]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
merged q3msurface_t into msurface_t
[xonotic/darkplaces.git] / model_brush.c
index 758231aa16d6bb5243235d7ff736bae5dd054ebd..2367c0c076d22528944fee595ec340e71dea6500 100644 (file)
@@ -178,7 +178,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
        msurface_t *surface;
        for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
        {
-               surface = info->model->brushq1.surfaces + *mark;
+               surface = info->model->brush.data_surfaces + *mark;
                if (surface->flags & SURF_SOLIDCLIP)
                {
 #if 0
@@ -768,10 +768,10 @@ loc0:
                        int i, ds, dt;
                        msurface_t *surface;
 
-                       surface = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
+                       surface = r_refdef.worldmodel->brush.data_surfaces + node->firstsurface;
                        for (i = 0;i < node->numsurfaces;i++, surface++)
                        {
-                               if (!(surface->flags & SURF_LIGHTMAP) || !surface->samples)
+                               if (!(surface->texture->flags & SURF_LIGHTMAP) || !surface->samples)
                                        continue;       // no lightmaps
 
                                ds = (int) (x * surface->texinfo->vecs[0][0] + y * surface->texinfo->vecs[0][1] + mid * surface->texinfo->vecs[0][2] + surface->texinfo->vecs[0][3]) - surface->texturemins[0];
@@ -1732,9 +1732,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+       loadmodel->brush.data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
 
-       loadmodel->brushq1.numsurfaces = count;
+       loadmodel->brush.num_surfaces = count;
 
        totalverts = 0;
        totaltris = 0;
@@ -1753,9 +1753,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brushq1.surfaces;surfacenum < count;surfacenum++, in++, surface++)
+       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brush.data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
        {
-               surface->number = surfacenum;
                // FIXME: validate edges, texinfo, etc?
                firstedge = LittleLong(in->firstedge);
                numedges = LittleShort(in->numedges);
@@ -1765,7 +1764,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
                surface->texinfo = loadmodel->brushq1.texinfo + i;
-               surface->flags = surface->texinfo->texture->flags;
+               surface->texture = surface->texinfo->texture;
+               surface->flags = surface->texture->flags;
 
                planenum = LittleShort(in->planenum);
                if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
@@ -1802,8 +1802,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                                VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surface->mesh.data_vertex3f + i * 3);
                        s = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
                        t = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
-                       surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texinfo->texture->width;
-                       surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texinfo->texture->height;
+                       surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texture->width;
+                       surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texture->height;
                        surface->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
                        surface->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
                        surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
@@ -1861,7 +1861,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                else // LordHavoc: white lighting (bsp version 29)
                        surface->samples = loadmodel->brushq1.lightdata + (i * 3);
 
-               if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
+               if (surface->texture->flags & SURF_LIGHTMAP)
                {
                        if (ssize > 256 || tsize > 256)
                                Host_Error("Bad surface extents");
@@ -1871,7 +1871,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        memset(surface->stainsamples, 255, ssize * tsize * 3);
                }
 
-               if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
+               if (surface->texture->flags & SURF_LIGHTMAP)
                {
                        int i, iu, iv;
                        float u, v, ubase, vbase, uscale, vscale;
@@ -2154,7 +2154,7 @@ static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
        for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
        {
                j = (unsigned) LittleShort(in[i]);
-               if (j >= loadmodel->brushq1.numsurfaces)
+               if (j >= loadmodel->brush.num_surfaces)
                        Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
                loadmodel->brush.data_leafsurfaces[i] = j;
        }
@@ -2693,7 +2693,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        memset(stylecounts, 0, sizeof(stylecounts));
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brushq1.surfaces + model->firstmodelsurface + i;
+               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        stylecounts[surface->styles[j]]++;
        }
@@ -2725,7 +2725,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        }
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brushq1.surfaces + model->firstmodelsurface + i;
+               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        if (surface->styles[j] != 255)
                                *model->brushq1.light_styleupdatechains[remapstyles[surface->styles[j]]]++ = surface;
@@ -2853,7 +2853,7 @@ void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t p
                {
                        for (leafsurfacenum = 0;leafsurfacenum < leaf->numleafsurfaces;leafsurfacenum++)
                        {
-                               surface = model->brushq1.surfaces + leaf->firstleafsurface[leafsurfacenum];
+                               surface = model->brush.data_surfaces + leaf->firstleafsurface[leafsurfacenum];
                                if (surface->shadowmark != shadowmarkcount)
                                {
                                        surface->shadowmark = shadowmarkcount;
@@ -2969,13 +2969,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->mesh.num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
                Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
@@ -3066,13 +3066,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
                        modelyawradius = 0;
                        modelradius = 0;
-                       for (j = 0, surface = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+                       for (j = 0, surface = &mod->brush.data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
-                               if (surface->texinfo->texture->flags & SURF_DRAWSKY)
+                               if (surface->texture->flags & SURF_DRAWSKY)
                                        mod->DrawSky = R_Q1BSP_DrawSky;
                                // LordHavoc: submodels always clip, even if water
-                               if (mod->brush.numsubmodels - 1)
+                               if (i)
                                        surface->flags |= SURF_SOLIDCLIP;
                                // calculate bounding shapes
                                for (k = 0, vec = surface->mesh.data_vertex3f;k < surface->mesh.num_vertices;k++, vec += 3)
@@ -3114,7 +3114,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        //Mod_Q1BSP_ProcessLightList();
 
        if (developer.integer)
-               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
+               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brush.num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
 }
 
 static void Mod_Q2BSP_LoadEntities(lump_t *l)
@@ -4067,7 +4067,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
 static void Mod_Q3BSP_LoadFaces(lump_t *l)
 {
        q3dface_t *in, *oldin;
-       q3msurface_t *out, *oldout;
+       msurface_t *out, *oldout;
        int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
        //int *originalelement3i;
        //int *originalneighbor3i;
@@ -4087,8 +4087,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brushq3.data_faces = out;
-       loadmodel->brushq3.num_faces = count;
+       loadmodel->brush.data_surfaces = out;
+       loadmodel->brush.num_surfaces = count;
 
        i = 0;
        for (meshnum = 0;i < count;meshnum++)
@@ -4434,9 +4434,9 @@ static void Mod_Q3BSP_LoadModels(lump_t *l)
                }
                n = LittleLong(in->firstface);
                c = LittleLong(in->numfaces);
-               if (n < 0 || n + c > loadmodel->brushq3.num_faces)
-                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
-               out->firstsurface = loadmodel->brushq3.data_faces + n;
+               if (n < 0 || n + c > loadmodel->brush.num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brush.num_surfaces);
+               out->firstsurface = loadmodel->brush.data_surfaces + n;
                out->numsurfaces = c;
                n = LittleLong(in->firstbrush);
                c = LittleLong(in->numbrushes);
@@ -4489,8 +4489,8 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
        for (i = 0;i < count;i++, in++, out++)
        {
                n = LittleLong(*in);
-               if (n < 0 || n >= loadmodel->brushq3.num_faces)
-                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+               if (n < 0 || n >= loadmodel->brush.num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brush.num_surfaces);
                *out = n;
        }
 }
@@ -4787,7 +4787,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
        int i, startside, endside;
        float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
        mleaf_t *leaf;
-       q3msurface_t *surface;
+       msurface_t *surface;
        colbrushf_t *brush;
        if (startfrac > trace->realfraction)
                return;
@@ -4852,7 +4852,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
                // line trace the curves
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
                        if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -4871,7 +4871,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        float nodesegmentmins[3], nodesegmentmaxs[3];
        mleaf_t *leaf;
        colbrushf_t *brush;
-       q3msurface_t *surface;
+       msurface_t *surface;
        /*
                // find which nodes the line is in and recurse for them
                while (node->plane)
@@ -5232,7 +5232,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        {
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
                        if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -5249,7 +5249,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
        colbrushf_t *thisbrush_start, *thisbrush_end;
        matrix4x4_t startmatrix, endmatrix;
        static int markframe = 0;
-       q3msurface_t *surface;
+       msurface_t *surface;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
        trace->realfraction = 1;
@@ -5499,7 +5499,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        int i, j, numshadowmeshtriangles;
        q3dheader_t *header;
        float corner[3], yawradius, modelradius;
-       q3msurface_t *surface;
+       msurface_t *surface;
 
        mod->type = mod_brushq3;
        mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
@@ -5560,13 +5560,13 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->mesh.num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
                Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
@@ -5602,7 +5602,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                mod->brush.submodel = i;
 
                // make the model surface list (used by shadowing/lighting)
-               mod->firstmodelsurface = mod->brushq3.data_models[i].firstsurface - mod->brushq3.data_faces;
+               mod->firstmodelsurface = mod->brushq3.data_models[i].firstsurface - mod->brush.data_surfaces;
                mod->nummodelsurfaces = mod->brushq3.data_models[i].numsurfaces;
                mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
                for (j = 0;j < mod->nummodelsurfaces;j++)