#include "modelgen.h"
+/*
typedef struct
{
int firstpose;
maliasgroupframedesc_t frames[1];
} maliasgroup_t;
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct mtriangle_s {
int facesfront;
int vertindex[3];
} mtriangle_t;
+*/
-// LordHavoc: new vertex format
-typedef struct {
- byte v[3]; // location
- signed char n[3]; // surface normal for lighting *127.0
-} trivert2;
-
-#define MAX_SKINS 32
typedef struct {
int ident;
int version;
synctype_t synctype;
int flags;
float size;
+} daliashdr_t;
- int numposes;
- int posedata; // LordHavoc: numposes*numverts*trivert2
- int frontfaces; // LordHavoc: how many front faces
- int backfaces; // LordHavoc: how many back faces
-// int poseverts;
-// int posedata; // numposes*poseverts trivert_t
-// int commands; // gl command list with embedded s/t
- int texcoords; // LordHavoc: texture coordinates
- int vertindices; // LordHavoc: vertex numbers
- int gl_texturenum[MAX_SKINS][4];
- int texels[MAX_SKINS]; // only for player skins
- maliasframedesc_t frames[1]; // variable sized
-} aliashdr_t;
+typedef struct
+{
+ vec3_t scale;
+ vec3_t scale_origin;
+ int numverts;
+ int numtris;
+ int numframes;
+ int numposes;
+ int texdata; // LordHavoc: texture coordinate array
+ int posedata; // LordHavoc: vertex data for all the poses
+ int tridata; // LordHavoc: vertex indices for the triangles
+} maliashdr_t;
#define MAXALIASVERTS 4096
#define MAXALIASFRAMES 1024
#define MAXALIASTRIS 4096
-extern aliashdr_t *pheader;
-//extern stvert_t stverts[MAXALIASVERTS];
-//extern mtriangle_t triangles[MAXALIASTRIS];
-//extern trivertx_t *poseverts[MAXALIASFRAMES];
-
/*
========================================================================
#define MD2MAX_TRIANGLES 4096
#define MD2MAX_VERTS 4096
#define MD2MAX_FRAMES 1024
-#define MD2MAX_SKINS 32
#define MD2MAX_SKINNAME 64
// sanity checking size
#define MD2MAX_SIZE (16777216)
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
- trivertx_t verts[0]; // variable sized
+ trivertx_t verts[1]; // variable sized
} md2frame_t;
-// LordHavoc: memory representation is different than disk
+// must match md2frame_t, this is just used for sizeof()
typedef struct
{
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
- trivert2 verts[0]; // variable sized
-} md2memframe_t;
+} md2framesize_t;
// the glcmd format:
int ofs_tris; // offset for dtriangles
int ofs_frames; // offset for first frame
int ofs_glcmds;
-
- int gl_texturenum[MAX_SKINS];
} md2mem_t;
#define ALIASTYPE_MDL 1
#define ALIASTYPE_MD2 2
+#define ALIASTYPE_ZYM 3
+
+#include "model_zymotic.h"
\ No newline at end of file