float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
- trivertx_t verts[]; // variable sized
+ trivertx_t verts[0]; // variable sized
} md2frame_t;
// LordHavoc: memory representation is different than disk
{
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
- trivert2 verts[]; // variable sized
+ trivert2 verts[0]; // variable sized
} md2memframe_t;