]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
Added isfunction and changed callfunction so it works
[xonotic/darkplaces.git] / model_alias.c
index 79169caef2d195da592c0a54a08a8939d429ae3e..e3c0345c650ae1a568f4f17e7b18437679a4c4ba 100644 (file)
@@ -26,6 +26,49 @@ void Mod_AliasInit (void)
 {
 }
 
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+{
+       int i, framenum;
+       float segmentmins[3], segmentmaxs[3];
+       colbrushf_t *thisbrush_start, *thisbrush_end;
+       matrix4x4_t startmatrix, endmatrix;
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+       segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+       segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+       segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+       segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+       segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+       if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
+       {
+               // line trace
+               for (i = 0;i < model->alias.aliasnum_meshes;i++)
+               {
+                       framenum = frame;
+                       if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames)
+                               framenum = 0;
+                       Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+               }
+       }
+       else
+       {
+               // box trace, performed as brush trace
+               Matrix4x4_CreateIdentity(&startmatrix);
+               Matrix4x4_CreateIdentity(&endmatrix);
+               thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+               thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+               for (i = 0;i < model->alias.aliasnum_meshes;i++)
+               {
+                       framenum = frame;
+                       if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames)
+                               framenum = 0;
+                       Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+               }
+       }
+}
+
 static void Mod_CalcAliasModelBBoxes (void)
 {
        int vnum, meshnum;
@@ -230,26 +273,21 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
                        memset(skin, 0, sizeof(*skin));
                        for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
                        {
-                               if (!strcmp(skinfileitem->name, meshname))
+                               // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+                               if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
                                {
-                                       if (!strcmp(skinfileitem->replacement, "common/nodraw"))
-                                       {
-                                       }
+                                       memset(&tempskinframe, 0, sizeof(tempskinframe));
+                                       if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                        else
                                        {
-                                               memset(&tempskinframe, 0, sizeof(tempskinframe));
-                                               if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                               Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+                                               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
                                                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                                else
                                                {
-                                                       Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
-                                                       if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
-                                                               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
-                                                       else
-                                                       {
-                                                               Con_Printf("failed to load skin \"%s\"\n", shadername);
-                                                               Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
-                                                       }
+                                                       Con_Printf("failed to load skin \"%s\"\n", shadername);
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
                                                }
                                        }
                                }
@@ -272,7 +310,6 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
 extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
 void Mod_IDP0_Load(model_t *mod, void *buffer)
@@ -309,9 +346,9 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
 
        loadmodel->alias.aliasnum_meshes = 1;
        loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
@@ -472,7 +509,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        // load the skins
        if ((skinfiles = Mod_LoadSkinFiles()))
        {
-               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
@@ -612,29 +649,29 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
 
-       if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3))
+       if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > (65536 / 3))
                Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
-       if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536)
+       if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
                Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
-       if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536)
+       if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
                Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
-       if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256)
+       if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
                Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
 
        end = LittleLong(pinmodel->ofs_end);
-       if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+       if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
                Host_Error ("%s is not a valid model", loadmodel->name);
-       if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+       if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
-       if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+       if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
-       if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+       if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
-       if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+       if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
        loadmodel->alias.aliasnum_meshes = 1;
@@ -655,7 +692,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
        if ((skinfiles = Mod_LoadSkinFiles()))
        {
-               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
@@ -826,7 +863,6 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        loadmodel->name, version, MD3VERSION);
 
        skinfiles = Mod_LoadSkinFiles();
-       loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
        if (loadmodel->numskins < 1)
                loadmodel->numskins = 1;
 
@@ -834,10 +870,10 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
-       loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
-       loadmodel->flags = 0;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+       loadmodel->flags = LittleLong(pinmodel->flags);
        loadmodel->synctype = ST_RAND;
 
        // set up some global info about the model
@@ -869,16 +905,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
        loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
        loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
-       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++)
+       for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
        {
                strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
                Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
                for (j = 0;j < 3;j++)
                {
                        for (k = 0;k < 3;k++)
-                               loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]);
-                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]);
+                               loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+                       loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
                }
+               //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
        }
 
        // load meshes
@@ -904,8 +941,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
                for (j = 0;j < mesh->num_vertices;j++)
                {
-                       mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
-                       mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+                       mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+                       mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
                }
                for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
                {
@@ -922,10 +959,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
                        Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
                else
-               {
                        for (j = 0;j < mesh->num_skins;j++)
                                Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
-               }
        }
        Mod_CalcAliasModelBBoxes();
        Mod_FreeSkinFiles(skinfiles);
@@ -933,7 +968,6 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
 
 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
 extern void R_Model_Zymotic_Draw(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
 extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
 extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
@@ -952,7 +986,6 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        loadmodel->alias.aliastype = ALIASTYPE_ZYM;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Zymotic_Draw;
-       loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
        loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
        loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
 
@@ -994,8 +1027,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        loadmodel->flags = 0; // there are no flags
        loadmodel->numframes = pheader->numscenes;
        loadmodel->synctype = ST_SYNC;
-       //loadmodel->numtris = pheader->numtris;
-       //loadmodel->numverts = 0;
+       //loadmodel->num_triangles = pheader->num_triangles;
+       //loadmodel->num_vertices = 0;
 
        {
                unsigned int i;