]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
lights now have an orientation (this isn't editable yet, and is infact not really...
[xonotic/darkplaces.git] / model_brush.c
index c91368de3b2bfd2ca61507ac877135cbcc7e3e5c..20a57fafda9bac3902bcae39804fa97d25618c6f 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "image.h"
+#include "r_shadow.h"
 
 // note: model_shared.c sets up r_notexture, and r_surf_notexture
 
@@ -33,10 +34,6 @@ cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
 cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
 
-#define NUM_DETAILTEXTURES 1
-static rtexture_t *detailtextures[NUM_DETAILTEXTURES];
-static rtexturepool_t *detailtexturepool;
-
 /*
 ===============
 Mod_BrushInit
@@ -54,55 +51,6 @@ void Mod_BrushInit (void)
        memset(mod_novis, 0xff, sizeof(mod_novis));
 }
 
-void Mod_BrushStartup (void)
-{
-       int i, x, y, light;
-       float vc[3], vx[3], vy[3], vn[3], lightdir[3];
-#define DETAILRESOLUTION 256
-       qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION];
-       detailtexturepool = R_AllocTexturePool();
-       lightdir[0] = 0.5;
-       lightdir[1] = 1;
-       lightdir[2] = -0.25;
-       VectorNormalize(lightdir);
-       for (i = 0;i < NUM_DETAILTEXTURES;i++)
-       {
-               fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4);
-               for (y = 0;y < DETAILRESOLUTION;y++)
-               {
-                       for (x = 0;x < DETAILRESOLUTION;x++)
-                       {
-                               vc[0] = x;
-                               vc[1] = y;
-                               vc[2] = noise[y][x] * (1.0f / 32.0f);
-                               vx[0] = x + 1;
-                               vx[1] = y;
-                               vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f);
-                               vy[0] = x;
-                               vy[1] = y + 1;
-                               vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f);
-                               VectorSubtract(vx, vc, vx);
-                               VectorSubtract(vy, vc, vy);
-                               CrossProduct(vx, vy, vn);
-                               VectorNormalize(vn);
-                               light = 128 - DotProduct(vn, lightdir) * 128;
-                               light = bound(0, light, 255);
-                               data[y][x][0] = data[y][x][1] = data[y][x][2] = light;
-                               data[y][x][3] = 255;
-                       }
-               }
-               detailtextures[i] = R_LoadTexture2D(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE, NULL);
-       }
-}
-
-void Mod_BrushShutdown (void)
-{
-       int i;
-       for (i = 0;i < NUM_DETAILTEXTURES;i++)
-               R_FreeTexture(detailtextures[i]);
-       R_FreeTexturePool(&detailtexturepool);
-}
-
 /*
 ===============
 Mod_PointInLeaf
@@ -214,11 +162,6 @@ static void Mod_LoadTextures (lump_t *l)
        dmiptexlump_t *m;
        qbyte *data, *mtdata;
        char name[256];
-       qbyte *basepixels, *bumppixels, *nmappixels, *glosspixels, *glowpixels, *maskpixels;
-       int basepixels_width, basepixels_height, bumppixels_width, bumppixels_height;
-       int nmappixels_width, nmappixels_height, glosspixels_width, glosspixels_height;
-       int glowpixels_width, glowpixels_height, maskpixels_width, maskpixels_height;
-       rtexture_t *detailtexture;
 
        loadmodel->textures = NULL;
 
@@ -236,15 +179,19 @@ static void Mod_LoadTextures (lump_t *l)
        // fill out all slots with notexture
        for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
        {
+               tx->number = i;
+               strcpy(tx->name, "NO TEXTURE FOUND");
                tx->width = 16;
                tx->height = 16;
-               tx->texture = r_notexture;
+               tx->skin.base = r_notexture;
                tx->shader = &Cshader_wall_lightmap;
+               tx->flags = SURF_SOLIDCLIP;
                if (i == loadmodel->numtextures - 1)
                {
-                       tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+                       tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
                        tx->shader = &Cshader_water;
                }
+               tx->currentframe = tx;
        }
 
        // just to work around bounds checking when debugging with it (array index out of bounds error thing)
@@ -296,14 +243,6 @@ static void Mod_LoadTextures (lump_t *l)
                        Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
                }
 
-               basepixels = NULL;basepixels_width = 0;basepixels_height = 0;
-               bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0;
-               nmappixels = NULL;nmappixels_width = 0;nmappixels_height = 0;
-               glosspixels = NULL;glosspixels_width = 0;glosspixels_height = 0;
-               glowpixels = NULL;glowpixels_width = 0;glowpixels_height = 0;
-               maskpixels = NULL;maskpixels_width = 0;maskpixels_height = 0;
-               detailtexture = NULL;
-
                // LordHavoc: HL sky textures are entirely different than quake
                if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                {
@@ -331,162 +270,43 @@ static void Mod_LoadTextures (lump_t *l)
                }
                else
                {
-                       if ((basepixels = loadimagepixels(tx->name, false, 0, 0)) != NULL)
-                       {
-                               basepixels_width = image_width;
-                               basepixels_height = image_height;
-                       }
-                       // _luma is supported for tenebrae compatibility
-                       // (I think it's a very stupid name, but oh well)
-                       if ((glowpixels = loadimagepixels(va("%s_glow", tx->name), false, 0, 0)) != NULL
-                        || (glowpixels = loadimagepixels(va("%s_luma", tx->name), false, 0, 0)) != NULL)
-                       {
-                               glowpixels_width = image_width;
-                               glowpixels_height = image_height;
-                       }
-                       if ((bumppixels = loadimagepixels(va("%s_bump", tx->name), false, 0, 0)) != NULL)
-                       {
-                               bumppixels_width = image_width;
-                               bumppixels_height = image_height;
-                       }
-                       if ((glosspixels = loadimagepixels(va("%s_gloss", tx->name), false, 0, 0)) != NULL)
-                       {
-                               glosspixels_width = image_width;
-                               glosspixels_height = image_height;
-                       }
-                       if (!basepixels)
+                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
                        {
+                               // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->ishlbsp)
                                {
                                        // internal texture overrides wad
-                                       if (mtdata && (basepixels = W_ConvertWAD3Texture(dmiptex)) != NULL)
-                                       {
-                                               basepixels_width = image_width;
-                                               basepixels_height = image_height;
-                                       }
-                                       else if ((basepixels = W_GetTexture(tx->name)) != NULL)
+                                       qbyte *pixels, *freepixels;
+                                       pixels = freepixels = NULL;
+                                       if (mtdata)
+                                               pixels = W_ConvertWAD3Texture(dmiptex);
+                                       if (pixels == NULL)
+                                               pixels = freepixels = W_GetTexture(tx->name);
+                                       if (pixels != NULL)
                                        {
-                                               // get the size from the wad texture
-                                               tx->width = basepixels_width = image_width;
-                                               tx->height = basepixels_height = image_height;
+                                               tx->width = image_width;
+                                               tx->height = image_height;
+                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
                                        }
+                                       if (freepixels)
+                                               Mem_Free(freepixels);
                                }
-                               else
-                               {
-                                       if (mtdata) // texture included
-                                       {
-                                               if (r_fullbrights.integer && tx->name[0] != '*')
-                                               {
-                                                       basepixels_width = tx->width;
-                                                       basepixels_height = tx->height;
-                                                       basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
-                                                       Image_Copy8bitRGBA(mtdata, basepixels, basepixels_width * basepixels_height, palette_nofullbrights);
-                                                       if (!glowpixels)
-                                                       {
-                                                               for (j = 0;j < tx->width*tx->height;j++)
-                                                                       if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright
-                                                                               break;
-                                                               if (j < tx->width * tx->height)
-                                                               {
-                                                                       glowpixels_width = tx->width;
-                                                                       glowpixels_height = tx->height;
-                                                                       glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4);
-                                                                       Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights);
-                                                               }
-                                                       }
-                                               }
-                                               else
-                                               {
-                                                       basepixels_width = tx->width;
-                                                       basepixels_height = tx->height;
-                                                       basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
-                                                       Image_Copy8bitRGBA(mtdata, basepixels, tx->width * tx->height, palette_complete);
-                                               }
-                                       }
-                               }
-                       }
-               }
-
-               if (basepixels)
-               {
-                       for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4)
-                               if (basepixels[j] < 255)
-                                       break;
-                       if (j < basepixels_width * basepixels_height * 4)
-                       {
-                               maskpixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
-                               maskpixels_width = basepixels_width;
-                               maskpixels_height = basepixels_height;
-                               for (j = 0;j < basepixels_width * basepixels_height * 4;j += 4)
-                               {
-                                       maskpixels[j+0] = 255;
-                                       maskpixels[j+1] = 255;
-                                       maskpixels[j+2] = 255;
-                                       maskpixels[j+3] = basepixels[j+3];
-                               }
-                       }
-
-                       if (!bumppixels)
-                       {
-                               bumppixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
-                               bumppixels_width = basepixels_width;
-                               bumppixels_height = basepixels_height;
-                               memcpy(bumppixels, basepixels, bumppixels_width * bumppixels_height * 4);
-                       }
-
-                       if (!nmappixels && bumppixels)
-                       {
-                               nmappixels = Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4);
-                               nmappixels_width = bumppixels_width;
-                               nmappixels_height = bumppixels_height;
-                               Image_HeightmapToNormalmap(bumppixels, nmappixels, nmappixels_width, nmappixels_height, false, 1);
+                               else if (mtdata) // texture included
+                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
                }
-
-               if (!detailtexture)
-                       detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
-
-               if (basepixels)
-               {
-                       tx->texture = R_LoadTexture2D (loadmodel->texturepool, tx->name, basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-                       if (nmappixels)
-                               tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, nmappixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-                       if (glosspixels)
-                               tx->glosstexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", tx->name), glosspixels_width, glosspixels_height, glosspixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-                       if (glowpixels)
-                               tx->glowtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_glow", tx->name), glowpixels_width, glowpixels_height, glowpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-                       if (maskpixels)
-                               tx->fogtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_mask", tx->name), maskpixels_width, maskpixels_height, maskpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-                       tx->detailtexture = detailtexture;
-               }
-               else
+               if (tx->skin.base == NULL)
                {
                        // no texture found
                        tx->width = 16;
                        tx->height = 16;
-                       tx->texture = r_notexture;
-                       tx->nmaptexture = NULL;
-                       tx->glosstexture = NULL;
-                       tx->glowtexture = NULL;
-                       tx->fogtexture = NULL;
-                       tx->detailtexture = NULL;
-               }
-
-               if (basepixels)
-                       Mem_Free(basepixels);
-               if (bumppixels)
-                       Mem_Free(bumppixels);
-               if (nmappixels)
-                       Mem_Free(nmappixels);
-               if (glosspixels)
-                       Mem_Free(glosspixels);
-               if (glowpixels)
-                       Mem_Free(glowpixels);
-               if (maskpixels)
-                       Mem_Free(maskpixels);
+                       tx->skin.base = r_notexture;
+               }
 
                if (tx->name[0] == '*')
                {
+                       // turb does not block movement
+                       tx->flags &= ~SURF_SOLIDCLIP;
                        tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
                        // LordHavoc: some turbulent textures should be fullbright and solid
                        if (!strncmp(tx->name,"*lava",5)
@@ -505,14 +325,13 @@ static void Mod_LoadTextures (lump_t *l)
                else
                {
                        tx->flags |= SURF_LIGHTMAP;
-                       if (!tx->fogtexture)
+                       if (!tx->skin.fog)
                                tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
                        tx->shader = &Cshader_wall_lightmap;
                }
 
                // start out with no animation
-               tx->currentframe[0] = tx;
-               tx->currentframe[1] = tx;
+               tx->currentframe = tx;
        }
 
        // sequence the animations
@@ -647,7 +466,7 @@ static void Mod_LoadLighting (lump_t *l)
                                i = LittleLong(((int *)data)[1]);
                                if (i == 1)
                                {
-                                       Con_DPrintf("%s loaded", litfilename);
+                                       Con_DPrintf("loaded %s\n", litfilename);
                                        loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
                                        memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
                                        Mem_Free(data);
@@ -745,561 +564,21 @@ void Mod_LoadLightList(void)
        }
 }
 
-
-
 /*
-// svbspmesh_t is in model_brush.h
-
-typedef struct svbsppolygon_s
-{
-       struct svbsppolygon_s *next;
-       int numverts;
-       float *verts;
-       float normal[3], dist;
-}
-svbsppolygon_t;
-
-typedef struct svbspnode_s
-{
-       // true if this is a leaf (has no children), not a node
-       int isleaf;
-       // (shared) parent node
-       struct svbspnode_s *parent;
-       // (leaf) dark or lit leaf
-       int dark;
-       // (leaf) polygons bounding this leaf
-       svbsppolygon_t *polygons;
-       // (node) children
-       struct svbspnode_s *children[2];
-       // (node) splitting plane
-       float normal[3], dist;
-}
-svbspnode_t;
-
-svbspnode_t *Mod_SVBSP_AllocNode(svbspnode_t *parent, svbspnode_t *child0, svbspnode_t *child1, float *normal, float dist)
-{
-       svbspnode_t *node;
-       node = Mem_Alloc(loadmodel->mempool, sizeof(svbspnode_t));
-       node->parent = parent;
-       node->children[0] = child0;
-       node->children[1] = child1;
-       VectorCopy(normal, node->normal);
-       node->dist = dist;
-       return node;
-}
-
-svbspnode_t *Mod_SVBSP_AllocLeaf(svbspnode_t *parent, int dark)
-{
-       svbspnode_t *leaf;
-       leaf = Mem_Alloc(loadmodel->mempool, sizeof(svbspnode_t));
-       leaf->isleaf = true;
-       leaf->parent = parent;
-       leaf->dark = dark;
-       return leaf;
-}
-
-svbspnode_t *Mod_SVBSP_NewTree(void)
-{
-       return Mod_SVBSP_AllocLeaf(NULL, false);
-}
-
-void Mod_SVBSP_FreeTree(svbspnode_t *node)
-{
-       if (!node->isleaf)
-       {
-               Mod_SVBSP_FreeTree(node->children[0]);
-               Mod_SVBSP_FreeTree(node->children[1]);
-       }
-       Mem_Free(node);
-}
-
-void Mod_SVBSP_RecursiveAddPolygon(svbspnode_t *node, int numverts, float *verts, float *normal, float dist, int constructmode)
-{
-       int i, j, numvertsfront, numvertsback, maxverts, counts[3];
-       float *vertsfront, *vertsback, *v, d, temp[3];
-       float dists[4096];
-       qbyte sides[4096];
-       svbsppolygon_t *poly;
-       if (node->isleaf)
-       {
-               if (constructmode == 0)
-               {
-                       // construct tree structure
-                       node->isleaf = false;
-                       node->children[0] = Mod_SVBSP_AllocLeaf(node, false);
-                       node->children[1] = Mod_SVBSP_AllocLeaf(node, false);
-                       VectorCopy(normal, node->normal);
-                       node->dist = dist;
-               }
-               else if (constructmode == 1)
-               {
-                       // mark dark leafs
-                       node->dark = true;
-               }
-               else
-               {
-                       // link polygons into lit leafs only (this is the optimization)
-                       if (!node->dark)
-                       {
-                               poly = Mem_Alloc(loadmodel->mempool, sizeof(svbsppolygon_t) + numverts * sizeof(float[3]));
-                               poly->numverts = numverts;
-                               poly->verts = (float *)(poly + 1);
-                               VectorCopy(normal, poly->normal);
-                               poly->dist = dist;
-                               memcpy(poly->verts, verts, numverts * sizeof(float[3]));
-                               poly->next = node->polygons;
-                               node->polygons = poly;
-                       }
-               }
-       }
-       else
-       {
-               counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
-               for (i = 0, v = verts;i < numverts;i++, v += 3)
-               {
-                       dists[i] = DotProduct(v, node->normal) - node->dist;
-                       if (dists[i] >= 0.1)
-                               sides[i] = SIDE_FRONT;
-                       else if (dists[i] <= -0.1)
-                               sides[i] = SIDE_BACK;
-                       else
-                               sides[i] = SIDE_ON;
-                       counts[sides[i]]++;
-               }
-               if (counts[SIDE_FRONT] && counts[SIDE_BACK])
-               {
-                       // some front, some back...  sliced
-                       numvertsfront = 0;
-                       numvertsback = 0;
-                       // this is excessive, but nice for safety...
-                       maxverts = numverts + 4;
-                       vertsfront = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
-                       vertsback = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
-                       for (i = 0, j = numverts - 1;i < numverts;j = i, i++)
-                       {
-                               if (sides[j] == SIDE_FRONT)
-                               {
-                                       VectorCopy(&verts[j * 3], &vertsfront[numvertsfront * 3]);
-                                       numvertsfront++;
-                                       if (sides[i] == SIDE_BACK)
-                                       {
-                                               d = dists[j] / (dists[j] - dists[i]);
-                                               VectorSubtract(&verts[i * 3], &verts[j * 3], temp);
-                                               VectorMA(&verts[j * 3], d, temp, temp);
-                                               VectorCopy(temp, &vertsfront[numvertsfront * 3]);
-                                               VectorCopy(temp, &vertsback[numvertsback * 3]);
-                                               numvertsfront++;
-                                               numvertsback++;
-                                       }
-                               }
-                               else if (sides[j] == SIDE_BACK)
-                               {
-                                       VectorCopy(&verts[j * 3], &vertsback[numvertsback * 3]);
-                                       numvertsback++;
-                                       if (sides[i] == SIDE_FRONT)
-                                       {
-                                               d = dists[j] / (dists[j] - dists[i]);
-                                               VectorSubtract(&verts[i * 3], &verts[j * 3], temp);
-                                               VectorMA(&verts[j * 3], d, temp, temp);
-                                               VectorCopy(temp, &vertsfront[numvertsfront * 3]);
-                                               VectorCopy(temp, &vertsback[numvertsback * 3]);
-                                               numvertsfront++;
-                                               numvertsback++;
-                                       }
-                               }
-                               else
-                               {
-                                       VectorCopy(&verts[j * 3], &vertsfront[numvertsfront * 3]);
-                                       VectorCopy(&verts[j * 3], &vertsback[numvertsback * 3]);
-                                       numvertsfront++;
-                                       numvertsback++;
-                               }
-                       }
-                       Mod_SVBSP_RecursiveAddPolygon(node->children[1], numvertsfront, vertsfront, normal, dist, constructmode);
-                       Mod_SVBSP_RecursiveAddPolygon(node->children[0], numvertsback, vertsback, normal, dist, constructmode);
-                       Mem_Free(vertsfront);
-                       Mem_Free(vertsback);
-               }
-               else if (counts[SIDE_BACK])
-                       Mod_SVBSP_RecursiveAddPolygon(node->children[0], numverts, verts, normal, dist, constructmode);
-               else if (counts[SIDE_FRONT])
-                       Mod_SVBSP_RecursiveAddPolygon(node->children[1], numverts, verts, normal, dist, constructmode);
-               else
-               {
-                       // mode 0 is constructing tree, don't make unnecessary splits
-                       if (constructmode == 1)
-                       {
-                               // marking dark leafs
-                               // send it down the side it is not facing
-                               Mod_SVBSP_RecursiveAddPolygon(node->children[DotProduct(node->normal, normal) < 0], numverts, verts, normal, dist, constructmode);
-                       }
-                       else if (constructmode == 2)
-                       {
-                               // linking polygons into lit leafs only
-                               // send it down the side it is facing
-                               Mod_SVBSP_RecursiveAddPolygon(node->children[DotProduct(node->normal, normal) >= 0], numverts, verts, normal, dist, constructmode);
-                       }
-               }
-       }
-}
-
-int svbsp_count_nodes;
-int svbsp_count_leafs;
-int svbsp_count_polygons;
-int svbsp_count_darkleafs;
-int svbsp_count_originalpolygons;
-int svbsp_count_meshs;
-int svbsp_count_triangles;
-int svbsp_count_vertices;
-
-void Mod_SVBSP_AddPolygon(svbspnode_t *root, int numverts, float *verts, int constructmode, float *test, int linenumber)
-{
-       int i;
-       float normal[3], dist, dir0[3], dir1[3], *v0, *v1, *v2;
-       svbsp_count_originalpolygons++;
-       for (i = 0, v0 = verts + (numverts - 2) * 3, v1 = verts + (numverts - 1) * 3, v2 = verts;i < numverts;i++, v0 = v1, v1 = v2, v2 += 3)
-       {
-               VectorSubtract(v0, v1, dir0);
-               VectorSubtract(v2, v1, dir1);
-               CrossProduct(dir0, dir1, normal);
-               if (DotProduct(normal, normal) >= 0.1)
-                       break;
-       }
-       if (i == numverts)
-               return;
-       VectorNormalize(normal);
-       dist = DotProduct(verts, normal);
-       if (test && DotProduct(test, normal) > dist + 0.1)
-               Con_Printf("%i %f %f %f %f : %f %f %f %f\n", linenumber, normal[0], normal[1], normal[2], dist, test[0], test[1], test[2], DotProduct(test, normal));
-       Mod_SVBSP_RecursiveAddPolygon(root, numverts, verts, normal, dist, constructmode);
-}
-
-void Mod_SVBSP_RecursiveGatherStats(svbspnode_t *node)
-{
-       svbsppolygon_t *poly;
-       for (poly = node->polygons;poly;poly = poly->next)
-               svbsp_count_polygons++;
-       if (node->isleaf)
-       {
-               svbsp_count_leafs++;
-               if (node->dark)
-                       svbsp_count_darkleafs++;
-       }
-       else
-       {
-               svbsp_count_nodes++;
-               Mod_SVBSP_RecursiveGatherStats(node->children[0]);
-               Mod_SVBSP_RecursiveGatherStats(node->children[1]);
-       }
-}
-
-svbspmesh_t *Mod_SVBSP_AllocMesh(int maxverts)
-{
-       svbspmesh_t *mesh;
-       mesh = Mem_Alloc(loadmodel->mempool, sizeof(svbspmesh_t) + maxverts * sizeof(float[4]) + maxverts * sizeof(int[3]));
-       mesh->maxverts = maxverts;
-       mesh->maxtriangles = maxverts;
-       mesh->numverts = 0;
-       mesh->numtriangles = 0;
-       mesh->verts = (float *)(mesh + 1);
-       mesh->elements = (int *)(mesh->verts + mesh->maxverts * 4);
-       return mesh;
-}
-
-svbspmesh_t *Mod_SVBSP_ReAllocMesh(svbspmesh_t *oldmesh)
-{
-       svbspmesh_t *newmesh;
-       newmesh = Mem_Alloc(loadmodel->mempool, sizeof(svbspmesh_t) + oldmesh->numverts * sizeof(float[4]) + oldmesh->numtriangles * sizeof(int[3]));
-       newmesh->maxverts = newmesh->numverts = oldmesh->numverts;
-       newmesh->maxtriangles = newmesh->numtriangles = oldmesh->numtriangles;
-       newmesh->verts = (float *)(newmesh + 1);
-       newmesh->elements = (int *)(newmesh->verts + newmesh->maxverts * 4);
-       memcpy(newmesh->verts, oldmesh->verts, newmesh->numverts * sizeof(float[4]));
-       memcpy(newmesh->elements, oldmesh->elements, newmesh->numtriangles * sizeof(int[3]));
-       return newmesh;
-}
-
-void Mod_SVBSP_RecursiveBuildTriangleMeshs(svbspmesh_t *firstmesh, svbspnode_t *node)
-{
-       svbsppolygon_t *poly;
-       svbspmesh_t *mesh;
-       int i, j, k;
-       float *v, *m, temp[3];
-       if (node->isleaf)
-       {
-               for (poly = node->polygons;poly;poly = poly->next)
-               {
-                       mesh = firstmesh;
-                       while (poly->numverts + mesh->numverts > mesh->maxverts || (poly->numverts - 2) + mesh->numtriangles > mesh->maxtriangles)
-                       {
-                               if (mesh->next == NULL)
-                                       mesh->next = Mod_SVBSP_AllocMesh(max(1000, poly->numverts));
-                               mesh = mesh->next;
-                       }
-                       for (i = 0, v = poly->verts;i < poly->numverts - 2;i++, v += 3)
-                       {
-                               for (k = 0;k < 3;k++)
-                               {
-                                       if (k == 0)
-                                               v = poly->verts;
-                                       else if (k == 1)
-                                               v = poly->verts + (i + 1) * 3;
-                                       else if (k == 2)
-                                               v = poly->verts + (i + 2) * 3;
-                                       for (j = 0, m = mesh->verts;j < mesh->numverts;j++, m += 4)
-                                       {
-                                               VectorSubtract(v, m, temp);
-                                               if (DotProduct(temp, temp) < 0.1)
-                                                       break;
-                                       }
-                                       if (j == mesh->numverts)
-                                       {
-                                               mesh->numverts++;
-                                               VectorCopy(v, m);
-                                       }
-                                       mesh->elements[mesh->numtriangles * 3 + k] = j;
-                               }
-                               mesh->numtriangles++;
-                       }
-               }
-       }
-       else
-       {
-               Mod_SVBSP_RecursiveBuildTriangleMeshs(firstmesh, node->children[0]);
-               Mod_SVBSP_RecursiveBuildTriangleMeshs(firstmesh, node->children[1]);
-       }
-}
-
-svbspmesh_t *Mod_SVBSP_BuildTriangleMeshs(svbspnode_t *root, vec3_t mins, vec3_t maxs)
-{
-       svbspmesh_t *firstmesh, *mesh, *newmesh, *nextmesh;
-       int i;
-       float *v;
-       firstmesh = Mod_SVBSP_AllocMesh(1000);
-       Mod_SVBSP_RecursiveBuildTriangleMeshs(firstmesh, root);
-       // reallocate meshs to conserve space
-       for (mesh = firstmesh, firstmesh = NULL;mesh;mesh = nextmesh)
-       {
-               svbsp_count_meshs++;
-               svbsp_count_triangles += mesh->numtriangles;
-               svbsp_count_vertices += mesh->numverts;
-
-               // calculate bbox
-               if (firstmesh == NULL)
-               {
-                       VectorCopy(mesh->verts, mins);
-                       VectorCopy(mesh->verts, maxs);
-               }
-               for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
-               {
-                       if (mins[0] > v[0]) mins[0] = v[0];if (maxs[0] < v[0]) maxs[0] = v[0];
-                       if (mins[1] > v[1]) mins[1] = v[1];if (maxs[1] < v[1]) maxs[1] = v[1];
-                       if (mins[2] > v[2]) mins[2] = v[2];if (maxs[2] < v[2]) maxs[2] = v[2];
-               }
-
-               nextmesh = mesh->next;
-               newmesh = Mod_SVBSP_ReAllocMesh(mesh);
-               newmesh->next = firstmesh;
-               firstmesh = newmesh;
-               Mem_Free(mesh);
-       }
-       return firstmesh;
-}
-
-void Mod_SVBSP_FreeTriangleMeshs(svbspmesh_t *mesh)
-{
-       svbspmesh_t *nextmesh;
-       for (;mesh;mesh = nextmesh)
-       {
-               nextmesh = mesh->next;
-               Mem_Free(mesh);
-       }
-}
-*/
-
-typedef struct svpolygon_s
-{
-       struct svpolygon_s *next;
-       int maxverts;
-       int numverts;
-       float *verts;
-       float normal[3], dist;
-}
-svpolygon_t;
-
-typedef struct svbrush_s
-{
-       struct svbrush_s *next;
-       svpolygon_t *polygons;
-       vec3_t mins, maxs;
-}
-svbrush_t;
-
-typedef struct svworld_s
-{
-       svbrush_t *brushs;
-}
-svworld_t;
-
-svworld_t *Mod_ShadowBrush_NewWorld(mempool_t *mempool)
-{
-       return Mem_Alloc(mempool, sizeof(svworld_t));
-}
-
-void Mod_ShadowBrush_FreeWorld(svworld_t *world)
-{
-       svbrush_t *brush, *brushnext;
-       svpolygon_t *poly, *polynext;
-       for (brush = world->brushs;brush;brush = brushnext)
-       {
-               brushnext = brush->next;
-               for (poly = brush->polygons;poly;poly = polynext)
-               {
-                       polynext = poly->next;
-                       Mem_Free(poly);
-               }
-               Mem_Free(brush);
-       }
-       Mem_Free(world);
-}
-
-svbrush_t *Mod_ShadowBrush_BeginBrush(mempool_t *mempool)
-{
-       return Mem_Alloc(mempool, sizeof(svbrush_t));
-}
-
-void Mod_ShadowBrush_AddPolygon(mempool_t *mempool, svbrush_t *brush, int numverts, float *verts)
-{
-       int i;
-       float normal[3], dist, dir0[3], dir1[3], *v0, *v1, *v2;
-       svpolygon_t *poly;
-       for (i = 0, v0 = verts + (numverts - 2) * 3, v1 = verts + (numverts - 1) * 3, v2 = verts;i < numverts;i++, v0 = v1, v1 = v2, v2 += 3)
-       {
-               VectorSubtract(v0, v1, dir0);
-               VectorSubtract(v2, v1, dir1);
-               CrossProduct(dir0, dir1, normal);
-               if (DotProduct(normal, normal) >= 0.1)
-                       break;
-       }
-       if (i == numverts)
-               return;
-       VectorNormalize(normal);
-       dist = DotProduct(verts, normal);
-
-       poly = Mem_Alloc(mempool, sizeof(svpolygon_t) + numverts * sizeof(float[3]));
-       poly->numverts = numverts;
-       poly->verts = (float *)(poly + 1);
-       VectorCopy(normal, poly->normal);
-       poly->dist = dist;
-       poly->next = brush->polygons;
-       brush->polygons = poly;
-       memcpy(poly->verts, verts, numverts * sizeof(float[3]));
-}
-
-void Mod_ShadowBrush_AddPolygonI(mempool_t *mempool, svbrush_t *brush, int numverts, float *verts)
-{
-       int i;
-       float normal[3], dist, dir0[3], dir1[3], *v0, *v1, *v2;
-       svpolygon_t *poly;
-       for (i = 0, v0 = verts + (numverts - 2) * 3, v1 = verts + (numverts - 1) * 3, v2 = verts;i < numverts;i++, v0 = v1, v1 = v2, v2 += 3)
-       {
-               VectorSubtract(v0, v1, dir0);
-               VectorSubtract(v2, v1, dir1);
-               CrossProduct(dir0, dir1, normal);
-               if (DotProduct(normal, normal) >= 0.1)
-                       break;
-       }
-       if (i == numverts)
-               return;
-       VectorNormalize(normal);
-       dist = DotProduct(verts, normal);
-       VectorNegate(normal, normal);
-       dist = -dist;
-
-       poly = Mem_Alloc(mempool, sizeof(svpolygon_t) + numverts * sizeof(float[3]));
-       poly->numverts = numverts;
-       poly->verts = (float *)(poly + 1);
-       VectorCopy(normal, poly->normal);
-       poly->dist = dist;
-       poly->next = brush->polygons;
-       brush->polygons = poly;
-       for (i = 0, v0 = verts + (numverts - 1) * 3, v1 = poly->verts;i < numverts;i++, v0 -= 3, v1 += 3)
-               VectorCopy(v0, v1);
-}
-
-void Mod_ShadowBrush_EndBrush(svworld_t *world, svbrush_t *brush)
-{
-       int i;
-       float *v;
-       svpolygon_t *poly;
-       if (!brush->polygons)
-       {
-               Mem_Free(brush);
-               return;
-       }
-       brush->next = world->brushs;
-       world->brushs = brush;
-       VectorCopy(brush->polygons->verts, brush->mins);
-       VectorCopy(brush->polygons->verts, brush->maxs);
-       for (poly = brush->polygons;poly;poly = poly->next)
-       {
-               for (i = 0, v = poly->verts;i < poly->numverts;i++, v += 3)
-               {
-                       if (brush->mins[0] > v[0]) brush->mins[0] = v[0];if (brush->maxs[0] < v[0]) brush->maxs[0] = v[0];
-                       if (brush->mins[1] > v[1]) brush->mins[1] = v[1];if (brush->maxs[1] < v[1]) brush->maxs[1] = v[1];
-                       if (brush->mins[2] > v[2]) brush->mins[2] = v[2];if (brush->maxs[2] < v[2]) brush->maxs[2] = v[2];
-               }
-       }
-}
-
-void Mod_ShadowBrush_ProcessWorld(mempool_t *mempool, svworld_t *world)
-{
-       /*
-       for (clipbrush = world->brushs;clipbrush;clipbrush = clipbrush->next)
-       {
-               for (brush = world->brushs;brush;brush = brush->next)
-               {
-                       if (brush != clipbrush
-                        && brush->mins[0] <= clipbrush->maxs[0]
-                        && brush->maxs[0] >= clipbrush->mins[0]
-                        && brush->mins[1] <= clipbrush->maxs[1]
-                        && brush->maxs[1] >= clipbrush->mins[1]
-                        && brush->mins[2] <= clipbrush->maxs[2]
-                        && brush->maxs[2] >= clipbrush->mins[2])
-                               continue;
-                       for (poly = brush->polygons;poly;poly = poly->next)
-                       {
-
-                       }
-               }
-       }
-       */
-}
-
-shadowmesh_t *Mod_ShadowBrush_BuildMeshs(mempool_t *mempool, svworld_t *world)
-{
-       shadowmesh_t *mesh;
-       svbrush_t *brush;
-       svpolygon_t *poly;
-       mesh = Mod_ShadowMesh_Begin(mempool);
-       for (brush = world->brushs;brush;brush = brush->next)
-               for (poly = brush->polygons;poly;poly = poly->next)
-                       Mod_ShadowMesh_AddPolygon(mempool, mesh, poly->numverts, poly->verts);
-       mesh = Mod_ShadowMesh_Finish(mempool, mesh);
-       return mesh;
-}
-
+static int castshadowcount = 0;
 void Mod_ProcessLightList(void)
 {
-       int j, k, *mark, lnum;
+       int j, k, l, *mark, lnum;
        mlight_t *e;
        msurface_t *surf;
        float dist;
        mleaf_t *leaf;
        qbyte *pvs;
+       vec3_t temp;
+       float *v, radius2;
        for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
        {
-               e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f);// + 4096.0f;
+               e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
                if (e->cullradius2 > 4096.0f * 4096.0f)
                        e->cullradius2 = 4096.0f * 4096.0f;
                e->cullradius = e->lightradius = sqrt(e->cullradius2);
@@ -1323,7 +602,13 @@ void Mod_ProcessLightList(void)
                                        if (surf->flags & SURF_PLANEBACK)
                                                dist = -dist;
                                        if (dist > 0 && dist < e->cullradius)
-                                               loadmodel->surfacevisframes[*mark] = -2;
+                                       {
+                                               temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0];
+                                               temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
+                                               temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
+                                               if (DotProduct(temp, temp) < lightradius2)
+                                                       loadmodel->surfacevisframes[*mark] = -2;
+                                       }
                                }
                        }
                }
@@ -1341,11 +626,8 @@ void Mod_ProcessLightList(void)
                                if (loadmodel->surfacevisframes[j] == -2)
                                        e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
                }
-#if 1
-               {
                // find bounding box and sphere of lit surfaces
                // (these will be used for creating a shape to clip the light)
-               float *v, temp[3], radius2;
                radius2 = 0;
                for (j = 0;j < e->numsurfaces;j++)
                {
@@ -1371,29 +653,21 @@ void Mod_ProcessLightList(void)
                        e->cullradius2 = radius2;
                        e->cullradius = sqrt(e->cullradius2);
                }
-               }
-#endif
-#if 1
-               e->mins[0] = e->origin[0] - e->cullradius;
-               e->maxs[0] = e->origin[0] + e->cullradius;
-               e->mins[1] = e->origin[1] - e->cullradius;
-               e->maxs[1] = e->origin[1] + e->cullradius;
-               e->mins[2] = e->origin[2] - e->cullradius;
-               e->maxs[2] = e->origin[2] + e->cullradius;
-#endif
-#if 1
+               if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius;
+               if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius;
+               if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius;
+               if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius;
+               if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
+               if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
                // clip shadow volumes against eachother to remove unnecessary
                // polygons (and sections of polygons)
                {
-                       vec3_t temp;
                        //vec3_t polymins, polymaxs;
                        int maxverts = 4;
                        float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
                        float f, *v0, *v1, projectdistance;
-                       svworld_t *svworld;
-                       svbrush_t *svbrush;
 
-                       svworld = Mod_ShadowBrush_NewWorld(loadmodel->mempool);
+                       e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024);
 #if 0
                        {
                        vec3_t outermins, outermaxs, innermins, innermaxs;
@@ -1413,123 +687,89 @@ void Mod_ProcessLightList(void)
                        // facing inward to limit light area, with an outer bounding box
                        // facing outward (this is needed by the shadow rendering method)
                        // X major
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
                        verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
                        verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
                        verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
                        verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
                        verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
                        verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        // X minor
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
                        verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
                        verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
                        verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
                        verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
                        verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
                        verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        // Y major
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
                        verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
                        verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
                        verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
                        verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
                        verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
                        verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        // Y minor
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
                        verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
                        verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
                        verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
                        verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
                        verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
                        verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        // Z major
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
                        verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
                        verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
                        verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
                        verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
                        verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
                        verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        // Z minor
-                       svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
                        verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
                        verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
                        verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
                        verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
                        verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
                        verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
                        verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
-                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                       Mod_ShadowBrush_EndBrush(svworld, svbrush);
+                       Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                        }
 #endif
-#define SHADOWCASTFRONT 1
-#if SHADOWCASTFRONT
+                       castshadowcount++;
                        for (j = 0;j < e->numsurfaces;j++)
                        {
                                surf = e->surfaces[j];
-#else
-                       for (j = 0, surf = loadmodel->surfaces + loadmodel->firstmodelsurface;j < loadmodel->nummodelsurfaces;j++, surf++)
+                               if (surf->flags & SURF_SHADOWCAST)
+                                       surf->castshadow = castshadowcount;
+                       }
+                       for (j = 0;j < e->numsurfaces;j++)
                        {
-#endif
-                               if (!(surf->flags & SURF_CLIPSOLID))
+                               surf = e->surfaces[j];
+                               if (surf->castshadow != castshadowcount)
                                        continue;
                                f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
                                if (surf->flags & SURF_PLANEBACK)
                                        f = -f;
-#if SHADOWCASTFRONT
-                               projectdistance = e->cullradius - f;
-#else
-                               projectdistance = e->cullradius + f;
-#endif
-                               if (projectdistance < 0.1 || projectdistance > e->cullradius)
-                                       continue;
-                               VectorSubtract(e->origin, surf->poly_center, temp);
-                               if (DotProduct(temp, temp) > (surf->poly_radius2 + e->cullradius2))
-                                       continue;
-                               /*
-                               VectorCopy(surf->poly_verts, polymins);
-                               VectorCopy(surf->poly_verts, polymaxs);
-                               for (k = 0, v0 = surf->poly_verts;k < surf->poly_numverts;k++, v0 += 3)
-                               {
-                                       if (polymins[0] > v0[0]) polymins[0] = v0[0];if (polymaxs[0] < v0[0]) polymaxs[0] = v0[0];
-                                       if (polymins[1] > v0[1]) polymins[1] = v0[1];if (polymaxs[1] < v0[1]) polymaxs[1] = v0[1];
-                                       if (polymins[2] > v0[2]) polymins[2] = v0[2];if (polymaxs[2] < v0[2]) polymaxs[2] = v0[2];
-                               }
-                               if (polymins[0] > e->maxs[0] || polymaxs[0] < e->mins[0]
-                                || polymins[1] > e->maxs[1] || polymaxs[1] < e->mins[1]
-                                || polymins[2] > e->maxs[2] || polymaxs[2] < e->mins[2])
-                                       continue;
-                               */
+                               projectdistance = e->lightradius;
                                if (maxverts < surf->poly_numverts)
                                {
                                        maxverts = surf->poly_numverts;
@@ -1537,12 +777,10 @@ void Mod_ProcessLightList(void)
                                                Mem_Free(verts);
                                        verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
                                }
-                               svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
-#if SHADOWCASTFRONT
                                // copy the original polygon, for the front cap of the volume
                                for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
                                        VectorCopy(v0, v1);
-                               Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
+                               Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
                                // project the original polygon, reversed, for the back cap of the volume
                                for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
                                {
@@ -1550,210 +788,11 @@ void Mod_ProcessLightList(void)
                                        VectorNormalize(temp);
                                        VectorMA(v0, projectdistance, temp, v1);
                                }
-                               Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
-                               // project the shadow volume sides
-                               for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;k++, v0 = v1, v1 += 3)
-                               {
-                                       VectorCopy(v1, &verts[0]);
-                                       VectorCopy(v0, &verts[3]);
-                                       VectorCopy(v0, &verts[6]);
-                                       VectorCopy(v1, &verts[9]);
-                                       VectorSubtract(&verts[6], e->origin, temp);
-                                       VectorNormalize(temp);
-                                       VectorMA(&verts[6], projectdistance, temp, &verts[6]);
-                                       VectorSubtract(&verts[9], e->origin, temp);
-                                       VectorNormalize(temp);
-                                       VectorMA(&verts[9], projectdistance, temp, &verts[9]);
-                                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                               }
-#else
-                               // copy the original polygon, reversed, for the front cap of the volume
-                               for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
-                                       VectorCopy(v0, v1);
-                               Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
-                               // project the original polygon, for the back cap of the volume
-                               for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
-                               {
-                                       VectorSubtract(v0, e->origin, temp);
-                                       VectorNormalize(temp);
-                                       VectorMA(v0, projectdistance, temp, v1);
-                               }
-                               Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
+                               Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
                                // project the shadow volume sides
-                               for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;k++, v0 = v1, v1 += 3)
+                               for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3)
                                {
-                                       VectorCopy(v0, &verts[0]);
-                                       VectorCopy(v1, &verts[3]);
-                                       VectorCopy(v1, &verts[6]);
-                                       VectorCopy(v0, &verts[9]);
-                                       VectorSubtract(&verts[6], e->origin, temp);
-                                       VectorNormalize(temp);
-                                       VectorMA(&verts[6], projectdistance, temp, &verts[6]);
-                                       VectorSubtract(&verts[9], e->origin, temp);
-                                       VectorNormalize(temp);
-                                       VectorMA(&verts[9], projectdistance, temp, &verts[9]);
-                                       Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
-                               }
-#endif
-                               Mod_ShadowBrush_EndBrush(svworld, svbrush);
-                       }
-                       // clip away hidden polygons
-                       Mod_ShadowBrush_ProcessWorld(loadmodel->mempool, svworld);
-                       // build the triangle mesh
-                       e->shadowvolume = Mod_ShadowBrush_BuildMeshs(loadmodel->mempool, svworld);
-                       Mod_ShadowBrush_FreeWorld(svworld);
-               }
-#elif 0
-               // build svbsp (shadow volume bsp)
-               {
-                       int maxverts = 0, constructmode;
-                       float *verts = NULL, projectdistance, *v0, *v1, f, temp[3];
-                       svbspnode_t *svbsproot;
-                       svbsproot = Mod_SVBSP_NewTree();
-                       // we do this in three stages:
-                       // 1. construct the svbsp structure
-                       // 2. mark which leafs are dark (shadow)
-                       // 3. link polygons into only leafs that are not dark
-                       // this results in polygons that are only on the outside of the
-                       // shadow volume, removing polygons that are inside the shadow
-                       // volume (which waste time)
-                       for (constructmode = 0;constructmode < 3;constructmode++)
-                       {
-                               svbsp_count_originalpolygons = 0;
-#if 1
-                               for (j = 0, surf = loadmodel->surfaces + loadmodel->firstmodelsurface;j < loadmodel->nummodelsurfaces;j++, surf++)
-                               {
-                                       if (!(surf->flags & SURF_SHADOWCAST))
-                                               continue;
-                                       /*
-                                       if (surf->poly_maxs[0] < e->mins[0]
-                                        || surf->poly_mins[0] > e->maxs[0]
-                                        || surf->poly_maxs[1] < e->mins[1]
-                                        || surf->poly_mins[1] > e->maxs[1]
-                                        || surf->poly_maxs[2] < e->mins[2]
-                                        || surf->poly_mins[2] > e->maxs[2])
-                                               continue;
-                                       */
-                                       f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
-                                       if (surf->flags & SURF_PLANEBACK)
-                                               f = -f;
-                                       projectdistance = e->cullradius + f;
-                                       if (projectdistance < 0.1 || projectdistance > e->cullradius)
-                                               continue;
-                                       /*
-                                       // find the nearest vertex of the projected volume
-                                       for (k = 0, v0 = surf->poly_verts;k < surf->poly_numverts;k++, v0 += 3)
-                                       {
-                                               VectorSubtract(v0, e->origin, temp);
-                                               VectorNormalize(temp);
-                                               if (maxdist00 > v0[0] - e->origin[0]) maxdist00 = v0[0] - e->origin[0];
-                                               if (maxdist01 < e->origin[0] - v0[0]) maxdist01 = e->origin[0] - v0[0];
-                                               if (maxdist10 > v0[1] - e->origin[1]) maxdist10 = v0[1] - e->origin[1];
-                                               if (maxdist11 < e->origin[1] - v0[1]) maxdist11 = e->origin[1] - v0[1];
-                                               if (maxdist20 > v0[2] - e->origin[2]) maxdist20 = v0[2] - e->origin[2];
-                                               if (maxdist21 < e->origin[2] - v0[2]) maxdist21 = e->origin[2] - v0[2];
-                                               dist =
-
-                                               dist = DotProduct(temp, temp);
-                                               if (bestdist > dist)
-                                               {
-                                                       bestdist = dist;
-                                                       VectorCopy(temp, bestvec);
-                                               }
-                                       }
-                                       projectdistance = e->cullradius - sqrt(bestdist);
-                                       if (projectdistance < 0.1)
-                                               continue;
-                                       for (k = 0, v0 = surf->poly_verts;k < surf->poly_numverts;k++, v0 += 3)
-                                       {
-                                               VectorNormalize(temp);
-                                               if (temp[0] > 0)
-                                               {
-                                                       dist = (e->maxs[0] - e->origin[0]) / temp[0];
-                                                       if (maxdist >
-                                               }
-                                               else if (temp[0] < 0)
-                                                       dist = (e->mins[0] - e->origin[0]) / temp[0];
-                                               dist =
-                                               VectorMA(v0, projectdistance, temp, temp);
-                                               dist = (temp[0]
-                                               VectorSubtract(temp, e->origin,
-                                       }
-                                       */
-                                       VectorSubtract(e->origin, surf->poly_center, temp);
-                                       if (DotProduct(temp, temp) > (surf->poly_radius2 + e->cullradius2))
-                                               continue;
-                                       if (maxverts < surf->poly_numverts)
-                                       {
-                                               maxverts = surf->poly_numverts;
-                                               if (verts)
-                                                       Mem_Free(verts);
-                                               verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
-                                       }
-                                       // copy the original polygon, reversed, for the front cap of the volume
-                                       for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
-                                               VectorCopy(v0, v1);
-                                       Mod_SVBSP_AddPolygon(svbsproot, surf->poly_numverts, verts, constructmode, surf->poly_center, __LINE__);
-                                       // project the original polygon, for the back cap of the volume
-                                       for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
-                                       {
-                                               VectorSubtract(v0, e->origin, temp);
-                                               VectorNormalize(temp);
-                                               VectorMA(v0, projectdistance, temp, v1);
-                                       }
-                                       Mod_SVBSP_AddPolygon(svbsproot, surf->poly_numverts, verts, constructmode, surf->poly_center, __LINE__);
-                                       // project the shadow volume sides
-                                       for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;k++, v0 = v1, v1 += 3)
-                                       {
-                                               VectorCopy(v0, &verts[0]);
-                                               VectorCopy(v1, &verts[3]);
-                                               VectorCopy(v1, &verts[6]);
-                                               VectorCopy(v0, &verts[9]);
-                                               VectorSubtract(&verts[6], e->origin, temp);
-                                               VectorNormalize(temp);
-                                               VectorMA(&verts[6], projectdistance, temp, &verts[6]);
-                                               VectorSubtract(&verts[9], e->origin, temp);
-                                               VectorNormalize(temp);
-                                               VectorMA(&verts[9], projectdistance, temp, &verts[9]);
-                                               Mod_SVBSP_AddPolygon(svbsproot, 4, verts, constructmode, surf->poly_center, __LINE__);
-                                       }
-                               }
-#else
-                               for (j = 0;j < e->numsurfaces;j++)
-                               {
-                                       surf = e->surfaces[j];
-                                       if (!(surf->flags & SURF_SHADOWCAST))
-                                               continue;
-                                       f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
-                                       if (surf->flags & SURF_PLANEBACK)
-                                               f = -f;
-                                       projectdistance = e->cullradius - f;
-                                       if (projectdistance < 0.1 || projectdistance > e->cullradius)
-                                               continue;
-                                       VectorSubtract(e->origin, surf->poly_center, temp);
-                                       if (DotProduct(temp, temp) > (surf->poly_radius2 + e->cullradius2))
-                                               continue;
-                                       if (maxverts < surf->poly_numverts)
-                                       {
-                                               maxverts = surf->poly_numverts;
-                                               if (verts)
-                                                       Mem_Free(verts);
-                                               verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
-                                       }
-                                       // copy the original polygon, for the front cap of the volume
-                                       for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
-                                               VectorCopy(v0, v1);
-                                       Mod_SVBSP_AddPolygon(svbsproot, surf->poly_numverts, verts, constructmode, surf->poly_center, __LINE__);
-                                       // project the original polygon, reversed, for the back cap of the volume
-                                       for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
-                                       {
-                                               VectorSubtract(v0, e->origin, temp);
-                                               VectorNormalize(temp);
-                                               VectorMA(v0, projectdistance, temp, v1);
-                                       }
-                                       Mod_SVBSP_AddPolygon(svbsproot, surf->poly_numverts, verts, constructmode, surf->poly_center, __LINE__);
-                                       // project the shadow volume sides
-                                       for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;k++, v0 = v1, v1 += 3)
+                                       if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount)
                                        {
                                                VectorCopy(v1, &verts[0]);
                                                VectorCopy(v0, &verts[3]);
@@ -1765,29 +804,23 @@ void Mod_ProcessLightList(void)
                                                VectorSubtract(&verts[9], e->origin, temp);
                                                VectorNormalize(temp);
                                                VectorMA(&verts[9], projectdistance, temp, &verts[9]);
-                                               Mod_SVBSP_AddPolygon(svbsproot, 4, verts, constructmode, surf->poly_center, __LINE__);
+                                               Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
                                        }
                                }
-#endif
                        }
-                       if (verts)
-                               Mem_Free(verts);
-
-                       svbsp_count_nodes = 0;
-                       svbsp_count_leafs = 0;
-                       svbsp_count_polygons = 0;
-                       svbsp_count_darkleafs = 0;
-                       svbsp_count_meshs = 0;
-                       svbsp_count_triangles = 0;
-                       svbsp_count_vertices = 0;
-                       e->shadowvolume = Mod_SVBSP_BuildTriangleMeshs(svbsproot, e->shadowvolumemins, e->shadowvolumemaxs);
-                       Mod_SVBSP_RecursiveGatherStats(svbsproot);
-                       Mod_SVBSP_FreeTree(svbsproot);
-                       Con_Printf("light %d (radius %d) has %d surfaces, svbsp contains %d nodes, %d leafs, %d are dark (%d%%), %d original polygons, %d polygons stored (%d%%), %d meshs %d vertices %d triangles\n", lnum, (int)e->cullradius, e->numsurfaces, svbsp_count_nodes, svbsp_count_leafs, svbsp_count_darkleafs, svbsp_count_leafs ? (100 * svbsp_count_darkleafs / svbsp_count_leafs) : 0, svbsp_count_originalpolygons, svbsp_count_polygons, svbsp_count_originalpolygons ? (100 * svbsp_count_polygons / svbsp_count_originalpolygons) : 0, svbsp_count_meshs, svbsp_count_triangles, svbsp_count_vertices);
+                       // build the triangle mesh
+                       e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume);
+                       {
+                               shadowmesh_t *mesh;
+                               l = 0;
+                               for (mesh = e->shadowvolume;mesh;mesh = mesh->next)
+                                       l += mesh->numtriangles;
+                               Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l);
+                       }
                }
-#endif
        }
 }
+*/
 
 
 /*
@@ -2026,58 +1059,6 @@ static void Mod_LoadTexinfo (lump_t *l)
        }
 }
 
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-static void CalcSurfaceExtents (msurface_t *s)
-{
-       float   mins[2], maxs[2], val;
-       int             i,j, e;
-       mvertex_t       *v;
-       mtexinfo_t      *tex;
-       int             bmins[2], bmaxs[2];
-
-       mins[0] = mins[1] = 999999999;
-       maxs[0] = maxs[1] = -999999999;
-
-       tex = s->texinfo;
-
-       for (i=0 ; i<s->numedges ; i++)
-       {
-               e = loadmodel->surfedges[s->firstedge+i];
-               if (e >= 0)
-                       v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
-               else
-                       v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
-               for (j=0 ; j<2 ; j++)
-               {
-                       val = v->position[0] * tex->vecs[j][0] +
-                               v->position[1] * tex->vecs[j][1] +
-                               v->position[2] * tex->vecs[j][2] +
-                               tex->vecs[j][3];
-                       if (val < mins[j])
-                               mins[j] = val;
-                       if (val > maxs[j])
-                               maxs[j] = val;
-               }
-       }
-
-       for (i=0 ; i<2 ; i++)
-       {
-               bmins[i] = floor(mins[i]/16);
-               bmaxs[i] = ceil(maxs[i]/16);
-
-               s->texturemins[i] = bmins[i] * 16;
-               s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
-       }
-}
-
-
 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
 {
        int             i, j;
@@ -2373,17 +1354,18 @@ void Mod_GenerateVertexMesh (msurface_t *surf)
        Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals);
 }
 
-void Mod_GenerateSurfacePolygon (msurface_t *surf)
+void Mod_GenerateSurfacePolygon (msurface_t *surf, int firstedge, int numedges)
 {
-       int i, lindex;
-       float *vec, *vert, mins[3], maxs[3], temp[3], dist;
+       int i, lindex, j;
+       float *vec, *vert, mins[3], maxs[3], val, *v;
+       mtexinfo_t *tex;
 
        // convert edges back to a normal polygon
-       surf->poly_numverts = surf->numedges;
-       vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
-       for (i = 0;i < surf->numedges;i++)
+       surf->poly_numverts = numedges;
+       vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+       for (i = 0;i < numedges;i++)
        {
-               lindex = loadmodel->surfedges[surf->firstedge + i];
+               lindex = loadmodel->surfedges[firstedge + i];
                if (lindex > 0)
                        vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
                else
@@ -2391,33 +1373,44 @@ void Mod_GenerateSurfacePolygon (msurface_t *surf)
                VectorCopy (vec, vert);
                vert += 3;
        }
+
+       // calculate polygon bounding box and center
        vert = surf->poly_verts;
        VectorCopy(vert, mins);
        VectorCopy(vert, maxs);
        vert += 3;
-       for (i = 1;i < surf->poly_numverts;i++)
+       for (i = 1;i < surf->poly_numverts;i++, vert += 3)
        {
                if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
                if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
                if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
-               vert += 3;
        }
        VectorCopy(mins, surf->poly_mins);
        VectorCopy(maxs, surf->poly_maxs);
        surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
        surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
        surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
-       surf->poly_radius2 = 0;
-       vert = surf->poly_verts;
-       for (i = 0;i < surf->poly_numverts;i++)
+
+       // generate surface extents information
+       tex = surf->texinfo;
+       mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+       mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+       for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
        {
-               VectorSubtract(vert, surf->poly_center, temp);
-               dist = DotProduct(temp, temp);
-               if (surf->poly_radius2 < dist)
-                       surf->poly_radius2 = dist;
-               vert += 3;
+               for (j = 0;j < 2;j++)
+               {
+                       val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+                       if (mins[j] > val)
+                               mins[j] = val;
+                       if (maxs[j] < val)
+                               maxs[j] = val;
+               }
+       }
+       for (i = 0;i < 2;i++)
+       {
+               surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+               surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
        }
-       surf->poly_radius = sqrt(surf->poly_radius2);
 }
 
 /*
@@ -2429,7 +1422,7 @@ static void Mod_LoadFaces (lump_t *l)
 {
        dface_t *in;
        msurface_t      *out;
-       int i, count, surfnum, planenum, ssize, tsize;
+       int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges;
 
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
@@ -2441,15 +1434,16 @@ static void Mod_LoadFaces (lump_t *l)
        loadmodel->numsurfaces = count;
        loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
        loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+       loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
 
        for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
        {
                out->number = surfnum;
                // FIXME: validate edges, texinfo, etc?
-               out->firstedge = LittleLong(in->firstedge);
-               out->numedges = LittleShort(in->numedges);
-               if ((unsigned int) out->firstedge + (unsigned int) out->numedges > (unsigned int) loadmodel->numsurfedges)
-                       Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", out->firstedge, out->numedges, loadmodel->numsurfedges);
+               firstedge = LittleLong(in->firstedge);
+               numedges = LittleShort(in->numedges);
+               if ((unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
+                       Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
 
                i = LittleShort (in->texinfo);
                if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
@@ -2472,7 +1466,7 @@ static void Mod_LoadFaces (lump_t *l)
                // force lightmap upload on first time seeing the surface
                out->cached_dlight = true;
 
-               CalcSurfaceExtents (out);
+               Mod_GenerateSurfacePolygon(out, firstedge, numedges);
 
                ssize = (out->extents[0] >> 4) + 1;
                tsize = (out->extents[1] >> 4) + 1;
@@ -2488,7 +1482,6 @@ static void Mod_LoadFaces (lump_t *l)
                else // LordHavoc: white lighting (bsp version 29)
                        out->samples = loadmodel->lightdata + (i * 3);
 
-               Mod_GenerateSurfacePolygon(out);
                if (out->texinfo->texture->shader == &Cshader_wall_lightmap)
                {
                        if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
@@ -3491,27 +2484,39 @@ static void Mod_MakePortals(void)
 
 static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
 {
-       #if 0
-       int surfnum, vertnum, snum, vnum;
+#if 0
+       int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
        msurface_t *surf, *s;
        float *v0, *v1, *v2, *v3;
        for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
-       {
                surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
-               for (vertnum = 0;vertnum < surf->poly_numverts;vertnum++)
+       for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+       {
+               for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
                {
-                       v0 = surf->poly_verts + ((vertnum + 1) % surf->poly_numverts) * 3;
-                       v1 = surf->poly_verts + vertnum * 3;
+                       if (surf->neighborsurfaces[vertnum])
+                               continue;
                        surf->neighborsurfaces[vertnum] = NULL;
                        for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
                        {
-                               if (s == surf)
+                               if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
+                                || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
+                                || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
+                                || s == surf)
                                        continue;
-                               for (vnum = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum < s->poly_numverts;vnum++, v2 = v3, v3 += 3)
+                               for (vnum = 0;vnum < s->poly_numverts;vnum++)
+                                       if (s->neighborsurfaces[vnum] == surf)
+                                               break;
+                               if (vnum < s->poly_numverts)
+                                       continue;
+                               for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
                                {
-                                       if (v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+                                       if (s->neighborsurfaces[vnum] == NULL
+                                        && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+                                         || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
                                        {
                                                surf->neighborsurfaces[vertnum] = s;
+                                               s->neighborsurfaces[vnum] = surf;
                                                break;
                                        }
                                }
@@ -3520,7 +2525,96 @@ static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, me
                        }
                }
        }
-       #endif
+#endif
+}
+
+void Mod_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+       int i, j, stylecounts[256], totalcount, remapstyles[256];
+       msurface_t *surf;
+       memset(stylecounts, 0, sizeof(stylecounts));
+       for (i = 0;i < model->nummodelsurfaces;i++)
+       {
+               surf = model->surfaces + model->firstmodelsurface + i;
+               for (j = 0;j < MAXLIGHTMAPS;j++)
+                       stylecounts[surf->styles[j]]++;
+       }
+       totalcount = 0;
+       model->light_styles = 0;
+       for (i = 0;i < 255;i++)
+       {
+               if (stylecounts[i])
+               {
+                       remapstyles[i] = model->light_styles++;
+                       totalcount += stylecounts[i] + 1;
+               }
+       }
+       if (!totalcount)
+               return;
+       model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
+       model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
+       model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
+       model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+       model->light_styles = 0;
+       for (i = 0;i < 255;i++)
+               if (stylecounts[i])
+                       model->light_style[model->light_styles++] = i;
+       j = 0;
+       for (i = 0;i < model->light_styles;i++)
+       {
+               model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+               j += stylecounts[model->light_style[i]] + 1;
+       }
+       for (i = 0;i < model->nummodelsurfaces;i++)
+       {
+               surf = model->surfaces + model->firstmodelsurface + i;
+               for (j = 0;j < MAXLIGHTMAPS;j++)
+                       if (surf->styles[j] != 255)
+                               *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+       }
+       j = 0;
+       for (i = 0;i < model->light_styles;i++)
+       {
+               *model->light_styleupdatechains[i] = NULL;
+               model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+               j += stylecounts[model->light_style[i]] + 1;
+       }
+}
+
+void Mod_BuildPVSTextureChains(model_t *model)
+{
+       int i, j;
+       for (i = 0;i < model->numtextures;i++)
+               model->pvstexturechainslength[i] = 0;
+       for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+       {
+               if (model->surfacepvsframes[j] == model->pvsframecount)
+               {
+                       model->pvssurflist[model->pvssurflistlength++] = j;
+                       model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+               }
+       }
+       for (i = 0, j = 0;i < model->numtextures;i++)
+       {
+               if (model->pvstexturechainslength[i])
+               {
+                       model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
+                       j += model->pvstexturechainslength[i] + 1;
+               }
+               else
+                       model->pvstexturechains[i] = NULL;
+       }
+       for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+               if (model->surfacepvsframes[j] == model->pvsframecount)
+                       *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
+       for (i = 0;i < model->numtextures;i++)
+       {
+               if (model->pvstexturechainslength[i])
+               {
+                       *model->pvstexturechains[i] = NULL;
+                       model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+               }
+       }
 }
 
 /*
@@ -3531,15 +2625,18 @@ Mod_LoadBrushModel
 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
 extern void R_Model_Brush_Draw(entity_render_t *ent);
 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
 void Mod_LoadBrushModel (model_t *mod, void *buffer)
 {
-       int                     i, j;
-       dheader_t       *header;
-       dmodel_t        *bm;
-       mempool_t       *mainmempool;
-       char            *loadname;
-       model_t         *originalloadmodel;
+       int i, j, k;
+       dheader_t *header;
+       dmodel_t *bm;
+       mempool_t *mainmempool;
+       char *loadname;
+       model_t *originalloadmodel;
+       float dist, modelyawradius, modelradius, *vec;
+       msurface_t *surf;
+       surfmesh_t *mesh;
 
        mod->type = mod_brush;
 
@@ -3559,7 +2656,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
 // swap all the lumps
        mod_base = (qbyte *)header;
 
-       for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
+       for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
                ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
 
 // load into heap
@@ -3599,15 +2696,6 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
 //
        for (i = 0;i < mod->numsubmodels;i++)
        {
-               int k, l;
-               float dist, modelyawradius, modelradius, *vec;
-               msurface_t *surf;
-
-               mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
-               mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
-               modelyawradius = 0;
-               modelradius = 0;
-
                bm = &mod->submodels[i];
 
                mod->hulls[0].firstclipnode = bm->headnode[0];
@@ -3626,38 +2714,44 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                mod->DrawFakeShadow = NULL;
                mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
                mod->DrawLight = R_Model_Brush_DrawLight;
-               mod->texturesurfacechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t *));
+               mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
+               mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool, (mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
+               mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
+               Mod_BuildPVSTextureChains(mod);
+               Mod_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
                if (mod->nummodelsurfaces)
                {
                        // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+                       mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+                       mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+                       modelyawradius = 0;
+                       modelradius = 0;
                        for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
                        {
                                // we only need to have a drawsky function if it is used (usually only on world model)
                                if (surf->texinfo->texture->shader == &Cshader_sky)
                                        mod->DrawSky = R_Model_Brush_DrawSky;
-                               // link into texture chain
-                               surf->texturechain = mod->texturesurfacechains[surf->texinfo->texture - mod->textures];
-                               mod->texturesurfacechains[surf->texinfo->texture - mod->textures] = surf;
+                               // LordHavoc: submodels always clip, even if water
+                               if (mod->numsubmodels - 1)
+                                       surf->flags |= SURF_SOLIDCLIP;
                                // calculate bounding shapes
-                               for (k = 0;k < surf->numedges;k++)
+                               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                {
-                                       l = mod->surfedges[k + surf->firstedge];
-                                       if (l > 0)
-                                               vec = mod->vertexes[mod->edges[l].v[0]].position;
-                                       else
-                                               vec = mod->vertexes[mod->edges[-l].v[1]].position;
-                                       if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
-                                       if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
-                                       if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
-                                       if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
-                                       if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
-                                       if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
-                                       dist = vec[0]*vec[0]+vec[1]*vec[1];
-                                       if (modelyawradius < dist)
-                                               modelyawradius = dist;
-                                       dist += vec[2]*vec[2];
-                                       if (modelradius < dist)
-                                               modelradius = dist;
+                                       for (k = 0, vec = mesh->verts;k < mesh->numverts;k++, vec += 4)
+                                       {
+                                               if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+                                               if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+                                               if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+                                               if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+                                               if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+                                               if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+                                               dist = vec[0]*vec[0]+vec[1]*vec[1];
+                                               if (modelyawradius < dist)
+                                                       modelyawradius = dist;
+                                               dist += vec[2]*vec[2];
+                                               if (modelradius < dist)
+                                                       modelradius = dist;
+                                       }
                                }
                        }
                        modelyawradius = sqrt(modelyawradius);
@@ -3669,28 +2763,11 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                        mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
                        mod->radius = modelradius;
                        mod->radius2 = modelradius * modelradius;
-                       // LordHavoc: build triangle meshs for entire model's geometry
-                       // (only used for shadow volumes)
-                       mod->shadowmesh = Mod_ShadowMesh_Begin(originalloadmodel->mempool);
-                       for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
-                               if (surf->flags & SURF_SHADOWCAST)
-                                       Mod_ShadowMesh_AddPolygon(originalloadmodel->mempool, mod->shadowmesh, surf->poly_numverts, surf->poly_verts);
-                       mod->shadowmesh = Mod_ShadowMesh_Finish(originalloadmodel->mempool, mod->shadowmesh);
-                       Mod_ShadowMesh_CalcBBox(mod->shadowmesh, mod->shadowmesh_mins, mod->shadowmesh_maxs, mod->shadowmesh_center, &mod->shadowmesh_radius);
                }
                else
                {
                        // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
                        Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
-                       VectorClear(mod->normalmins);
-                       VectorClear(mod->normalmaxs);
-                       VectorClear(mod->yawmins);
-                       VectorClear(mod->yawmaxs);
-                       VectorClear(mod->rotatedmins);
-                       VectorClear(mod->rotatedmaxs);
-                       mod->radius = 0;
-                       mod->radius2 = 0;
-                       mod->shadowmesh = NULL;
                }
                Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
 
@@ -3714,6 +2791,6 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
        }
 
        loadmodel = originalloadmodel;
-       Mod_ProcessLightList ();
+       //Mod_ProcessLightList ();
 }