+ //Mod_Q1BSP_ProcessLightList();
+
+ if (developer.integer)
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
+}
+
+static void Mod_Q2BSP_LoadEntities(lump_t *l)
+{
+}
+
+static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVertices(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadNodes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLighting(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreas(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadModels(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q2dheader_t *header;
+
+ Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+
+ mod->type = mod_brushq2;
+
+ header = (q2dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q2BSPVERSION)
+ Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+ mod->brush.ishlbsp = false;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ // store which lightmap format to use
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
+ Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
+ Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
+ Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
+ Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
+ Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
+ Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
+ Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
+ Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
+ Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
+ Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
+ Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
+ Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
+ Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
+ Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
+ Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
+ Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
+ // LordHavoc: must go last because this makes the submodels
+ Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+}
+
+static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
+static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
+
+static void Mod_Q3BSP_LoadEntities(lump_t *l)
+{
+ const char *data;
+ char key[128], value[4096];
+ float v[3];
+ loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
+ if (!l->filelen)
+ return;
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ data = loadmodel->brush.entities;
+ // some Q3 maps override the lightgrid_cellsize with a worldspawn key
+ if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+ {
+ while (1)
+ {
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ if (com_token[0] == '}')
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strcpy(key, com_token + 1);
+ else
+ strcpy(key, com_token);
+ while (key[strlen(key)-1] == ' ') // remove trailing spaces
+ key[strlen(key)-1] = 0;
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ strcpy(value, com_token);
+ if (!strcmp("gridsize", key))
+ {
+ if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
+ VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
+ }
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+ q3dtexture_t *in;
+ q3mtexture_t *out;
+ int i, count;
+ int j, c;
+ fssearch_t *search;
+ char *f;
+ const char *text;
+ int flags;
+ char shadername[Q3PATHLENGTH];
+ char sky[Q3PATHLENGTH];
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_textures = out;
+ loadmodel->brushq3.num_textures = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->number = i;
+ strlcpy (out->name, in->name, sizeof (out->name));
+ out->surfaceflags = LittleLong(in->surfaceflags);
+ out->nativecontents = LittleLong(in->contents);
+ out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
+ Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
+ out->surfaceparms = -1;
+ }
+
+ // do a quick parse of shader files to get surfaceparms
+ if ((search = FS_Search("scripts/*.shader", true, false)))
+ {
+ for (i = 0;i < search->numfilenames;i++)
+ {
+ if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
+ {
+ text = f;
+ while (COM_ParseToken(&text, false))
+ {
+ strlcpy (shadername, com_token, sizeof (shadername));
+ flags = 0;
+ sky[0] = 0;
+ if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
+ {
+ while (COM_ParseToken(&text, false))
+ {
+ if (!strcasecmp(com_token, "}"))
+ break;
+ else if (!strcasecmp(com_token, "{"))
+ {
+ while (COM_ParseToken(&text, false))
+ {
+ if (!strcasecmp(com_token, "}"))
+ break;
+ }
+ }
+ else if (!strcasecmp(com_token, "surfaceparm"))
+ {
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ {
+ if (!strcasecmp(com_token, "alphashadow"))
+ flags |= Q3SURFACEPARM_ALPHASHADOW;
+ else if (!strcasecmp(com_token, "areaportal"))
+ flags |= Q3SURFACEPARM_AREAPORTAL;
+ else if (!strcasecmp(com_token, "clusterportal"))
+ flags |= Q3SURFACEPARM_CLUSTERPORTAL;
+ else if (!strcasecmp(com_token, "detail"))
+ flags |= Q3SURFACEPARM_DETAIL;
+ else if (!strcasecmp(com_token, "donotenter"))
+ flags |= Q3SURFACEPARM_DONOTENTER;
+ else if (!strcasecmp(com_token, "fog"))
+ flags |= Q3SURFACEPARM_FOG;
+ else if (!strcasecmp(com_token, "lava"))
+ flags |= Q3SURFACEPARM_LAVA;
+ else if (!strcasecmp(com_token, "lightfilter"))
+ flags |= Q3SURFACEPARM_LIGHTFILTER;
+ else if (!strcasecmp(com_token, "metalsteps"))
+ flags |= Q3SURFACEPARM_METALSTEPS;
+ else if (!strcasecmp(com_token, "nodamage"))
+ flags |= Q3SURFACEPARM_NODAMAGE;
+ else if (!strcasecmp(com_token, "nodlight"))
+ flags |= Q3SURFACEPARM_NODLIGHT;
+ else if (!strcasecmp(com_token, "nodraw"))
+ flags |= Q3SURFACEPARM_NODRAW;
+ else if (!strcasecmp(com_token, "nodrop"))
+ flags |= Q3SURFACEPARM_NODROP;
+ else if (!strcasecmp(com_token, "noimpact"))
+ flags |= Q3SURFACEPARM_NOIMPACT;
+ else if (!strcasecmp(com_token, "nolightmap"))
+ flags |= Q3SURFACEPARM_NOLIGHTMAP;
+ else if (!strcasecmp(com_token, "nomarks"))
+ flags |= Q3SURFACEPARM_NOMARKS;
+ else if (!strcasecmp(com_token, "nomipmaps"))
+ flags |= Q3SURFACEPARM_NOMIPMAPS;
+ else if (!strcasecmp(com_token, "nonsolid"))
+ flags |= Q3SURFACEPARM_NONSOLID;
+ else if (!strcasecmp(com_token, "origin"))
+ flags |= Q3SURFACEPARM_ORIGIN;
+ else if (!strcasecmp(com_token, "playerclip"))
+ flags |= Q3SURFACEPARM_PLAYERCLIP;
+ else if (!strcasecmp(com_token, "sky"))
+ flags |= Q3SURFACEPARM_SKY;
+ else if (!strcasecmp(com_token, "slick"))
+ flags |= Q3SURFACEPARM_SLICK;
+ else if (!strcasecmp(com_token, "slime"))
+ flags |= Q3SURFACEPARM_SLIME;
+ else if (!strcasecmp(com_token, "structural"))
+ flags |= Q3SURFACEPARM_STRUCTURAL;
+ else if (!strcasecmp(com_token, "trans"))
+ flags |= Q3SURFACEPARM_TRANS;
+ else if (!strcasecmp(com_token, "water"))
+ flags |= Q3SURFACEPARM_WATER;
+ else
+ Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
+ if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
+ {
+ Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
+ goto parseerror;
+ }
+ }
+ else
+ {
+ Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
+ goto parseerror;
+ }
+ }
+ else if (!strcasecmp(com_token, "sky"))
+ {
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ if (strlen(com_token) < sizeof(sky))
+ strcpy(sky, com_token);
+ }
+ else if (!strcasecmp(com_token, "skyparms"))
+ {
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ {
+ if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
+ strcpy(sky, com_token);
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ COM_ParseToken(&text, true);
+ }
+ }
+ else
+ {
+ // look for linebreak or }
+ while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
+ // break out to top level if it was }
+ if (!strcasecmp(com_token, "}"))
+ break;
+ }
+ }
+ // add shader to list (shadername and flags)
+ // actually here we just poke into the texture settings
+ for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
+ {
+ if (!strcasecmp(out->name, shadername))
+ {
+ out->surfaceparms = flags;
+ if ((flags & Q3SURFACEPARM_SKY) && sky[0])
+ strcpy(loadmodel->brush.skybox, sky);
+ }
+ }
+ }
+ else
+ {
+ Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
+ goto parseerror;
+ }
+ }
+parseerror:
+ Mem_Free(f);
+ }
+ }
+ }
+
+ c = 0;
+ for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
+ {
+ if (out->surfaceparms == -1)
+ {
+ c++;
+ Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
+ out->surfaceparms = 0;
+ // these are defaults
+ if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
+ || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
+ out->surfaceparms |= Q3SURFACEPARM_NODRAW;
+ if (!strncmp(out->name, "textures/skies/", 15))
+ out->surfaceparms |= Q3SURFACEPARM_SKY;
+ if (R_TextureHasAlpha(out->skin.base))
+ out->surfaceparms |= Q3SURFACEPARM_TRANS;
+ }
+ }
+ Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
+}
+
+static void Mod_Q3BSP_LoadPlanes(lump_t *l)
+{
+ q3dplane_t *in;
+ mplane_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_planes = out;
+ loadmodel->brushq3.num_planes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->normal[0] = LittleLong(in->normal[0]);
+ out->normal[1] = LittleLong(in->normal[1]);
+ out->normal[2] = LittleLong(in->normal[2]);
+ out->dist = LittleLong(in->dist);
+ PlaneClassify(out);
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
+{
+ q3dbrushside_t *in;
+ q3mbrushside_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushsides = out;
+ loadmodel->brushq3.num_brushsides = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushes(lump_t *l)
+{
+ q3dbrush_t *in;
+ q3mbrush_t *out;
+ int i, j, n, c, count, maxplanes;
+ mplane_t *planes;
+ winding_t *temp1, *temp2;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushes = out;
+ loadmodel->brushq3.num_brushes = count;
+
+ temp1 = Winding_New(64);
+ temp2 = Winding_New(64);
+
+ maxplanes = 0;
+ planes = NULL;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->firstbrushside);
+ c = LittleLong(in->numbrushsides);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
+ out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
+ out->numbrushsides = c;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+
+ // make a list of mplane_t structs to construct a colbrush from
+ if (maxplanes < out->numbrushsides)
+ {
+ maxplanes = out->numbrushsides;
+ if (planes)
+ Mem_Free(planes);
+ planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
+ }
+ for (j = 0;j < out->numbrushsides;j++)
+ {
+ VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
+ planes[j].dist = out->firstbrushside[j].plane->dist;
+ }
+ // make the colbrush from the planes
+ out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2);
+ }
+ if (planes)
+ Mem_Free(planes);
+ Winding_Free(temp1);
+ Winding_Free(temp2);
+}
+
+static void Mod_Q3BSP_LoadEffects(lump_t *l)
+{
+ q3deffect_t *in;
+ q3meffect_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_effects = out;
+ loadmodel->brushq3.num_effects = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
+ n = LittleLong(in->brushindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ out->brush = loadmodel->brushq3.data_brushes + n;
+ out->unknown = LittleLong(in->unknown);
+ }
+}
+
+static void Mod_Q3BSP_LoadVertices(lump_t *l)
+{
+ q3dvertex_t *in;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
+ loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
+ loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
+ loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
+ loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
+ loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
+ loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
+ loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
+
+ for (i = 0;i < count;i++, in++)
+ {
+ loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
+ // svector/tvector are calculated later in face loading
+ loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
+ }
+}
+
+static void Mod_Q3BSP_LoadTriangles(lump_t *l)
+{
+ int *in;
+ int *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(int[3]))
+ Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
+
+ loadmodel->brushq3.num_triangles = count / 3;
+ loadmodel->brushq3.data_element3i = out;
+ loadmodel->brushq3.data_neighbor3i = out + count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ *out = LittleLong(*in);
+ if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
+ {
+ Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
+ *out = 0;
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+{
+ q3dlightmap_t *in;
+ rtexture_t **out;
+ int i, count;
+
+ if (!l->filelen)
+ return;
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_lightmaps = out;
+ loadmodel->brushq3.num_lightmaps = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+}
+
+static void Mod_Q3BSP_LoadFaces(lump_t *l)
+{
+ q3dface_t *in;
+ q3mface_t *out;
+ int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
+ //int *originalelement3i;
+ //int *originalneighbor3i;
+ float *originalvertex3f;
+ //float *originalsvector3f;
+ //float *originaltvector3f;
+ //float *originalnormal3f;
+ float *originalcolor4f;
+ float *originaltexcoordtexture2f;
+ float *originaltexcoordlightmap2f;
+ float *v;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_faces = out;
+ loadmodel->brushq3.num_faces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ // check face type first
+ out->type = LittleLong(in->type);
+ if (out->type != Q3FACETYPE_POLYGON
+ && out->type != Q3FACETYPE_PATCH
+ && out->type != Q3FACETYPE_MESH
+ && out->type != Q3FACETYPE_FLARE)
+ {
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ }
+
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ {
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ n = 0;
+ }
+ out->texture = loadmodel->brushq3.data_textures + n;
+ n = LittleLong(in->effectindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_effects)
+ {
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
+ n = -1;
+ }
+ if (n == -1)
+ out->effect = NULL;
+ else
+ out->effect = loadmodel->brushq3.data_effects + n;
+ n = LittleLong(in->lightmapindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
+ {
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
+ n = -1;
+ }
+ if (n == -1)
+ out->lightmaptexture = NULL;
+ else
+ out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
+
+ out->firstvertex = LittleLong(in->firstvertex);
+ out->num_vertices = LittleLong(in->numvertices);
+ out->firstelement = LittleLong(in->firstelement);
+ out->num_triangles = LittleLong(in->numelements) / 3;
+ if (out->num_triangles * 3 != LittleLong(in->numelements))
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ }
+ if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ }
+ if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ }
+ switch(out->type)
+ {
+ case Q3FACETYPE_POLYGON:
+ case Q3FACETYPE_MESH:
+ // no processing necessary
+ out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
+ out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
+ out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
+ out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
+ out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
+ out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
+ out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
+ out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
+ out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+ break;
+ case Q3FACETYPE_PATCH:
+ patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
+ patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
+ if (patchsize[0] < 1 || patchsize[1] < 1)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0; // error
+ continue;
+ }
+ originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
+ //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
+ //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
+ //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
+ originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
+ originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
+ originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
+ //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
+ //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+ /*
+ originalvertex3f = out->data_vertex3f;
+ //originalsvector3f = out->data_svector3f;
+ //originaltvector3f = out->data_tvector3f;
+ //originalnormal3f = out->data_normal3f;
+ originalcolor4f = out->data_color4f;
+ originaltexcoordtexture2f = out->data_texcoordtexture2f;
+ originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
+ //originalelement3i = out->data_element3i;
+ //originalneighbor3i = out->data_neighbor3i;
+ */
+ // convert patch to Q3FACETYPE_MESH
+ xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
+ ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
+ // bound to user settings
+ xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
+ ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
+ // bound to sanity settings
+ xlevel = bound(0, xlevel, 10);
+ ylevel = bound(0, ylevel, 10);
+ // bound to user limit on vertices
+ while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
+ {
+ if (xlevel > ylevel)
+ xlevel--;
+ else
+ ylevel--;
+ }
+ finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
+ finalheight = ((patchsize[1] - 1) << ylevel) + 1;
+ finalvertices = finalwidth * finalheight;
+ finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+ out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
+ out->data_svector3f = out->data_vertex3f + finalvertices * 3;
+ out->data_tvector3f = out->data_svector3f + finalvertices * 3;
+ out->data_normal3f = out->data_tvector3f + finalvertices * 3;
+ out->data_color4f = out->data_normal3f + finalvertices * 3;
+ out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
+ out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
+ out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
+ out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
+ out->type = Q3FACETYPE_MESH;
+ out->firstvertex = -1;
+ out->num_vertices = finalvertices;
+ out->firstelement = -1;
+ out->num_triangles = finaltriangles;
+ // generate geometry
+ // (note: normals are skipped because they get recalculated)
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
+ // generate elements
+ e = out->data_element3i;
+ for (y = 0;y < finalheight - 1;y++)
+ {
+ row0 = (y + 0) * finalwidth;
+ row1 = (y + 1) * finalwidth;
+ for (x = 0;x < finalwidth - 1;x++)
+ {
+ *e++ = row0;
+ *e++ = row1;
+ *e++ = row0 + 1;
+ *e++ = row1;
+ *e++ = row1 + 1;
+ *e++ = row0 + 1;
+ row0++;
+ row1++;
+ }
+ }
+ out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
+ if (developer.integer)
+ {
+ if (out->num_triangles < finaltriangles)
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
+ else
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
+ }
+ // q3map does not put in collision brushes for curves... ugh
+ // build the lower quality collision geometry
+ out->collisions = true;
+ xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
+ ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
+ // bound to user settings
+ xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
+ ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
+ // bound to sanity settings
+ xlevel = bound(0, xlevel, 10);
+ ylevel = bound(0, ylevel, 10);
+ // bound to user limit on vertices
+ while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
+ {
+ if (xlevel > ylevel)
+ xlevel--;
+ else
+ ylevel--;
+ }
+ finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
+ finalheight = ((patchsize[1] - 1) << ylevel) + 1;
+ finalvertices = finalwidth * finalheight;
+ finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+ out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
+ out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
+ out->num_collisionvertices = finalvertices;
+ out->num_collisiontriangles = finaltriangles;
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
+ // generate elements
+ e = out->data_collisionelement3i;
+ for (y = 0;y < finalheight - 1;y++)
+ {
+ row0 = (y + 0) * finalwidth;
+ row1 = (y + 1) * finalwidth;
+ for (x = 0;x < finalwidth - 1;x++)
+ {
+ *e++ = row0;
+ *e++ = row1;
+ *e++ = row0 + 1;
+ *e++ = row1;
+ *e++ = row1 + 1;
+ *e++ = row0 + 1;
+ row0++;
+ row1++;
+ }
+ }
+ out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
+ if (developer.integer)
+ {
+ if (out->num_collisiontriangles < finaltriangles)
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
+ else
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
+ }
+ break;
+ case Q3FACETYPE_FLARE:
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
+ // don't render it
+ out->num_vertices = 0;
+ out->num_triangles = 0;
+ out->type = 0;
+ break;
+ }
+ for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
+ invalidelements++;
+ if (invalidelements)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
+ for (j = 0;j < out->num_triangles * 3;j++)
+ {
+ Con_Printf(" %i", out->data_element3i[j]);
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
+ out->data_element3i[j] = 0;
+ }
+ Con_Print("\n");
+ }
+ // for shadow volumes
+ Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
+ // for per pixel lighting
+ Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
+ // calculate a bounding box
+ VectorClear(out->mins);
+ VectorClear(out->maxs);
+ if (out->num_vertices)
+ {
+ VectorCopy(out->data_vertex3f, out->mins);
+ VectorCopy(out->data_vertex3f, out->maxs);
+ for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3)
+ {
+ out->mins[0] = min(out->mins[0], v[0]);
+ out->maxs[0] = max(out->maxs[0], v[0]);
+ out->mins[1] = min(out->mins[1], v[1]);
+ out->maxs[1] = max(out->maxs[1], v[1]);
+ out->mins[2] = min(out->mins[2], v[2]);
+ out->maxs[2] = max(out->maxs[2], v[2]);
+ }
+ out->mins[0] -= 1.0f;
+ out->mins[1] -= 1.0f;
+ out->mins[2] -= 1.0f;
+ out->maxs[0] += 1.0f;
+ out->maxs[1] += 1.0f;
+ out->maxs[2] += 1.0f;
+ }
+ }
+
+ // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging)
+ /*
+ {
+ int totalverts, totaltris;
+ int originalnum_vertices;
+ float *originaldata_vertex3f;
+ float *originaldata_texcoordtexture2f;
+ float *originaldata_texcoordlightmap2f;
+ float *originaldata_svector3f;
+ float *originaldata_tvector3f;
+ float *originaldata_normal3f;
+ float *originaldata_color4f;
+ int originalnum_triangles;
+ int *originaldata_element3i;
+ int *originaldata_neighbor3i;
+
+ totalverts = 0;
+ totaltris = 0;
+ for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
+ {
+ if (!out->type)
+ continue;
+ totalverts += out->num_vertices;
+ totaltris += out->num_triangles;
+ }
+
+ originalnum_vertices = loadmodel->brushq3.num_vertices;
+ originaldata_vertex3f = loadmodel->brushq3.data_vertex3f;
+ originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f;
+ originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f;
+ originaldata_svector3f = loadmodel->brushq3.data_svector3f;
+ originaldata_tvector3f = loadmodel->brushq3.data_tvector3f;
+ originaldata_normal3f = loadmodel->brushq3.data_normal3f;
+ originaldata_color4f = loadmodel->brushq3.data_color4f;
+ originalnum_triangles = loadmodel->brushq3.num_triangles;
+ originaldata_element3i = loadmodel->brushq3.data_element3i;
+ originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i;
+ loadmodel->brushq3.num_vertices = totalverts;
+ loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2)));
+ loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3;
+ loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2;
+ loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2;
+ loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3;
+ loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3;
+ loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3;
+ loadmodel->brushq3.num_triangles = totaltris;
+ loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4);
+ loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3;
+ totalverts = 0;
+ totaltris = 0;
+ for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
+ {
+ if (!out->type)
+ continue;
+ Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris);
+ memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float));
+ memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int));
+ memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int));
+ if (out->firstvertex == -1)
+ Mem_Free(out->data_vertex3f);
+ if (out->firstelement == -1)
+ Mem_Free(out->data_element3i);
+ out->firstvertex = totalverts;
+ out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
+ out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
+ out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
+ out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
+ out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
+ out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
+ out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
+ out->firstelement = totaltris * 3;
+ out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
+ out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+ //for (j = 0;j < out->numtriangles * 3;j++)
+ // out->data_element3i[j] += totalverts - out->firstvertex;
+ totalverts += out->num_vertices;
+ totaltris += out->num_triangles;
+ }
+ Mem_Free(originaldata_vertex3f);
+ Mem_Free(originaldata_element3i);
+ }
+ */
+}
+
+static void Mod_Q3BSP_LoadModels(lump_t *l)
+{
+ q3dmodel_t *in;
+ q3mmodel_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_models = out;
+ loadmodel->brushq3.num_models = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ out->mins[j] = LittleFloat(in->mins[j]);
+ out->maxs[j] = LittleFloat(in->maxs[j]);
+ }
+ n = LittleLong(in->firstface);
+ c = LittleLong(in->numfaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
+ out->firstface = loadmodel->brushq3.data_faces + n;
+ out->numfaces = c;
+ n = LittleLong(in->firstbrush);
+ c = LittleLong(in->numbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
+ out->firstbrush = loadmodel->brushq3.data_brushes + n;
+ out->numbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
+{
+ int *in;
+ q3mbrush_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafbrushes = out;
+ loadmodel->brushq3.num_leafbrushes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ *out = loadmodel->brushq3.data_brushes + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
+{
+ int *in;
+ q3mface_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leaffaces = out;
+ loadmodel->brushq3.num_leaffaces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+ *out = loadmodel->brushq3.data_faces + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafs(lump_t *l)
+{
+ q3dleaf_t *in;
+ q3mleaf_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafs = out;
+ loadmodel->brushq3.num_leafs = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->parent = NULL;
+ out->plane = NULL;
+ out->clusterindex = LittleLong(in->clusterindex);
+ out->areaindex = LittleLong(in->areaindex);
+ for (j = 0;j < 3;j++)
+ {
+ // yes the mins/maxs are ints
+ out->mins[j] = LittleLong(in->mins[j]) - 1;
+ out->maxs[j] = LittleLong(in->maxs[j]) + 1;
+ }
+ n = LittleLong(in->firstleafface);
+ c = LittleLong(in->numleaffaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
+ out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
+ out->numleaffaces = c;
+ n = LittleLong(in->firstleafbrush);
+ c = LittleLong(in->numleafbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
+ out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
+ out->numleafbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
+{
+ if (node->parent)
+ Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
+ node->parent = parent;
+ if (node->plane)
+ {
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes(lump_t *l)
+{
+ q3dnode_t *in;
+ q3mnode_t *out;
+ int i, j, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_nodes = out;
+ loadmodel->brushq3.num_nodes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->parent = NULL;
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ for (j = 0;j < 2;j++)
+ {
+ n = LittleLong(in->childrenindex[j]);
+ if (n >= 0)
+ {
+ if (n >= loadmodel->brushq3.num_nodes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
+ out->children[j] = loadmodel->brushq3.data_nodes + n;
+ }
+ else
+ {
+ n = -1 - n;
+ if (n >= loadmodel->brushq3.num_leafs)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
+ out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
+ }
+ }
+ for (j = 0;j < 3;j++)
+ {
+ // yes the mins/maxs are ints
+ out->mins[j] = LittleLong(in->mins[j]) - 1;
+ out->maxs[j] = LittleLong(in->maxs[j]) + 1;
+ }
+ }
+
+ // set the parent pointers
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
+}
+
+static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
+{
+ q3dlightgrid_t *in;
+ q3dlightgrid_t *out;
+ int count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
+ loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
+ loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
+ loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
+ count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+ if (l->filelen)
+ {
+ if (l->filelen < count * (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+ if (l->filelen != count * (int)sizeof(*in))
+ Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
+ }
+
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq3.data_lightgrid = out;
+ loadmodel->brushq3.num_lightgrid = count;
+
+ // no swapping or validation necessary
+ if (l->filelen)
+ memcpy(out, in, count * (int)sizeof(*out));
+ else
+ {
+ // no data, fill with white
+ int i;
+ for (i = 0;i < count;i++)
+ {
+ out[i].ambientrgb[0] = 128;
+ out[i].ambientrgb[1] = 128;
+ out[i].ambientrgb[2] = 128;
+ out[i].diffusergb[0] = 0;
+ out[i].diffusergb[1] = 0;
+ out[i].diffusergb[2] = 0;
+ out[i].diffusepitch = 0;
+ out[i].diffuseyaw = 0;
+ }
+ }
+
+ Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+ Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+}
+
+static void Mod_Q3BSP_LoadPVS(lump_t *l)
+{
+ q3dpvs_t *in;
+ int totalchains;
+
+ if (l->filelen == 0)
+ {
+ int i;
+ // unvised maps often have cluster indices even without pvs, so check
+ // leafs to find real number of clusters
+ loadmodel->brush.num_pvsclusters = 1;
+ for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
+ loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
+
+ // create clusters
+ loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
+ totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
+ loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
+ return;
+ }
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen < 9)
+ Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
+
+ loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
+ loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
+ if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
+ Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
+ totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
+ if (l->filelen < totalchains + (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
+
+ loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
+}
+
+static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
+{
+ // FIXME: finish this code
+ VectorCopy(in, out);
+}
+
+static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+{
+ int i, j, k, index[3];
+ float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
+ q3dlightgrid_t *a, *s;
+ // FIXME: write this
+ if (!model->brushq3.num_lightgrid)
+ {
+ ambientcolor[0] = 1;
+ ambientcolor[1] = 1;
+ ambientcolor[2] = 1;
+ return;
+ }
+ Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
+ //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
+ //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
+ transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
+ transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
+ transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
+ index[0] = (int)floor(transformed[0]);
+ index[1] = (int)floor(transformed[1]);
+ index[2] = (int)floor(transformed[2]);
+ //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
+ // now lerp the values
+ VectorClear(diffusenormal);
+ a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
+ for (k = 0;k < 2;k++)
+ {
+ blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
+ if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
+ continue;
+ for (j = 0;j < 2;j++)
+ {
+ blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
+ if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
+ continue;
+ for (i = 0;i < 2;i++)
+ {
+ blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
+ if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
+ continue;
+ s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
+ VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
+ VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
+ pitch = s->diffusepitch * M_PI / 128;
+ yaw = s->diffuseyaw * M_PI / 128;
+ sinpitch = sin(pitch);
+ diffusenormal[0] += blend * (cos(yaw) * sinpitch);
+ diffusenormal[1] += blend * (sin(yaw) * sinpitch);
+ diffusenormal[2] += blend * (cos(pitch));
+ //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
+ }
+ }
+ }
+ VectorNormalize(diffusenormal);
+ //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
+}
+
+static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
+{
+ int i;
+ q3mleaf_t *leaf;
+ colbrushf_t *brush;
+ // find which leaf the point is in
+ while (node->plane)
+ node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
+ // point trace the brushes
+ leaf = (q3mleaf_t *)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ {
+ brush = leaf->firstleafbrush[i]->colbrushf;
+ if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
+ {
+ brush->markframe = markframe;
+ Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
+ }
+ }
+ // can't do point traces on curves (they have no thickness)
+}
+
+static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i, startside, endside;
+ float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
+ q3mleaf_t *leaf;
+ q3mface_t *face;
+ colbrushf_t *brush;
+ if (startfrac > trace->realfraction)
+ return;
+ // note: all line fragments past first impact fraction are ignored
+ if (VectorCompare(start, end))
+ {
+ // find which leaf the point is in
+ while (node->plane)
+ node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
+ }
+ else
+ {
+ // find which nodes the line is in and recurse for them
+ while (node->plane)
+ {
+ // recurse down node sides
+ dist1 = PlaneDiff(start, node->plane);
+ dist2 = PlaneDiff(end, node->plane);
+ startside = dist1 < 0;
+ endside = dist2 < 0;
+ if (startside == endside)
+ {
+ // most of the time the line fragment is on one side of the plane
+ node = node->children[startside];
+ }
+ else
+ {
+ // line crosses node plane, split the line
+ midfrac = dist1 / (dist1 - dist2);
+ VectorLerp(start, midfrac, end, mid);
+ // take the near side first
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+ if (midfrac <= trace->realfraction)
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+ return;
+ }
+ }
+ }
+ // hit a leaf
+ nodesegmentmins[0] = min(start[0], end[0]);
+ nodesegmentmins[1] = min(start[1], end[1]);
+ nodesegmentmins[2] = min(start[2], end[2]);
+ nodesegmentmaxs[0] = max(start[0], end[0]);
+ nodesegmentmaxs[1] = max(start[1], end[1]);
+ nodesegmentmaxs[2] = max(start[2], end[2]);
+ // line trace the brushes
+ leaf = (q3mleaf_t *)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ {
+ brush = leaf->firstleafbrush[i]->colbrushf;
+ if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
+ {
+ brush->markframe = markframe;
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
+ if (startfrac > trace->realfraction)
+ return;
+ }
+ }
+ // can't do point traces on curves (they have no thickness)
+ if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
+ {
+ // line trace the curves
+ for (i = 0;i < leaf->numleaffaces;i++)
+ {
+ face = leaf->firstleafface[i];
+ if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ {
+ face->collisionmarkframe = markframe;
+ Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ if (startfrac > trace->realfraction)
+ return;
+ }
+ }
+ }
+}
+
+static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+ //int sides;
+ float nodesegmentmins[3], nodesegmentmaxs[3];
+ q3mleaf_t *leaf;
+ colbrushf_t *brush;
+ q3mface_t *face;
+ /*
+ // find which nodes the line is in and recurse for them
+ while (node->plane)
+ {
+ // recurse down node sides
+ int startside, endside;
+ float dist1near, dist1far, dist2near, dist2far;
+ BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
+ BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
+ startside = dist1near < 0;
+ startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
+ endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
+ if (startside == 2 || endside == 2)
+ {
+ // brushes cross plane
+ // do not clip anything, just take both sides
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ if (startside == 0)
+ {
+ if (endside == 0)
+ {
+ node = node->children[0];
+ continue;
+ }
+ else
+ {
+ //midf0 = dist1near / (dist1near - dist2near);
+ //midf1 = dist1far / (dist1far - dist2far);
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ }
+ else
+ {
+ if (endside == 0)
+ {
+ //midf0 = dist1near / (dist1near - dist2near);
+ //midf1 = dist1far / (dist1far - dist2far);
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ else
+ {
+ node = node->children[1];
+ continue;
+ }
+ }
+
+ if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){}
+ if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
+ if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){}
+ if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
+ if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){node = node->children[0];continue;}
+ if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){node = node->children[0];continue;}
+ if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
+ {
+ if (dist2near < 0) // d1n<0 && d2n<0
+ {
+ if (dist2near < 0) // d1n<0 && d2n<0
+ {
+ if (dist2near < 0) // d1n<0 && d2n<0
+ {
+ }
+ else // d1n<0 && d2n>0
+ {
+ }
+ }
+ else // d1n<0 && d2n>0
+ {
+ if (dist2near < 0) // d1n<0 && d2n<0
+ {
+ }
+ else // d1n<0 && d2n>0
+ {
+ }
+ }
+ }
+ else // d1n<0 && d2n>0
+ {
+ }
+ }
+ else // d1n>0
+ {
+ if (dist2near < 0) // d1n>0 && d2n<0
+ {
+ }
+ else // d1n>0 && d2n>0
+ {
+ }
+ }
+ if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
+ {
+ node = node->children[startside];
+ continue;
+ }
+ if (dist1near < dist2near)
+ {
+ // out
+ if (dist1near >= 0)
+ {
+ node = node->children[0];
+ continue;
+ }
+ if (dist2far < 0)
+ {
+ node = node->children[1];
+ continue;
+ }
+ // dist1near < 0 && dist2far >= 0
+ }
+ else
+ {
+ // in
+ }
+ startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
+ endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
+ if (startside == 2 || endside == 2)
+ {
+ // brushes cross plane
+ // do not clip anything, just take both sides
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ }
+ else if (startside == endside)
+ node = node->children[startside];
+ else if (startside == 0) // endside = 1 (start infront, end behind)
+ {
+ }
+ else // startside == 1 endside = 0 (start behind, end infront)
+ {
+ }
+ == endside)
+ {
+ if (startside < 2)
+ node = node->children[startside];
+ else
+ {
+ // start and end brush cross plane
+ }
+ }
+ else
+ {
+ }
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ node = node->children[1];
+ else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
+ else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
+ else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
+ node = node->children[0];
+ else
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ {
+ }
+ else if (dist1near >= 0 && dist1far >= 0)
+ {
+ }
+ else // mixed (lying on plane)
+ {
+ }
+ {
+ if (dist2near < 0 && dist2far < 0)
+ {
+ }
+ else
+ node = node->children[1];
+ }
+ if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
+ node = node->children[0];
+ else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
+ node = node->children[1];
+ else
+ {
+ // both sides
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ }
+ sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
+ startside = dist1 < 0;
+ endside = dist2 < 0;
+ if (startside == endside)
+ {
+ // most of the time the line fragment is on one side of the plane
+ node = node->children[startside];
+ }
+ else
+ {
+ // line crosses node plane, split the line
+ midfrac = dist1 / (dist1 - dist2);
+ VectorLerp(start, midfrac, end, mid);
+ // take the near side first
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+ if (midfrac <= trace->fraction)
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+ return;
+ }
+ }
+ */
+#if 1
+ for (;;)
+ {
+ nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
+ nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
+ nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
+ nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
+ nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
+ nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
+ if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
+ return;
+ if (!node->plane)
+ break;
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ }
+#elif 0
+ // FIXME: could be made faster by copying TraceLine code and making it use
+ // box plane distances... (variant on the BoxOnPlaneSide code)
+ for (;;)
+ {
+ nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
+ nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
+ nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
+ nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
+ nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
+ nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
+ if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
+ return;
+ if (!node->plane)
+ break;
+ if (mod_q3bsp_debugtracebrush.integer == 2)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ else if (mod_q3bsp_debugtracebrush.integer == 1)
+ {
+ // recurse down node sides
+ sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
+ if (sides == 3)
+ {
+ // segment box crosses plane
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ // take whichever side the segment box is on
+ node = node->children[sides - 1];
+ continue;
+ }
+ else
+ {
+ // recurse down node sides
+ sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
+ if (sides == 3)
+ {
+ // segment box crosses plane
+ // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
+ sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
+ if (sides == 3)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ continue;
+ }
+ }
+ // take whichever side the segment box is on
+ node = node->children[sides - 1];
+ continue;
+ }
+ return;
+ }
+#else
+ // FIXME: could be made faster by copying TraceLine code and making it use
+ // box plane distances... (variant on the BoxOnPlaneSide code)
+ for (;;)
+ {
+ nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
+ nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
+ nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
+ nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
+ nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
+ nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
+ if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
+ return;
+ if (!node->plane)
+ break;
+ if (mod_q3bsp_debugtracebrush.integer == 2)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ }
+ else if (mod_q3bsp_debugtracebrush.integer == 1)
+ {
+ // recurse down node sides
+ sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
+ if (sides == 3)
+ {
+ // segment box crosses plane
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ node = node->children[1];
+ }
+ else
+ {
+ // take whichever side the segment box is on
+ node = node->children[sides - 1];
+ }
+ }
+ else
+ {
+ // recurse down node sides
+ sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
+ if (sides == 3)
+ {
+ // segment box crosses plane
+ // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
+ sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
+ if (sides == 3)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+ sides = 2;
+ }
+ }
+ // take whichever side the segment box is on
+ node = node->children[sides - 1];
+ }
+ }
+#endif
+ // hit a leaf
+ leaf = (q3mleaf_t *)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ {
+ brush = leaf->firstleafbrush[i]->colbrushf;
+ if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
+ {
+ brush->markframe = markframe;
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
+ }
+ }
+ if (mod_q3bsp_curves_collisions.integer)
+ {
+ for (i = 0;i < leaf->numleaffaces;i++)
+ {
+ face = leaf->firstleafface[i];
+ if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ {
+ face->markframe = markframe;
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ }
+ }
+ }
+}
+
+static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ matrix4x4_t startmatrix, endmatrix;
+ static int markframe = 0;
+ q3mface_t *face;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+ segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+ segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+ segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+ segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+ segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+ if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
+ {
+ if (VectorCompare(boxstartmins, boxendmins))
+ {
+ // point trace
+ if (model->brushq3.submodel)
+ {
+ for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
+ if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
+ Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
+ }
+ else
+ Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
+ }
+ else
+ {
+ // line trace
+ if (model->brushq3.submodel)
+ {
+ for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
+ if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
+ Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ {
+ for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
+ {
+ face = model->brushq3.data_thismodel->firstface + i;
+ if (face->collisions)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ }
+ }
+ }
+ else
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
+ }
+ }
+ else
+ {
+ // box trace, performed as brush trace
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ if (model->brushq3.submodel)
+ {
+ for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
+ if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ {
+ for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
+ {
+ face = model->brushq3.data_thismodel->firstface + i;
+ if (face->collisions)
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ }
+ }
+ }
+ else
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
+ }
+}
+
+static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int clusterindex, side, nodestackindex = 0;
+ q3mnode_t *node, *nodestack[1024];
+ node = model->brushq3.data_nodes;
+ if (!model->brush.num_pvsclusters)
+ return true;
+ for (;;)
+ {
+ if (node->plane)
+ {
+ // node - recurse down the BSP tree
+ side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+ if (side < 2)
+ {
+ // box is on one side of plane, take that path
+ node = node->children[side];
+ }
+ else
+ {
+ // box crosses plane, take one path and remember the other
+ nodestack[nodestackindex++] = node->children[0];
+ node = node->children[1];
+ }
+ }
+ else
+ {
+ // leaf - check cluster bit
+ clusterindex = ((q3mleaf_t *)node)->clusterindex;
+#if 0
+ if (clusterindex >= model->brush.num_pvsclusters)
+ {
+ Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
+ return true;
+ }
+#endif
+ if (CHECKPVSBIT(pvs, clusterindex))
+ {
+ // it is visible, return immediately with the news
+ return true;
+ }
+ else
+ {
+ // nothing to see here, try another path we didn't take earlier
+ if (nodestackindex == 0)
+ break;
+ node = nodestack[--nodestackindex];
+ }
+ }
+ }
+ // it is not visible
+ return false;
+}
+
+//Returns PVS data for a given point
+//(note: can return NULL)
+static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
+{
+ q3mnode_t *node;
+ Mod_CheckLoaded(model);
+ node = model->brushq3.data_nodes;
+ while (node->plane)
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
+ if (((q3mleaf_t *)node)->clusterindex >= 0)
+ return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
+ else
+ return NULL;
+}
+
+static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
+{
+ while (node->plane)
+ {
+ float d = PlaneDiff(org, node->plane);
+ if (d > radius)
+ node = node->children[0];
+ else if (d < -radius)
+ node = node->children[1];
+ else
+ {
+ // go down both sides
+ Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
+ node = node->children[1];
+ }
+ }
+ // if this leaf is in a cluster, accumulate the pvs bits
+ if (((q3mleaf_t *)node)->clusterindex >= 0)
+ {
+ int i;
+ qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
+ for (i = 0;i < pvsbytes;i++)
+ pvsbuffer[i] |= pvs[i];
+ }
+}
+
+//Calculates a PVS that is the inclusive or of all leafs within radius pixels
+//of the given point.
+static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+{
+ int bytes = model->brush.num_pvsclusterbytes;
+ bytes = min(bytes, pvsbufferlength);
+ if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
+ {
+ memset(pvsbuffer, 0xFF, bytes);
+ return bytes;
+ }
+ memset(pvsbuffer, 0, bytes);
+ Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
+ return bytes;
+}
+
+
+static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
+{
+ int supercontents = 0;
+ if (nativecontents & Q2CONTENTS_SOLID)
+ supercontents |= SUPERCONTENTS_SOLID;
+ if (nativecontents & Q2CONTENTS_WATER)
+ supercontents |= SUPERCONTENTS_WATER;
+ if (nativecontents & Q2CONTENTS_SLIME)
+ supercontents |= SUPERCONTENTS_SLIME;
+ if (nativecontents & Q2CONTENTS_LAVA)
+ supercontents |= SUPERCONTENTS_LAVA;
+ return supercontents;
+}
+
+static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
+{
+ int nativecontents = 0;
+ if (supercontents & SUPERCONTENTS_SOLID)
+ nativecontents |= Q2CONTENTS_SOLID;
+ if (supercontents & SUPERCONTENTS_WATER)
+ nativecontents |= Q2CONTENTS_WATER;
+ if (supercontents & SUPERCONTENTS_SLIME)
+ nativecontents |= Q2CONTENTS_SLIME;
+ if (supercontents & SUPERCONTENTS_LAVA)
+ nativecontents |= Q2CONTENTS_LAVA;
+ return nativecontents;
+}
+
+/*
+void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
+{
+ mleaf_t *leaf;
+ for (;;)
+ {
+ if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
+ return;
+ if (!node->plane)
+ break;
+ Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
+ node = node->children[1];
+ }
+ leaf = (mleaf_t *)node;
+ if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
+ {
+ int marksurfacenum;
+ q3mface_t *surf;
+ if (maxleafs && *numleafs < maxleafs)
+ leaflist[(*numleaf)++] = leaf;
+ if (maxsurfaces)
+ {
+ for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
+ {
+ face = leaf->firstleafface[marksurfacenum];
+ if (face->shadowmark != shadowmarkcount)
+ {
+ face->shadowmark = shadowmarkcount;
+ if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = face;
+ }
+ }
+ }
+ }
+}
+
+void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
+{
+ // FIXME: support portals
+ if (maxsurfaces)
+ *numsurfaces = 0;
+ if (maxleafs)
+ *numleafs = 0;
+ if (model->submodel)
+ {
+ if (maxsurfaces)
+ {
+ for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
+ {
+ face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
+ if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = face;
+ }
+ }
+ }
+ else
+ {
+ pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
+ Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
+ }
+}
+*/
+
+extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
+extern void R_Q3BSP_Draw(struct entity_render_s *ent);
+extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
+extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
+void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+{
+ int i, j, numshadowmeshtriangles;
+ q3dheader_t *header;
+ float corner[3], yawradius, modelradius;
+ q3mface_t *face;
+
+ mod->type = mod_brushq3;
+ mod->numframes = 1;
+ mod->numskins = 1;
+
+ header = (q3dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q3BSPVERSION)
+ Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
+ if (mod->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", false);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod->soundfromcenter = true;
+ mod->TraceBox = Mod_Q3BSP_TraceBox;
+ mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
+ mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
+ mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
+ mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
+ mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
+ //mod->DrawSky = R_Q3BSP_DrawSky;
+ mod->Draw = R_Q3BSP_Draw;
+ mod->GetLightInfo = R_Q3BSP_GetLightInfo;
+ mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
+ mod->DrawLight = R_Q3BSP_DrawLight;
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
+ Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
+ Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
+ Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
+ Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
+ Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
+ Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
+ Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+ Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
+ Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
+ Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
+ Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
+ Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
+ Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
+ Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
+ Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
+ loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
+
+ // make a single combined shadow mesh to allow optimized shadow volume creation
+ numshadowmeshtriangles = 0;
+ for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ {
+ face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += face->num_triangles;
+ }
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
+ for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
+ Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
+
+ for (i = 0;i < loadmodel->brushq3.num_models;i++)
+ {
+ if (i == 0)
+ mod = loadmodel;
+ else
+ {
+ char name[10];
+ // LordHavoc: only register submodels if it is the world
+ // (prevents bsp models from replacing world submodels)
+ if (!loadmodel->isworldmodel)
+ continue;
+ // duplicate the basic information
+ sprintf(name, "*%i", i);
+ mod = Mod_FindName(name);
+ *mod = *loadmodel;
+ strcpy(mod->name, name);
+ // textures and memory belong to the main model
+ mod->texturepool = NULL;
+ mod->mempool = NULL;
+ mod->brush.GetPVS = NULL;
+ mod->brush.FatPVS = NULL;
+ mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.LightPoint = NULL;
+ mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
+ }
+ mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
+ mod->brushq3.submodel = i;
+
+ // make the model surface list (used by shadowing/lighting)
+ mod->numsurfaces = mod->brushq3.data_thismodel->numfaces;
+ mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
+ for (j = 0;j < mod->numsurfaces;j++)
+ mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
+
+ VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
+ VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
+ corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
+ corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
+ corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
+ modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
+ yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
+ mod->yawmins[0] = mod->yawmins[1] = -yawradius;
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
+
+ for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
+ if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+ break;
+ if (j < mod->brushq3.data_thismodel->numfaces)
+ mod->DrawSky = R_Q3BSP_DrawSky;
+ }
+}
+
+void Mod_IBSP_Load(model_t *mod, void *buffer)
+{
+ int i = LittleLong(((int *)buffer)[1]);
+ if (i == Q3BSPVERSION)
+ Mod_Q3BSP_Load(mod,buffer);
+ else if (i == Q2BSPVERSION)
+ Mod_Q2BSP_Load(mod,buffer);
+ else
+ Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
+}
+
+void Mod_MAP_Load(model_t *mod, void *buffer)
+{
+ Host_Error("Mod_MAP_Load: not yet implemented\n");