]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
changed several DPrint's and developer cvar checks to higher developer cvar levels...
[xonotic/darkplaces.git] / model_alias.c
index 642580075d0d14ed1bf5981058f83734b823676c..faa82a9f7a6a3ce684cfc84a7e90ac4ead15cb4e 100644 (file)
@@ -22,12 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
-cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
-cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
-cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
-cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
-cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
-cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
 
 void Mod_AliasInit (void)
 {
@@ -126,7 +126,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma
 {
        const float *boneframe;
        float tempbonematrix[12], bonematrix[12];
-       Matrix4x4_CreateIdentity(outmatrix);
+       *outmatrix = identitymatrix;
        if (model->num_bones)
        {
                if (tagindex < 0 || tagindex >= model->num_bones)
@@ -198,45 +198,75 @@ static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
        Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
 }
 
-static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
 {
-       int i, linetrace;
+       int i;
        float segmentmins[3], segmentmaxs[3];
        frameblend_t frameblend[4];
        msurface_t *surface;
        surfmesh_t *mesh;
-       colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
-       matrix4x4_t startmatrix, endmatrix;
+       static int maxvertices = 0;
+       static float *vertex3f = NULL;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
-       segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
-       segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
-       segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
-       segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
-       segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
-       segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
-       linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
-       if (!linetrace)
-       {
-               // box trace, performed as brush trace
-               Matrix4x4_CreateIdentity(&startmatrix);
-               Matrix4x4_CreateIdentity(&endmatrix);
-               thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
-               thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
-       }
        memset(frameblend, 0, sizeof(frameblend));
        frameblend[0].frame = frame;
        frameblend[0].lerp = 1;
-       for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+       if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+       {
+               // line trace
+               segmentmins[0] = min(start[0], end[0]) - 1;
+               segmentmins[1] = min(start[1], end[1]) - 1;
+               segmentmins[2] = min(start[2], end[2]) - 1;
+               segmentmaxs[0] = max(start[0], end[0]) + 1;
+               segmentmaxs[1] = max(start[1], end[1]) + 1;
+               segmentmaxs[2] = max(start[2], end[2]) + 1;
+               for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+               {
+                       mesh = surface->groupmesh;
+                       if (maxvertices < mesh->num_vertices)
+                       {
+                               if (vertex3f)
+                                       Z_Free(vertex3f);
+                               maxvertices = (mesh->num_vertices + 255) & ~255;
+                               vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+                       }
+                       Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+                       Collision_TraceLineTriangleMeshFloat(trace, start, end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+               }
+       }
+       else
        {
-               mesh = surface->groupmesh;
-               Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
-               if (linetrace)
-                       Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
-               else
-                       Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+               // box trace, performed as brush trace
+               colbrushf_t *thisbrush_start, *thisbrush_end;
+               vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+               segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+               segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+               segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+               segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+               segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+               segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+               VectorAdd(start, boxmins, boxstartmins);
+               VectorAdd(start, boxmaxs, boxstartmaxs);
+               VectorAdd(end, boxmins, boxendmins);
+               VectorAdd(end, boxmaxs, boxendmaxs);
+               thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+               thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+               for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+               {
+                       mesh = surface->groupmesh;
+                       if (maxvertices < mesh->num_vertices)
+                       {
+                               if (vertex3f)
+                                       Z_Free(vertex3f);
+                               maxvertices = (mesh->num_vertices + 255) & ~255;
+                               vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+                       }
+                       Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+                       Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+               }
        }
 }
 
@@ -700,7 +730,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
                                if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
-                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight);
+                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
                                Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
                                datapointer += skinwidth * skinheight;
                                totalskins++;
@@ -1069,7 +1099,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
        for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
        {
                strcpy(loadmodel->data_tags[i].name, pintag->name);
-               Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+               loadmodel->data_tags[i].matrix = identitymatrix;
                for (j = 0;j < 3;j++)
                {
                        for (k = 0;k < 3;k++)
@@ -1164,12 +1194,6 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
 
        loadmodel->type = mod_alias;
-       loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
-       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
-       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->flags = 0; // there are no flags on zym models
        loadmodel->synctype = ST_RAND;
 
@@ -1208,6 +1232,24 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
        pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
 
+       if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
+       {
+               Con_Printf("%s has no geometry\n");
+               return;
+       }
+       if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
+       {
+               Con_Printf("%s has no animations\n");
+               return;
+       }
+
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
        loadmodel->numframes = pheader->numscenes;
        loadmodel->num_surfaces = pheader->numshaders;
 
@@ -1436,6 +1478,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        Mem_Free(vertbonecounts);
        Mem_Free(verts);
        Mem_Free(outtexcoord2f);
+       Mod_FreeSkinFiles(skinfiles);
 }
 
 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
@@ -1457,12 +1500,6 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
 
        loadmodel->type = mod_alias;
-       loadmodel->DrawSky = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
-       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
-       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->flags = 0; // there are no flags on zym models
        loadmodel->synctype = ST_RAND;
 
@@ -1484,6 +1521,24 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
        pheader->ofs_frames = BigLong(pheader->ofs_frames);
 
+       if (pheader->num_bones < 1 || pheader->num_meshs < 1)
+       {
+               Con_Printf("%s has no geometry\n");
+               return;
+       }
+       if (pheader->num_frames < 1)
+       {
+               Con_Printf("%s has no frames\n");
+               return;
+       }
+
+       loadmodel->DrawSky = NULL;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
        // model bbox
        for (i = 0;i < 3;i++)
        {
@@ -1649,6 +1704,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
 
                dpmmesh++;
        }
+       Mod_FreeSkinFiles(skinfiles);
 }
 
 static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
@@ -1740,7 +1796,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                version = LittleLong(pchunk->version);
                recordsize = LittleLong(pchunk->recordsize);
                numrecords = LittleLong(pchunk->numrecords);
-               if (developer.integer)
+               if (developer.integer >= 100)
                        Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
                if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
                        Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
@@ -1910,7 +1966,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                version = LittleLong(pchunk->version);
                recordsize = LittleLong(pchunk->recordsize);
                numrecords = LittleLong(pchunk->numrecords);
-               if (developer.integer)
+               if (developer.integer >= 100)
                        Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
                if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
                        Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
@@ -2143,7 +2199,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                                mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
                                mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
                                mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
-                               Matrix4x4_CreateIdentity(&matrix);
+                               matrix = identitymatrix;
                                for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
                                {
                                        matrix4x4_t childmatrix, tempmatrix;
@@ -2197,5 +2253,6 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_Alias_Mesh_CompileFrameZero(mesh);
 
        Mem_Free(animfilebuffer);
+       Mod_FreeSkinFiles(skinfiles);
 }