        // byteswap header
-       memcpy(pheader->id, pinmodel->id, 12);
-       pheader->type = BigLong(pheader->type);
-       pheader->filesize = BigLong(pheader->filesize);
-       pheader->mins[0] = BigFloat(pheader->mins[0]);
-       pheader->mins[1] = BigFloat(pheader->mins[1]);
-       pheader->mins[2] = BigFloat(pheader->mins[2]);
-       pheader->maxs[0] = BigFloat(pheader->maxs[0]);
-       pheader->maxs[1] = BigFloat(pheader->maxs[1]);
-       pheader->maxs[2] = BigFloat(pheader->maxs[2]);
-       pheader->radius = BigFloat(pheader->radius);
-       pheader->numverts = BigLong(pheader->numverts);
-       pheader->numtris = BigLong(pheader->numtris);
-       pheader->numshaders = BigLong(pheader->numshaders);
-       pheader->numbones = BigLong(pheader->numbones);
-       pheader->numscenes = BigLong(pheader->numscenes);
-
-
-       pheader->lump_scenes.start = BigLong(pheader->lump_scenes.start);pheader->lump_scenes.length = BigLong(pheader->lump_scenes.length);
-       pheader->lump_poses.start = BigLong(pheader->lump_poses.start);pheader->lump_poses.length = BigLong(pheader->lump_poses.length);
-       pheader->lump_bones.start = BigLong(pheader->lump_bones.start);pheader->lump_bones.length = BigLong(pheader->lump_bones.length);
-       pheader->lump_vertbonecounts.start = BigLong(pheader->lump_vertbonecounts.start);pheader->lump_vertbonecounts.length = BigLong(pheader->lump_vertbonecounts.length);
-       pheader->lump_verts.start = BigLong(pheader->lump_verts.start);pheader->lump_verts.length = BigLong(pheader->lump_verts.length);
-       pheader->lump_texcoords.start = BigLong(pheader->lump_texcoords.start);pheader->lump_texcoords.length = BigLong(pheader->lump_texcoords.length);
-       pheader->lump_render.start = BigLong(pheader->lump_render.start);pheader->lump_render.length = BigLong(pheader->lump_render.length);
-       pheader->lump_shaders.start = BigLong(pheader->lump_shaders.start);pheader->lump_shaders.length = BigLong(pheader->lump_shaders.length);
-       pheader->lump_trizone.start = BigLong(pheader->lump_trizone.start);pheader->lump_trizone.length = BigLong(pheader->lump_trizone.length);
-
-       mod->flags = 0; // there are no flags
-       mod->numframes = pheader->numscenes;
-       mod->synctype = ST_SYNC;
-       mod->numtris = pheader->numtris;
-
-       // FIXME: add skin support and texturing and shaders and...
-// load the skins
-       skinrange = loadmodel->skinanimrange;
-       skin = loadmodel->skinanim;
-//     skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname);  
-//     skin = skinrange + pheader->num_skins * 2;
-//     loadmodel->skinanimrange = (int) skinrange - (int) pheader;
-//     loadmodel->skinanim = (int) skin - (int) pheader;
-       *skinrange++ = 0;
-       *skinrange++ = 1;
-       *skin++ = NULL;
-       *skin++ = NULL;
-       *skin++ = NULL;
-       *skin++ = NULL;
-       *skin++ = NULL;
-       loadmodel->numskins = 1;
+       pheader = pinmodel;
+       pheader->type = BigLong(pinmodel->type);
+       pheader->filesize = BigLong(pinmodel->filesize);
+       pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+       pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+       pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+       pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+       pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+       pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+       pheader->radius = BigFloat(pinmodel->radius);
+       pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
+       pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
+       pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
+       pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
+       pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+       pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+       pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+       pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+       pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+       pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+       pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+       pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+       pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+       pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+       pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+       pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+       pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+       pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+       pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+       pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+       pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+       pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+       pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+
+       loadmodel->flags = 0; // there are no flags
+       loadmodel->numframes = pheader->numscenes;
+       loadmodel->synctype = ST_SYNC;
+       //loadmodel->numtris = pheader->numtris;
+       //loadmodel->numverts = 0;
 
-       // go through the lumps, swapping things
-
-//     zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
-       scene = (void *) (pheader->lump_scenes.start + pbase);
-       animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
-       for (i = 0;i < pheader->numscenes;i++)
        {
-               scene->mins[0] = BigFloat(scene->mins[0]);
-               scene->mins[1] = BigFloat(scene->mins[1]);
-               scene->mins[2] = BigFloat(scene->mins[2]);
-               scene->maxs[0] = BigFloat(scene->maxs[0]);
-               scene->maxs[1] = BigFloat(scene->maxs[1]);
-               scene->maxs[2] = BigFloat(scene->maxs[2]);
-               scene->radius = BigFloat(scene->radius);
-               scene->framerate = BigFloat(scene->framerate);
-               scene->flags = BigLong(scene->flags);
-               scene->start = BigLong(scene->start);
-               scene->length = BigLong(scene->length);
-
-               memcpy(animscenes[i].name, scene->name, 32);
-               animscenes[i].firstframe = scene->start;
-               animscenes[i].framecount = scene->length;
-               animscenes[i].framerate = scene->framerate;
-               animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
+               unsigned int i;
+               float modelradius, corner[2];
+               // model bbox
+               modelradius = pheader->radius;
+               for (i = 0;i < 3;i++)
+               {
+                       loadmodel->normalmins[i] = pheader->mins[i];
+                       loadmodel->normalmaxs[i] = pheader->maxs[i];
+                       loadmodel->rotatedmins[i] = -modelradius;
+                       loadmodel->rotatedmaxs[i] = modelradius;
+               }
+               corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+               corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+               loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+               if (loadmodel->yawmaxs[0] > modelradius)
+                       loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+               loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+               loadmodel->yawmins[2] = loadmodel->normalmins[2];
+               loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+               loadmodel->radius = modelradius;
+               loadmodel->radius2 = modelradius * modelradius;
+       }
 
-               scene++;
+       {
+               // FIXME: add shaders, and make them switchable shader sets and...
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+               loadmodel->skinscenes[0].firstframe = 0;
+               loadmodel->skinscenes[0].framecount = 1;
+               loadmodel->skinscenes[0].loop = true;
+               loadmodel->skinscenes[0].framerate = 10;
+               loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+               loadmodel->numskins = 1;
        }
-       mod->ofs_scenes = (int) animscenes - pbase;
 
-//     zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
-       swapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
+       // go through the lumps, swapping things
 
-//     zymlump_t lump_bones; // zymbone_t bone[numbones];
-       bone = (void *) (pheader->lump_bones.start + pbase);
-       for (i = 0;i < pheader->numbones;i++)
        {
-               bone->flags = BigLong(bone->flags);
-               bone->parent = BigLong(bone->parent);
-               bone++;
+               int i, numposes;
+               zymscene_t *scene;
+       //      zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+               loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+               scene = (void *) (pheader->lump_scenes.start + pbase);
+               numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+               for (i = 0;i < pheader->numscenes;i++)
+               {
+                       memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+                       loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+                       loadmodel->animscenes[i].framecount = BigLong(scene->length);
+                       loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+                       loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+                       if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+                       if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+                       if (loadmodel->animscenes[i].framerate < 0)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+                       scene++;
+               }
        }
 
-//     zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
-       swapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
-
-//     zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
-       swapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
+       {
+               int i;
+               float *poses;
+       //      zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+               loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+               poses = (void *) (pheader->lump_poses.start + pbase);
+               for (i = 0;i < pheader->lump_poses.length / 4;i++)
+                       loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+       }
 
-//     zymlump_t lump_texcoords; // float texcoords[numvertices][2];
-       swapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
+       {
+               int i;
+               zymbone_t *bone;
+       //      zymlump_t lump_bones; // zymbone_t bone[numbones];
+               loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+               bone = (void *) (pheader->lump_bones.start + pbase);
+               for (i = 0;i < pheader->numbones;i++)
+               {
+                       memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+                       loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
+                       loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
+                       if (loadmodel->zymdata_bones[i].parent >= i)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
+               }
+       }
 
-//     zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int shader, count), each run can be used with glDrawElements (each triangle is 3 int indices)
-       swapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
+       {
+               int i, *bonecount;
+       //      zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+               loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+               bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+               for (i = 0;i < pheader->numverts;i++)
+               {
+                       loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+                       if (loadmodel->zymdata_vertbonecounts[i] < 1)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name);
+               }
+       }
 
-//     zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
-       shadername = (void *) (pheader->lump_shaders.start + pbase);
-       texture = (void *) shadername;
-       for (i = 0;i < pheader->numshaders;i++)
        {
-               rtexture_t *rt;
-               rt = loadtextureimage(shadername, 0, 0, true, r_mipskins.value, true);
-               shadername += 32;
-               *texture++ = rt; // reuse shader name list for texture pointers
+               int i;
+               zymvertex_t *vertdata;
+       //      zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+               loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+               vertdata = (void *) (pheader->lump_verts.start + pbase);
+               for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
+               {
+                       loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+                       loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+                       loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+                       loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
+               }
        }
 
-//     zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
-       swapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+       {
+               int i;
+               float *intexcoord2f, *outtexcoord2f;
+       //      zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+               loadmodel->zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+               intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+               for (i = 0;i < pheader->numverts;i++)
+               {
+                       outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
+                       // flip T coordinate for OpenGL
+                       outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
+               }
+       }
 
-       // model bbox
-       for (i = 0;i < 3;i++)
        {
-               mod->mins[i] = pheader->mins[i];
-               mod->maxs[i] = pheader->maxs[i];
+               int i, count, *renderlist, *renderlistend, *outrenderlist;
+       //      zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+               loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+               // byteswap, validate, and swap winding order of tris
+               count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+               if (pheader->lump_render.length != count)
+                       Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+               outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+               renderlist = (void *) (pheader->lump_render.start + pbase);
+               renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+               for (i = 0;i < pheader->numshaders;i++)
+               {
+                       if (renderlist >= renderlistend)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                       count = BigLong(*renderlist);renderlist++;
+                       if (renderlist + count * 3 > renderlistend)
+                               Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+                       *outrenderlist++ = count;
+                       while (count--)
+                       {
+                               outrenderlist[2] = BigLong(renderlist[0]);
+                               outrenderlist[1] = BigLong(renderlist[1]);
+                               outrenderlist[0] = BigLong(renderlist[2]);
+                               if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
+                                || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
+                                || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
+                                       Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+                               renderlist += 3;
+                               outrenderlist += 3;
+                       }
+               }
        }
 
-// move the complete, relocatable alias model to the cache
-       end = Hunk_LowMark ();
-       mod->cachesize = total = end - start;
-       
-       Cache_Alloc (&mod->cache, total, loadname);
-       if (!mod->cache.data)
-               return;
-       memcpy (mod->cache.data, pheader, total);
+       {
+               int i;
+               char *shadername;
+       //      zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+               loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
+               shadername = (void *) (pheader->lump_shaders.start + pbase);
+               for (i = 0;i < pheader->numshaders;i++)
+                       loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+       }
 
-       Hunk_FreeToLowMark (start);
+       {
+       //      zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+               loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+               memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+       }
 }