]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
q3 shader parsing now sets more materialflags (such as transparency)
[xonotic/darkplaces.git] / model_brush.c
index 99088440e41c76f98acfc07ec80b2fb93b34e1c7..087430c6967c7056d5732435acb1ddac11668755 100644 (file)
@@ -26,8 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 
-// note: model_shared.c sets up r_notexture, and r_surf_notexture
-
 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
 
 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
@@ -1008,7 +1006,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                strcpy(tx->name, "NO TEXTURE FOUND");
                tx->width = 16;
                tx->height = 16;
-               tx->skin.base = r_notexture;
+               tx->skin.base = r_texture_notexture;
                if (i == loadmodel->brush.num_textures - 1)
                {
                        tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
@@ -1092,7 +1090,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                }
                else
                {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true))
+                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
                        {
                                // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->brush.ishlbsp)
@@ -1127,7 +1125,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                Mem_Free(freepixels);
                                }
                                else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
                }
                if (tx->skin.base == NULL)
@@ -1135,7 +1133,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        // no texture found
                        tx->width = 16;
                        tx->height = 16;
-                       tx->skin.base = r_notexture;
+                       tx->skin.base = r_texture_notexture;
                }
 
                tx->basematerialflags = 0;
@@ -1895,13 +1893,22 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                surface->lightmaptexture = NULL;
                i = LittleLong(in->lightofs);
                if (i == -1)
+               {
                        surface->samples = NULL;
+                       // give non-lightmapped water a 1x white lightmap
+                       if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
+                       {
+                               surface->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+                               surface->styles[0] = 0;
+                               memset(surface->samples, 128, ssize * tsize * 3);
+                       }
+               }
                else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
                        surface->samples = loadmodel->brushq1.lightdata + i;
                else // LordHavoc: white lighting (bsp version 29)
                        surface->samples = loadmodel->brushq1.lightdata + (i * 3);
 
-               if (surface->texture->basematerialflags & MATERIALFLAG_WALL)
+               if (!(surface->texinfo->flags & TEX_SPECIAL) || surface->samples)
                {
                        int i, iu, iv;
                        float u, v, ubase, vbase, uscale, vscale;
@@ -3804,12 +3811,18 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                        out->basematerialflags |= MATERIALFLAG_NODRAW;
                                                                else if (out->surfaceparms & Q3SURFACEPARM_SKY)
                                                                        out->basematerialflags |= MATERIALFLAG_SKY;
-                                                               else if (out->surfaceparms & (Q3SURFACEPARM_WATER | Q3SURFACEPARM_SLIME | Q3SURFACEPARM_LAVA))
-                                                                       out->basematerialflags |= MATERIALFLAG_WATER;
+                                                               else if (out->surfaceparms & Q3SURFACEPARM_LAVA)
+                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
+                                                               else if (out->surfaceparms & Q3SURFACEPARM_SLIME)
+                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
+                                                               else if (out->surfaceparms & Q3SURFACEPARM_WATER)
+                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
                                                                else
                                                                        out->basematerialflags |= MATERIALFLAG_WALL;
-                                                               if (out->surfaceparms & (Q3SURFACEPARM_SLIME | Q3SURFACEPARM_WATER))
-                                                                       out->basematerialflags |= MATERIALFLAG_WATERALPHA;
+                                                               if (out->surfaceparms & Q3SURFACEPARM_TRANS)
+                                                                       out->basematerialflags |= MATERIALFLAG_TRANSPARENT;
+                                                               if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
+                                                                       out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
                                                                strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
                                                                if ((flags & Q3SURFACEPARM_SKY) && sky[0])
                                                                {
@@ -3854,11 +3867,13 @@ parseerror:
                        //if (R_TextureHasAlpha(out->skin.base))
                        //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
                }
-               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
-                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
+               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
+                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
                                Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
                if (out->skin.fog)
                        out->basematerialflags |= (MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT);
+               // no animation
+               out->currentframe = out;
        }
        if (c)
                Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
@@ -4395,6 +4410,11 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                out->maxs[1] += 1.0f;
                                out->maxs[2] += 1.0f;
                        }
+                       // set lightmap styles for consistency with q1bsp
+                       out->styles[0] = 0;
+                       out->styles[1] = 255;
+                       out->styles[2] = 255;
+                       out->styles[3] = 255;
                }
        }
 
@@ -5358,11 +5378,6 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
                loadmodel->brush.num_leafs = numleafs;
 }
 
-extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
-extern void R_Q3BSP_Draw(struct entity_render_s *ent);
-extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
-extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
 {
        int i, j, numshadowmeshtriangles;
@@ -5392,11 +5407,10 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
-       //mod->DrawSky = R_Q3BSP_DrawSky;
-       mod->Draw = R_Q3BSP_Draw;
-       mod->GetLightInfo = R_Q3BSP_GetLightInfo;
-       mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
-       mod->DrawLight = R_Q3BSP_DrawLight;
+       mod->Draw = R_Q1BSP_Draw;
+       mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+       mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       mod->DrawLight = R_Q1BSP_DrawLight;
 
        mod_base = (qbyte *)header;
 
@@ -5501,7 +5515,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                        if (mod->brush.data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
                                break;
                if (j < mod->nummodelsurfaces)
-                       mod->DrawSky = R_Q3BSP_DrawSky;
+                       mod->DrawSky = R_Q1BSP_DrawSky;
        }
 }