]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
bmodel shadow volumes
[xonotic/darkplaces.git] / model_brush.c
index e42ec490b4a5149b6911420ff81e90f9587481a5..51fc0c79bd1baf936248f9d9cd6068fd193fb303 100644 (file)
@@ -20,14 +20,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+// note: model_shared.c sets up r_notexture, and r_surf_notexture
+
 qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
 
-cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
+//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
 cvar_t halflifebsp = {0, "halflifebsp", "0"};
 cvar_t r_novis = {0, "r_novis", "0"};
 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
-cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "0"};
+cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
+cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
+
+#define NUM_DETAILTEXTURES 1
+static rtexture_t *detailtextures[NUM_DETAILTEXTURES];
+static rtexturepool_t *detailtexturepool;
 
 /*
 ===============
@@ -36,18 +43,63 @@ Mod_BrushInit
 */
 void Mod_BrushInit (void)
 {
-       Cvar_RegisterVariable(&r_subdivide_size);
+//     Cvar_RegisterVariable(&r_subdivide_size);
        Cvar_RegisterVariable(&halflifebsp);
        Cvar_RegisterVariable(&r_novis);
        Cvar_RegisterVariable(&r_miplightmaps);
        Cvar_RegisterVariable(&r_lightmaprgba);
-       Cvar_RegisterVariable(&r_vertexsurfacesthreshold);
+       Cvar_RegisterVariable(&r_nosurftextures);
+       Cvar_RegisterVariable(&r_sortsurfaces);
        memset(mod_novis, 0xff, sizeof(mod_novis));
 }
 
-void Mod_Brush_SERAddEntity(void)
+void Mod_BrushStartup (void)
 {
-       R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
+       int i, x, y, light;
+       float vc[3], vx[3], vy[3], vn[3], lightdir[3];
+#define DETAILRESOLUTION 256
+       qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION];
+       detailtexturepool = R_AllocTexturePool();
+       lightdir[0] = 0.5;
+       lightdir[1] = 1;
+       lightdir[2] = -0.25;
+       VectorNormalize(lightdir);
+       for (i = 0;i < NUM_DETAILTEXTURES;i++)
+       {
+               fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4);
+               for (y = 0;y < DETAILRESOLUTION;y++)
+               {
+                       for (x = 0;x < DETAILRESOLUTION;x++)
+                       {
+                               vc[0] = x;
+                               vc[1] = y;
+                               vc[2] = noise[y][x] * (1.0f / 32.0f);
+                               vx[0] = x + 1;
+                               vx[1] = y;
+                               vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f);
+                               vy[0] = x;
+                               vy[1] = y + 1;
+                               vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f);
+                               VectorSubtract(vx, vc, vx);
+                               VectorSubtract(vy, vc, vy);
+                               CrossProduct(vx, vy, vn);
+                               VectorNormalize(vn);
+                               light = 128 - DotProduct(vn, lightdir) * 128;
+                               light = bound(0, light, 255);
+                               data[y][x][0] = data[y][x][1] = data[y][x][2] = light;
+                               data[y][x][3] = 255;
+                       }
+               }
+               detailtextures[i] = R_LoadTexture(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
+       }
+}
+
+void Mod_BrushShutdown (void)
+{
+       int i;
+       for (i = 0;i < NUM_DETAILTEXTURES;i++)
+               R_FreeTexture(detailtextures[i]);
+       R_FreeTexturePool(&detailtexturepool);
 }
 
 /*
@@ -55,13 +107,14 @@ void Mod_Brush_SERAddEntity(void)
 Mod_PointInLeaf
 ===============
 */
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
 {
-       mnode_t         *node;
+       mnode_t *node;
+
+       if (model == NULL)
+               return NULL;
 
        Mod_CheckLoaded(model);
-//     if (!model || !model->nodes)
-//             Sys_Error ("Mod_PointInLeaf: bad model");
 
        // LordHavoc: modified to start at first clip node,
        // in other words: first node of the (sub)model
@@ -72,46 +125,38 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
        return (mleaf_t *)node;
 }
 
+int Mod_PointContents (const vec3_t p, model_t *model)
+{
+       mnode_t *node;
+
+       if (model == NULL)
+               return CONTENTS_EMPTY;
+
+       Mod_CheckLoaded(model);
+
+       // LordHavoc: modified to start at first clip node,
+       // in other words: first node of the (sub)model
+       node = model->nodes + model->hulls[0].firstclipnode;
+       while (node->contents == 0)
+               node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+
+       return ((mleaf_t *)node)->contents;
+}
+
 void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
 {
-       if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[0]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[0]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[0]-=1;
-       pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[1]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[1]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[1]-=1;
-       pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[2]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[2]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[2]-=1;
 }
 
-/*
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
-{
-       mnode_t         *node;
-       float           d;
-       mplane_t        *plane;
-
-       if (!model || !model->nodes)
-               Sys_Error ("Mod_PointInLeaf: bad model");
-
-       node = model->nodes;
-       while (1)
-       {
-               if (node->contents < 0)
-                       return (mleaf_t *)node;
-               plane = node->plane;
-               d = DotProduct (p,plane->normal) - plane->dist;
-               if (d > 0)
-                       node = node->children[0];
-               else
-                       node = node->children[1];
-       }
-
-       return NULL;    // never reached
-}
-*/
 
 /*
 ===================
@@ -128,18 +173,6 @@ static qbyte *Mod_DecompressVis (qbyte *in, model_t *model)
        row = (model->numleafs+7)>>3;
        out = decompressed;
 
-       /*
-       if (!in)
-       {       // no vis info, so make all visible
-               while (row)
-               {
-                       *out++ = 0xff;
-                       row--;
-               }
-               return decompressed;
-       }
-       */
-
        do
        {
                if (*in)
@@ -167,40 +200,6 @@ qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
        return Mod_DecompressVis (leaf->compressed_vis, model);
 }
 
-void Mod_SetupNoTexture(void)
-{
-       int x, y;
-       qbyte pix[16][16][4];
-
-       for (y = 0;y < 16;y++)
-       {
-               for (x = 0;x < 16;x++)
-               {
-                       if ((y < 8) ^ (x < 8))
-                       {
-                               pix[y][x][0] = 128;
-                               pix[y][x][1] = 128;
-                               pix[y][x][2] = 128;
-                               pix[y][x][3] = 255;
-                       }
-                       else
-                       {
-                               pix[y][x][0] = 64;
-                               pix[y][x][1] = 64;
-                               pix[y][x][2] = 64;
-                               pix[y][x][3] = 255;
-                       }
-               }
-       }
-
-       memset(&loadmodel->notexture, 0, sizeof(texture_t));
-       strcpy(loadmodel->notexture.name, "notexture");
-       loadmodel->notexture.width = 16;
-       loadmodel->notexture.height = 16;
-       loadmodel->notexture.flags = 0;
-       loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
-}
-
 /*
 =================
 Mod_LoadTextures
@@ -208,36 +207,55 @@ Mod_LoadTextures
 */
 static void Mod_LoadTextures (lump_t *l)
 {
-       int                             i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
-       miptex_t                *dmiptex;
-       texture_t               *tx, *tx2, *anims[10], *altanims[10];
-       dmiptexlump_t   *m;
-       qbyte                   *data, *mtdata, *data2;
-       char                    name[256];
+       int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+       miptex_t *dmiptex;
+       texture_t *tx, *tx2, *anims[10], *altanims[10];
+       dmiptexlump_t *m;
+       qbyte *data, *mtdata, *data2;
+       char name[256];
 
-       Mod_SetupNoTexture();
+       loadmodel->textures = NULL;
 
        if (!l->filelen)
-       {
-               loadmodel->textures = NULL;
                return;
-       }
 
        m = (dmiptexlump_t *)(mod_base + l->fileofs);
 
        m->nummiptex = LittleLong (m->nummiptex);
 
-       loadmodel->numtextures = m->nummiptex;
-       loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures));
+       // add two slots for notexture walls and notexture liquids
+       loadmodel->numtextures = m->nummiptex + 2;
+       loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+
+       // fill out all slots with notexture
+       for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+       {
+               tx->width = 16;
+               tx->height = 16;
+               tx->texture = r_notexture;
+               tx->shader = &Cshader_wall_lightmap;
+               if (i == loadmodel->numtextures - 1)
+               {
+                       tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+                       tx->shader = &Cshader_water;
+               }
+       }
 
        // just to work around bounds checking when debugging with it (array index out of bounds error thing)
        dofs = m->dataofs;
+       // LordHavoc: mostly rewritten map texture loader
        for (i = 0;i < m->nummiptex;i++)
        {
                dofs[i] = LittleLong(dofs[i]);
-               if (dofs[i] == -1)
+               if (dofs[i] == -1 || r_nosurftextures.integer)
                        continue;
                dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
+
+               // make sure name is no more than 15 characters
+               for (j = 0;dmiptex->name[j] && j < 15;j++)
+                       name[j] = dmiptex->name[j];
+               name[j] = 0;
+
                mtwidth = LittleLong (dmiptex->width);
                mtheight = LittleLong (dmiptex->height);
                mtdata = NULL;
@@ -246,61 +264,56 @@ static void Mod_LoadTextures (lump_t *l)
                {
                        // texture included
                        if (j < 40 || j + mtwidth * mtheight > l->filelen)
-                               Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
+                       {
+                               Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+                               continue;
+                       }
                        mtdata = (qbyte *)dmiptex + j;
                }
 
                if ((mtwidth & 15) || (mtheight & 15))
-                       Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
-               // LordHavoc: rewriting the map texture loader for GLQuake
-               tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
-               memset(tx, 0, sizeof(texture_t));
-               tx->anim_total = 0;
-               tx->alternate_anims = NULL;
-               loadmodel->textures[i] = tx;
-
-               // LordHavoc: force all names to lowercase and make sure they are terminated while copying
-               for (j = 0;dmiptex->name[j] && j < 15;j++)
-               {
-                       if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z')
-                               tx->name[j] = dmiptex->name[j] + ('a' - 'A');
-                       else
-                               tx->name[j] = dmiptex->name[j];
-               }
-               for (;j < 16;j++)
-                       tx->name[j] = 0;
+                       Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
+
+               // LordHavoc: force all names to lowercase
+               for (j = 0;name[j];j++)
+                       if (name[j] >= 'A' && name[j] <= 'Z')
+                               name[j] += 'a' - 'A';
+
+               tx = loadmodel->textures + i;
+               strcpy(tx->name, name);
+               tx->width = mtwidth;
+               tx->height = mtheight;
 
                if (!tx->name[0])
                {
-                       Con_Printf("warning: unnamed texture in %s\n", loadmodel->name);
                        sprintf(tx->name, "unnamed%i", i);
+                       Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
                }
 
-               tx->width = mtwidth;
-               tx->height = mtheight;
-               tx->texture = NULL;
-               tx->glowtexture = NULL;
-               tx->fogtexture = NULL;
-
-               if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated
+               // LordHavoc: HL sky textures are entirely different than quake
+               if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                {
-                       data = loadimagepixels(tx->name, false, 0, 0);
-                       if (data)
+                       if (loadmodel->isworldmodel)
                        {
-                               if (image_width == 256 && image_height == 128)
+                               data = loadimagepixels(tx->name, false, 0, 0);
+                               if (data)
                                {
-                                       if (loadmodel->isworldmodel)
-                                               R_InitSky (data, 4);
-                                       Mem_Free(data);
-                               }
-                               else
-                               {
-                                       Mem_Free(data);
-                                       Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n");
+                                       if (image_width == 256 && image_height == 128)
+                                       {
+                                               R_InitSky (data, 4);
+                                               Mem_Free(data);
+                                       }
+                                       else
+                                       {
+                                               Mem_Free(data);
+                                               Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+                                               if (mtdata != NULL)
+                                                       R_InitSky (mtdata, 1);
+                                       }
                                }
+                               else if (mtdata != NULL)
+                                       R_InitSky (mtdata, 1);
                        }
-                       else if (loadmodel->isworldmodel)
-                               R_InitSky (mtdata, 1);
                }
                else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
                {
@@ -349,7 +362,7 @@ static void Mod_LoadTextures (lump_t *l)
                                {
                                        tx->width = 16;
                                        tx->height = 16;
-                                       tx->texture = loadmodel->notexture.texture;
+                                       tx->texture = r_notexture;
                                }
                        }
                        else
@@ -390,49 +403,51 @@ static void Mod_LoadTextures (lump_t *l)
                                {
                                        tx->width = 16;
                                        tx->height = 16;
-                                       tx->texture = loadmodel->notexture.texture;
+                                       tx->texture = r_notexture;
                                }
                        }
                }
 
                if (tx->name[0] == '*')
                {
-                       tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES);
+                       tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
                        // LordHavoc: some turbulent textures should be fullbright and solid
                        if (!strncmp(tx->name,"*lava",5)
                         || !strncmp(tx->name,"*teleport",9)
                         || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
-                               tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
+                               tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+                       tx->shader = &Cshader_water;
                }
                else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
-                       tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID);
+               {
+                       tx->flags |= SURF_DRAWSKY;
+                       tx->shader = &Cshader_sky;
+               }
                else
                {
                        tx->flags |= SURF_LIGHTMAP;
-                       if (!R_TextureHasAlpha(tx->texture))
-                               tx->flags |= SURF_CLIPSOLID;
+                       tx->shader = &Cshader_wall_lightmap;
                }
+
+               tx->detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
        }
 
-//
-// sequence the animations
-//
+       // sequence the animations
        for (i = 0;i < m->nummiptex;i++)
        {
-               tx = loadmodel->textures[i];
-               if (!tx || tx->name[0] != '+')
+               tx = loadmodel->textures + i;
+               if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
                        continue;
-               if (tx->anim_total)
+               if (tx->anim_total[0] || tx->anim_total[1])
                        continue;       // already sequenced
 
                // find the number of frames in the animation
                memset (anims, 0, sizeof(anims));
                memset (altanims, 0, sizeof(altanims));
-               max = altmax = 0;
 
                for (j = i;j < m->nummiptex;j++)
                {
-                       tx2 = loadmodel->textures[j];
+                       tx2 = loadmodel->textures + j;
                        if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
                                continue;
 
@@ -442,38 +457,79 @@ static void Mod_LoadTextures (lump_t *l)
                        else if (num >= 'a' && num <= 'j')
                                altanims[num - 'a'] = tx2;
                        else
-                               Host_Error ("Bad animating texture %s", tx->name);
+                               Con_Printf ("Bad animating texture %s\n", tx->name);
                }
 
+               max = altmax = 0;
                for (j = 0;j < 10;j++)
                {
-                       if (anims[j] != NULL)
+                       if (anims[j])
                                max = j + 1;
-                       if (altanims[j] != NULL)
+                       if (altanims[j])
                                altmax = j + 1;
                }
+               //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
 
-               // link them all together
+               incomplete = false;
                for (j = 0;j < max;j++)
                {
-                       tx2 = anims[j];
-                       if (!tx2)
-                               Host_Error ("Missing frame %i of %s", j, tx->name);
-                       tx2->anim_total = max;
-                       tx2->alternate_anims = altanims[0]; // NULL if there is no alternate
+                       if (!anims[j])
+                       {
+                               Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+                               incomplete = true;
+                       }
+               }
+               for (j = 0;j < altmax;j++)
+               {
+                       if (!altanims[j])
+                       {
+                               Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+                               incomplete = true;
+                       }
+               }
+               if (incomplete)
+                       continue;
+
+               if (altmax < 1)
+               {
+                       // if there is no alternate animation, duplicate the primary
+                       // animation into the alternate
+                       altmax = max;
                        for (k = 0;k < 10;k++)
-                               tx2->anim_frames[k] = anims[k];
+                               altanims[k] = anims[k];
                }
 
-               for (j = 0;j < altmax;j++)
+               // link together the primary animation
+               for (j = 0;j < max;j++)
                {
-                       tx2 = altanims[j];
-                       if (!tx2)
-                               Host_Error ("Missing frame %i of %s", j, tx->name);
-                       tx2->anim_total = altmax;
-                       tx2->alternate_anims = anims[0]; // NULL if there is no alternate
+                       tx2 = anims[j];
+                       tx2->animated = true;
+                       tx2->anim_total[0] = max;
+                       tx2->anim_total[1] = altmax;
                        for (k = 0;k < 10;k++)
-                               tx2->anim_frames[k] = altanims[k];
+                       {
+                               tx2->anim_frames[0][k] = anims[k];
+                               tx2->anim_frames[1][k] = altanims[k];
+                       }
+               }
+
+               // if there really is an alternate anim...
+               if (anims[0] != altanims[0])
+               {
+                       // link together the alternate animation
+                       for (j = 0;j < altmax;j++)
+                       {
+                               tx2 = altanims[j];
+                               tx2->animated = true;
+                               // the primary/alternate are reversed here
+                               tx2->anim_total[0] = altmax;
+                               tx2->anim_total[1] = max;
+                               for (k = 0;k < 10;k++)
+                               {
+                                       tx2->anim_frames[0][k] = altanims[k];
+                                       tx2->anim_frames[1][k] = anims[k];
+                               }
+                       }
                }
        }
 }
@@ -546,6 +602,116 @@ static void Mod_LoadLighting (lump_t *l)
        }
 }
 
+void Mod_LoadLightList(void)
+{
+       int a, n, numlights;
+       char lightsfilename[1024], *s, *t, *lightsstring;
+       mlight_t *e;
+
+       strcpy(lightsfilename, loadmodel->name);
+       COM_StripExtension(lightsfilename, lightsfilename);
+       strcat(lightsfilename, ".lights");
+       s = lightsstring = (char *) COM_LoadFile (lightsfilename, false);
+       if (s)
+       {
+               numlights = 0;
+               while (*s)
+               {
+                       while (*s && *s != '\n')
+                               s++;
+                       if (!*s)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("lights file must end with a newline\n");
+                       }
+                       s++;
+                       numlights++;
+               }
+               loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+               s = lightsstring;
+               n = 0;
+               while (*s && n < numlights)
+               {
+                       t = s;
+                       while (*s && *s != '\n')
+                               s++;
+                       if (!*s)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("misparsed lights file!\n");
+                       }
+                       e = loadmodel->lights + n;
+                       *s = 0;
+                       a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
+                       *s = '\n';
+                       if (a != 14)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
+                       }
+                       s++;
+                       n++;
+               }
+               if (*s)
+               {
+                       Mem_Free(lightsstring);
+                       Host_Error("misparsed lights file!\n");
+               }
+               loadmodel->numlights = numlights;
+               Mem_Free(lightsstring);
+       }
+}
+
+void Mod_ProcessLightList(void)
+{
+       int i, j, k, *mark;
+       mlight_t *e;
+       msurface_t *surf;
+       float dist;
+       mleaf_t *l;
+       qbyte *pvs;
+       for (i = 0, e = loadmodel->lights;i < loadmodel->numlights;i++, e++)
+       {
+               e->cullradius2 = DotProduct(e->light, e->light) * (1.0f / (8192.0f * 8192.0f)) / (e->falloff * e->falloff) + 4096.0f;
+               if (e->cullradius2 > 4096.0f * 4096.0f)
+                       e->cullradius2 = 4096.0f * 4096.0f;
+               e->cullradius = sqrt(e->cullradius2);
+               l = Mod_PointInLeaf(e->origin, loadmodel);
+               if (l->compressed_vis)
+                       pvs = Mod_DecompressVis (l->compressed_vis, loadmodel);
+               else
+                       pvs = mod_novis;
+               for (j = 0, l = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++)
+               {
+                       if (pvs[j >> 3] & (1 << (j & 7)))
+                       {
+                               for (k = 0, mark = l->firstmarksurface;k < l->nummarksurfaces;k++, mark++)
+                               {
+                                       surf = loadmodel->surfaces + *mark;
+                                       dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+                                       if (surf->flags & SURF_PLANEBACK)
+                                               dist = -dist;
+                                       if (dist > 0 && dist < e->cullradius)
+                                               loadmodel->surfacevisframes[j] = i - 1000000;
+                               }
+                       }
+               }
+               e->numsurfaces = 0;
+               for (j = 0;j < loadmodel->nummodelsurfaces;j++)
+                       if (loadmodel->surfacevisframes[j] == i - 1000000)
+                               e->numsurfaces++;
+               e->surfaces = NULL;
+               if (e->numsurfaces > 0)
+               {
+                       e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
+                       e->numsurfaces = 0;
+                       for (j = 0;j < loadmodel->nummodelsurfaces;j++)
+                               if (loadmodel->surfacevisframes[j] == i - 1000000)
+                                       e->surfaces[e->numsurfaces++] = loadmodel->surfaces + loadmodel->firstmodelsurface + j;
+               }
+       }
+}
+
 
 /*
 =================
@@ -554,32 +720,28 @@ Mod_LoadVisibility
 */
 static void Mod_LoadVisibility (lump_t *l)
 {
+       loadmodel->visdata = NULL;
        if (!l->filelen)
-       {
-               loadmodel->visdata = NULL;
                return;
-       }
        loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
 }
 
 // used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(char *data)
+void Mod_ParseWadsFromEntityLump(const char *data)
 {
        char key[128], value[4096];
        char wadname[128];
        int i, j, k;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
+       if (!COM_ParseToken(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -589,8 +751,7 @@ void Mod_ParseWadsFromEntityLump(char *data)
                        strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
@@ -633,11 +794,9 @@ Mod_LoadEntities
 */
 static void Mod_LoadEntities (lump_t *l)
 {
+       loadmodel->entities = NULL;
        if (!l->filelen)
-       {
-               loadmodel->entities = NULL;
                return;
-       }
        loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
        if (loadmodel->ishlbsp)
@@ -746,8 +905,7 @@ static void Mod_LoadTexinfo (lump_t *l)
 {
        texinfo_t *in;
        mtexinfo_t *out;
-       int     i, j, k, count;
-       int             miptex;
+       int i, j, k, count, miptex;
 
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
@@ -767,18 +925,27 @@ static void Mod_LoadTexinfo (lump_t *l)
                miptex = LittleLong (in->miptex);
                out->flags = LittleLong (in->flags);
 
-               if (!loadmodel->textures)
-                       out->texture = &loadmodel->notexture;
+               out->texture = NULL;
+               if (loadmodel->textures)
+               {
+                       if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
+                               Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+                       else
+                               out->texture = loadmodel->textures + miptex;
+               }
+               if (out->flags & TEX_SPECIAL)
+               {
+                       // if texture chosen is NULL or the shader needs a lightmap,
+                       // force to notexture water shader
+                       if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
+                               out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
+               }
                else
                {
-                       if (miptex < 0)
-                               Host_Error ("miptex < 0");
-                       if (miptex >= loadmodel->numtextures)
-                               Host_Error ("miptex >= loadmodel->numtextures");
-                       out->texture = loadmodel->textures[miptex];
+                       // if texture chosen is NULL, force to notexture
+                       if (out->texture == NULL)
+                               out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
                }
-               if (!out->texture)
-                       out->texture = &loadmodel->notexture;
        }
 }
 
@@ -854,6 +1021,7 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
        }
 }
 
+#if 0
 #define MAX_SUBDIVPOLYTRIANGLES 4096
 #define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
 
@@ -961,32 +1129,26 @@ can be done reasonably.
 */
 void Mod_GenerateWarpMesh (msurface_t *surf)
 {
-       int                             i, j;
-       surfvertex_t    *v;
-       surfmesh_t              *mesh;
+       int i, j;
+       surfvertex_t *v;
+       surfmesh_t *mesh;
 
        subdivpolytriangles = 0;
        subdivpolyverts = 0;
        SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+       if (subdivpolytriangles < 1)
+               Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
 
-       mesh = &surf->mesh;
+       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
        mesh->numverts = subdivpolyverts;
        mesh->numtriangles = subdivpolytriangles;
-       if (mesh->numtriangles < 1)
-               Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
-       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
-       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
+       mesh->vertex = (surfvertex_t *)(mesh + 1);
+       mesh->index = (int *)(mesh->vertex + mesh->numverts);
        memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
 
        for (i = 0;i < mesh->numtriangles;i++)
-       {
                for (j = 0;j < 3;j++)
-               {
                        mesh->index[i*3+j] = subdivpolyindex[i][j];
-                       //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts)
-                       //      Host_Error("Mod_GenerateWarpMesh: invalid index generated\n");
-               }
-       }
 
        for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
        {
@@ -995,167 +1157,156 @@ void Mod_GenerateWarpMesh (msurface_t *surf)
                v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
        }
 }
+#endif
 
-void Mod_GenerateVertexLitMesh (msurface_t *surf)
+void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
 {
-       int                             i, is, it, *index, smax, tmax;
-       float                   *in, s, t;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
+       int i, iu, iv, *index, *n, smax, tmax;
+       float *in, s, t, u, v, ubase, vbase, uscale, vscale, normal[3];
+       surfmesh_t *mesh;
 
-       //surf->flags |= SURF_LIGHTMAP;
        smax = surf->extents[0] >> 4;
        tmax = surf->extents[1] >> 4;
-       surf->lightmaptexturestride = 0;
-       surf->lightmaptexture = NULL;
-
-       mesh = &surf->mesh;
-       mesh->numverts = surf->poly_numverts;
-       mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
-       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
-       index = mesh->index;
-       for (i = 0;i < mesh->numtriangles;i++)
-       {
-               *index++ = 0;
-               *index++ = i + 1;
-               *index++ = i + 2;
-       }
-
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
-       {
-               VectorCopy (in, out->v);
-
-               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
-               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
-               out->st[0] = s / surf->texinfo->texture->width;
-               out->st[1] = t / surf->texinfo->texture->height;
-
-               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
-               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
-               // lightmap coordinates
-               out->uv[0] = 0;
-               out->uv[1] = 0;
 
-               // LordHavoc: calc lightmap data offset for vertex lighting to use
-               is = (int) s;
-               it = (int) t;
-               is = bound(0, is, smax);
-               it = bound(0, it, tmax);
-               out->lightmapoffset = ((it * (smax+1) + is) * 3);
-       }
-}
-
-void Mod_GenerateLightmappedMesh (msurface_t *surf)
-{
-       int                             i, is, it, *index, smax, tmax;
-       float                   *in, s, t, xbase, ybase, xscale, yscale;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
-
-       surf->flags |= SURF_LIGHTMAP;
-       smax = surf->extents[0] >> 4;
-       tmax = surf->extents[1] >> 4;
-       if (r_miplightmaps.integer)
+       if (vertexonly)
        {
-               surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
-               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL, NULL, 0);
+               surf->lightmaptexturestride = 0;
+               surf->lightmaptexture = NULL;
+               uscale = 0;
+               vscale = 0;
+               ubase = 0;
+               vbase = 0;
        }
        else
        {
-               surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
-               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL, NULL, 0);
+               surf->flags |= SURF_LIGHTMAP;
+               if (r_miplightmaps.integer)
+               {
+                       surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
+                       surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE);
+               }
+               else
+               {
+                       surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+                       surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
+               }
+               R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+               uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
+               vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
        }
-//     surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
-//     surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE);
-       R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale);
-       xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16);
-       yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16);
 
-       mesh = &surf->mesh;
+       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[6]) + surf->poly_numverts * (4 + 2 + 2 + 2 + 1 + 3) * sizeof(float));
        mesh->numverts = surf->poly_numverts;
        mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
-       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+       mesh->verts = (float *)(mesh + 1);
+       mesh->st = mesh->verts + mesh->numverts * 4;
+       mesh->uv = mesh->st + mesh->numverts * 2;
+       mesh->ab = mesh->uv + mesh->numverts * 2;
+       mesh->lightmapoffsets = (int *)(mesh->ab + mesh->numverts * 2);
+       mesh->index = mesh->lightmapoffsets + mesh->numverts;
+       mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
+       mesh->normals = (float *)(mesh->triangleneighbors + mesh->numtriangles * 3);
 
        index = mesh->index;
+       n = mesh->triangleneighbors;
        for (i = 0;i < mesh->numtriangles;i++)
        {
                *index++ = 0;
                *index++ = i + 1;
                *index++ = i + 2;
+               *n++ = i - 1;
+               *n++ = -1;
+               *n++ = i + 1;
        }
 
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       VectorCopy(surf->plane->normal, normal);
+       if (surf->flags & SURF_PLANEBACK)
+               VectorNegate(normal, normal);
+       for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
        {
-               VectorCopy (in, out->v);
-
-               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
-               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
-               out->st[0] = s / surf->texinfo->texture->width;
-               out->st[1] = t / surf->texinfo->texture->height;
-
-               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
-               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
-               // lightmap coordinates
-               out->uv[0] = s * xscale + xbase;
-               out->uv[1] = t * yscale + ybase;
-
+               s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+               t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+               u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+               v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
                // LordHavoc: calc lightmap data offset for vertex lighting to use
-               is = (int) s;
-               it = (int) t;
-               is = bound(0, is, smax);
-               it = bound(0, it, tmax);
-               out->lightmapoffset = ((it * (smax+1) + is) * 3);
+               iu = (int) u;
+               iv = (int) v;
+               iu = bound(0, iu, smax);
+               iv = bound(0, iv, tmax);
+               u = u * uscale + ubase;
+               v = v * vscale + vbase;
+
+               mesh->verts[i * 4 + 0] = in[0];
+               mesh->verts[i * 4 + 1] = in[1];
+               mesh->verts[i * 4 + 2] = in[2];
+               mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
+               mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
+               mesh->uv[i * 2 + 0] = u;
+               mesh->uv[i * 2 + 1] = v;
+               mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
+               mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
+               mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
+               mesh->normals[i * 3 + 0] = normal[0];
+               mesh->normals[i * 3 + 1] = normal[1];
+               mesh->normals[i * 3 + 2] = normal[2];
        }
 }
 
 void Mod_GenerateVertexMesh (msurface_t *surf)
 {
-       int                             i, *index;
-       float                   *in;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
+       int i, *index, *n;
+       float *in, s, t, normal[3];
+       surfmesh_t *mesh;
 
        surf->lightmaptexturestride = 0;
        surf->lightmaptexture = NULL;
 
-       mesh = &surf->mesh;
+       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[6]) + surf->poly_numverts * (4 + 2 + 2 + 3) * sizeof(float));
        mesh->numverts = surf->poly_numverts;
        mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
-       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+       mesh->verts = (float *)(mesh + 1);
+       mesh->st = mesh->verts + mesh->numverts * 4;
+       mesh->ab = mesh->st + mesh->numverts * 2;
+       mesh->index = (int *)(mesh->ab + mesh->numverts * 2);
+       mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
+       mesh->normals = (float *)(mesh->triangleneighbors + mesh->numtriangles * 3);
 
        index = mesh->index;
+       n = mesh->triangleneighbors;
        for (i = 0;i < mesh->numtriangles;i++)
        {
                *index++ = 0;
                *index++ = i + 1;
                *index++ = i + 2;
+               *n++ = -1;
+               *n++ = -1;
+               *n++ = i + 1;
        }
 
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       VectorCopy(surf->plane->normal, normal);
+       if (surf->flags & SURF_PLANEBACK)
+               VectorNegate(normal, normal);
+       for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
        {
-               VectorCopy (in, out->v);
-               out->st[0] = (DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) / surf->texinfo->texture->width;
-               out->st[1] = (DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) / surf->texinfo->texture->height;
+               s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
+               t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
+               mesh->verts[i * 4 + 0] = in[0];
+               mesh->verts[i * 4 + 1] = in[1];
+               mesh->verts[i * 4 + 2] = in[2];
+               mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
+               mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
+               mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
+               mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
+               mesh->normals[i * 3 + 0] = normal[0];
+               mesh->normals[i * 3 + 1] = normal[1];
+               mesh->normals[i * 3 + 2] = normal[2];
        }
 }
 
 void Mod_GenerateSurfacePolygon (msurface_t *surf)
 {
-       float           *vert;
-       int                     i;
-       int                     lindex;
-       float           *vec;
+       int i, lindex;
+       float *vec, *vert, mins[3], maxs[3], temp[3], dist;
 
        // convert edges back to a normal polygon
        surf->poly_numverts = surf->numedges;
@@ -1170,6 +1321,33 @@ void Mod_GenerateSurfacePolygon (msurface_t *surf)
                VectorCopy (vec, vert);
                vert += 3;
        }
+       vert = surf->poly_verts;
+       VectorCopy(vert, mins);
+       VectorCopy(vert, maxs);
+       vert += 3;
+       for (i = 1;i < surf->poly_numverts;i++)
+       {
+               if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+               if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+               if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
+               vert += 3;
+       }
+       VectorCopy(mins, surf->poly_mins);
+       VectorCopy(maxs, surf->poly_maxs);
+       surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+       surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+       surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+       surf->poly_radius2 = 0;
+       vert = surf->poly_verts;
+       for (i = 0;i < surf->poly_numverts;i++)
+       {
+               VectorSubtract(vert, surf->poly_center, temp);
+               dist = DotProduct(temp, temp);
+               if (surf->poly_radius2 < dist)
+                       surf->poly_radius2 = dist;
+               vert += 3;
+       }
+       surf->poly_radius = sqrt(surf->poly_radius2);
 }
 
 /*
@@ -1179,9 +1357,9 @@ Mod_LoadFaces
 */
 static void Mod_LoadFaces (lump_t *l)
 {
-       dface_t         *in;
+       dface_t *in;
        msurface_t      *out;
-       int                     i, count, surfnum, planenum, side, ssize, tsize;
+       int i, count, surfnum, planenum, ssize, tsize;
 
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
@@ -1191,19 +1369,29 @@ static void Mod_LoadFaces (lump_t *l)
 
        loadmodel->surfaces = out;
        loadmodel->numsurfaces = count;
+       loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+       loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
 
        for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
        {
+               out->number = surfnum;
                // FIXME: validate edges, texinfo, etc?
                out->firstedge = LittleLong(in->firstedge);
                out->numedges = LittleShort(in->numedges);
+               if ((unsigned int) out->firstedge + (unsigned int) out->numedges > (unsigned int) loadmodel->numsurfedges)
+                       Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", out->firstedge, out->numedges, loadmodel->numsurfedges);
 
-               out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
+               i = LittleShort (in->texinfo);
+               if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
+                       Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
+               out->texinfo = loadmodel->texinfo + i;
                out->flags = out->texinfo->texture->flags;
 
                planenum = LittleShort(in->planenum);
-               side = LittleShort(in->side);
-               if (side)
+               if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
+                       Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
+
+               if (LittleShort(in->side))
                        out->flags |= SURF_PLANEBACK;
 
                out->plane = loadmodel->planes + planenum;
@@ -1213,8 +1401,6 @@ static void Mod_LoadFaces (lump_t *l)
 
                // force lightmap upload on first time seeing the surface
                out->cached_dlight = true;
-               out->cached_ambient = -1000;
-               out->cached_lightscalebit = -1000;
 
                CalcSurfaceExtents (out);
 
@@ -1233,108 +1419,21 @@ static void Mod_LoadFaces (lump_t *l)
                        out->samples = loadmodel->lightdata + (i * 3);
 
                Mod_GenerateSurfacePolygon(out);
-
-               if (out->texinfo->texture->flags & SURF_DRAWSKY)
-               {
-                       out->shader = &Cshader_sky;
-                       out->samples = NULL;
-                       Mod_GenerateWarpMesh (out);
-                       continue;
-               }
-
-               if (out->texinfo->texture->flags & SURF_DRAWTURB)
-               {
-                       if (out->texinfo->texture->glowtexture)
-                               out->shader = &Cshader_water_glow;
-                       else
-                               out->shader = &Cshader_water;
-                       /*
-                       for (i=0 ; i<2 ; i++)
-                       {
-                               out->extents[i] = 16384*1024;
-                               out->texturemins[i] = -8192*1024;
-                       }
-                       */
-                       out->samples = NULL;
-                       Mod_GenerateWarpMesh (out);
-                       continue;
-               }
-
-               if (!R_TextureHasAlpha(out->texinfo->texture->texture))
-                       out->flags |= SURF_CLIPSOLID;
-               if (out->texinfo->flags & TEX_SPECIAL)
-               {
-                       // qbsp couldn't find the texture for this surface, but it was either turb or sky...  assume turb
-                       if (out->texinfo->texture->glowtexture)
-                               out->shader = &Cshader_water_glow;
-                       else
-                               out->shader = &Cshader_water;
-                       out->shader = &Cshader_water;
-                       out->samples = NULL;
-                       Mod_GenerateWarpMesh (out);
-               }
-               else if ((out->extents[0]+1) > (256*16) || (out->extents[1]+1) > (256*16))
-               {
-                       Con_Printf ("Bad surface extents, converting to fullbright polygon");
-                       if (out->texinfo->texture->glowtexture)
-                               out->shader = &Cshader_wall_fullbright_glow;
-                       else
-                               out->shader = &Cshader_wall_fullbright;
-                       out->samples = NULL;
-                       Mod_GenerateVertexMesh(out);
-               }
-               else
+               if (out->texinfo->texture->shader == &Cshader_wall_lightmap)
                {
+                       if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
+                               Host_Error ("Bad surface extents");
+                       Mod_GenerateWallMesh (out, false);
                        // stainmap for permanent marks on walls
                        out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
                        // clear to white
                        memset(out->stainsamples, 255, ssize * tsize * 3);
-                       if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer)
-                       {
-                               if (out->texinfo->texture->glowtexture)
-                                       out->shader = &Cshader_wall_vertex_glow;
-                               else
-                                       out->shader = &Cshader_wall_vertex;
-                               Mod_GenerateVertexLitMesh(out);
-                       }
-                       else
-                       {
-                               if (out->texinfo->texture->glowtexture)
-                                       out->shader = &Cshader_wall_lightmap_glow;
-                               else
-                                       out->shader = &Cshader_wall_lightmap;
-                               Mod_GenerateLightmappedMesh(out);
-                       }
                }
+               else
+                       Mod_GenerateVertexMesh (out);
        }
 }
 
-static model_t *sortmodel;
-
-static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb)
-{
-       const msurface_t *a, *b;
-       a = *((const msurface_t **)voida);
-       b = *((const msurface_t **)voidb);
-       if (a->shader != b->shader)
-               return (long) a->shader - (long) b->shader;
-       if (a->texinfo->texture != b->texinfo->texture);
-               return a->texinfo->texture - b->texinfo->texture;
-       return 0;
-}
-
-static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool)
-{
-       int surfnum;
-       sortmodel = model;
-       sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *));
-       for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++)
-               sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface];
-
-       qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare);
-}
-
-
 /*
 =================
 Mod_SetParent
@@ -1440,15 +1539,7 @@ static void Mod_LoadLeafs (lump_t *l)
                for (j=0 ; j<4 ; j++)
                        out->ambient_sound_level[j] = in->ambient_level[j];
 
-               // gl underwater warp
-               // LordHavoc: disabled underwater warping
-               /*
-               if (out->contents != CONTENTS_EMPTY)
-               {
-                       for (j=0 ; j<out->nummarksurfaces ; j++)
-                               out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
-               }
-               */
+               // FIXME: Insert caustics here
        }
 }
 
@@ -1485,6 +1576,7 @@ static void Mod_LoadClipnodes (lump_t *l)
                hull->clip_maxs[0] = 16;
                hull->clip_maxs[1] = 16;
                hull->clip_maxs[2] = 36;
+               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
                hull = &loadmodel->hulls[2];
                hull->clipnodes = out;
@@ -1497,6 +1589,7 @@ static void Mod_LoadClipnodes (lump_t *l)
                hull->clip_maxs[0] = 32;
                hull->clip_maxs[1] = 32;
                hull->clip_maxs[2] = 32;
+               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
                hull = &loadmodel->hulls[3];
                hull->clipnodes = out;
@@ -1509,6 +1602,7 @@ static void Mod_LoadClipnodes (lump_t *l)
                hull->clip_maxs[0] = 16;
                hull->clip_maxs[1] = 16;
                hull->clip_maxs[2] = 18;
+               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
        }
        else
        {
@@ -1523,6 +1617,7 @@ static void Mod_LoadClipnodes (lump_t *l)
                hull->clip_maxs[0] = 16;
                hull->clip_maxs[1] = 16;
                hull->clip_maxs[2] = 32;
+               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
                hull = &loadmodel->hulls[2];
                hull->clipnodes = out;
@@ -1535,6 +1630,7 @@ static void Mod_LoadClipnodes (lump_t *l)
                hull->clip_maxs[0] = 32;
                hull->clip_maxs[1] = 32;
                hull->clip_maxs[2] = 64;
+               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
        }
 
        for (i=0 ; i<count ; i++, out++, in++)
@@ -1586,21 +1682,21 @@ Mod_LoadMarksurfaces
 */
 static void Mod_LoadMarksurfaces (lump_t *l)
 {
-       int             i, j;
-       short   *in;
+       int i, j;
+       short *in;
 
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
-       loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *));
+       loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
 
        for (i = 0;i < loadmodel->nummarksurfaces;i++)
        {
                j = (unsigned) LittleShort(in[i]);
                if (j >= loadmodel->numsurfaces)
                        Host_Error ("Mod_ParseMarksurfaces: bad surface number");
-               loadmodel->marksurfaces[i] = loadmodel->surfaces + j;
+               loadmodel->marksurfaces[i] = j;
        }
 }
 
@@ -1650,8 +1746,6 @@ static void Mod_LoadPlanes (lump_t *l)
                out->normal[2] = LittleFloat (in->normal[2]);
                out->dist = LittleFloat (in->dist);
 
-               // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal?
-//             out->type = LittleLong (in->type);
                PlaneClassify(out);
        }
 }
@@ -1829,9 +1923,6 @@ static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
        // free the original winding
        FreeWinding (in);
 
-       // debugging
-       //Mem_CheckSentinels(neww);
-
        return neww;
 }
 
@@ -1944,10 +2035,6 @@ static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, wi
                VectorCopy (mid, b->points[b->numpoints]);
                b->numpoints++;
        }
-
-       // debugging
-       //Mem_CheckSentinels(f);
-       //Mem_CheckSentinels(b);
 }
 
 typedef struct portal_s
@@ -1971,7 +2058,6 @@ static portal_t *AllocPortal (void)
 {
        portal_t *p;
        p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
-       //memset(p, 0, sizeof(portal_t));
        p->chain = portalchain;
        portalchain = p;
        return p;
@@ -2008,8 +2094,6 @@ static void Mod_FinalizePortals(void)
        mleaf_t *leaf, *endleaf;
        winding_t *w;
 
-       //Mem_CheckSentinelsGlobal();
-
        // recalculate bounding boxes for all leafs (because qbsp is very sloppy)
        leaf = loadmodel->leafs;
        endleaf = leaf + loadmodel->numleafs;
@@ -2043,8 +2127,6 @@ static void Mod_FinalizePortals(void)
 
        Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
 
-       //Mem_CheckSentinelsGlobal();
-
        // tally up portal and point counts
        p = portalchain;
        numportals = 0;
@@ -2064,7 +2146,7 @@ static void Mod_FinalizePortals(void)
        }
        loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
        loadmodel->numportals = numportals;
-       loadmodel->portalpoints = (void *) ((long) loadmodel->portals + numportals * sizeof(mportal_t));
+       loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
        loadmodel->numportalpoints = numpoints;
        // clear all leaf portal chains
        for (i = 0;i < loadmodel->numleafs;i++)
@@ -2135,8 +2217,6 @@ static void Mod_FinalizePortals(void)
                FreePortal(p);
                p = pnext;
        }
-
-       //Mem_CheckSentinelsGlobal();
 }
 
 /*
@@ -2220,8 +2300,6 @@ static void Mod_RecursiveNodePortals (mnode_t *node)
        portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
        winding_t *nodeportalwinding, *frontwinding, *backwinding;
 
-       //      CheckLeafPortalConsistancy (node);
-
        // if a leaf, we're done
        if (node->contents)
                return;
@@ -2239,7 +2317,6 @@ static void Mod_RecursiveNodePortals (mnode_t *node)
        nodeportal->plane = *node->plane;
 
        nodeportalwinding = BaseWindingForPlane (node->plane);
-       //Mem_CheckSentinels(nodeportalwinding);
        side = 0;       // shut up compiler warning
        for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
        {
@@ -2334,52 +2411,10 @@ static void Mod_RecursiveNodePortals (mnode_t *node)
        Mod_RecursiveNodePortals(back);
 }
 
-/*
-void Mod_MakeOutsidePortals(mnode_t *node)
-{
-       int                     i, j;
-       portal_t        *p, *portals[6];
-       mnode_t         *outside_node;
-
-       outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t));
-       outside_node->contents = CONTENTS_SOLID;
-       outside_node->portals = NULL;
-
-       for (i = 0;i < 3;i++)
-       {
-               for (j = 0;j < 2;j++)
-               {
-                       portals[j*3 + i] = p = AllocPortal ();
-                       memset (&p->plane, 0, sizeof(mplane_t));
-                       p->plane.normal[i] = j ? -1 : 1;
-                       p->plane.dist = -65536;
-                       p->winding = BaseWindingForPlane (&p->plane);
-                       if (j)
-                               AddPortalToNodes (p, outside_node, node);
-                       else
-                               AddPortalToNodes (p, node, outside_node);
-               }
-       }
-
-       // clip the basewindings by all the other planes
-       for (i = 0;i < 6;i++)
-       {
-               for (j = 0;j < 6;j++)
-               {
-                       if (j == i)
-                               continue;
-                       portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true);
-               }
-       }
-}
-*/
 
 static void Mod_MakePortals(void)
 {
-//     Con_Printf("building portals for %s\n", loadmodel->name);
-
        portalchain = NULL;
-//     Mod_MakeOutsidePortals (loadmodel->nodes);
        Mod_RecursiveNodePortals (loadmodel->nodes);
        Mod_FinalizePortals();
 }
@@ -2389,6 +2424,7 @@ static void Mod_MakePortals(void)
 Mod_LoadBrushModel
 =================
 */
+extern void R_DrawBrushModelFakeShadow (entity_render_t *ent);
 void Mod_LoadBrushModel (model_t *mod, void *buffer)
 {
        int                     i, j;
@@ -2396,6 +2432,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
        dmodel_t        *bm;
        mempool_t       *mainmempool;
        char            *loadname;
+       model_t         *originalloadmodel;
 
        mod->type = mod_brush;
 
@@ -2403,10 +2440,14 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
 
        i = LittleLong (header->version);
        if (i != BSPVERSION && i != 30)
-               Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION);
+               Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
        mod->ishlbsp = i == 30;
        if (loadmodel->isworldmodel)
+       {
                Cvar_SetValue("halflifebsp", mod->ishlbsp);
+               // until we get a texture for it...
+               R_ResetQuakeSky();
+       }
 
 // swap all the lumps
        mod_base = (qbyte *)header;
@@ -2419,50 +2460,33 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
        // store which lightmap format to use
        mod->lightmaprgba = r_lightmaprgba.integer;
 
-//     Mem_CheckSentinelsGlobal();
-       // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn
        Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadFaces (&header->lumps[LUMP_FACES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadNodes (&header->lumps[LUMP_NODES]);
-//     Mem_CheckSentinelsGlobal();
        Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
-//     Mem_CheckSentinelsGlobal();
-//     Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
        Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-//     Mem_CheckSentinelsGlobal();
 
        Mod_MakeHull0 ();
-//     Mem_CheckSentinelsGlobal();
        Mod_MakePortals();
-//     Mem_CheckSentinelsGlobal();
 
        mod->numframes = 2;             // regular and alternate animation
 
        mainmempool = mod->mempool;
        loadname = mod->name;
 
+       Mod_LoadLightList ();
+       originalloadmodel = loadmodel;
+
 //
 // set up the submodels (FIXME: this is confusing)
 //
@@ -2494,7 +2518,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
                {
                        // we only need to have a drawsky function if it is used (usually only on world model)
-                       if (surf->shader == &Cshader_sky)
+                       if (surf->texinfo->texture->shader == &Cshader_sky)
                                mod->DrawSky = R_DrawBrushModelSky;
                        for (k = 0;k < surf->numedges;k++)
                        {
@@ -2524,7 +2548,8 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                mod->yawmaxs[2] = mod->normalmaxs[2];
                mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
                mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
-//             mod->modelradius = modelradius;
+               mod->radius = modelradius;
+               mod->radius2 = modelradius * modelradius;
                // LordHavoc: check for empty submodels (lacrima.bsp has such a glitch)
                if (mod->normalmins[0] > mod->normalmaxs[0] || mod->normalmins[1] > mod->normalmaxs[1] || mod->normalmins[2] > mod->normalmaxs[2])
                {
@@ -2535,21 +2560,14 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                        VectorClear(mod->yawmaxs);
                        VectorClear(mod->rotatedmins);
                        VectorClear(mod->rotatedmaxs);
-                       //mod->modelradius = 0;
+                       mod->radius = 0;
+                       mod->radius2 = 0;
                }
 
-//             VectorCopy (bm->maxs, mod->maxs);
-//             VectorCopy (bm->mins, mod->mins);
-
-//             mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
-
                mod->numleafs = bm->visleafs;
 
-               mod->SERAddEntity = Mod_Brush_SERAddEntity;
                mod->Draw = R_DrawBrushModelNormal;
-               mod->DrawShadow = NULL;
-
-               Mod_BrushSortedSurfaces(mod, mainmempool);
+               mod->DrawFakeShadow = R_DrawBrushModelFakeShadow;
 
                // LordHavoc: only register submodels if it is the world
                // (prevents bsp models from replacing world submodels)
@@ -2567,5 +2585,8 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                        mod = loadmodel;
                }
        }
-//     Mem_CheckSentinelsGlobal();
+
+       loadmodel = originalloadmodel;
+       Mod_ProcessLightList ();
 }
+