]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
Removed collision_prefernudgedfraction cvar and trace.realfraction field, this has...
[xonotic/darkplaces.git] / model_brush.c
index 2129d75fd03cdc0473f876cf2d8a2a2633994558..1ae93a4eb6d5c58d0a1f0d9ad059f94ec8e447dc 100644 (file)
@@ -38,7 +38,10 @@ cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolera
 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
+cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
+cvar_t r_fxaa = {CVAR_SAVE, "r_fxaa", "0", "fast approximate anti aliasing"};
 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
+cvar_t mod_obj_orientation = {0, "mod_obj_orientation", "1", "fix orientation of OBJ models to the usual conventions (if zero, use coordinates as is)"};
 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
@@ -47,9 +50,14 @@ cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "select
 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
+cvar_t mod_q3bsp_sRGBlightmaps = {0, "mod_q3bsp_sRGBlightmaps", "0", "treat lightmaps from Q3 maps as sRGB when vid_sRGB is active"};
 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
+cvar_t mod_q3shader_default_offsetmapping_scale = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
+cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
+cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
+cvar_t mod_q3shader_force_terrain_alphaflag = {0, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
 
 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
@@ -75,7 +83,10 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
        Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
        Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
+       Cvar_RegisterVariable(&r_trippy);
+       Cvar_RegisterVariable(&r_fxaa);
        Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
+       Cvar_RegisterVariable(&mod_obj_orientation);
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
        Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
@@ -83,14 +94,24 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
        Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
        Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
+       Cvar_RegisterVariable(&mod_q3bsp_sRGBlightmaps);
        Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
        Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
+       Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
+       Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
        Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
        Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
+       Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
+       Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
        Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
        Cvar_RegisterVariable(&mod_collision_bih);
        Cvar_RegisterVariable(&mod_recalculatenodeboxes);
 
+       // these games were made for older DP engines and are no longer
+       // maintained; use this hack to show their textures properly
+       if(gamemode == GAME_NEXUIZ)
+               Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
+
        memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
        strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
        mod_q1bsp_texture_solid.surfaceflags = 0;
@@ -672,7 +693,6 @@ RecursiveHullCheckTraceInfo_t;
 #define HULLCHECKSTATE_SOLID 1
 #define HULLCHECKSTATE_DONE 2
 
-extern cvar_t collision_prefernudgedfraction;
 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        // status variables, these don't need to be saved on the stack when
@@ -684,156 +704,151 @@ static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int nu
 
        // variables that need to be stored on the stack when recursing
        mclipnode_t *node;
-       int side;
+       int p1side, p2side;
        double midf, mid[3];
 
-       // LordHavoc: a goto!  everyone flee in terror... :)
-loc0:
-       // check for empty
-       if (num < 0)
-       {
-               num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
-               if (!t->trace->startfound)
-               {
-                       t->trace->startfound = true;
-                       t->trace->startsupercontents |= num;
-               }
-               if (num & SUPERCONTENTS_LIQUIDSMASK)
-                       t->trace->inwater = true;
-               if (num == 0)
-                       t->trace->inopen = true;
-               if (num & SUPERCONTENTS_SOLID)
-                       t->trace->hittexture = &mod_q1bsp_texture_solid;
-               else if (num & SUPERCONTENTS_SKY)
-                       t->trace->hittexture = &mod_q1bsp_texture_sky;
-               else if (num & SUPERCONTENTS_LAVA)
-                       t->trace->hittexture = &mod_q1bsp_texture_lava;
-               else if (num & SUPERCONTENTS_SLIME)
-                       t->trace->hittexture = &mod_q1bsp_texture_slime;
-               else
-                       t->trace->hittexture = &mod_q1bsp_texture_water;
-               t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
-               t->trace->hitsupercontents = num;
-               if (num & t->trace->hitsupercontentsmask)
+       // keep looping until we hit a leaf
+       while (num >= 0)
+       {
+               // find the point distances
+               node = t->hull->clipnodes + num;
+               plane = t->hull->planes + node->planenum;
+
+               // axial planes can be calculated more quickly without the DotProduct
+               if (plane->type < 3)
                {
-                       // if the first leaf is solid, set startsolid
-                       if (t->trace->allsolid)
-                               t->trace->startsolid = true;
-#if COLLISIONPARANOID >= 3
-                       Con_Print("S");
-#endif
-                       return HULLCHECKSTATE_SOLID;
+                       t1 = p1[plane->type] - plane->dist;
+                       t2 = p2[plane->type] - plane->dist;
                }
                else
                {
-                       t->trace->allsolid = false;
-#if COLLISIONPARANOID >= 3
-                       Con_Print("E");
-#endif
-                       return HULLCHECKSTATE_EMPTY;
+                       t1 = DotProduct (plane->normal, p1) - plane->dist;
+                       t2 = DotProduct (plane->normal, p2) - plane->dist;
                }
-       }
 
-       // find the point distances
-       node = t->hull->clipnodes + num;
+               // negative plane distances indicate children[1] (behind plane)
+               p1side = t1 < 0;
+               p2side = t2 < 0;
 
-       plane = t->hull->planes + node->planenum;
-       if (plane->type < 3)
-       {
-               t1 = p1[plane->type] - plane->dist;
-               t2 = p2[plane->type] - plane->dist;
-       }
-       else
-       {
-               t1 = DotProduct (plane->normal, p1) - plane->dist;
-               t2 = DotProduct (plane->normal, p2) - plane->dist;
-       }
-
-       if (t1 < 0)
-       {
-               if (t2 < 0)
+               // if the line starts and ends on the same side of the plane, recurse
+               // into that child instantly
+               if (p1side == p2side)
                {
 #if COLLISIONPARANOID >= 3
-                       Con_Print("<");
+                       if (p1side)
+                               Con_Print("<");
+                       else
+                               Con_Print(">");
 #endif
-                       num = node->children[1];
-                       goto loc0;
+                       // loop back and process the start child
+                       num = node->children[p1side];
                }
-               side = 1;
-       }
-       else
-       {
-               if (t2 >= 0)
+               else
                {
+                       // find the midpoint where the line crosses the plane, use the
+                       // original line for best accuracy
 #if COLLISIONPARANOID >= 3
-                       Con_Print(">");
+                       Con_Print("M");
 #endif
-                       num = node->children[0];
-                       goto loc0;
-               }
-               side = 0;
-       }
+                       if (plane->type < 3)
+                       {
+                               t1 = t->start[plane->type] - plane->dist;
+                               t2 = t->end[plane->type] - plane->dist;
+                       }
+                       else
+                       {
+                               t1 = DotProduct (plane->normal, t->start) - plane->dist;
+                               t2 = DotProduct (plane->normal, t->end) - plane->dist;
+                       }
+                       midf = t1 / (t1 - t2);
+                       midf = bound(p1f, midf, p2f);
+                       VectorMA(t->start, midf, t->dist, mid);
+
+                       // we now have a mid point, essentially splitting the line into
+                       // the segments in the near child and the far child, we can now
+                       // recurse those in order and get their results
+
+                       // recurse both sides, front side first
+                       ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p1side], p1f, midf, p1, mid);
+                       // if this side is not empty, return what it is (solid or done)
+                       if (ret != HULLCHECKSTATE_EMPTY)
+                               return ret;
+
+                       ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p2side], midf, p2f, mid, p2);
+                       // if other side is not solid, return what it is (empty or done)
+                       if (ret != HULLCHECKSTATE_SOLID)
+                               return ret;
+
+                       // front is air and back is solid, this is the impact point...
+
+                       // copy the plane information, flipping it if needed
+                       if (p1side)
+                       {
+                               t->trace->plane.dist = -plane->dist;
+                               VectorNegate (plane->normal, t->trace->plane.normal);
+                       }
+                       else
+                       {
+                               t->trace->plane.dist = plane->dist;
+                               VectorCopy (plane->normal, t->trace->plane.normal);
+                       }
+
+                       // calculate the return fraction which is nudged off the surface a bit
+                       t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
+                       t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
+                       midf = (t1 - collision_impactnudge.value) / (t1 - t2);
+                       t->trace->fraction = bound(0, midf, 1);
 
-       // the line intersects, find intersection point
-       // LordHavoc: this uses the original trace for maximum accuracy
 #if COLLISIONPARANOID >= 3
-       Con_Print("M");
+                       Con_Print("D");
 #endif
-       if (plane->type < 3)
-       {
-               t1 = t->start[plane->type] - plane->dist;
-               t2 = t->end[plane->type] - plane->dist;
-       }
-       else
-       {
-               t1 = DotProduct (plane->normal, t->start) - plane->dist;
-               t2 = DotProduct (plane->normal, t->end) - plane->dist;
+                       return HULLCHECKSTATE_DONE;
+               }
        }
 
-       midf = t1 / (t1 - t2);
-       midf = bound(p1f, midf, p2f);
-       VectorMA(t->start, midf, t->dist, mid);
-
-       // recurse both sides, front side first
-       ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
-       // if this side is not empty, return what it is (solid or done)
-       if (ret != HULLCHECKSTATE_EMPTY)
-               return ret;
-
-       ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
-       // if other side is not solid, return what it is (empty or done)
-       if (ret != HULLCHECKSTATE_SOLID)
-               return ret;
+       // we reached a leaf contents
 
-       // front is air and back is solid, this is the impact point...
-       if (side)
+       // check for empty
+       num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
+       if (!t->trace->startfound)
        {
-               t->trace->plane.dist = -plane->dist;
-               VectorNegate (plane->normal, t->trace->plane.normal);
+               t->trace->startfound = true;
+               t->trace->startsupercontents |= num;
        }
+       if (num & SUPERCONTENTS_LIQUIDSMASK)
+               t->trace->inwater = true;
+       if (num == 0)
+               t->trace->inopen = true;
+       if (num & SUPERCONTENTS_SOLID)
+               t->trace->hittexture = &mod_q1bsp_texture_solid;
+       else if (num & SUPERCONTENTS_SKY)
+               t->trace->hittexture = &mod_q1bsp_texture_sky;
+       else if (num & SUPERCONTENTS_LAVA)
+               t->trace->hittexture = &mod_q1bsp_texture_lava;
+       else if (num & SUPERCONTENTS_SLIME)
+               t->trace->hittexture = &mod_q1bsp_texture_slime;
        else
+               t->trace->hittexture = &mod_q1bsp_texture_water;
+       t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
+       t->trace->hitsupercontents = num;
+       if (num & t->trace->hitsupercontentsmask)
        {
-               t->trace->plane.dist = plane->dist;
-               VectorCopy (plane->normal, t->trace->plane.normal);
+               // if the first leaf is solid, set startsolid
+               if (t->trace->allsolid)
+                       t->trace->startsolid = true;
+#if COLLISIONPARANOID >= 3
+               Con_Print("S");
+#endif
+               return HULLCHECKSTATE_SOLID;
        }
-
-       // calculate the true fraction
-       t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
-       t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
-       midf = t1 / (t1 - t2);
-       t->trace->realfraction = bound(0, midf, 1);
-
-       // calculate the return fraction which is nudged off the surface a bit
-       midf = (t1 - DIST_EPSILON) / (t1 - t2);
-       t->trace->fraction = bound(0, midf, 1);
-
-       if (collision_prefernudgedfraction.integer)
-               t->trace->realfraction = t->trace->fraction;
-
+       else
+       {
+               t->trace->allsolid = false;
 #if COLLISIONPARANOID >= 3
-       Con_Print("D");
+               Con_Print("E");
 #endif
-       return HULLCHECKSTATE_DONE;
+               return HULLCHECKSTATE_EMPTY;
+       }
 }
 
 //#if COLLISIONPARANOID < 2
@@ -876,7 +891,6 @@ static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *fram
        memset(trace, 0, sizeof(trace_t));
        rhc.trace = trace;
        rhc.trace->fraction = 1;
-       rhc.trace->realfraction = 1;
        rhc.trace->allsolid = true;
        rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
        VectorCopy(start, rhc.start);
@@ -884,6 +898,8 @@ static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *fram
        Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
 }
 
+static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
+
 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
 {
        RecursiveHullCheckTraceInfo_t rhc;
@@ -894,12 +910,18 @@ static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frame
                return;
        }
 
+       // sometimes we want to traceline against polygons so we can report the texture that was hit rather than merely a contents, but using this method breaks one of negke's maps so it must be a cvar check...
+       if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
+       {
+               Mod_Q1BSP_TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
+               return;
+       }
+
        memset(&rhc, 0, sizeof(rhc));
        memset(trace, 0, sizeof(trace_t));
        rhc.trace = trace;
        rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
        rhc.trace->fraction = 1;
-       rhc.trace->realfraction = 1;
        rhc.trace->allsolid = true;
        rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
        VectorCopy(start, rhc.start);
@@ -917,7 +939,6 @@ static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frame
                rhc.trace = &testtrace;
                rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
                rhc.trace->fraction = 1;
-               rhc.trace->realfraction = 1;
                rhc.trace->allsolid = true;
                VectorCopy(test, rhc.start);
                VectorCopy(test, rhc.end);
@@ -956,7 +977,6 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameb
        rhc.trace = trace;
        rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
        rhc.trace->fraction = 1;
-       rhc.trace->realfraction = 1;
        rhc.trace->allsolid = true;
        VectorSubtract(boxmaxs, boxmins, boxsize);
        if (boxsize[0] < 3)
@@ -999,7 +1019,6 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameb
                rhc.trace = &testtrace;
                rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
                rhc.trace->fraction = 1;
-               rhc.trace->realfraction = 1;
                rhc.trace->allsolid = true;
                VectorCopy(test, rhc.start);
                VectorCopy(test, rhc.end);
@@ -1068,7 +1087,6 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
        memset(trace, 0, sizeof(trace_t));
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->fraction = 1;
-       trace->realfraction = 1;
        Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
 #else
        RecursiveHullCheckTraceInfo_t rhc;
@@ -1126,7 +1144,6 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
        rhc.trace = trace;
        rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
        rhc.trace->fraction = 1;
-       rhc.trace->realfraction = 1;
        rhc.trace->allsolid = true;
        VectorCopy(start, rhc.start);
        VectorCopy(end, rhc.end);
@@ -1142,7 +1159,6 @@ void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t
 {
        memset(trace, 0, sizeof(trace_t));
        trace->fraction = 1;
-       trace->realfraction = 1;
        if (BoxesOverlap(start, start, cmins, cmaxs))
        {
                trace->startsupercontents |= boxsupercontents;
@@ -1167,52 +1183,50 @@ static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambie
        float front, back;
        float mid, distz = endz - startz;
 
-loc0:
-       if (!node->plane)
-               return false;           // didn't hit anything
-
-       switch (node->plane->type)
+       while (node->plane)
        {
-       case PLANE_X:
-               node = node->children[x < node->plane->dist];
-               goto loc0;
-       case PLANE_Y:
-               node = node->children[y < node->plane->dist];
-               goto loc0;
-       case PLANE_Z:
-               side = startz < node->plane->dist;
-               if ((endz < node->plane->dist) == side)
-               {
-                       node = node->children[side];
-                       goto loc0;
-               }
-               // found an intersection
-               mid = node->plane->dist;
-               break;
-       default:
-               back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
-               front += startz * node->plane->normal[2];
-               back += endz * node->plane->normal[2];
-               side = front < node->plane->dist;
-               if ((back < node->plane->dist) == side)
-               {
-                       node = node->children[side];
-                       goto loc0;
+               switch (node->plane->type)
+               {
+               case PLANE_X:
+                       node = node->children[x < node->plane->dist];
+                       continue; // loop back and process the new node
+               case PLANE_Y:
+                       node = node->children[y < node->plane->dist];
+                       continue; // loop back and process the new node
+               case PLANE_Z:
+                       side = startz < node->plane->dist;
+                       if ((endz < node->plane->dist) == side)
+                       {
+                               node = node->children[side];
+                               continue; // loop back and process the new node
+                       }
+                       // found an intersection
+                       mid = node->plane->dist;
+                       break;
+               default:
+                       back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
+                       front += startz * node->plane->normal[2];
+                       back += endz * node->plane->normal[2];
+                       side = front < node->plane->dist;
+                       if ((back < node->plane->dist) == side)
+                       {
+                               node = node->children[side];
+                               continue; // loop back and process the new node
+                       }
+                       // found an intersection
+                       mid = startz + distz * (front - node->plane->dist) / (front - back);
+                       break;
                }
-               // found an intersection
-               mid = startz + distz * (front - node->plane->dist) / (front - back);
-               break;
-       }
 
-       // go down front side
-       if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
-               return true;    // hit something
-       else
-       {
+               // go down front side
+               if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
+                       return true;    // hit something
+
                // check for impact on this node
                if (node->numsurfaces)
                {
-                       int i, dsi, dti, lmwidth, lmheight;
+                       unsigned int i;
+                       int dsi, dti, lmwidth, lmheight;
                        float ds, dt;
                        msurface_t *surface;
                        unsigned char *lightmap;
@@ -1232,22 +1246,44 @@ loc0:
                                dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
 
                                // check the bounds
-                               dsi = (int)ds;
-                               dti = (int)dt;
+                               // thanks to jitspoe for pointing out that this int cast was
+                               // rounding toward zero, so we floor it
+                               dsi = (int)floor(ds);
+                               dti = (int)floor(dt);
                                lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
                                lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
 
                                // is it in bounds?
-                               if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
+                               // we have to tolerate a position of lmwidth-1 for some rare
+                               // cases - in which case the sampling position still gets
+                               // clamped but the color gets interpolated to that edge.
+                               if (dsi >= 0 && dsi < lmwidth && dti >= 0 && dti < lmheight)
                                {
+                                       // in the rare cases where we're sampling slightly off
+                                       // the polygon, clamp the sampling position (we can still
+                                       // interpolate outside it, where it becomes extrapolation)
+                                       if (dsi < 0)
+                                               dsi = 0;
+                                       if (dti < 0)
+                                               dti = 0;
+                                       if (dsi > lmwidth-2)
+                                               dsi = lmwidth-2;
+                                       if (dti > lmheight-2)
+                                               dti = lmheight-2;
+                                       
                                        // calculate bilinear interpolation factors
-                                       // and also multiply by fixedpoint conversion factors
+                                       // and also multiply by fixedpoint conversion factors to
+                                       // compensate for lightmaps being 0-255 (as 0-2), we use
+                                       // r_refdef.scene.rtlightstylevalue here which is already
+                                       // 0.000-2.148 range
+                                       // (if we used r_refdef.scene.lightstylevalue this
+                                       //  divisor would be 32768 rather than 128)
                                        dsfrac = ds - dsi;
                                        dtfrac = dt - dti;
-                                       w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
-                                       w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
-                                       w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
-                                       w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
+                                       w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
+                                       w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
+                                       w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 128.0f);
+                                       w11 = (    dsfrac) * (    dtfrac) * (1.0f / 128.0f);
 
                                        // values for pointer math
                                        line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
@@ -1259,7 +1295,7 @@ loc0:
                                        // bilinear filter each lightmap style, and sum them
                                        for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
                                        {
-                                               scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
+                                               scale = r_refdef.scene.rtlightstylevalue[surface->lightmapinfo->styles[maps]];
                                                w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
                                                w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
                                                w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
@@ -1276,11 +1312,14 @@ loc0:
                node = node->children[side ^ 1];
                startz = mid;
                distz = endz - startz;
-               goto loc0;
+               // loop back and process the new node
        }
+
+       // did not hit anything
+       return false;
 }
 
-void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
        // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
        VectorSet(diffusenormal, 0, 0, 1);
@@ -1297,7 +1336,7 @@ void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor
 
 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
 {
-       int i;
+       unsigned int i;
        int j;
        int k;
        const msurface_t *surface;
@@ -1344,19 +1383,12 @@ static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(Recu
                VectorCopy(normal, t->trace->plane.normal);
                t->trace->plane.dist = DotProduct(normal, p);
 
-               // calculate the true fraction
+               // calculate the return fraction which is nudged off the surface a bit
                t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
                t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
-               midf = t1 / (t1 - t2);
-               t->trace->realfraction = midf;
-
-               // calculate the return fraction which is nudged off the surface a bit
-               midf = (t1 - DIST_EPSILON) / (t1 - t2);
+               midf = (t1 - collision_impactnudge.value) / (t1 - t2);
                t->trace->fraction = bound(0, midf, 1);
 
-               if (collision_prefernudgedfraction.integer)
-                       t->trace->realfraction = t->trace->fraction;
-
                t->trace->hittexture = surface->texture->currentframe;
                t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
                t->trace->hitsupercontents = t->trace->hittexture->supercontents;
@@ -1467,7 +1499,6 @@ static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const fram
        rhc.trace = trace;
        rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
        rhc.trace->fraction = 1;
-       rhc.trace->realfraction = 1;
        rhc.trace->allsolid = true;
        rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
        VectorCopy(start, rhc.start);
@@ -1518,7 +1549,7 @@ R_Q1BSP_LoadSplitSky
 A sky texture is 256*128, with the right side being a masked overlay
 ==============
 */
-void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
+static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
 {
        int x, y;
        int w = width/2;
@@ -1584,34 +1615,32 @@ void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesp
        Mem_Free(alphapixels);
 }
 
-static void Mod_Q1BSP_LoadTextures(lump_t *l)
+static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
 {
-       int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+       int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0;
        skinframe_t *skinframe;
-       miptex_t *dmiptex;
        texture_t *tx, *tx2, *anims[10], *altanims[10];
        texture_t backuptex;
-       dmiptexlump_t *m;
        unsigned char *data, *mtdata;
        const char *s;
        char mapname[MAX_QPATH], name[MAX_QPATH];
        unsigned char zeroopaque[4], zerotrans[4];
+       sizebuf_t miptexsb;
+       char vabuf[1024];
        Vector4Set(zeroopaque, 0, 0, 0, 255);
        Vector4Set(zerotrans, 0, 0, 0, 128);
 
        loadmodel->data_textures = NULL;
 
        // add two slots for notexture walls and notexture liquids
-       if (l->filelen)
+       if (sb->cursize)
        {
-               m = (dmiptexlump_t *)(mod_base + l->fileofs);
-               m->nummiptex = LittleLong (m->nummiptex);
-               loadmodel->num_textures = m->nummiptex + 2;
+               nummiptex = MSG_ReadLittleLong(sb);
+               loadmodel->num_textures = nummiptex + 2;
                loadmodel->num_texturesperskin = loadmodel->num_textures;
        }
        else
        {
-               m = NULL;
                loadmodel->num_textures = 2;
                loadmodel->num_texturesperskin = loadmodel->num_textures;
        }
@@ -1657,13 +1686,17 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                tx->reflectfactor = 1;
                Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
                tx->r_water_wateralpha = 1;
-               tx->offsetmapping = OFFSETMAPPING_OFF;
+               tx->offsetmapping = OFFSETMAPPING_DEFAULT;
                tx->offsetscale = 1;
+               tx->offsetbias = 0;
                tx->specularscalemod = 1;
                tx->specularpowermod = 1;
+               tx->transparentsort = TRANSPARENTSORT_DISTANCE;
+               // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
+               // JUST GREP FOR "specularscalemod = 1".
        }
 
-       if (!m)
+       if (!sb->cursize)
        {
                Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
                return;
@@ -1675,26 +1708,29 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        FS_StripExtension(s, mapname, sizeof(mapname));
 
        // just to work around bounds checking when debugging with it (array index out of bounds error thing)
-       dofs = m->dataofs;
        // LordHavoc: mostly rewritten map texture loader
-       for (i = 0;i < m->nummiptex;i++)
+       for (i = 0;i < nummiptex;i++)
        {
-               dofs[i] = LittleLong(dofs[i]);
+               doffset = MSG_ReadLittleLong(sb);
                if (r_nosurftextures.integer)
                        continue;
-               if (dofs[i] == -1)
+               if (doffset == -1)
                {
                        Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
                        continue;
                }
-               dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
+
+               MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
 
                // copy name, but only up to 16 characters
                // (the output buffer can hold more than this, but the input buffer is
                //  only 16)
-               for (j = 0;j < 16 && dmiptex->name[j];j++)
-                       name[j] = dmiptex->name[j];
+               for (j = 0;j < 16;j++)
+                       name[j] = MSG_ReadByte(&miptexsb);
                name[j] = 0;
+               // pretty up the buffer (replacing any trailing garbage with 0)
+               for (j = strlen(name);j < 16;j++)
+                       name[j] = 0;
 
                if (!name[0])
                {
@@ -1702,23 +1738,23 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
                }
 
-               mtwidth = LittleLong(dmiptex->width);
-               mtheight = LittleLong(dmiptex->height);
+               mtwidth = MSG_ReadLittleLong(&miptexsb);
+               mtheight = MSG_ReadLittleLong(&miptexsb);
                mtdata = NULL;
-               j = LittleLong(dmiptex->offsets[0]);
+               j = MSG_ReadLittleLong(&miptexsb);
                if (j)
                {
                        // texture included
-                       if (j < 40 || j + mtwidth * mtheight > l->filelen)
+                       if (j < 40 || j + mtwidth * mtheight > miptexsb.cursize)
                        {
-                               Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
+                               Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, name);
                                continue;
                        }
-                       mtdata = (unsigned char *)dmiptex + j;
+                       mtdata = miptexsb.data + j;
                }
 
                if ((mtwidth & 15) || (mtheight & 15))
-                       Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
+                       Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, name);
 
                // LordHavoc: force all names to lowercase
                for (j = 0;name[j];j++)
@@ -1727,7 +1763,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
 
                // LordHavoc: backup the texture_t because q3 shader loading overwrites it
                backuptex = loadmodel->data_textures[i];
-               if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
+               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
                        continue;
                loadmodel->data_textures[i] = backuptex;
 
@@ -1758,6 +1794,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                {
                        tx->supercontents = mod_q1bsp_texture_sky.supercontents;
                        tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
+                       // for the surface traceline we need to hit this surface as a solid...
+                       tx->supercontents |= SUPERCONTENTS_SOLID;
                }
                else
                {
@@ -1770,9 +1808,9 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        // LordHavoc: HL sky textures are entirely different than quake
                        if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
                        {
-                               data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, false, NULL);
+                               data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
                                if (!data)
-                                       data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, false, NULL);
+                                       data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), false, false, false, NULL);
                                if (data && image_width == image_height * 2)
                                {
                                        R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
@@ -1783,9 +1821,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        }
                        else
                        {
-                               skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                               skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
                                if (!skinframe)
-                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                               if (skinframe)
+                                       tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
                                if (!skinframe)
                                {
                                        // did not find external texture, load it from the bsp or wad3
@@ -1795,7 +1835,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                unsigned char *pixels, *freepixels;
                                                pixels = freepixels = NULL;
                                                if (mtdata)
-                                                       pixels = W_ConvertWAD3TextureBGRA(dmiptex);
+                                                       pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
                                                if (pixels == NULL)
                                                        pixels = freepixels = W_GetTextureBGRA(tx->name);
                                                if (pixels != NULL)
@@ -1814,47 +1854,48 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                if (skinframe)
                                        tx->skinframes[0] = skinframe;
                        }
-
-                       tx->basematerialflags = MATERIALFLAG_WALL;
-                       if (tx->name[0] == '*')
-                       {
-                               // LordHavoc: some turbulent textures should not be affected by wateralpha
-                               if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
-                               {
-                                       // replace the texture with transparent black
-                                       tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
-                                       tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
-                               }
-                               else if (!strncmp(tx->name,"*lava",5)
-                                || !strncmp(tx->name,"*teleport",9)
-                                || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
-                                       tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
-                               else
-                                       tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
-                               if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
-                                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-                       }
+                       // LordHavoc: some Tenebrae textures get replaced by black
+                       if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
                        else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
-                       {
-                               // replace the texture with black
                                tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
-                               tx->basematerialflags |= MATERIALFLAG_REFLECTION;
-                       }
-                       else if (!strncmp(tx->name, "sky", 3))
-                               tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
-                       else if (!strcmp(tx->name, "caulk"))
-                               tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
-                       else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
-                               tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+               }
 
-                       // start out with no animation
-                       tx->currentframe = tx;
-                       tx->currentskinframe = tx->skinframes[0];
+               tx->basematerialflags = MATERIALFLAG_WALL;
+               if (tx->name[0] == '*')
+               {
+                       // LordHavoc: some turbulent textures should not be affected by wateralpha
+                       if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+                               tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
+                       else if (!strncmp(tx->name,"*lava",5)
+                        || !strncmp(tx->name,"*teleport",9)
+                        || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
+                               tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
+                       else
+                               tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
+                       if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+                               tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
                }
+               else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
+               {
+                       // replace the texture with black
+                       tx->basematerialflags |= MATERIALFLAG_REFLECTION;
+               }
+               else if (!strncmp(tx->name, "sky", 3))
+                       tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+               else if (!strcmp(tx->name, "caulk"))
+                       tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
+               else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+
+               // start out with no animation
+               tx->currentframe = tx;
+               tx->currentskinframe = tx->skinframes[0];
+               tx->currentmaterialflags = tx->basematerialflags;
        }
 
        // sequence the animations
-       for (i = 0;i < m->nummiptex;i++)
+       for (i = 0;i < nummiptex;i++)
        {
                tx = loadmodel->data_textures + i;
                if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
@@ -1866,7 +1907,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                memset(anims, 0, sizeof(anims));
                memset(altanims, 0, sizeof(altanims));
 
-               for (j = i;j < m->nummiptex;j++)
+               for (j = i;j < nummiptex;j++)
                {
                        tx2 = loadmodel->data_textures + j;
                        if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
@@ -1955,7 +1996,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_LoadLighting(lump_t *l)
+static void Mod_Q1BSP_LoadLighting(sizebuf_t *sb)
 {
        int i;
        unsigned char *in, *out, *data, d;
@@ -1964,9 +2005,9 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
        fs_offset_t filesize;
        if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
        {
-               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
-               for (i=0; i<l->filelen; i++)
-                       loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
+               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+               for (i = 0;i < sb->cursize;i++)
+                       loadmodel->brushq1.lightdata[i] = sb->data[i] >>= 1;
        }
        else // LordHavoc: bsp version 29 (normal white lighting)
        {
@@ -1979,7 +2020,7 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
                if (data)
                {
-                       if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+                       if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
                        {
                                i = LittleLong(((int *)data)[1]);
                                if (i == 1)
@@ -1992,7 +2033,7 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                                        data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
                                        if (data)
                                        {
-                                               if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+                                               if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
                                                {
                                                        i = LittleLong(((int *)data)[1]);
                                                        if (i == 1)
@@ -2016,7 +2057,7 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                        else if (filesize == 8)
                                Con_Print("Empty .lit file, ignoring\n");
                        else
-                               Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
+                               Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + sb->cursize * 3));
                        if (data)
                        {
                                Mem_Free(data);
@@ -2024,12 +2065,12 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                        }
                }
                // LordHavoc: oh well, expand the white lighting data
-               if (!l->filelen)
+               if (!sb->cursize)
                        return;
-               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
-               in = mod_base + l->fileofs;
+               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize*3);
+               in = sb->data;
                out = loadmodel->brushq1.lightdata;
-               for (i = 0;i < l->filelen;i++)
+               for (i = 0;i < sb->cursize;i++)
                {
                        d = *in++;
                        *out++ = d;
@@ -2039,15 +2080,15 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_LoadVisibility(lump_t *l)
+static void Mod_Q1BSP_LoadVisibility(sizebuf_t *sb)
 {
        loadmodel->brushq1.num_compressedpvs = 0;
        loadmodel->brushq1.data_compressedpvs = NULL;
-       if (!l->filelen)
+       if (!sb->cursize)
                return;
-       loadmodel->brushq1.num_compressedpvs = l->filelen;
-       loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
-       memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
+       loadmodel->brushq1.num_compressedpvs = sb->cursize;
+       loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+       MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.data_compressedpvs);
 }
 
 // used only for HalfLife maps
@@ -2057,13 +2098,13 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
        int i, j, k;
        if (!data)
                return;
-       if (!COM_ParseToken_Simple(&data, false, false))
+       if (!COM_ParseToken_Simple(&data, false, false, true))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken_Simple(&data, false, false))
+               if (!COM_ParseToken_Simple(&data, false, false, true))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -2073,7 +2114,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                        strlcpy(key, com_token, sizeof(key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken_Simple(&data, false, false))
+               if (!COM_ParseToken_Simple(&data, false, false, true))
                        return; // error
                dpsnprintf(value, sizeof(value), "%s", com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
@@ -2107,78 +2148,52 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
        }
 }
 
-static void Mod_Q1BSP_LoadEntities(lump_t *l)
+static void Mod_Q1BSP_LoadEntities(sizebuf_t *sb)
 {
        loadmodel->brush.entities = NULL;
-       if (!l->filelen)
+       if (!sb->cursize)
                return;
-       loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
-       memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
-       loadmodel->brush.entities[l->filelen] = 0;
+       loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
+       MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
+       loadmodel->brush.entities[sb->cursize] = 0;
        if (loadmodel->brush.ishlbsp)
                Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
 }
 
 
-static void Mod_Q1BSP_LoadVertexes(lump_t *l)
+static void Mod_Q1BSP_LoadVertexes(sizebuf_t *sb)
 {
-       dvertex_t       *in;
        mvertex_t       *out;
        int                     i, count;
+       size_t          structsize = 12;
 
-       in = (dvertex_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.vertexes = out;
        loadmodel->brushq1.numvertexes = count;
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       for ( i=0 ; i<count ; i++, out++)
        {
-               out->position[0] = LittleFloat(in->point[0]);
-               out->position[1] = LittleFloat(in->point[1]);
-               out->position[2] = LittleFloat(in->point[2]);
+               out->position[0] = MSG_ReadLittleFloat(sb);
+               out->position[1] = MSG_ReadLittleFloat(sb);
+               out->position[2] = MSG_ReadLittleFloat(sb);
        }
 }
 
-// The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
-// can be used for this
-// REMOVEME
-int SB_ReadInt (unsigned char **buffer)
-{
-       int     i;
-       i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
-       (*buffer) += 4;
-       return i;
-}
-
-// REMOVEME
-float SB_ReadFloat (unsigned char **buffer)
-{
-       union
-       {
-               int             i;
-               float   f;
-       } u;
-
-       u.i = SB_ReadInt (buffer);
-       return u.f;
-}
-
-static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
+static void Mod_Q1BSP_LoadSubmodels(sizebuf_t *sb, hullinfo_t *hullinfo)
 {
-       unsigned char           *index;
-       dmodel_t        *out;
+       mmodel_t        *out;
        int                     i, j, count;
+       size_t structsize = (48+4*hullinfo->filehulls);
 
-       index = (unsigned char *)(mod_base + l->fileofs);
-       if (l->filelen % (48+4*hullinfo->filehulls))
+       if (sb->cursize % structsize)
                Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
 
-       count = l->filelen / (48+4*hullinfo->filehulls);
-       out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
+       count = sb->cursize / structsize;
+       out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.submodels = out;
        loadmodel->brush.numsubmodels = count;
@@ -2186,43 +2201,50 @@ static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
        for (i = 0; i < count; i++, out++)
        {
        // spread out the mins / maxs by a pixel
-               out->mins[0] = SB_ReadFloat (&index) - 1;
-               out->mins[1] = SB_ReadFloat (&index) - 1;
-               out->mins[2] = SB_ReadFloat (&index) - 1;
-               out->maxs[0] = SB_ReadFloat (&index) + 1;
-               out->maxs[1] = SB_ReadFloat (&index) + 1;
-               out->maxs[2] = SB_ReadFloat (&index) + 1;
-               out->origin[0] = SB_ReadFloat (&index);
-               out->origin[1] = SB_ReadFloat (&index);
-               out->origin[2] = SB_ReadFloat (&index);
+               out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
+               out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
+               out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
+               out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
+               out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
+               out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
+               out->origin[0] = MSG_ReadLittleFloat(sb);
+               out->origin[1] = MSG_ReadLittleFloat(sb);
+               out->origin[2] = MSG_ReadLittleFloat(sb);
                for (j = 0; j < hullinfo->filehulls; j++)
-                       out->headnode[j] = SB_ReadInt (&index);
-               out->visleafs = SB_ReadInt (&index);
-               out->firstface = SB_ReadInt (&index);
-               out->numfaces = SB_ReadInt (&index);
+                       out->headnode[j] = MSG_ReadLittleLong(sb);
+               out->visleafs  = MSG_ReadLittleLong(sb);
+               out->firstface = MSG_ReadLittleLong(sb);
+               out->numfaces  = MSG_ReadLittleLong(sb);
        }
 }
 
-static void Mod_Q1BSP_LoadEdges(lump_t *l)
+static void Mod_Q1BSP_LoadEdges(sizebuf_t *sb)
 {
-       dedge_t *in;
        medge_t *out;
        int     i, count;
+       size_t  structsize = loadmodel->brush.isbsp2 ? 8 : 4;
 
-       in = (dedge_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq1.edges = out;
        loadmodel->brushq1.numedges = count;
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       for ( i=0 ; i<count ; i++, out++)
        {
-               out->v[0] = (unsigned short)LittleShort(in->v[0]);
-               out->v[1] = (unsigned short)LittleShort(in->v[1]);
-               if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
+               if (loadmodel->brush.isbsp2)
+               {
+                       out->v[0] = (unsigned int)MSG_ReadLittleLong(sb);
+                       out->v[1] = (unsigned int)MSG_ReadLittleLong(sb);
+               }
+               else
+               {
+                       out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
+                       out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
+               }
+               if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
                {
                        Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
                        if(!loadmodel->brushq1.numvertexes)
@@ -2234,29 +2256,28 @@ static void Mod_Q1BSP_LoadEdges(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
+static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
 {
-       texinfo_t *in;
        mtexinfo_t *out;
        int i, j, k, count, miptex;
+       size_t structsize = 40;
 
-       in = (texinfo_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq1.texinfo = out;
        loadmodel->brushq1.numtexinfo = count;
 
-       for (i = 0;i < count;i++, in++, out++)
+       for (i = 0;i < count;i++, out++)
        {
                for (k = 0;k < 2;k++)
                        for (j = 0;j < 4;j++)
-                               out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
+                               out->vecs[k][j] = MSG_ReadLittleFloat(sb);
 
-               miptex = LittleLong(in->miptex);
-               out->flags = LittleLong(in->flags);
+               miptex = MSG_ReadLittleLong(sb);
+               out->flags = MSG_ReadLittleLong(sb);
 
                out->texture = NULL;
                if (loadmodel->data_textures)
@@ -2435,18 +2456,18 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
 #endif
 
 extern cvar_t gl_max_lightmapsize;
-static void Mod_Q1BSP_LoadFaces(lump_t *l)
+static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
 {
-       dface_t *in;
        msurface_t *surface;
-       int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
+       int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
        float texmins[2], texmaxs[2], val;
        rtexture_t *lightmaptexture, *deluxemaptexture;
+       char vabuf[1024];
+       size_t structsize = loadmodel->brush.isbsp2 ? 28 : 20;
 
-       in = (dface_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
        loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
 
@@ -2457,9 +2478,12 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
+       for (surfacenum = 0;surfacenum < count;surfacenum++)
        {
-               numedges = (unsigned short)LittleShort(in->numedges);
+               if (loadmodel->brush.isbsp2)
+                       numedges = BuffLittleLong(sb->data + structsize * surfacenum + 12);
+               else
+                       numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
                totalverts += numedges;
                totaltris += numedges - 2;
        }
@@ -2474,25 +2498,29 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
+       for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
        {
                surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
+               planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+               /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+               firstedge = MSG_ReadLittleLong(sb);
+               numedges = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+               texinfoindex = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+               for (i = 0;i < MAXLIGHTMAPS;i++)
+                       surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
+               lightmapoffset = MSG_ReadLittleLong(sb);
 
                // FIXME: validate edges, texinfo, etc?
-               firstedge = LittleLong(in->firstedge);
-               numedges = (unsigned short)LittleShort(in->numedges);
                if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
-               i = (unsigned short)LittleShort(in->texinfo);
-               if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
-               surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
-               surface->texture = surface->lightmapinfo->texinfo->texture;
-
-               planenum = (unsigned short)LittleShort(in->planenum);
+               if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
                if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
 
+               surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
+               surface->texture = surface->lightmapinfo->texinfo->texture;
+
                //surface->flags = surface->texture->flags;
                //if (LittleShort(in->side))
                //      surface->flags |= SURF_PLANEBACK;
@@ -2560,12 +2588,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
 
                // lighting info
-               for (i = 0;i < MAXLIGHTMAPS;i++)
-                       surface->lightmapinfo->styles[i] = in->styles[i];
                surface->lightmaptexture = NULL;
                surface->deluxemaptexture = r_texture_blanknormalmap;
-               i = LittleLong(in->lightofs);
-               if (i == -1)
+               if (lightmapoffset == -1)
                {
                        surface->lightmapinfo->samples = NULL;
 #if 1
@@ -2579,12 +2604,12 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 #endif
                }
                else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
-                       surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
+                       surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
                else // LordHavoc: white lighting (bsp version 29)
                {
-                       surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
+                       surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (lightmapoffset * 3);
                        if (loadmodel->brushq1.nmaplightdata)
-                               surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
+                               surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (lightmapoffset * 3);
                }
 
                // check if we should apply a lightmap to this
@@ -2650,9 +2675,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                                loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
                                loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
                                loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
-                               loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
+                               loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
                                if (loadmodel->brushq1.nmaplightdata)
-                                       loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
+                                       loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
                                lightmapnumber++;
                                Mod_AllocLightmap_Reset(&allocState);
                                Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
@@ -2742,16 +2767,15 @@ static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *paren
        }
 }
 
-static void Mod_Q1BSP_LoadNodes(lump_t *l)
+static void Mod_Q1BSP_LoadNodes(sizebuf_t *sb)
 {
-       int                     i, j, count, p;
-       dnode_t         *in;
+       int                     i, j, count, p, child[2];
        mnode_t         *out;
+       size_t structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 24);
 
-       in = (dnode_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        if (count == 0)
                Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
        out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
@@ -2759,19 +2783,56 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
        loadmodel->brush.data_nodes = out;
        loadmodel->brush.num_nodes = count;
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       for ( i=0 ; i<count ; i++, out++)
        {
-               for (j=0 ; j<3 ; j++)
-               {
-                       out->mins[j] = LittleShort(in->mins[j]);
-                       out->maxs[j] = LittleShort(in->maxs[j]);
+               p = MSG_ReadLittleLong(sb);
+               out->plane = loadmodel->brush.data_planes + p;
+
+               if (loadmodel->brush.isbsp2rmqe)
+               {
+                       child[0] = MSG_ReadLittleLong(sb);
+                       child[1] = MSG_ReadLittleLong(sb);
+                       out->mins[0] = MSG_ReadLittleShort(sb);
+                       out->mins[1] = MSG_ReadLittleShort(sb);
+                       out->mins[2] = MSG_ReadLittleShort(sb);
+                       out->maxs[0] = MSG_ReadLittleShort(sb);
+                       out->maxs[1] = MSG_ReadLittleShort(sb);
+                       out->maxs[2] = MSG_ReadLittleShort(sb);
+                       out->firstsurface = MSG_ReadLittleLong(sb);
+                       out->numsurfaces = MSG_ReadLittleLong(sb);
+               }
+               else if (loadmodel->brush.isbsp2)
+               {
+                       child[0] = MSG_ReadLittleLong(sb);
+                       child[1] = MSG_ReadLittleLong(sb);
+                       out->mins[0] = MSG_ReadLittleFloat(sb);
+                       out->mins[1] = MSG_ReadLittleFloat(sb);
+                       out->mins[2] = MSG_ReadLittleFloat(sb);
+                       out->maxs[0] = MSG_ReadLittleFloat(sb);
+                       out->maxs[1] = MSG_ReadLittleFloat(sb);
+                       out->maxs[2] = MSG_ReadLittleFloat(sb);
+                       out->firstsurface = MSG_ReadLittleLong(sb);
+                       out->numsurfaces = MSG_ReadLittleLong(sb);
                }
+               else
+               {
+                       child[0] = (unsigned short)MSG_ReadLittleShort(sb);
+                       child[1] = (unsigned short)MSG_ReadLittleShort(sb);
+                       if (child[0] >= count)
+                               child[0] -= 65536;
+                       if (child[1] >= count)
+                               child[1] -= 65536;
 
-               p = LittleLong(in->planenum);
-               out->plane = loadmodel->brush.data_planes + p;
+                       out->mins[0] = MSG_ReadLittleShort(sb);
+                       out->mins[1] = MSG_ReadLittleShort(sb);
+                       out->mins[2] = MSG_ReadLittleShort(sb);
+                       out->maxs[0] = MSG_ReadLittleShort(sb);
+                       out->maxs[1] = MSG_ReadLittleShort(sb);
+                       out->maxs[2] = MSG_ReadLittleShort(sb);
 
-               out->firstsurface = (unsigned short)LittleShort(in->firstface);
-               out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
+                       out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
+                       out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
+               }
 
                for (j=0 ; j<2 ; j++)
                {
@@ -2779,8 +2840,8 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
                        // arguire qbsp which can produce more than 32768 nodes, any value
                        // below count is assumed to be a node number, any other value is
                        // assumed to be a leaf number
-                       p = (unsigned short)LittleShort(in->children[j]);
-                       if (p < count)
+                       p = child[j];
+                       if (p >= 0)
                        {
                                if (p < loadmodel->brush.num_nodes)
                                        out->children[j] = loadmodel->brush.data_nodes + p;
@@ -2793,8 +2854,8 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
                        }
                        else
                        {
-                               // note this uses 65535 intentionally, -1 is leaf 0
-                               p = 65535 - p;
+                               // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
+                               p = -(p+1);
                                if (p < loadmodel->brush.num_leafs)
                                        out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
                                else
@@ -2810,16 +2871,15 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
        Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
 }
 
-static void Mod_Q1BSP_LoadLeafs(lump_t *l)
+static void Mod_Q1BSP_LoadLeafs(sizebuf_t *sb)
 {
-       dleaf_t *in;
        mleaf_t *out;
-       int i, j, count, p;
+       int i, j, count, p, firstmarksurface, nummarksurfaces;
+       size_t structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 28);
 
-       in = (dleaf_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brush.data_leafs = out;
@@ -2830,32 +2890,16 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
        loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
        memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       // FIXME: this function could really benefit from some error checking
+       for ( i=0 ; i<count ; i++, out++)
        {
-               for (j=0 ; j<3 ; j++)
-               {
-                       out->mins[j] = LittleShort(in->mins[j]);
-                       out->maxs[j] = LittleShort(in->maxs[j]);
-               }
-
-               // FIXME: this function could really benefit from some error checking
-
-               out->contents = LittleLong(in->contents);
-
-               out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
-               out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
-               if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
-               {
-                       Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
-                       out->firstleafsurface = NULL;
-                       out->numleafsurfaces = 0;
-               }
+               out->contents = MSG_ReadLittleLong(sb);
 
                out->clusterindex = i - 1;
                if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
                        out->clusterindex = -1;
 
-               p = LittleLong(in->visofs);
+               p = MSG_ReadLittleLong(sb);
                // ignore visofs errors on leaf 0 (solid)
                if (p >= 0 && out->clusterindex >= 0)
                {
@@ -2865,14 +2909,61 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
                                Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
                }
 
-               for (j = 0;j < 4;j++)
-                       out->ambient_sound_level[j] = in->ambient_level[j];
+               if (loadmodel->brush.isbsp2rmqe)
+               {
+                       out->mins[0] = MSG_ReadLittleShort(sb);
+                       out->mins[1] = MSG_ReadLittleShort(sb);
+                       out->mins[2] = MSG_ReadLittleShort(sb);
+                       out->maxs[0] = MSG_ReadLittleShort(sb);
+                       out->maxs[1] = MSG_ReadLittleShort(sb);
+                       out->maxs[2] = MSG_ReadLittleShort(sb);
+       
+                       firstmarksurface = MSG_ReadLittleLong(sb);
+                       nummarksurfaces = MSG_ReadLittleLong(sb);
+               }
+               else if (loadmodel->brush.isbsp2)
+               {
+                       out->mins[0] = MSG_ReadLittleFloat(sb);
+                       out->mins[1] = MSG_ReadLittleFloat(sb);
+                       out->mins[2] = MSG_ReadLittleFloat(sb);
+                       out->maxs[0] = MSG_ReadLittleFloat(sb);
+                       out->maxs[1] = MSG_ReadLittleFloat(sb);
+                       out->maxs[2] = MSG_ReadLittleFloat(sb);
+       
+                       firstmarksurface = MSG_ReadLittleLong(sb);
+                       nummarksurfaces = MSG_ReadLittleLong(sb);
+               }
+               else
+               {
+                       out->mins[0] = MSG_ReadLittleShort(sb);
+                       out->mins[1] = MSG_ReadLittleShort(sb);
+                       out->mins[2] = MSG_ReadLittleShort(sb);
+                       out->maxs[0] = MSG_ReadLittleShort(sb);
+                       out->maxs[1] = MSG_ReadLittleShort(sb);
+                       out->maxs[2] = MSG_ReadLittleShort(sb);
+       
+                       firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
+                       nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
+               }
 
-               // FIXME: Insert caustics here
+               if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
+               {
+                       out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
+                       out->numleafsurfaces = nummarksurfaces;
+               }
+               else
+               {
+                       Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
+                       out->firstleafsurface = NULL;
+                       out->numleafsurfaces = 0;
+               }
+
+               for (j = 0;j < 4;j++)
+                       out->ambient_sound_level[j] = MSG_ReadByte(sb);
        }
 }
 
-qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
+static qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
 {
        int i, j;
        mleaf_t *leaf;
@@ -2895,17 +2986,16 @@ qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
        return false;
 }
 
-static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
+static void Mod_Q1BSP_LoadClipnodes(sizebuf_t *sb, hullinfo_t *hullinfo)
 {
-       dclipnode_t *in;
        mclipnode_t *out;
        int                     i, count;
        hull_t          *hull;
+       size_t structsize = loadmodel->brush.isbsp2 ? 12 : 8;
 
-       in = (dclipnode_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
+       count = sb->cursize / structsize;
        out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.clipnodes = out;
@@ -2927,18 +3017,30 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
                VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
        }
 
-       for (i=0 ; i<count ; i++, out++, in++)
+       for (i=0 ; i<count ; i++, out++)
        {
-               out->planenum = LittleLong(in->planenum);
-               // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
-               out->children[0] = (unsigned short)LittleShort(in->children[0]);
-               out->children[1] = (unsigned short)LittleShort(in->children[1]);
-               if (out->children[0] >= count)
-                       out->children[0] -= 65536;
-               if (out->children[1] >= count)
-                       out->children[1] -= 65536;
+               out->planenum = MSG_ReadLittleLong(sb);
                if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
-                       Host_Error("Corrupt clipping hull(out of range planenum)");
+                       Host_Error("%s: Corrupt clipping hull(out of range planenum)", loadmodel->name);
+               if (loadmodel->brush.isbsp2)
+               {
+                       out->children[0] = MSG_ReadLittleLong(sb);
+                       out->children[1] = MSG_ReadLittleLong(sb);
+                       if (out->children[0] >= count)
+                               Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
+                       if (out->children[1] >= count)
+                               Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
+               }
+               else
+               {
+                       // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
+                       out->children[0] = (unsigned short)MSG_ReadLittleShort(sb);
+                       out->children[1] = (unsigned short)MSG_ReadLittleShort(sb);
+                       if (out->children[0] >= count)
+                               out->children[0] -= 65536;
+                       if (out->children[1] >= count)
+                               out->children[1] -= 65536;
+               }
        }
 }
 
@@ -2968,62 +3070,71 @@ static void Mod_Q1BSP_MakeHull0(void)
        }
 }
 
-static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
+static void Mod_Q1BSP_LoadLeaffaces(sizebuf_t *sb)
 {
        int i, j;
-       short *in;
+       size_t structsize = loadmodel->brush.isbsp2 ? 4 : 2;
 
-       in = (short *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
-       loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
+       loadmodel->brush.num_leafsurfaces = sb->cursize / structsize;
        loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
 
-       for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+       if (loadmodel->brush.isbsp2)
        {
-               j = (unsigned short) LittleShort(in[i]);
-               if (j >= loadmodel->num_surfaces)
-                       Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
-               loadmodel->brush.data_leafsurfaces[i] = j;
+               for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+               {
+                       j = MSG_ReadLittleLong(sb);
+                       if (j < 0 || j >= loadmodel->num_surfaces)
+                               Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
+                       loadmodel->brush.data_leafsurfaces[i] = j;
+               }
+       }
+       else
+       {
+               for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+               {
+                       j = (unsigned short) MSG_ReadLittleShort(sb);
+                       if (j >= loadmodel->num_surfaces)
+                               Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
+                       loadmodel->brush.data_leafsurfaces[i] = j;
+               }
        }
 }
 
-static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
+static void Mod_Q1BSP_LoadSurfedges(sizebuf_t *sb)
 {
        int             i;
-       int             *in;
+       size_t structsize = 4;
 
-       in = (int *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
-       loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+       loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
        loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
 
        for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
-               loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
+               loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
 }
 
 
-static void Mod_Q1BSP_LoadPlanes(lump_t *l)
+static void Mod_Q1BSP_LoadPlanes(sizebuf_t *sb)
 {
        int                     i;
        mplane_t        *out;
-       dplane_t        *in;
+       size_t structsize = 20;
 
-       in = (dplane_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
-
-       loadmodel->brush.num_planes = l->filelen / sizeof(*in);
+       loadmodel->brush.num_planes = sb->cursize / structsize;
        loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
 
-       for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
+       for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
        {
-               out->normal[0] = LittleFloat(in->normal[0]);
-               out->normal[1] = LittleFloat(in->normal[1]);
-               out->normal[2] = LittleFloat(in->normal[2]);
-               out->dist = LittleFloat(in->dist);
-
+               out->normal[0] = MSG_ReadLittleFloat(sb);
+               out->normal[1] = MSG_ReadLittleFloat(sb);
+               out->normal[2] = MSG_ReadLittleFloat(sb);
+               out->dist = MSG_ReadLittleFloat(sb);
+               MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
                PlaneClassify(out);
        }
 }
@@ -3042,12 +3153,12 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
        if (!maptext)
                return;
        text = maptext;
-       if (!COM_ParseToken_Simple(&data, false, false))
+       if (!COM_ParseToken_Simple(&data, false, false, true))
                return; // error
        submodel = 0;
        for (;;)
        {
-               if (!COM_ParseToken_Simple(&data, false, false))
+               if (!COM_ParseToken_Simple(&data, false, false, true))
                        break;
                if (com_token[0] != '{')
                        return; // error
@@ -3058,7 +3169,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
                for (;;)
                {
-                       if (!COM_ParseToken_Simple(&data, false, false))
+                       if (!COM_ParseToken_Simple(&data, false, false, true))
                                return; // error
                        if (com_token[0] == '}')
                                break; // end of entity
@@ -3082,7 +3193,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                }
                                for (;;)
                                {
-                                       if (!COM_ParseToken_Simple(&data, false, false))
+                                       if (!COM_ParseToken_Simple(&data, false, false, true))
                                                return; // error
                                        if (com_token[0] == '}')
                                                break; // end of brush
@@ -3091,25 +3202,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                        // FIXME: support hl .map format
                                        for (pointnum = 0;pointnum < 3;pointnum++)
                                        {
-                                               COM_ParseToken_Simple(&data, false, false);
+                                               COM_ParseToken_Simple(&data, false, false, true);
                                                for (componentnum = 0;componentnum < 3;componentnum++)
                                                {
-                                                       COM_ParseToken_Simple(&data, false, false);
+                                                       COM_ParseToken_Simple(&data, false, false, true);
                                                        point[pointnum][componentnum] = atof(com_token);
                                                }
-                                               COM_ParseToken_Simple(&data, false, false);
+                                               COM_ParseToken_Simple(&data, false, false, true);
                                        }
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        strlcpy(facetexture, com_token, sizeof(facetexture));
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        //scroll_s = atof(com_token);
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        //scroll_t = atof(com_token);
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        //rotate = atof(com_token);
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        //scale_s = atof(com_token);
-                                       COM_ParseToken_Simple(&data, false, false);
+                                       COM_ParseToken_Simple(&data, false, false, true);
                                        //scale_t = atof(com_token);
                                        TriangleNormal(point[0], point[1], point[2], planenormal);
                                        VectorNormalizeDouble(planenormal);
@@ -3400,7 +3511,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
        // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
        PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
        nodeportal->numpoints = 4;
-       side = 0;       // shut up compiler warning
+       // side = 0;    // shut up compiler warning -> should be no longer needed, Host_Error is declared noreturn now
        for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
        {
                clipplane = portal->plane;
@@ -3415,7 +3526,10 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                        side = 1;
                }
                else
+               {
                        Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
+                       side = 0; // hush warning
+               }
 
                for (i = 0;i < nodeportal->numpoints*3;i++)
                        frontpoints[i] = nodeportal->points[i];
@@ -3448,7 +3562,10 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                else if (portal->nodes[1] == node)
                        side = 1;
                else
+               {
                        Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
+                       side = 0; // hush warning
+               }
                nextportal = portal->next[side];
                if (!portal->numpoints)
                        continue;
@@ -3567,7 +3684,7 @@ static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, u
 {
        int bytes = model->brush.num_pvsclusterbytes;
        bytes = min(bytes, pvsbufferlength);
-       if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
+       if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
        {
                memset(pvsbuffer, 0xFF, bytes);
                return bytes;
@@ -3641,33 +3758,52 @@ void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameble
 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
        int i, j, k;
-       dheader_t *header;
-       dmodel_t *bm;
+       sizebuf_t lumpsb[HEADER_LUMPS];
+       mmodel_t *bm;
        float dist, modelyawradius, modelradius;
        msurface_t *surface;
        hullinfo_t hullinfo;
        int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
        model_brush_lightstyleinfo_t styleinfo[256];
        unsigned char *datapointer;
+       sizebuf_t sb;
 
-       mod->modeldatatypestring = "Q1BSP";
+       MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
 
        mod->type = mod_brushq1;
 
-       header = (dheader_t *)buffer;
-
-       i = LittleLong(header->version);
-       if (i != BSPVERSION && i != 30)
-               Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
-       mod->brush.ishlbsp = i == 30;
+       mod->brush.isbsp2 = false;
+       mod->brush.ishlbsp = false;
+       i = MSG_ReadLittleLong(&sb);
+       switch(i)
+       {
+       case BSPVERSION:
+               mod->modeldatatypestring = "Q1BSP";
+               break;
+       case 30:
+               mod->brush.ishlbsp = true;
+               mod->modeldatatypestring = "HLBSP";
+               break;
+       case ('2' + 'P' * 256 + 'S' * 65536 + 'B' * 16777216):
+               mod->brush.isbsp2 = true;
+               mod->brush.isbsp2rmqe = true; // like bsp2 except leaf/node bounds are 16bit (unexpanded)
+               mod->modeldatatypestring = "Q1BSP2rmqe";
+               break;
+       case ('B' + 'S' * 256 + 'P' * 65536 + '2' * 16777216):
+               mod->brush.isbsp2 = true;
+               mod->modeldatatypestring = "Q1BSP2";
+               break;
+       default:
+               mod->modeldatatypestring = "Unknown BSP";
+               Host_Error("Mod_Q1BSP_Load: %s has wrong version number %i: supported versions are 29 (Quake), 30 (Half-Life), \"BSP2\" or \"2PSB\" (rmqe)", mod->name, i);
+               return;
+       }
 
 // fill in hull info
        VectorClear (hullinfo.hullsizes[0][0]);
        VectorClear (hullinfo.hullsizes[0][1]);
        if (mod->brush.ishlbsp)
        {
-               mod->modeldatatypestring = "HLBSP";
-
                hullinfo.filehulls = 4;
                VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
                VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
@@ -3686,16 +3822,18 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        }
 
 // read lumps
-       mod_base = (unsigned char*)buffer;
        for (i = 0; i < HEADER_LUMPS; i++)
        {
-               header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
-               header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+               int offset = MSG_ReadLittleLong(&sb);
+               int size = MSG_ReadLittleLong(&sb);
+               if (offset < 0 || offset + size > sb.cursize)
+                       Host_Error("Mod_Q1BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
+               MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
        }
 
        mod->soundfromcenter = true;
        mod->TraceBox = Mod_Q1BSP_TraceBox;
-       mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
+       mod->TraceLine = Mod_Q1BSP_TraceLine;
        mod->TracePoint = Mod_Q1BSP_TracePoint;
        mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
        mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
@@ -3733,30 +3871,33 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                int temp;
                if (i == LUMP_ENTITIES)
                        continue;
-               temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+               temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
                mod->brush.qw_md4sum ^= LittleLong(temp);
                if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
                        continue;
-               temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
                mod->brush.qw_md4sum2 ^= LittleLong(temp);
        }
 
-       Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
-       Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
-       Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
-       Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
-       Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
-       Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
-       Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
-       Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
-       Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
-       Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
-       Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
+       Mod_Q1BSP_LoadEntities(&lumpsb[LUMP_ENTITIES]);
+       Mod_Q1BSP_LoadVertexes(&lumpsb[LUMP_VERTEXES]);
+       Mod_Q1BSP_LoadEdges(&lumpsb[LUMP_EDGES]);
+       Mod_Q1BSP_LoadSurfedges(&lumpsb[LUMP_SURFEDGES]);
+       Mod_Q1BSP_LoadTextures(&lumpsb[LUMP_TEXTURES]);
+       Mod_Q1BSP_LoadLighting(&lumpsb[LUMP_LIGHTING]);
+       Mod_Q1BSP_LoadPlanes(&lumpsb[LUMP_PLANES]);
+       Mod_Q1BSP_LoadTexinfo(&lumpsb[LUMP_TEXINFO]);
+       Mod_Q1BSP_LoadFaces(&lumpsb[LUMP_FACES]);
+       Mod_Q1BSP_LoadLeaffaces(&lumpsb[LUMP_MARKSURFACES]);
+       Mod_Q1BSP_LoadVisibility(&lumpsb[LUMP_VISIBILITY]);
        // load submodels before leafs because they contain the number of vis leafs
-       Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
-       Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
-       Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
-       Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
+       Mod_Q1BSP_LoadSubmodels(&lumpsb[LUMP_MODELS], &hullinfo);
+       Mod_Q1BSP_LoadLeafs(&lumpsb[LUMP_LEAFS]);
+       Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]);
+       Mod_Q1BSP_LoadClipnodes(&lumpsb[LUMP_CLIPNODES], &hullinfo);
+
+       for (i = 0; i < HEADER_LUMPS; i++)
+               if (lumpsb[i].readcount != lumpsb[i].cursize && i != LUMP_TEXTURES && i != LUMP_LIGHTING)
+                       Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
 
        // check if the map supports transparent water rendering
        loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
@@ -4353,7 +4494,7 @@ static void Mod_Q2BSP_LoadModels(lump_t *l)
 */
 }
 
-void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
+static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
        int i;
        q2dheader_t *header;
@@ -4429,11 +4570,11 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
        // some Q3 maps override the lightgrid_cellsize with a worldspawn key
        // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
        loadmodel->brushq3.deluxemapping = false;
-       if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
+       if (data && COM_ParseToken_Simple(&data, false, false, true) && com_token[0] == '{')
        {
                while (1)
                {
-                       if (!COM_ParseToken_Simple(&data, false, false))
+                       if (!COM_ParseToken_Simple(&data, false, false, true))
                                break; // error
                        if (com_token[0] == '}')
                                break; // end of worldspawn
@@ -4443,7 +4584,7 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
                                strlcpy(key, com_token, sizeof(key));
                        while (key[strlen(key)-1] == ' ') // remove trailing spaces
                                key[strlen(key)-1] = 0;
-                       if (!COM_ParseToken_Simple(&data, false, false))
+                       if (!COM_ParseToken_Simple(&data, false, false, true))
                                break; // error
                        strlcpy(value, com_token, sizeof(value));
                        if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
@@ -4704,9 +4845,40 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l)
                loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
                loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
                // svector/tvector are calculated later in face loading
-               loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
-               loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
-               loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+               if(mod_q3bsp_sRGBlightmaps.integer)
+               {
+                       // if lightmaps are sRGB, vertex colors are sRGB too, so we need to linearize them
+                       // note: when this is in use, lightmap color 128 is no longer neutral, but "sRGB half power" is
+                       // working like this may be odd, but matches q3map2 -gamma 2.2
+                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                       {
+                               loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+                               loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+                               loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+                               // we fix the brightness consistently via lightmapscale
+                       }
+                       else
+                       {
+                               loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_LinearFloatFromsRGB(in->color4ub[0]);
+                               loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_LinearFloatFromsRGB(in->color4ub[1]);
+                               loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_LinearFloatFromsRGB(in->color4ub[2]);
+                       }
+               }
+               else
+               {
+                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                       {
+                               loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
+                               loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
+                               loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
+                       }
+                       else
+                       {
+                               loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+                               loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+                               loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+                       }
+               }
                loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
                if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
                        loadmodel->lit = true;
@@ -4778,6 +4950,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        char mapname[MAX_QPATH];
        qboolean external;
        unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
+       char vabuf[1024];
 
        // defaults for q3bsp
        size = 128;
@@ -4814,7 +4987,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                if (developer_loading.integer)
                        Con_Printf("Using external lightmaps\n");
                FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
-               inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
+               inpixels[0] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, 0), false, false, false, NULL);
                if(!inpixels[0])
                        return;
 
@@ -4834,7 +5007,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
 
                for(count = 1; ; ++count)
                {
-                       inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
+                       inpixels[count] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, count), false, false, false, NULL);
                        if(!inpixels[count])
                                break; // we got all of them
                        if(image_width != size || image_height != size)
@@ -4972,7 +5145,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
                mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
                if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
-                       Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
+                       Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
 
                // convert pixels from RGB or BGRA while copying them into the destination rectangle
                for (j = 0;j < size;j++)
@@ -4988,9 +5161,28 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
                {
                        if (loadmodel->brushq3.deluxemapping && (i & 1))
-                               loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+                               loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
                        else
-                               loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+                       {
+                               if(mod_q3bsp_sRGBlightmaps.integer)
+                               {
+                                       textype_t t;
+                                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                                       {
+                                               t = TEXTYPE_BGRA; // in stupid fallback mode, we upload lightmaps in sRGB form and just fix their brightness
+                                               // we fix the brightness consistently via lightmapscale
+                                       }
+                                       else
+                                               t = TEXTYPE_SRGB_BGRA; // normally, we upload lightmaps in sRGB form (possibly downconverted to linear)
+                                       loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, t, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+                               }
+                               else
+                               {
+                                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                                               Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
+                                       loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+                               }
+                       }
                }
        }
 
@@ -5740,6 +5932,7 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
        q3dlightgrid_t *in;
        q3dlightgrid_t *out;
        int count;
+       int i;
 
        in = (q3dlightgrid_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
@@ -5775,6 +5968,45 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
                loadmodel->brushq3.num_lightgrid = count;
                // no swapping or validation necessary
                memcpy(out, in, count * (int)sizeof(*out));
+
+               if(mod_q3bsp_sRGBlightmaps.integer)
+               {
+                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                       {
+                               // we fix the brightness consistently via lightmapscale
+                       }
+                       else
+                       {
+                               for(i = 0; i < count; ++i)
+                               {
+                                       out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f);
+                                       out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f);
+                                       out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[0] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[0]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[1] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[1]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[2] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[2]) * 255.0f + 0.5f);
+                               }
+                       }
+               }
+               else
+               {
+                       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+                       {
+                               for(i = 0; i < count; ++i)
+                               {
+                                       out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0.5f);
+                                       out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0.5f);
+                                       out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[0]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[1]) * 255.0f + 0.5f);
+                                       out[i].diffusergb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[2]) * 255.0f + 0.5f);
+                               }
+                       }
+                       else
+                       {
+                               // all is good
+                       }
+               }
        }
 }
 
@@ -5988,7 +6220,6 @@ void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameble
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
 
        bih = &model->collision_bih;
@@ -6040,7 +6271,7 @@ void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameble
        }
 }
 
-void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
+static void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
 {
        const bih_leaf_t *leaf;
        const bih_node_t *node;
@@ -6064,7 +6295,6 @@ void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *fra
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
 
        // push first node
@@ -6081,7 +6311,12 @@ void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *fra
                node = bih->nodes + nodenum;
                VectorCopy(nodestackline[nodestackpos], nodestart);
                VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
-               sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
+               sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
+               sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
+               sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
+               sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
+               sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
+               sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
                if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
                        continue;
                if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
@@ -6124,7 +6359,12 @@ void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *fra
                        axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
                        // some of the line intersected the enlarged node box
                        // calculate sweep bounds for this node
-                       sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
+                       sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
+                       sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
+                       sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
+                       sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
+                       sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
+                       sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
                        for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
                        {
                                leaf = bih->leafs + node->children[axis];
@@ -6194,7 +6434,6 @@ void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameble
        // box trace, performed as brush trace
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
 
        // calculate tracebox-like parameters for efficient culling
@@ -6225,7 +6464,12 @@ void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameble
                node = bih->nodes + nodenum;
                VectorCopy(nodestackline[nodestackpos], nodestart);
                VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
-               sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
+               sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
+               sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
+               sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
+               sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
+               sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
+               sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
                if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
                        continue;
                if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
@@ -6268,7 +6512,12 @@ void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameble
                        axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
                        // some of the line intersected the enlarged node box
                        // calculate sweep bounds for this node
-                       sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
+                       sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
+                       sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
+                       sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
+                       sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
+                       sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
+                       sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
                        for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
                        {
                                leaf = bih->leafs + node->children[axis];
@@ -6314,7 +6563,7 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend
 }
 
 
-int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+static int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
 {
        trace_t trace;
        Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
@@ -6331,14 +6580,12 @@ void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *fra
 #endif
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
 #if 0
        Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
        hitsupercontents = trace->hitsupercontents;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->startsupercontents = hitsupercontents;
 #endif
@@ -6353,7 +6600,6 @@ int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, c
        VectorSet(end, start[0], start[1], model->normalmins[2]);
        memset(&trace, 0, sizeof(trace));
        trace.fraction = 1;
-       trace.realfraction = 1;
        trace.hitsupercontentsmask = 0;
        Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
        return trace.hitsupercontents;
@@ -6435,7 +6681,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
                        Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
                        // if we found an impact on the front side, don't waste time
                        // exploring the far side
-                       if (midfrac <= trace->realfraction)
+                       if (midfrac <= trace->fraction)
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
                        return;
                }
@@ -6583,7 +6829,6 @@ static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameble
        q3mbrush_t *brush;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        if (mod_collision_bih.integer)
                Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
@@ -6612,7 +6857,6 @@ static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblen
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        segmentmins[0] = min(start[0], end[0]) - 1;
        segmentmins[1] = min(start[1], end[1]) - 1;
@@ -6636,7 +6880,7 @@ static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblen
                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
 }
 
-void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
+static void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
 {
        float segmentmins[3], segmentmaxs[3];
        int i;
@@ -6655,14 +6899,13 @@ void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, con
        // box trace, performed as brush trace
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
-       trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
-       segmentmins[0] = min(start->mins[0], end->mins[0]);
-       segmentmins[1] = min(start->mins[1], end->mins[1]);
-       segmentmins[2] = min(start->mins[2], end->mins[2]);
-       segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
-       segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
-       segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
+       segmentmins[0] = min(start->mins[0], end->mins[0]) - 1;
+       segmentmins[1] = min(start->mins[1], end->mins[1]) - 1;
+       segmentmins[2] = min(start->mins[2], end->mins[2]) - 1;
+       segmentmaxs[0] = max(start->maxs[0], end->maxs[0]) + 1;
+       segmentmaxs[1] = max(start->maxs[1], end->maxs[1]) + 1;
+       segmentmaxs[2] = max(start->maxs[2], end->maxs[2]) + 1;
        if (mod_collision_bih.integer)
                Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
        else if (model->brush.submodel)
@@ -6701,9 +6944,7 @@ static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const
        q3mbrush_t *brush;
        if (mod_collision_bih.integer)
        {
-               trace_t trace;
-               Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
-               supercontents = trace.startsupercontents;
+               supercontents = Mod_CollisionBIH_PointSuperContents(model, frame, point);
        }
        // test if the point is inside each brush
        else if (model->brush.submodel)
@@ -6933,7 +7174,7 @@ static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supe
        return nativecontents;
 }
 
-void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
+static void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
 {
        int numleafs;
        while (node->plane)
@@ -6946,7 +7187,7 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
                loadmodel->brush.num_leafs = numleafs;
 }
 
-void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
+static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
        int i, j, lumps;
        q3dheader_t *header;
@@ -7181,6 +7422,30 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        Mod_BuildVBOs();
        }
 
+       if (mod_q3bsp_sRGBlightmaps.integer)
+       {
+               if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+               {
+                       // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
+                       // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
+                       // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
+                       // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
+                       //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
+               }
+               else // if this is NOT set, regular rendering looks right by this requirement anyway
+               {
+                       /*
+                       // we want color 1 to do the same as without sRGB
+                       // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
+                       loadmodel->lightmapscale *= 2.476923f; // fixes max level
+                       */
+
+                       // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
+                       // we need to undo that
+                       loadmodel->lightmapscale *= 2.336f; // fixes neutral level
+               }
+       }
+
        Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
 
@@ -7359,9 +7624,18 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                maxv = max(maxv * 2, 1024);
                                v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
                        }
-                       v[numv*3+0] = atof(argv[1]);
-                       v[numv*3+2] = atof(argv[2]);
-                       v[numv*3+1] = atof(argv[3]);
+                       if(mod_obj_orientation.integer)
+                       {
+                               v[numv*3+0] = atof(argv[1]);
+                               v[numv*3+2] = atof(argv[2]);
+                               v[numv*3+1] = atof(argv[3]);
+                       }
+                       else
+                       {
+                               v[numv*3+0] = atof(argv[1]);
+                               v[numv*3+1] = atof(argv[2]);
+                               v[numv*3+2] = atof(argv[3]);
+                       }
                        numv++;
                }
                else if (!strcmp(argv[0], "vt"))
@@ -7382,9 +7656,18 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                maxvn = max(maxvn * 2, 1024);
                                vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
                        }
-                       vn[numvn*3+0] = atof(argv[1]);
-                       vn[numvn*3+2] = atof(argv[2]);
-                       vn[numvn*3+1] = atof(argv[3]);
+                       if(mod_obj_orientation.integer)
+                       {
+                               vn[numvn*3+0] = atof(argv[1]);
+                               vn[numvn*3+2] = atof(argv[2]);
+                               vn[numvn*3+1] = atof(argv[3]);
+                       }
+                       else
+                       {
+                               vn[numvn*3+0] = atof(argv[1]);
+                               vn[numvn*3+1] = atof(argv[2]);
+                               vn[numvn*3+2] = atof(argv[3]);
+                       }
                        numvn++;
                }
                else if (!strcmp(argv[0], "f"))
@@ -7453,9 +7736,18 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                                maxtriangles = max(maxtriangles * 2, 32768);
                                                vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
                                        }
-                                       vertices[numtriangles*3+0] = vfirst;
-                                       vertices[numtriangles*3+1] = vprev;
-                                       vertices[numtriangles*3+2] = vcurrent;
+                                       if(mod_obj_orientation.integer)
+                                       {
+                                               vertices[numtriangles*3+0] = vfirst;
+                                               vertices[numtriangles*3+1] = vprev;
+                                               vertices[numtriangles*3+2] = vcurrent;
+                                       }
+                                       else
+                                       {
+                                               vertices[numtriangles*3+0] = vfirst;
+                                               vertices[numtriangles*3+2] = vprev;
+                                               vertices[numtriangles*3+1] = vcurrent;
+                                       }
                                        numtriangles++;
                                }
                                vprev = vcurrent;
@@ -7790,40 +8082,3 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
-
-qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
-{
-       // we already have done PVS culling at this point...
-       // so we don't need to do it again.
-
-       int i;
-       vec3_t testorigin, mins, maxs;
-
-       testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
-       testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
-       testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
-
-       if(model->brush.TraceLineOfSight(model, eye, testorigin))
-               return 1;
-
-       // expand the box a little
-       mins[0] = (t+1) * minsX[0] - t * maxsX[0];
-       maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
-       mins[1] = (t+1) * minsX[1] - t * maxsX[1];
-       maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
-       mins[2] = (t+1) * minsX[2] - t * maxsX[2];
-       maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
-
-       for(i = 0; i != numsamples; ++i)
-       {
-               testorigin[0] = lhrandom(mins[0], maxs[0]);
-               testorigin[1] = lhrandom(mins[1], maxs[1]);
-               testorigin[2] = lhrandom(mins[2], maxs[2]);
-
-               if(model->brush.TraceLineOfSight(model, eye, testorigin))
-                       return 1;
-       }
-
-       return 0;
-}
-