]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / model_brush.c
index 70eae3a607639f89168cfc27d95b0fdb85a98bfe..54324fabacbed2f224ccb97efaf3a41633def2f4 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,13 +20,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-byte   mod_novis[MAX_MAP_LEAFS/8];
+byte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
 
-qboolean       hlbsp; // LordHavoc: true if it is a HalfLife BSP file (version 30)
-
-cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
-cvar_t halflifebsp = {"halflifebsp", "0"};
-cvar_t r_novis = {"r_novis", "0"};
+cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
+cvar_t halflifebsp = {0, "halflifebsp", "0"};
+cvar_t r_novis = {0, "r_novis", "0"};
+cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
+cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
+cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "48"};
 
 /*
 ===============
@@ -35,10 +36,18 @@ Mod_BrushInit
 */
 void Mod_BrushInit (void)
 {
-       Cvar_RegisterVariable (&gl_subdivide_size);
-       Cvar_RegisterVariable (&halflifebsp);
-       Cvar_RegisterVariable (&r_novis);
-       memset (mod_novis, 0xff, sizeof(mod_novis));
+       Cvar_RegisterVariable(&r_subdivide_size);
+       Cvar_RegisterVariable(&halflifebsp);
+       Cvar_RegisterVariable(&r_novis);
+       Cvar_RegisterVariable(&r_miplightmaps);
+       Cvar_RegisterVariable(&r_lightmaprgba);
+       Cvar_RegisterVariable(&r_vertexsurfacesthreshold);
+       memset(mod_novis, 0xff, sizeof(mod_novis));
+}
+
+void Mod_Brush_SERAddEntity(void)
+{
+       R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
 }
 
 /*
@@ -49,24 +58,41 @@ Mod_PointInLeaf
 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
 {
        mnode_t         *node;
-       
+
+       Mod_CheckLoaded(model);
 //     if (!model || !model->nodes)
 //             Sys_Error ("Mod_PointInLeaf: bad model");
 
-       node = model->nodes;
-       do
+       // LordHavoc: modified to start at first clip node,
+       // in other words: first node of the (sub)model
+       node = model->nodes + model->hulls[0].firstclipnode;
+       while (node->contents == 0)
                node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
-       while (node->contents == 0);
 
        return (mleaf_t *)node;
 }
+
+void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
+{
+       if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[0]-=1;
+       pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[1]-=1;
+       pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[2]-=1;
+}
+
 /*
 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
 {
        mnode_t         *node;
        float           d;
        mplane_t        *plane;
-       
+
        if (!model || !model->nodes)
                Sys_Error ("Mod_PointInLeaf: bad model");
 
@@ -82,7 +108,7 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
                else
                        node = node->children[1];
        }
-       
+
        return NULL;    // never reached
 }
 */
@@ -92,7 +118,7 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
 Mod_DecompressVis
 ===================
 */
-byte *Mod_DecompressVis (byte *in, model_t *model)
+static byte *Mod_DecompressVis (byte *in, model_t *model)
 {
        static byte     decompressed[MAX_MAP_LEAFS/8];
        int             c;
@@ -110,7 +136,7 @@ byte *Mod_DecompressVis (byte *in, model_t *model)
                        *out++ = 0xff;
                        row--;
                }
-               return decompressed;            
+               return decompressed;
        }
        */
 
@@ -121,7 +147,7 @@ byte *Mod_DecompressVis (byte *in, model_t *model)
                        *out++ = *in++;
                        continue;
                }
-       
+
                c = in[1];
                in += 2;
                while (c)
@@ -130,27 +156,22 @@ byte *Mod_DecompressVis (byte *in, model_t *model)
                        c--;
                }
        } while (out - decompressed < row);
-       
+
        return decompressed;
 }
 
 byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
 {
-       if (r_novis.value || leaf == model->leafs || leaf->compressed_vis == NULL)
+       if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
                return mod_novis;
        return Mod_DecompressVis (leaf->compressed_vis, model);
 }
 
-rtexture_t *r_notexture;
-texture_t r_notexture_mip;
-
 void Mod_SetupNoTexture(void)
 {
        int             x, y;
        byte    pix[16][16][4];
 
-       // create a simple checkerboard texture for the default
-       // LordHavoc: redesigned this to remove reliance on the palette and texture_t
        for (y = 0;y < 16;y++)
        {
                for (x = 0;x < 16;x++)
@@ -172,14 +193,12 @@ void Mod_SetupNoTexture(void)
                }
        }
 
-       r_notexture = R_LoadTexture("notexture", 16, 16, &pix[0][0][0], TEXF_MIPMAP | TEXF_RGBA);
-
-       strcpy(r_notexture_mip.name, "notexture");
-       r_notexture_mip.width = 16;
-       r_notexture_mip.height = 16;
-       r_notexture_mip.transparent = false;
-       r_notexture_mip.texture = r_notexture;
-       r_notexture_mip.glowtexture = NULL;
+       memset(&loadmodel->notexture, 0, sizeof(texture_t));
+       strcpy(loadmodel->notexture.name, "notexture");
+       loadmodel->notexture.width = 16;
+       loadmodel->notexture.height = 16;
+       loadmodel->notexture.flags = 0;
+       loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
 }
 
 /*
@@ -187,13 +206,16 @@ void Mod_SetupNoTexture(void)
 Mod_LoadTextures
 =================
 */
-void Mod_LoadTextures (lump_t *l)
+static void Mod_LoadTextures (lump_t *l)
 {
        int                             i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
        miptex_t                *dmiptex;
        texture_t               *tx, *tx2, *anims[10], *altanims[10];
        dmiptexlump_t   *m;
-       byte                    *data, *mtdata;
+       byte                    *data, *mtdata, *data2;
+       char                    name[256];
+
+       Mod_SetupNoTexture();
 
        if (!l->filelen)
        {
@@ -202,11 +224,11 @@ void Mod_LoadTextures (lump_t *l)
        }
 
        m = (dmiptexlump_t *)(mod_base + l->fileofs);
-       
+
        m->nummiptex = LittleLong (m->nummiptex);
-       
+
        loadmodel->numtextures = m->nummiptex;
-       loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures), va("%s texture headers", loadname));
+       loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures));
 
        // just to work around bounds checking when debugging with it (array index out of bounds error thing)
        dofs = m->dataofs;
@@ -227,11 +249,14 @@ void Mod_LoadTextures (lump_t *l)
                                Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
                        mtdata = (byte *)dmiptex + j;
                }
-               
+
                if ((mtwidth & 15) || (mtheight & 15))
                        Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
                // LordHavoc: rewriting the map texture loader for GLQuake
-               tx = Hunk_AllocName (sizeof(texture_t), va("%s textures", loadname));
+               tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
+               memset(tx, 0, sizeof(texture_t));
+               tx->anim_total = 0;
+               tx->alternate_anims = NULL;
                loadmodel->textures[i] = tx;
 
                // LordHavoc: force all names to lowercase and make sure they are terminated while copying
@@ -247,137 +272,146 @@ void Mod_LoadTextures (lump_t *l)
 
                if (!tx->name[0])
                {
-                       Con_Printf("warning: unnamed texture in %s\n", loadname);
+                       Con_Printf("warning: unnamed texture in %s\n", loadmodel->name);
                        sprintf(tx->name, "unnamed%i", i);
                }
 
-               tx->transparent = false;
-               data = loadimagepixels(tx->name, false, 0, 0);
-               if (data)
+               tx->width = mtwidth;
+               tx->height = mtheight;
+               tx->texture = NULL;
+               tx->glowtexture = NULL;
+               tx->fogtexture = NULL;
+
+               if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated
                {
-                       if (!hlbsp && !strncmp(tx->name,"sky",3) && image_width == 256 && image_height == 128) // LordHavoc: HL sky textures are entirely unrelated
+                       data = loadimagepixels(tx->name, false, 0, 0);
+                       if (data)
                        {
-                               tx->width = 0;
-                               tx->height = 0;
-                               tx->transparent = false;
-                               tx->texture = NULL;
-                               tx->glowtexture = NULL;
-                               R_InitSky (data, 4);
-                       }
-                       else
-                       {
-                               tx->width = mtwidth;
-                               tx->height = mtheight;
-                               tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
-                               tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
-                               tx->glowtexture = NULL;
+                               if (image_width == 256 && image_height == 128)
+                               {
+                                       if (loadmodel->isworldmodel)
+                                               R_InitSky (data, 4);
+                                       Mem_Free(data);
+                               }
+                               else
+                               {
+                                       Mem_Free(data);
+                                       Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n");
+                               }
                        }
-                       qfree(data);
+                       else if (loadmodel->isworldmodel)
+                               R_InitSky (mtdata, 1);
+               }
+               else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
+               {
+                       tx->fogtexture = image_masktex;
+                       strcpy(name, tx->name);
+                       strcat(name, "_glow");
+                       tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true);
                }
                else
                {
-                       if (hlbsp)
+                       if (loadmodel->ishlbsp)
                        {
-                               if (mtdata) // texture included
+                               if (mtdata && (data = W_ConvertWAD3Texture(dmiptex)))
                                {
-                                       data = W_ConvertWAD3Texture(dmiptex);
-                                       if (data)
+                                       // texture included
+                                       tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+                                       if (R_TextureHasAlpha(tx->texture))
                                        {
-                                               tx->width = mtwidth;
-                                               tx->height = mtheight;
-                                               tx->transparent = Image_CheckAlpha(data, mtwidth * mtheight, true);
-                                               tx->texture = R_LoadTexture (tx->name, mtwidth, mtheight, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
-                                               tx->glowtexture = NULL;
-                                               qfree(data);
+                                               // make mask texture
+                                               for (j = 0;j < image_width * image_height;j++)
+                                                       data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
+                                               strcpy(name, tx->name);
+                                               strcat(name, "_fog");
+                                               tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
                                        }
+                                       Mem_Free(data);
                                }
-                               if (!data)
+                               else if ((data = W_GetTexture(tx->name)))
                                {
-                                       data = W_GetTexture(tx->name);
                                        // get the size from the wad texture
-                                       if (data)
+                                       tx->width = image_width;
+                                       tx->height = image_height;
+                                       tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+                                       if (R_TextureHasAlpha(tx->texture))
                                        {
-                                               tx->width = image_width;
-                                               tx->height = image_height;
-                                               tx->transparent = Image_CheckAlpha(data, image_width * image_height, true);
-                                               tx->texture = R_LoadTexture (tx->name, image_width, image_height, data, TEXF_MIPMAP | (tx->transparent ? TEXF_ALPHA : 0) | TEXF_RGBA | TEXF_PRECACHE);
-                                               tx->glowtexture = NULL;
-                                               qfree(data);
+                                               // make mask texture
+                                               for (j = 0;j < image_width * image_height;j++)
+                                                       data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
+                                               strcpy(name, tx->name);
+                                               strcat(name, "_fog");
+                                               tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
                                        }
+                                       Mem_Free(data);
                                }
-                               if (!data)
+                               else
                                {
                                        tx->width = 16;
                                        tx->height = 16;
-                                       tx->transparent = false;
-                                       tx->texture = r_notexture;
-                                       tx->glowtexture = NULL;
+                                       tx->texture = loadmodel->notexture.texture;
                                }
                        }
                        else
                        {
-                               if (!strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128)
-                               {
-                                       tx->width = mtwidth;
-                                       tx->height = mtheight;
-                                       tx->transparent = false;
-                                       tx->texture = NULL;
-                                       tx->glowtexture = NULL;
-                                       R_InitSky (mtdata, 1);
-                               }
-                               else
+                               if (mtdata) // texture included
                                {
-                                       if (mtdata) // texture included
+                                       int fullbrights;
+                                       data = mtdata;
+                                       fullbrights = false;
+                                       if (r_fullbrights.value && tx->name[0] != '*')
                                        {
-                                               int fullbrights;
-                                               data = mtdata;
-                                               tx->width = mtwidth;
-                                               tx->height = mtheight;
-                                               tx->transparent = false;
-                                               fullbrights = false;
-                                               if (r_fullbrights.value && tx->name[0] != '*')
+                                               for (j = 0;j < tx->width*tx->height;j++)
                                                {
-                                                       for (j = 0;j < tx->width*tx->height;j++)
+                                                       if (data[j] >= 224) // fullbright
                                                        {
-                                                               if (data[j] >= 224) // fullbright
-                                                               {
-                                                                       fullbrights = true;
-                                                                       break;
-                                                               }
+                                                               fullbrights = true;
+                                                               break;
                                                        }
                                                }
-                                               if (fullbrights)
-                                               {
-                                                       char name[64];
-                                                       byte *data2;
-                                                       data2 = qmalloc(tx->width*tx->height);
-                                                       for (j = 0;j < tx->width*tx->height;j++)
-                                                               data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
-                                                       tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
-                                                       strcpy(name, tx->name);
-                                                       strcat(name, "_glow");
-                                                       for (j = 0;j < tx->width*tx->height;j++)
-                                                               data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
-                                                       tx->glowtexture = R_LoadTexture (name, tx->width, tx->height, data2, TEXF_MIPMAP | TEXF_PRECACHE);
-                                                       qfree(data2);
-                                               }
-                                               else
-                                               {
-                                                       tx->texture = R_LoadTexture (tx->name, tx->width, tx->height, data, TEXF_MIPMAP | TEXF_PRECACHE);
-                                                       tx->glowtexture = NULL;
-                                               }
                                        }
-                                       else // no texture, and no external replacement texture was found
+                                       if (fullbrights)
                                        {
-                                               tx->width = 16;
-                                               tx->height = 16;
-                                               tx->transparent = false;
-                                               tx->texture = r_notexture;
-                                               tx->glowtexture = NULL;
+                                               data2 = Mem_Alloc(tempmempool, tx->width*tx->height);
+                                               for (j = 0;j < tx->width*tx->height;j++)
+                                                       data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
+                                               tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
+                                               strcpy(name, tx->name);
+                                               strcat(name, "_glow");
+                                               for (j = 0;j < tx->width*tx->height;j++)
+                                                       data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
+                                               tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
+                                               Mem_Free(data2);
                                        }
+                                       else
+                                               tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
+                               }
+                               else // no texture, and no external replacement texture was found
+                               {
+                                       tx->width = 16;
+                                       tx->height = 16;
+                                       tx->texture = loadmodel->notexture.texture;
                                }
                        }
                }
+
+               if (tx->name[0] == '*')
+               {
+                       tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES);
+                       // LordHavoc: some turbulent textures should be fullbright and solid
+                       if (!strncmp(tx->name,"*lava",5)
+                        || !strncmp(tx->name,"*teleport",9)
+                        || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
+                               tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
+               }
+               else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
+                       tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID);
+               else
+               {
+                       tx->flags |= SURF_LIGHTMAP;
+                       if (!R_TextureHasAlpha(tx->texture))
+                               tx->flags |= SURF_CLIPSOLID;
+               }
        }
 
 //
@@ -394,53 +428,31 @@ void Mod_LoadTextures (lump_t *l)
                // find the number of frames in the animation
                memset (anims, 0, sizeof(anims));
                memset (altanims, 0, sizeof(altanims));
+               max = altmax = 0;
 
-               max = tx->name[1];
-               altmax = 0;
-               if (max >= '0' && max <= '9')
-               {
-                       max -= '0';
-                       altmax = 0;
-                       anims[max] = tx;
-                       max++;
-               }
-               else if (max >= 'a' && max <= 'j')
-               {
-                       altmax = max - 'a';
-                       max = 0;
-                       altanims[altmax] = tx;
-                       altmax++;
-               }
-               else
-                       Host_Error ("Bad animating texture %s", tx->name);
-
-               for (j = i + 1;j < m->nummiptex;j++)
+               for (j = i;j < m->nummiptex;j++)
                {
                        tx2 = loadmodel->textures[j];
-                       if (!tx2 || tx2->name[0] != '+')
-                               continue;
-                       if (strcmp (tx2->name+2, tx->name+2))
+                       if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
                                continue;
 
                        num = tx2->name[1];
                        if (num >= '0' && num <= '9')
-                       {
-                               num -= '0';
-                               anims[num] = tx2;
-                               if (num+1 > max)
-                                       max = num + 1;
-                       }
+                               anims[num - '0'] = tx2;
                        else if (num >= 'a' && num <= 'j')
-                       {
-                               num = num - 'a';
-                               altanims[num] = tx2;
-                               if (num+1 > altmax)
-                                       altmax = num+1;
-                       }
+                               altanims[num - 'a'] = tx2;
                        else
                                Host_Error ("Bad animating texture %s", tx->name);
                }
 
+               for (j = 0;j < 10;j++)
+               {
+                       if (anims[j] != NULL)
+                               max = j + 1;
+                       if (altanims[j] != NULL)
+                               altmax = j + 1;
+               }
+
                // link them all together
                for (j = 0;j < max;j++)
                {
@@ -448,21 +460,20 @@ void Mod_LoadTextures (lump_t *l)
                        if (!tx2)
                                Host_Error ("Missing frame %i of %s", j, tx->name);
                        tx2->anim_total = max;
-                       if (altmax)
-                               tx2->alternate_anims = altanims[0];
+                       tx2->alternate_anims = altanims[0]; // NULL if there is no alternate
                        for (k = 0;k < 10;k++)
-                               tx2->anim_frames[k] = anims[j];
+                               tx2->anim_frames[k] = anims[k];
                }
+
                for (j = 0;j < altmax;j++)
                {
                        tx2 = altanims[j];
                        if (!tx2)
                                Host_Error ("Missing frame %i of %s", j, tx->name);
                        tx2->anim_total = altmax;
-                       if (max)
-                               tx2->alternate_anims = anims[0];
+                       tx2->alternate_anims = anims[0]; // NULL if there is no alternate
                        for (k = 0;k < 10;k++)
-                               tx2->anim_frames[k] = altanims[j];
+                               tx2->anim_frames[k] = altanims[k];
                }
        }
 }
@@ -472,16 +483,16 @@ void Mod_LoadTextures (lump_t *l)
 Mod_LoadLighting
 =================
 */
-void Mod_LoadLighting (lump_t *l)
+static void Mod_LoadLighting (lump_t *l)
 {
        int i;
        byte *in, *out, *data;
        byte d;
        char litfilename[1024];
        loadmodel->lightdata = NULL;
-       if (hlbsp) // LordHavoc: load the colored lighting data straight
+       if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
        {
-               loadmodel->lightdata = Hunk_AllocName ( l->filelen, va("%s lightmaps", loadname));
+               loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
                memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
        }
        else // LordHavoc: bsp version 29 (normal white lighting)
@@ -490,28 +501,39 @@ void Mod_LoadLighting (lump_t *l)
                strcpy(litfilename, loadmodel->name);
                COM_StripExtension(litfilename, litfilename);
                strcat(litfilename, ".lit");
-               data = (byte*) COM_LoadHunkFile (litfilename, false);
+               data = (byte*) COM_LoadFile (litfilename, false);
                if (data)
                {
-                       if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+                       if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
                        {
                                i = LittleLong(((int *)data)[1]);
                                if (i == 1)
                                {
                                        Con_DPrintf("%s loaded", litfilename);
-                                       loadmodel->lightdata = data + 8;
+                                       loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
+                                       memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
+                                       Mem_Free(data);
                                        return;
                                }
                                else
+                               {
                                        Con_Printf("Unknown .lit file version (%d)\n", i);
+                                       Mem_Free(data);
+                               }
                        }
                        else
-                               Con_Printf("Corrupt .lit file (old version?), ignoring\n");
+                       {
+                               if (loadsize == 8)
+                                       Con_Printf("Empty .lit file, ignoring\n");
+                               else
+                                       Con_Printf("Corrupt .lit file (old version?), ignoring\n");
+                               Mem_Free(data);
+                       }
                }
                // LordHavoc: oh well, expand the white lighting data
                if (!l->filelen)
                        return;
-               loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, va("%s lightmaps", loadname));
+               loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
                in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
                out = loadmodel->lightdata;
                memcpy (in, mod_base + l->fileofs, l->filelen);
@@ -531,34 +553,96 @@ void Mod_LoadLighting (lump_t *l)
 Mod_LoadVisibility
 =================
 */
-void Mod_LoadVisibility (lump_t *l)
+static void Mod_LoadVisibility (lump_t *l)
 {
        if (!l->filelen)
        {
                loadmodel->visdata = NULL;
                return;
        }
-       loadmodel->visdata = Hunk_AllocName ( l->filelen, va("%s visdata", loadname));
+       loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
 }
 
+// used only for HalfLife maps
+void Mod_ParseWadsFromEntityLump(char *data)
+{
+       char key[128], value[4096];
+       char wadname[128];
+       int i, j, k;
+       if (!data)
+               return;
+       data = COM_Parse(data);
+       if (!data)
+               return; // error
+       if (com_token[0] != '{')
+               return; // error
+       while (1)
+       {
+               data = COM_Parse(data);
+               if (!data)
+                       return; // error
+               if (com_token[0] == '}')
+                       break; // end of worldspawn
+               if (com_token[0] == '_')
+                       strcpy(key, com_token + 1);
+               else
+                       strcpy(key, com_token);
+               while (key[strlen(key)-1] == ' ') // remove trailing spaces
+                       key[strlen(key)-1] = 0;
+               data = COM_Parse(data);
+               if (!data)
+                       return; // error
+               strcpy(value, com_token);
+               if (!strcmp("wad", key)) // for HalfLife maps
+               {
+                       if (loadmodel->ishlbsp)
+                       {
+                               j = 0;
+                               for (i = 0;i < 4096;i++)
+                                       if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
+                                               break;
+                               if (value[i])
+                               {
+                                       for (;i < 4096;i++)
+                                       {
+                                               // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
+                                               if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
+                                                       j = i+1;
+                                               else if (value[i] == ';' || value[i] == 0)
+                                               {
+                                                       k = value[i];
+                                                       value[i] = 0;
+                                                       strcpy(wadname, "textures/");
+                                                       strcat(wadname, &value[j]);
+                                                       W_LoadTextureWadFile (wadname, false);
+                                                       j = i+1;
+                                                       if (!k)
+                                                               break;
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+}
+
 /*
 =================
 Mod_LoadEntities
 =================
 */
-void Mod_LoadEntities (lump_t *l)
+static void Mod_LoadEntities (lump_t *l)
 {
        if (!l->filelen)
        {
                loadmodel->entities = NULL;
                return;
        }
-       loadmodel->entities = Hunk_AllocName ( l->filelen, va("%s entities", loadname));
+       loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
-
-       if (isworldmodel)
-               CL_ParseEntityLump(loadmodel->entities);
+       if (loadmodel->ishlbsp)
+               Mod_ParseWadsFromEntityLump(loadmodel->entities);
 }
 
 
@@ -567,7 +651,7 @@ void Mod_LoadEntities (lump_t *l)
 Mod_LoadVertexes
 =================
 */
-void Mod_LoadVertexes (lump_t *l)
+static void Mod_LoadVertexes (lump_t *l)
 {
        dvertex_t       *in;
        mvertex_t       *out;
@@ -577,7 +661,7 @@ void Mod_LoadVertexes (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s vertices", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->vertexes = out;
        loadmodel->numvertexes = count;
@@ -595,7 +679,7 @@ void Mod_LoadVertexes (lump_t *l)
 Mod_LoadSubmodels
 =================
 */
-void Mod_LoadSubmodels (lump_t *l)
+static void Mod_LoadSubmodels (lump_t *l)
 {
        dmodel_t        *in;
        dmodel_t        *out;
@@ -605,7 +689,7 @@ void Mod_LoadSubmodels (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s submodels", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->submodels = out;
        loadmodel->numsubmodels = count;
@@ -613,7 +697,8 @@ void Mod_LoadSubmodels (lump_t *l)
        for ( i=0 ; i<count ; i++, in++, out++)
        {
                for (j=0 ; j<3 ; j++)
-               {       // spread the mins / maxs by a pixel
+               {
+                       // spread the mins / maxs by a pixel
                        out->mins[j] = LittleFloat (in->mins[j]) - 1;
                        out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
                        out->origin[j] = LittleFloat (in->origin[j]);
@@ -631,7 +716,7 @@ void Mod_LoadSubmodels (lump_t *l)
 Mod_LoadEdges
 =================
 */
-void Mod_LoadEdges (lump_t *l)
+static void Mod_LoadEdges (lump_t *l)
 {
        dedge_t *in;
        medge_t *out;
@@ -641,7 +726,7 @@ void Mod_LoadEdges (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( (count + 1) * sizeof(*out), va("%s edges", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->edges = out;
        loadmodel->numedges = count;
@@ -658,7 +743,7 @@ void Mod_LoadEdges (lump_t *l)
 Mod_LoadTexinfo
 =================
 */
-void Mod_LoadTexinfo (lump_t *l)
+static void Mod_LoadTexinfo (lump_t *l)
 {
        texinfo_t *in;
        mtexinfo_t *out;
@@ -669,36 +754,32 @@ void Mod_LoadTexinfo (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s texinfo", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->texinfo = out;
        loadmodel->numtexinfo = count;
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       for (i = 0;i < count;i++, in++, out++)
        {
-               for (k=0 ; k<2 ; k++)
-                       for (j=0 ; j<4 ; j++)
+               for (k = 0;k < 2;k++)
+                       for (j = 0;j < 4;j++)
                                out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
 
                miptex = LittleLong (in->miptex);
                out->flags = LittleLong (in->flags);
-       
+
                if (!loadmodel->textures)
-               {
-                       out->texture = &r_notexture_mip;        // checkerboard texture
-                       out->flags = 0;
-               }
+                       out->texture = &loadmodel->notexture;
                else
                {
+                       if (miptex < 0)
+                               Host_Error ("miptex < 0");
                        if (miptex >= loadmodel->numtextures)
                                Host_Error ("miptex >= loadmodel->numtextures");
                        out->texture = loadmodel->textures[miptex];
-                       if (!out->texture)
-                       {
-                               out->texture = &r_notexture_mip; // checkerboard texture
-                               out->flags = 0;
-                       }
                }
+               if (!out->texture)
+                       out->texture = &loadmodel->notexture;
        }
 }
 
@@ -709,7 +790,7 @@ CalcSurfaceExtents
 Fills in s->texturemins[] and s->extents[]
 ================
 */
-void CalcSurfaceExtents (msurface_t *s)
+static void CalcSurfaceExtents (msurface_t *s)
 {
        float   mins[2], maxs[2], val;
        int             i,j, e;
@@ -717,11 +798,11 @@ void CalcSurfaceExtents (msurface_t *s)
        mtexinfo_t      *tex;
        int             bmins[2], bmaxs[2];
 
-       mins[0] = mins[1] = 999999;
-       maxs[0] = maxs[1] = -99999;
+       mins[0] = mins[1] = 999999999;
+       maxs[0] = maxs[1] = -999999999;
 
        tex = s->texinfo;
-       
+
        for (i=0 ; i<s->numedges ; i++)
        {
                e = loadmodel->surfedges[s->firstedge+i];
@@ -729,10 +810,10 @@ void CalcSurfaceExtents (msurface_t *s)
                        v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
                else
                        v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-               
+
                for (j=0 ; j<2 ; j++)
                {
-                       val = v->position[0] * tex->vecs[j][0] + 
+                       val = v->position[0] * tex->vecs[j][0] +
                                v->position[1] * tex->vecs[j][1] +
                                v->position[2] * tex->vecs[j][2] +
                                tex->vecs[j][3];
@@ -744,7 +825,7 @@ void CalcSurfaceExtents (msurface_t *s)
        }
 
        for (i=0 ; i<2 ; i++)
-       {       
+       {
                bmins[i] = floor(mins[i]/16);
                bmaxs[i] = ceil(maxs[i]/16);
 
@@ -756,14 +837,318 @@ void CalcSurfaceExtents (msurface_t *s)
        }
 }
 
-void GL_SubdivideSurface (msurface_t *fa);
+
+void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
+{
+       int             i, j;
+       float   *v;
+
+       mins[0] = mins[1] = mins[2] = 9999;
+       maxs[0] = maxs[1] = maxs[2] = -9999;
+       v = verts;
+       for (i = 0;i < numverts;i++)
+       {
+               for (j = 0;j < 3;j++, v++)
+               {
+                       if (*v < mins[j])
+                               mins[j] = *v;
+                       if (*v > maxs[j])
+                               maxs[j] = *v;
+               }
+       }
+}
+
+#define MAX_SUBDIVPOLYTRIANGLES 4096
+#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
+
+static int subdivpolyverts, subdivpolytriangles;
+static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
+static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
+
+static int subdivpolylookupvert(vec3_t v)
+{
+       int i;
+       for (i = 0;i < subdivpolyverts;i++)
+               if (subdivpolyvert[i][0] == v[0]
+                && subdivpolyvert[i][1] == v[1]
+                && subdivpolyvert[i][2] == v[2])
+                       return i;
+       if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
+               Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
+       VectorCopy(v, subdivpolyvert[subdivpolyverts]);
+       return subdivpolyverts++;
+}
+
+static void SubdividePolygon (int numverts, float *verts)
+{
+       int             i, i1, i2, i3, f, b, c, p;
+       vec3_t  mins, maxs, front[256], back[256];
+       float   m, *pv, *cv, dist[256], frac;
+
+       if (numverts > 250)
+               Host_Error ("SubdividePolygon: ran out of verts in buffer");
+
+       BoundPoly (numverts, verts, mins, maxs);
+
+       for (i = 0;i < 3;i++)
+       {
+               m = (mins[i] + maxs[i]) * 0.5;
+               m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5);
+               if (maxs[i] - m < 8)
+                       continue;
+               if (m - mins[i] < 8)
+                       continue;
+
+               // cut it
+               for (cv = verts, c = 0;c < numverts;c++, cv += 3)
+                       dist[c] = cv[i] - m;
+
+               f = b = 0;
+               for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
+               {
+                       if (dist[p] >= 0)
+                       {
+                               VectorCopy (pv, front[f]);
+                               f++;
+                       }
+                       if (dist[p] <= 0)
+                       {
+                               VectorCopy (pv, back[b]);
+                               b++;
+                       }
+                       if (dist[p] == 0 || dist[c] == 0)
+                               continue;
+                       if ( (dist[p] > 0) != (dist[c] > 0) )
+                       {
+                               // clip point
+                               frac = dist[p] / (dist[p] - dist[c]);
+                               front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
+                               front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
+                               front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
+                               f++;
+                               b++;
+                       }
+               }
+
+               SubdividePolygon (f, front[0]);
+               SubdividePolygon (b, back[0]);
+               return;
+       }
+
+       i1 = subdivpolylookupvert(verts);
+       i2 = subdivpolylookupvert(verts + 3);
+       for (i = 2;i < numverts;i++)
+       {
+               if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
+               {
+                       Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
+                       return;
+               }
+
+               i3 = subdivpolylookupvert(verts + i * 3);
+               subdivpolyindex[subdivpolytriangles][0] = i1;
+               subdivpolyindex[subdivpolytriangles][1] = i2;
+               subdivpolyindex[subdivpolytriangles][2] = i3;
+               i2 = i3;
+               subdivpolytriangles++;
+       }
+}
+
+/*
+================
+Mod_GenerateWarpMesh
+
+Breaks a polygon up along axial 64 unit
+boundaries so that turbulent and sky warps
+can be done reasonably.
+================
+*/
+void Mod_GenerateWarpMesh (msurface_t *surf)
+{
+       int                             i, j;
+       surfvertex_t    *v;
+       surfmesh_t              *mesh;
+
+       subdivpolytriangles = 0;
+       subdivpolyverts = 0;
+       SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+
+       mesh = &surf->mesh;
+       mesh->numverts = subdivpolyverts;
+       mesh->numtriangles = subdivpolytriangles;
+       if (mesh->numtriangles < 1)
+               Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
+       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
+       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
+       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+
+       for (i = 0;i < mesh->numtriangles;i++)
+       {
+               for (j = 0;j < 3;j++)
+               {
+                       mesh->index[i*3+j] = subdivpolyindex[i][j];
+                       //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts)
+                       //      Host_Error("Mod_GenerateWarpMesh: invalid index generated\n");
+               }
+       }
+
+       for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
+       {
+               VectorCopy(subdivpolyvert[i], v->v);
+               v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]);
+               v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
+       }
+}
+
+void Mod_GenerateVertexLitMesh (msurface_t *surf)
+{
+       int                             i, is, it, *index, smax, tmax;
+       float                   *in, s, t;
+       surfvertex_t    *out;
+       surfmesh_t              *mesh;
+
+       //surf->flags |= SURF_LIGHTMAP;
+       smax = surf->extents[0] >> 4;
+       tmax = surf->extents[1] >> 4;
+       surf->lightmaptexturestride = 0;
+       surf->lightmaptexture = NULL;
+
+       mesh = &surf->mesh;
+       mesh->numverts = surf->poly_numverts;
+       mesh->numtriangles = surf->poly_numverts - 2;
+       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
+       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
+       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+
+       index = mesh->index;
+       for (i = 0;i < mesh->numtriangles;i++)
+       {
+               *index++ = 0;
+               *index++ = i + 1;
+               *index++ = i + 2;
+       }
+
+       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       {
+               VectorCopy (in, out->v);
+
+               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+
+               out->st[0] = s / surf->texinfo->texture->width;
+               out->st[1] = t / surf->texinfo->texture->height;
+
+               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+
+               // lightmap coordinates
+               out->uv[0] = 0;
+               out->uv[1] = 0;
+
+               // LordHavoc: calc lightmap data offset for vertex lighting to use
+               is = (int) s;
+               it = (int) t;
+               is = bound(0, is, smax);
+               it = bound(0, it, tmax);
+               out->lightmapoffset = ((it * (smax+1) + is) * 3);
+       }
+}
+
+void Mod_GenerateLightmappedMesh (msurface_t *surf)
+{
+       int                             i, is, it, *index, smax, tmax;
+       float                   *in, s, t, xbase, ybase, xscale, yscale;
+       surfvertex_t    *out;
+       surfmesh_t              *mesh;
+
+       surf->flags |= SURF_LIGHTMAP;
+       smax = surf->extents[0] >> 4;
+       tmax = surf->extents[1] >> 4;
+       if (r_miplightmaps.integer)
+       {
+               surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
+               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP/* | TEXF_PRECACHE*/, NULL, NULL, 0);
+       }
+       else
+       {
+               surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT/* | TEXF_PRECACHE*/, NULL, NULL, 0);
+       }
+//     surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
+//     surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE);
+       R_GetFragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale);
+       xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16);
+       yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16);
+
+       mesh = &surf->mesh;
+       mesh->numverts = surf->poly_numverts;
+       mesh->numtriangles = surf->poly_numverts - 2;
+       mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
+       mesh->vertex = (surfvertex_t *)((long) mesh->index + mesh->numtriangles * sizeof(int[3]));
+       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+
+       index = mesh->index;
+       for (i = 0;i < mesh->numtriangles;i++)
+       {
+               *index++ = 0;
+               *index++ = i + 1;
+               *index++ = i + 2;
+       }
+
+       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       {
+               VectorCopy (in, out->v);
+
+               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+
+               out->st[0] = s / surf->texinfo->texture->width;
+               out->st[1] = t / surf->texinfo->texture->height;
+
+               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+
+               // lightmap coordinates
+               out->uv[0] = s * xscale + xbase;
+               out->uv[1] = t * yscale + ybase;
+
+               // LordHavoc: calc lightmap data offset for vertex lighting to use
+               is = (int) s;
+               it = (int) t;
+               is = bound(0, is, smax);
+               it = bound(0, it, tmax);
+               out->lightmapoffset = ((it * (smax+1) + is) * 3);
+       }
+}
+
+void Mod_GenerateSurfacePolygon (msurface_t *surf)
+{
+       float           *vert;
+       int                     i;
+       int                     lindex;
+       float           *vec;
+
+       // convert edges back to a normal polygon
+       surf->poly_numverts = surf->numedges;
+       vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
+       for (i = 0;i < surf->numedges;i++)
+       {
+               lindex = loadmodel->surfedges[surf->firstedge + i];
+               if (lindex > 0)
+                       vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
+               else
+                       vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
+               VectorCopy (vec, vert);
+               vert += 3;
+       }
+}
 
 /*
 =================
 Mod_LoadFaces
 =================
 */
-void Mod_LoadFaces (lump_t *l)
+static void Mod_LoadFaces (lump_t *l)
 {
        dface_t         *in;
        msurface_t      *out;
@@ -774,83 +1159,128 @@ void Mod_LoadFaces (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s faces", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->surfaces = out;
        loadmodel->numsurfaces = count;
 
-       for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
+       for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
        {
+               // FIXME: validate edges, texinfo, etc?
                out->firstedge = LittleLong(in->firstedge);
-               out->numedges = LittleShort(in->numedges);              
-               out->flags = 0;
+               out->numedges = LittleShort(in->numedges);
+
+               out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
+               out->flags = out->texinfo->texture->flags;
 
                planenum = LittleShort(in->planenum);
                side = LittleShort(in->side);
                if (side)
-                       out->flags |= SURF_PLANEBACK;                   
+                       out->flags |= SURF_PLANEBACK;
 
                out->plane = loadmodel->planes + planenum;
 
-               out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
+               // clear lightmap (filled in later)
+               out->lightmaptexture = NULL;
+
+               // force lightmap upload on first time seeing the surface
+               out->cached_dlight = true;
+               out->cached_ambient = -1000;
+               out->cached_lightscalebit = -1000;
+               out->cached_light[0] = -1000;
+               out->cached_light[1] = -1000;
+               out->cached_light[2] = -1000;
+               out->cached_light[3] = -1000;
 
                CalcSurfaceExtents (out);
-                               
-       // lighting info
 
-               for (i=0 ; i<MAXLIGHTMAPS ; i++)
+               // lighting info
+               for (i = 0;i < MAXLIGHTMAPS;i++)
                        out->styles[i] = in->styles[i];
                i = LittleLong(in->lightofs);
                if (i == -1)
                        out->samples = NULL;
-               else if (hlbsp) // LordHavoc: HalfLife map (bsp version 30)
+               else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
                        out->samples = loadmodel->lightdata + i;
                else // LordHavoc: white lighting (bsp version 29)
-                       out->samples = loadmodel->lightdata + (i * 3); 
-               
-       // set the drawing flags flag
-               
-//             if (!strncmp(out->texinfo->texture->name,"sky",3))      // sky
-               // LordHavoc: faster check
-               if ((out->texinfo->texture->name[0] == 's' || out->texinfo->texture->name[0] == 'S')
-                && (out->texinfo->texture->name[1] == 'k' || out->texinfo->texture->name[1] == 'K')
-                && (out->texinfo->texture->name[2] == 'y' || out->texinfo->texture->name[2] == 'Y'))
+                       out->samples = loadmodel->lightdata + (i * 3);
+
+               Mod_GenerateSurfacePolygon(out);
+
+               if (out->texinfo->texture->flags & SURF_DRAWSKY)
                {
-                       // LordHavoc: for consistency reasons, mark sky as fullbright and solid as well
-                       out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED | SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
-                       GL_SubdivideSurface (out);      // cut up polygon for warps
+                       out->shader = &Cshader_sky;
+                       Mod_GenerateWarpMesh (out);
                        continue;
                }
-               
-//             if (!strncmp(out->texinfo->texture->name,"*",1))                // turbulent
-               if (out->texinfo->texture->name[0] == '*') // LordHavoc: faster check
+
+               if (out->texinfo->texture->flags & SURF_DRAWTURB)
                {
-                       out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED | SURF_LIGHTBOTHSIDES);
-                       // LordHavoc: some turbulent textures should be fullbright and solid
-                       if (!strncmp(out->texinfo->texture->name,"*lava",5)
-                        || !strncmp(out->texinfo->texture->name,"*teleport",9)
-                        || !strncmp(out->texinfo->texture->name,"*rift",5)) // Scourge of Armagon texture
-                               out->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA);
+                       out->shader = &Cshader_water;
+                       /*
                        for (i=0 ; i<2 ; i++)
                        {
-                               out->extents[i] = 16384;
-                               out->texturemins[i] = -8192;
+                               out->extents[i] = 16384*1024;
+                               out->texturemins[i] = -8192*1024;
                        }
-                       GL_SubdivideSurface (out);      // cut up polygon for warps
+                       */
+                       Mod_GenerateWarpMesh (out);
                        continue;
                }
-               
-               out->flags |= SURF_CLIPSOLID;
+
+               if (!R_TextureHasAlpha(out->texinfo->texture->texture))
+                       out->flags |= SURF_CLIPSOLID;
+               if (out->texinfo->flags & TEX_SPECIAL)
+               {
+                       // qbsp couldn't find the texture for this surface, but it was either turb or sky...  assume turb
+                       out->shader = &Cshader_water;
+                       Mod_GenerateWarpMesh (out);
+               }
+               else if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer)
+               {
+                       out->shader = &Cshader_wall_vertex;
+                       Mod_GenerateVertexLitMesh(out);
+               }
+               else
+               {
+                       out->shader = &Cshader_wall_lightmap;
+                       Mod_GenerateLightmappedMesh(out);
+               }
        }
 }
 
+static model_t *sortmodel;
+
+static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb)
+{
+       const msurface_t *a, *b;
+       a = *((const msurface_t **)voida);
+       b = *((const msurface_t **)voidb);
+       if (a->shader != b->shader)
+               return (long) a->shader - (long) b->shader;
+       if (a->texinfo->texture != b->texinfo->texture);
+               return a->texinfo->texture - b->texinfo->texture;
+       return 0;
+}
+
+static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool)
+{
+       int surfnum;
+       sortmodel = model;
+       sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *));
+       for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++)
+               sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface];
+
+       qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare);
+}
+
 
 /*
 =================
 Mod_SetParent
 =================
 */
-void Mod_SetParent (mnode_t *node, mnode_t *parent)
+static void Mod_SetParent (mnode_t *node, mnode_t *parent)
 {
        node->parent = parent;
        if (node->contents < 0)
@@ -864,7 +1294,7 @@ void Mod_SetParent (mnode_t *node, mnode_t *parent)
 Mod_LoadNodes
 =================
 */
-void Mod_LoadNodes (lump_t *l)
+static void Mod_LoadNodes (lump_t *l)
 {
        int                     i, j, count, p;
        dnode_t         *in;
@@ -874,25 +1304,25 @@ void Mod_LoadNodes (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s nodes", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->nodes = out;
        loadmodel->numnodes = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
-//             for (j=0 ; j<3 ; j++)
-//             {
-//                     out->mins[j] = LittleShort (in->mins[j]);
-//                     out->maxs[j] = LittleShort (in->maxs[j]);
-//             }
-       
+               for (j=0 ; j<3 ; j++)
+               {
+                       out->mins[j] = LittleShort (in->mins[j]);
+                       out->maxs[j] = LittleShort (in->maxs[j]);
+               }
+
                p = LittleLong(in->planenum);
                out->plane = loadmodel->planes + p;
 
                out->firstsurface = LittleShort (in->firstface);
                out->numsurfaces = LittleShort (in->numfaces);
-               
+
                for (j=0 ; j<2 ; j++)
                {
                        p = LittleShort (in->children[j]);
@@ -902,7 +1332,7 @@ void Mod_LoadNodes (lump_t *l)
                                out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
                }
        }
-       
+
        Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
 }
 
@@ -911,7 +1341,7 @@ void Mod_LoadNodes (lump_t *l)
 Mod_LoadLeafs
 =================
 */
-void Mod_LoadLeafs (lump_t *l)
+static void Mod_LoadLeafs (lump_t *l)
 {
        dleaf_t         *in;
        mleaf_t         *out;
@@ -921,7 +1351,7 @@ void Mod_LoadLeafs (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s leafs", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->leafs = out;
        loadmodel->numleafs = count;
@@ -940,13 +1370,13 @@ void Mod_LoadLeafs (lump_t *l)
                out->firstmarksurface = loadmodel->marksurfaces +
                        LittleShort(in->firstmarksurface);
                out->nummarksurfaces = LittleShort(in->nummarksurfaces);
-               
+
                p = LittleLong(in->visofs);
                if (p == -1)
                        out->compressed_vis = NULL;
                else
                        out->compressed_vis = loadmodel->visdata + p;
-               
+
                for (j=0 ; j<4 ; j++)
                        out->ambient_sound_level[j] = in->ambient_level[j];
 
@@ -959,7 +1389,7 @@ void Mod_LoadLeafs (lump_t *l)
                                out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
                }
                */
-       }       
+       }
 }
 
 /*
@@ -967,7 +1397,7 @@ void Mod_LoadLeafs (lump_t *l)
 Mod_LoadClipnodes
 =================
 */
-void Mod_LoadClipnodes (lump_t *l)
+static void Mod_LoadClipnodes (lump_t *l)
 {
        dclipnode_t *in, *out;
        int                     i, count;
@@ -977,12 +1407,12 @@ void Mod_LoadClipnodes (lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s clipnodes", loadname));
+       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->clipnodes = out;
        loadmodel->numclipnodes = count;
 
-       if (hlbsp)
+       if (loadmodel->ishlbsp)
        {
                hull = &loadmodel->hulls[1];
                hull->clipnodes = out;
@@ -1064,25 +1494,24 @@ Mod_MakeHull0
 Duplicate the drawing hull structure as a clipping hull
 =================
 */
-void Mod_MakeHull0 (void)
+static void Mod_MakeHull0 (void)
 {
        mnode_t         *in;
        dclipnode_t *out;
-       int                     i, count;
+       int                     i;
        hull_t          *hull;
-       
-       hull = &loadmodel->hulls[0];    
-       
+
+       hull = &loadmodel->hulls[0];
+
        in = loadmodel->nodes;
-       count = loadmodel->numnodes;
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s hull0", loadname));
+       out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
 
        hull->clipnodes = out;
        hull->firstclipnode = 0;
-       hull->lastclipnode = count - 1;
+       hull->lastclipnode = loadmodel->numnodes - 1;
        hull->planes = loadmodel->planes;
 
-       for (i = 0;i < count;i++, out++, in++)
+       for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
        {
                out->planenum = in->plane - loadmodel->planes;
                out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
@@ -1095,27 +1524,23 @@ void Mod_MakeHull0 (void)
 Mod_LoadMarksurfaces
 =================
 */
-void Mod_LoadMarksurfaces (lump_t *l)
-{      
-       int             i, j, count;
-       short           *in;
-       msurface_t **out;
-       
+static void Mod_LoadMarksurfaces (lump_t *l)
+{
+       int             i, j;
+       short   *in;
+
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s marksurfaces", loadname));
-
-       loadmodel->marksurfaces = out;
-       loadmodel->nummarksurfaces = count;
+       loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
+       loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *));
 
-       for ( i=0 ; i<count ; i++)
+       for (i = 0;i < loadmodel->nummarksurfaces;i++)
        {
-               j = LittleShort(in[i]);
+               j = (unsigned) LittleShort(in[i]);
                if (j >= loadmodel->numsurfaces)
                        Host_Error ("Mod_ParseMarksurfaces: bad surface number");
-               out[i] = loadmodel->surfaces + j;
+               loadmodel->marksurfaces[i] = loadmodel->surfaces + j;
        }
 }
 
@@ -1124,22 +1549,19 @@ void Mod_LoadMarksurfaces (lump_t *l)
 Mod_LoadSurfedges
 =================
 */
-void Mod_LoadSurfedges (lump_t *l)
-{      
-       int             i, count;
-       int             *in, *out;
-       
+static void Mod_LoadSurfedges (lump_t *l)
+{
+       int             i;
+       int             *in;
+
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*sizeof(*out), va("%s surfedges", loadname));
-
-       loadmodel->surfedges = out;
-       loadmodel->numsurfedges = count;
+       loadmodel->numsurfedges = l->filelen / sizeof(*in);
+       loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
 
-       for ( i=0 ; i<count ; i++)
-               out[i] = LittleLong (in[i]);
+       for (i = 0;i < loadmodel->numsurfedges;i++)
+               loadmodel->surfedges[i] = LittleLong (in[i]);
 }
 
 
@@ -1148,28 +1570,26 @@ void Mod_LoadSurfedges (lump_t *l)
 Mod_LoadPlanes
 =================
 */
-void Mod_LoadPlanes (lump_t *l)
+static void Mod_LoadPlanes (lump_t *l)
 {
-       int                     i, j;
+       int                     i;
        mplane_t        *out;
        dplane_t        *in;
-       int                     count;
-       
+
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
-               Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Hunk_AllocName ( count*2*sizeof(*out), va("%s planes", loadname));
+               Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
 
-       loadmodel->planes = out;
-       loadmodel->numplanes = count;
+       loadmodel->numplanes = l->filelen / sizeof(*in);
+       loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
 
-       for ( i=0 ; i<count ; i++, in++, out++)
+       for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
        {
-               for (j=0 ; j<3 ; j++)
-                       out->normal[j] = LittleFloat (in->normal[j]);
-
+               out->normal[0] = LittleFloat (in->normal[0]);
+               out->normal[1] = LittleFloat (in->normal[1]);
+               out->normal[2] = LittleFloat (in->normal[2]);
                out->dist = LittleFloat (in->dist);
+
                // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal?
 //             out->type = LittleLong (in->type);
                PlaneClassify(out);
@@ -1181,16 +1601,22 @@ void Mod_LoadPlanes (lump_t *l)
 typedef struct
 {
        int numpoints;
-       vec3_t points[8]; // variable sized
+       double points[8][3]; // variable sized
 }
 winding_t;
 
+typedef struct
+{
+       int numpoints;
+}
+windingsizeof_t;
+
 /*
 ==================
 NewWinding
 ==================
 */
-winding_t *NewWinding (int points)
+static winding_t *NewWinding (int points)
 {
        winding_t *w;
        int size;
@@ -1198,16 +1624,16 @@ winding_t *NewWinding (int points)
        if (points > MAX_POINTS_ON_WINDING)
                Host_Error("NewWinding: too many points\n");
 
-       size = (int)((winding_t *)0)->points[points];
-       w = malloc (size);
+       size = sizeof(windingsizeof_t) + sizeof(double[3]) * points;
+       w = Mem_Alloc(tempmempool, size);
        memset (w, 0, size);
 
        return w;
 }
 
-void FreeWinding (winding_t *w)
+static void FreeWinding (winding_t *w)
 {
-       free (w);
+       Mem_Free(w);
 }
 
 /*
@@ -1215,15 +1641,16 @@ void FreeWinding (winding_t *w)
 BaseWindingForPlane
 =================
 */
-winding_t *BaseWindingForPlane (mplane_t *p)
+static winding_t *BaseWindingForPlane (mplane_t *p)
 {
-       vec3_t  org, vright, vup;
-       winding_t       *w;
+       double org[3], vright[3], vup[3], normal[3];
+       winding_t *w;
 
-       VectorVectors(p->normal, vright, vup);
+       VectorCopy(p->normal, normal);
+       VectorVectorsDouble(normal, vright, vup);
 
-       VectorScale (vup, 65536, vup);
-       VectorScale (vright, 65536, vright);
+       VectorScale (vup, 1024.0*1024.0*1024.0, vup);
+       VectorScale (vright, 1024.0*1024.0*1024.0, vright);
 
        // project a really big axis aligned box onto the plane
        w = NewWinding (4);
@@ -1244,7 +1671,7 @@ winding_t *BaseWindingForPlane (mplane_t *p)
 
        w->numpoints = 4;
 
-       return w;       
+       return w;
 }
 
 /*
@@ -1257,15 +1684,15 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise
 it will be clipped away.
 ==================
 */
-winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
 {
-       vec_t   dists[MAX_POINTS_ON_WINDING + 1];
+       double  dists[MAX_POINTS_ON_WINDING + 1];
        int             sides[MAX_POINTS_ON_WINDING + 1];
        int             counts[3];
-       vec_t   dot;
+       double  dot;
        int             i, j;
-       vec_t   *p1, *p2;
-       vec3_t  mid;
+       double  *p1, *p2;
+       double  mid[3];
        winding_t       *neww;
        int             maxpts;
 
@@ -1358,15 +1785,15 @@ returned winding will be the input winding.  If on both sides, two
 new windings will be created.
 ==================
 */
-void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
 {
-       vec_t   dists[MAX_POINTS_ON_WINDING + 1];
+       double  dists[MAX_POINTS_ON_WINDING + 1];
        int             sides[MAX_POINTS_ON_WINDING + 1];
        int             counts[3];
-       vec_t   dot;
+       double  dot;
        int             i, j;
-       vec_t   *p1, *p2;
-       vec3_t  mid;
+       double  *p1, *p2;
+       double  mid[3];
        winding_t       *f, *b;
        int             maxpts;
 
@@ -1459,7 +1886,7 @@ typedef struct portal_s
 {
        mplane_t plane;
        mnode_t *nodes[2];              // [0] = front side of plane
-       struct portal_s *next[2];       
+       struct portal_s *next[2];
        winding_t *winding;
        struct portal_s *chain; // all portals are linked into a list
 }
@@ -1472,17 +1899,39 @@ static portal_t *portalchain;
 AllocPortal
 ===========
 */
-portal_t *AllocPortal (void)
+static portal_t *AllocPortal (void)
 {
        portal_t *p;
-       p = malloc(sizeof(portal_t));
-       memset(p, 0, sizeof(portal_t));
+       p = Mem_Alloc(tempmempool, sizeof(portal_t));
+       //memset(p, 0, sizeof(portal_t));
        p->chain = portalchain;
        portalchain = p;
        return p;
 }
 
-void Mod_FinalizePortals(void)
+static void FreePortal(portal_t *p)
+{
+       Mem_Free(p);
+}
+
+static void Mod_RecursiveRecalcNodeBBox(mnode_t *node)
+{
+       // calculate children first
+       if (node->children[0]->contents >= 0)
+               Mod_RecursiveRecalcNodeBBox(node->children[0]);
+       if (node->children[1]->contents >= 0)
+               Mod_RecursiveRecalcNodeBBox(node->children[1]);
+
+       // make combined bounding box from children
+       node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
+       node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
+       node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
+       node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
+       node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
+       node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
+}
+
+static void Mod_FinalizePortals(void)
 {
        int i, j, numportals, numpoints;
        portal_t *p, *pnext;
@@ -1522,22 +1971,28 @@ void Mod_FinalizePortals(void)
                p = p->chain;
        }
 
+       Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
+
        // tally up portal and point counts
        p = portalchain;
        numportals = 0;
        numpoints = 0;
        while(p)
        {
-               if (p->winding && p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+               // note: this check must match the one below or it will usually corrupt memory
+               // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
+               if (p->winding && p->nodes[0] != p->nodes[1]
+                && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
+                && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
                {
                        numportals += 2;
                        numpoints += p->winding->numpoints * 2;
                }
                p = p->chain;
        }
-       loadmodel->portals = Hunk_AllocName(numportals * sizeof(mportal_t), va("%s portals", loadmodel->name));
+       loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
        loadmodel->numportals = numportals;
-       loadmodel->portalpoints = Hunk_AllocName(numpoints * sizeof(mvertex_t), va("%s portals", loadmodel->name));
+       loadmodel->portalpoints = (void *) ((long) loadmodel->portals + numportals * sizeof(mportal_t));
        loadmodel->numportalpoints = numpoints;
        // clear all leaf portal chains
        for (i = 0;i < loadmodel->numleafs;i++)
@@ -1553,8 +2008,11 @@ void Mod_FinalizePortals(void)
 
                if (p->winding)
                {
+                       // note: this check must match the one above or it will usually corrupt memory
                        // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
-                       if (p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID)
+                       if (p->nodes[0] != p->nodes[1]
+                        && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
+                        && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
                        {
                                // first make the back to front portal (forward portal)
                                portal->points = point;
@@ -1602,7 +2060,7 @@ void Mod_FinalizePortals(void)
                        }
                        FreeWinding(p->winding);
                }
-               free(p);
+               FreePortal(p);
                p = pnext;
        }
 }
@@ -1612,7 +2070,7 @@ void Mod_FinalizePortals(void)
 AddPortalToNodes
 =============
 */
-void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
 {
        if (!front)
                Host_Error ("AddPortalToNodes: NULL front node");
@@ -1636,7 +2094,7 @@ void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
 RemovePortalFromNode
 =============
 */
-void RemovePortalFromNodes(portal_t *portal)
+static void RemovePortalFromNodes(portal_t *portal)
 {
        int i;
        mnode_t *node;
@@ -1662,7 +2120,7 @@ void RemovePortalFromNodes(portal_t *portal)
                                }
                                else if (portal->nodes[1] == node)
                                {
-                                       *portalpointer = portal->next[1];       
+                                       *portalpointer = portal->next[1];
                                        portal->nodes[1] = NULL;
                                }
                                else
@@ -1680,7 +2138,7 @@ void RemovePortalFromNodes(portal_t *portal)
        }
 }
 
-void Mod_RecursiveNodePortals (mnode_t *node)
+static void Mod_RecursiveNodePortals (mnode_t *node)
 {
        int side;
        mnode_t *front, *back, *other_node;
@@ -1708,7 +2166,7 @@ void Mod_RecursiveNodePortals (mnode_t *node)
 
        nodeportalwinding = BaseWindingForPlane (node->plane);
        side = 0;       // shut up compiler warning
-       for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])     
+       for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
        {
                clipplane = portal->plane;
                if (portal->nodes[0] == portal->nodes[1])
@@ -1808,7 +2266,7 @@ void Mod_MakeOutsidePortals(mnode_t *node)
        portal_t        *p, *portals[6];
        mnode_t         *outside_node;
 
-       outside_node = Hunk_AllocName(sizeof(mnode_t), loadmodel->name);
+       outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t));
        outside_node->contents = CONTENTS_SOLID;
        outside_node->portals = NULL;
 
@@ -1841,7 +2299,7 @@ void Mod_MakeOutsidePortals(mnode_t *node)
 }
 */
 
-void Mod_MakePortals(void)
+static void Mod_MakePortals(void)
 {
 //     Con_Printf("building portals for %s\n", loadmodel->name);
 
@@ -1861,16 +2319,18 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
        int                     i, j;
        dheader_t       *header;
        dmodel_t        *bm;
-       
-       loadmodel->type = mod_brush;
-       
+       mempool_t       *mainmempool;
+
+       mod->type = mod_brush;
+
        header = (dheader_t *)buffer;
 
        i = LittleLong (header->version);
        if (i != BSPVERSION && i != 30)
                Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION);
-       hlbsp = i == 30;
-       halflifebsp.value = hlbsp;
+       mod->ishlbsp = i == 30;
+       if (loadmodel->isworldmodel)
+               Cvar_SetValue("halflifebsp", mod->ishlbsp);
 
 // swap all the lumps
        mod_base = (byte *)header;
@@ -1879,37 +2339,67 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
 
 // load into heap
-       
+
+       // store which lightmap format to use
+       mod->lightmaprgba = r_lightmaprgba.integer;
+
+//     Mem_CheckSentinelsGlobal();
        // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn
        Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
-
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadFaces (&header->lumps[LUMP_FACES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadNodes (&header->lumps[LUMP_NODES]);
+//     Mem_CheckSentinelsGlobal();
        Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
+//     Mem_CheckSentinelsGlobal();
 //     Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
        Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
+//     Mem_CheckSentinelsGlobal();
 
        Mod_MakeHull0 ();
-
+//     Mem_CheckSentinelsGlobal();
        Mod_MakePortals();
-       
+//     Mem_CheckSentinelsGlobal();
+
        mod->numframes = 2;             // regular and alternate animation
-       
+
+       mainmempool = mod->mempool;
+
 //
 // set up the submodels (FIXME: this is confusing)
 //
        for (i = 0;i < mod->numsubmodels;i++)
        {
+               int k, l;
+               float dist, modelyawradius, modelradius, *vec;
+               msurface_t *surf;
+
+               mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+               mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+               modelyawradius = 0;
+               modelradius = 0;
+
                bm = &mod->submodels[i];
 
                mod->hulls[0].firstclipnode = bm->headnode[0];
@@ -1918,26 +2408,75 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                        mod->hulls[j].firstclipnode = bm->headnode[j];
                        mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
                }
-               
+
                mod->firstmodelsurface = bm->firstface;
                mod->nummodelsurfaces = bm->numfaces;
-               
-               VectorCopy (bm->maxs, mod->maxs);
-               VectorCopy (bm->mins, mod->mins);
 
-               mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
+               mod->DrawSky = NULL;
+               // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+               for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+               {
+                       // we only need to have a drawsky function if it is used (usually only on world model)
+                       if (surf->shader == &Cshader_sky)
+                               mod->DrawSky = R_DrawBrushModelSky;
+                       for (k = 0;k < surf->numedges;k++)
+                       {
+                               l = mod->surfedges[k + surf->firstedge];
+                               if (l > 0)
+                                       vec = mod->vertexes[mod->edges[l].v[0]].position;
+                               else
+                                       vec = mod->vertexes[mod->edges[-l].v[1]].position;
+                               if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+                               if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+                               if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+                               if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+                               if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+                               if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+                               dist = vec[0]*vec[0]+vec[1]*vec[1];
+                               if (modelyawradius < dist)
+                                       modelyawradius = dist;
+                               dist += vec[2]*vec[2];
+                               if (modelradius < dist)
+                                       modelradius = dist;
+                       }
+               }
+               modelyawradius = sqrt(modelyawradius);
+               modelradius = sqrt(modelradius);
+               mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+               mod->yawmins[2] = mod->normalmins[2];
+               mod->yawmaxs[2] = mod->normalmaxs[2];
+               mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+               mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+//             mod->modelradius = modelradius;
+
+//             VectorCopy (bm->maxs, mod->maxs);
+//             VectorCopy (bm->mins, mod->mins);
+
+//             mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
 
                mod->numleafs = bm->visleafs;
 
-               if (isworldmodel && i < (mod->numsubmodels - 1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels)
-               {       // duplicate the basic information
-                       char    name[10];
+               mod->SERAddEntity = Mod_Brush_SERAddEntity;
+               mod->Draw = R_DrawBrushModelNormal;
+               mod->DrawShadow = NULL;
+
+               Mod_BrushSortedSurfaces(mod, mainmempool);
 
+               // LordHavoc: only register submodels if it is the world
+               // (prevents bsp models from replacing world submodels)
+               if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+               {
+                       char    name[10];
+                       // duplicate the basic information
                        sprintf (name, "*%i", i+1);
                        loadmodel = Mod_FindName (name);
                        *loadmodel = *mod;
                        strcpy (loadmodel->name, name);
+                       // textures and memory belong to the main model
+                       loadmodel->texturepool = NULL;
+                       loadmodel->mempool = NULL;
                        mod = loadmodel;
                }
        }
+//     Mem_CheckSentinelsGlobal();
 }