// vertex limit
loadmodel->nummeshes = 1;
loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false);
+ loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false, false);
totalverts = 0;
totaltris = 0;
i = oldi;
in = oldin;
out = oldout;
- mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, false, true);
+ mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, false, true, false);
meshvertices = 0;
meshtriangles = 0;
for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++)