]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
now parses more of q3 shaders to guess at proper rendering settings for surfaces...
[xonotic/darkplaces.git] / model_brush.c
index 87e6057e669dc1a6d8f9ff4d2e994ce9dc2fe051..5f432355234b0597e1da0e25f4698727c24d4908 100644 (file)
@@ -3597,9 +3597,11 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
        fssearch_t *search;
        char *f;
        const char *text;
-       int flags;
+       int flags, flags2, numparameters, passnumber;
        char shadername[Q3PATHLENGTH];
        char sky[Q3PATHLENGTH];
+       char firstpasstexturename[Q3PATHLENGTH];
+       char parameter[4][Q3PATHLENGTH];
 
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
@@ -3617,7 +3619,6 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                out->surfaceflags = LittleLong(in->surfaceflags);
                out->nativecontents = LittleLong(in->contents);
                out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
-               Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true);
                out->surfaceparms = -1;
        }
 
@@ -3633,7 +3634,10 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                {
                                        strlcpy (shadername, com_token, sizeof (shadername));
                                        flags = 0;
+                                       flags2 = 0;
                                        sky[0] = 0;
+                                       passnumber = 0;
+                                       firstpasstexturename[0] = 0;
                                        if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
                                        {
                                                while (COM_ParseToken(&text, false))
@@ -3646,103 +3650,152 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                {
                                                                        if (!strcasecmp(com_token, "}"))
                                                                                break;
+                                                                       if (!strcasecmp(com_token, "\n"))
+                                                                               continue;
+                                                                       numparameters = 0;
+                                                                       for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
+                                                                       {
+                                                                               if (j < 4)
+                                                                               {
+                                                                                       strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+                                                                                       numparameters = j + 1;
+                                                                               }
+                                                                               if (!COM_ParseToken(&text, true))
+                                                                                       break;
+                                                                       }
+                                                                       Con_Printf("%s %i: ", shadername, passnumber);
+                                                                       for (j = 0;j < numparameters;j++)
+                                                                               Con_Printf(" %s", parameter[j]);
+                                                                       Con_Print("\n");
+                                                                       if (passnumber == 0 && numparameters >= 1)
+                                                                       {
+                                                                               if (!strcasecmp(parameter[0], "blendfunc"))
+                                                                               {
+                                                                                       Con_Printf("!\n");
+                                                                                       if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
+                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+                                                                                       else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
+                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+                                                                                       else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
+                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+                                                                               }
+                                                                               else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
+                                                                                       strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
+                                                                               else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
+                                                                                       strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
+                                                                       }
+                                                                       // break out a level if it was }
+                                                                       if (!strcasecmp(com_token, "}"))
+                                                                               break;
                                                                }
+                                                               passnumber++;
+                                                               continue;
                                                        }
-                                                       else if (!strcasecmp(com_token, "surfaceparm"))
+                                                       numparameters = 0;
+                                                       for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
                                                        {
-                                                               if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+                                                               if (j < 4)
                                                                {
-                                                                       if (!strcasecmp(com_token, "alphashadow"))
-                                                                               flags |= Q3SURFACEPARM_ALPHASHADOW;
-                                                                       else if (!strcasecmp(com_token, "areaportal"))
-                                                                               flags |= Q3SURFACEPARM_AREAPORTAL;
-                                                                       else if (!strcasecmp(com_token, "clusterportal"))
-                                                                               flags |= Q3SURFACEPARM_CLUSTERPORTAL;
-                                                                       else if (!strcasecmp(com_token, "detail"))
-                                                                               flags |= Q3SURFACEPARM_DETAIL;
-                                                                       else if (!strcasecmp(com_token, "donotenter"))
-                                                                               flags |= Q3SURFACEPARM_DONOTENTER;
-                                                                       else if (!strcasecmp(com_token, "fog"))
-                                                                               flags |= Q3SURFACEPARM_FOG;
-                                                                       else if (!strcasecmp(com_token, "lava"))
-                                                                               flags |= Q3SURFACEPARM_LAVA;
-                                                                       else if (!strcasecmp(com_token, "lightfilter"))
-                                                                               flags |= Q3SURFACEPARM_LIGHTFILTER;
-                                                                       else if (!strcasecmp(com_token, "metalsteps"))
-                                                                               flags |= Q3SURFACEPARM_METALSTEPS;
-                                                                       else if (!strcasecmp(com_token, "nodamage"))
-                                                                               flags |= Q3SURFACEPARM_NODAMAGE;
-                                                                       else if (!strcasecmp(com_token, "nodlight"))
-                                                                               flags |= Q3SURFACEPARM_NODLIGHT;
-                                                                       else if (!strcasecmp(com_token, "nodraw"))
-                                                                               flags |= Q3SURFACEPARM_NODRAW;
-                                                                       else if (!strcasecmp(com_token, "nodrop"))
-                                                                               flags |= Q3SURFACEPARM_NODROP;
-                                                                       else if (!strcasecmp(com_token, "noimpact"))
-                                                                               flags |= Q3SURFACEPARM_NOIMPACT;
-                                                                       else if (!strcasecmp(com_token, "nolightmap"))
-                                                                               flags |= Q3SURFACEPARM_NOLIGHTMAP;
-                                                                       else if (!strcasecmp(com_token, "nomarks"))
-                                                                               flags |= Q3SURFACEPARM_NOMARKS;
-                                                                       else if (!strcasecmp(com_token, "nomipmaps"))
-                                                                               flags |= Q3SURFACEPARM_NOMIPMAPS;
-                                                                       else if (!strcasecmp(com_token, "nonsolid"))
-                                                                               flags |= Q3SURFACEPARM_NONSOLID;
-                                                                       else if (!strcasecmp(com_token, "origin"))
-                                                                               flags |= Q3SURFACEPARM_ORIGIN;
-                                                                       else if (!strcasecmp(com_token, "playerclip"))
-                                                                               flags |= Q3SURFACEPARM_PLAYERCLIP;
-                                                                       else if (!strcasecmp(com_token, "sky"))
-                                                                               flags |= Q3SURFACEPARM_SKY;
-                                                                       else if (!strcasecmp(com_token, "slick"))
-                                                                               flags |= Q3SURFACEPARM_SLICK;
-                                                                       else if (!strcasecmp(com_token, "slime"))
-                                                                               flags |= Q3SURFACEPARM_SLIME;
-                                                                       else if (!strcasecmp(com_token, "structural"))
-                                                                               flags |= Q3SURFACEPARM_STRUCTURAL;
-                                                                       else if (!strcasecmp(com_token, "trans"))
-                                                                               flags |= Q3SURFACEPARM_TRANS;
-                                                                       else if (!strcasecmp(com_token, "water"))
-                                                                               flags |= Q3SURFACEPARM_WATER;
-                                                                       else
-                                                                               Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
-                                                                       if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
-                                                                       {
-                                                                               Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
-                                                                               goto parseerror;
-                                                                       }
+                                                                       strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+                                                                       numparameters = j + 1;
                                                                }
+                                                               if (!COM_ParseToken(&text, true))
+                                                                       break;
+                                                       }
+                                                       if (i == 0 && !strcasecmp(com_token, "}"))
+                                                               break;
+                                                       Con_Printf("%s: ", shadername);
+                                                       for (j = 0;j < numparameters;j++)
+                                                               Con_Printf(" %s", parameter[j]);
+                                                       Con_Print("\n");
+                                                       if (numparameters < 1)
+                                                               continue;
+                                                       if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
+                                                       {
+                                                               if (!strcasecmp(parameter[1], "alphashadow"))
+                                                                       flags |= Q3SURFACEPARM_ALPHASHADOW;
+                                                               else if (!strcasecmp(parameter[1], "areaportal"))
+                                                                       flags |= Q3SURFACEPARM_AREAPORTAL;
+                                                               else if (!strcasecmp(parameter[1], "clusterportal"))
+                                                                       flags |= Q3SURFACEPARM_CLUSTERPORTAL;
+                                                               else if (!strcasecmp(parameter[1], "detail"))
+                                                                       flags |= Q3SURFACEPARM_DETAIL;
+                                                               else if (!strcasecmp(parameter[1], "donotenter"))
+                                                                       flags |= Q3SURFACEPARM_DONOTENTER;
+                                                               else if (!strcasecmp(parameter[1], "fog"))
+                                                                       flags |= Q3SURFACEPARM_FOG;
+                                                               else if (!strcasecmp(parameter[1], "lava"))
+                                                                       flags |= Q3SURFACEPARM_LAVA;
+                                                               else if (!strcasecmp(parameter[1], "lightfilter"))
+                                                                       flags |= Q3SURFACEPARM_LIGHTFILTER;
+                                                               else if (!strcasecmp(parameter[1], "metalsteps"))
+                                                                       flags |= Q3SURFACEPARM_METALSTEPS;
+                                                               else if (!strcasecmp(parameter[1], "nodamage"))
+                                                                       flags |= Q3SURFACEPARM_NODAMAGE;
+                                                               else if (!strcasecmp(parameter[1], "nodlight"))
+                                                                       flags |= Q3SURFACEPARM_NODLIGHT;
+                                                               else if (!strcasecmp(parameter[1], "nodraw"))
+                                                                       flags |= Q3SURFACEPARM_NODRAW;
+                                                               else if (!strcasecmp(parameter[1], "nodrop"))
+                                                                       flags |= Q3SURFACEPARM_NODROP;
+                                                               else if (!strcasecmp(parameter[1], "noimpact"))
+                                                                       flags |= Q3SURFACEPARM_NOIMPACT;
+                                                               else if (!strcasecmp(parameter[1], "nolightmap"))
+                                                                       flags |= Q3SURFACEPARM_NOLIGHTMAP;
+                                                               else if (!strcasecmp(parameter[1], "nomarks"))
+                                                                       flags |= Q3SURFACEPARM_NOMARKS;
+                                                               else if (!strcasecmp(parameter[1], "nomipmaps"))
+                                                                       flags |= Q3SURFACEPARM_NOMIPMAPS;
+                                                               else if (!strcasecmp(parameter[1], "nonsolid"))
+                                                                       flags |= Q3SURFACEPARM_NONSOLID;
+                                                               else if (!strcasecmp(parameter[1], "origin"))
+                                                                       flags |= Q3SURFACEPARM_ORIGIN;
+                                                               else if (!strcasecmp(parameter[1], "playerclip"))
+                                                                       flags |= Q3SURFACEPARM_PLAYERCLIP;
+                                                               else if (!strcasecmp(parameter[1], "sky"))
+                                                                       flags |= Q3SURFACEPARM_SKY;
+                                                               else if (!strcasecmp(parameter[1], "slick"))
+                                                                       flags |= Q3SURFACEPARM_SLICK;
+                                                               else if (!strcasecmp(parameter[1], "slime"))
+                                                                       flags |= Q3SURFACEPARM_SLIME;
+                                                               else if (!strcasecmp(parameter[1], "structural"))
+                                                                       flags |= Q3SURFACEPARM_STRUCTURAL;
+                                                               else if (!strcasecmp(parameter[1], "trans"))
+                                                                       flags |= Q3SURFACEPARM_TRANS;
+                                                               else if (!strcasecmp(parameter[1], "water"))
+                                                                       flags |= Q3SURFACEPARM_WATER;
                                                                else
-                                                               {
-                                                                       Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
-                                                                       goto parseerror;
-                                                               }
+                                                                       Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
                                                        }
-                                                       else if (!strcasecmp(com_token, "sky"))
+                                                       else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
+                                                               strlcpy(sky, parameter[1], sizeof(sky));
+                                                       else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
                                                        {
-                                                               if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
-                                                                       if (strlen(com_token) < sizeof(sky))
-                                                                               strcpy(sky, com_token);
+                                                               if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
+                                                                       strlcpy(sky, parameter[1], sizeof(sky));
                                                        }
-                                                       else if (!strcasecmp(com_token, "skyparms"))
+                                                       else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
                                                        {
-                                                               if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
-                                                               {
-                                                                       if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
-                                                                               strcpy(sky, com_token);
-                                                                       if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
-                                                                               COM_ParseToken(&text, true);
-                                                               }
+                                                               if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
+                                                                       flags2 |= Q3TEXTUREFLAG_TWOSIDED;
                                                        }
-                                                       else
+                                                       else if (!strcasecmp(parameter[0], "nomipmaps"))
+                                                               flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
+                                                       else if (!strcasecmp(parameter[0], "nopicmip"))
+                                                               flags2 |= Q3TEXTUREFLAG_NOPICMIP;
+                                                       else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
                                                        {
-                                                               // look for linebreak or }
-                                                               while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
-                                                               // break out to top level if it was }
-                                                               if (!strcasecmp(com_token, "}"))
-                                                                       break;
+                                                               if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
+                                                                       flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
+                                                               if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
+                                                                       flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
                                                        }
                                                }
+                                               // force transparent render path for a number of odd
+                                               // shader effects to avoid bogging down the normal
+                                               // render path unnecessarily
+                                               if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+                                                       flags |= Q3SURFACEPARM_TRANS;
                                                // add shader to list (shadername and flags)
                                                // actually here we just poke into the texture settings
                                                for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
@@ -3750,6 +3803,8 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                        if (!strcasecmp(out->name, shadername))
                                                        {
                                                                out->surfaceparms = flags;
+                                                               out->textureflags = flags2;
+                                                               strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
                                                                if ((flags & Q3SURFACEPARM_SKY) && sky[0])
                                                                {
                                                                        // quake3 seems to append a _ to the skybox name, so this must do so as well
@@ -3779,14 +3834,16 @@ parseerror:
                        Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
                        out->surfaceparms = 0;
                        // these are defaults
-                       if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
-                        || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
-                               out->surfaceparms |= Q3SURFACEPARM_NODRAW;
                        if (!strncmp(out->name, "textures/skies/", 15))
                                out->surfaceparms |= Q3SURFACEPARM_SKY;
-                       if (R_TextureHasAlpha(out->skin.base))
-                               out->surfaceparms |= Q3SURFACEPARM_TRANS;
+                       //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
+                       // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
+                       //      out->surfaceparms |= Q3SURFACEPARM_NODRAW;
+                       //if (R_TextureHasAlpha(out->skin.base))
+                       //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
                }
+               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
+                       Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true);
        }
        Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
 }
@@ -4017,7 +4074,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
 {
        q3dface_t *in;
        q3msurface_t *out;
-       int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
+       int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles, firstvertex, firstelement, type;
        //int *originalelement3i;
        //int *originalneighbor3i;
        float *originalvertex3f;
@@ -4041,16 +4098,16 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        for (i = 0;i < count;i++, in++, out++)
        {
                // check face type first
-               out->type = LittleLong(in->type);
-               if (out->type != Q3FACETYPE_POLYGON
-                && out->type != Q3FACETYPE_PATCH
-                && out->type != Q3FACETYPE_MESH
-                && out->type != Q3FACETYPE_FLARE)
+               type = LittleLong(in->type);
+               if (type != Q3FACETYPE_POLYGON
+                && type != Q3FACETYPE_PATCH
+                && type != Q3FACETYPE_MESH
+                && type != Q3FACETYPE_FLARE)
                {
-                       Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
+                       Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0; // error
+                       type = 0; // error
                        continue;
                }
 
@@ -4060,7 +4117,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0; // error
+                       type = 0; // error
                        continue;
                        n = 0;
                }
@@ -4086,48 +4143,48 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                else
                        out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
 
-               out->firstvertex = LittleLong(in->firstvertex);
+               firstvertex = LittleLong(in->firstvertex);
                out->num_vertices = LittleLong(in->numvertices);
-               out->firstelement = LittleLong(in->firstelement);
+               firstelement = LittleLong(in->firstelement);
                out->num_triangles = LittleLong(in->numelements) / 3;
                if (out->num_triangles * 3 != LittleLong(in->numelements))
                {
                        Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0; // error
+                       type = 0; // error
                        continue;
                }
-               if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
+               if (firstvertex < 0 || firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
                {
-                       Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
+                       Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0; // error
+                       type = 0; // error
                        continue;
                }
-               if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
+               if (firstelement < 0 || firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
                {
-                       Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
+                       Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0; // error
+                       type = 0; // error
                        continue;
                }
-               switch(out->type)
+               switch(type)
                {
                case Q3FACETYPE_POLYGON:
                case Q3FACETYPE_MESH:
                        // no processing necessary
-                       out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
-                       out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
-                       out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
-                       out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
-                       out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
-                       out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
-                       out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
-                       out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
-                       out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+                       out->data_vertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
+                       out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
+                       out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
+                       out->data_svector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3;
+                       out->data_tvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3;
+                       out->data_normal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
+                       out->data_color4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
+                       out->data_element3i = loadmodel->brushq3.data_element3i + firstelement;
+                       out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement;
                        break;
                case Q3FACETYPE_PATCH:
                        patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
@@ -4137,18 +4194,18 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
                                out->num_vertices = 0;
                                out->num_triangles = 0;
-                               out->type = 0; // error
+                               type = 0; // error
                                continue;
                        }
-                       originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
-                       //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
-                       //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
-                       //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
-                       originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
-                       originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
-                       originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
-                       //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
-                       //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+                       originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
+                       //originalsvector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3;
+                       //originaltvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3;
+                       //originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
+                       originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
+                       originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
+                       originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
+                       //originalelement3i = loadmodel->brushq3.data_element3i + firstelement;
+                       //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement;
                        /*
                        originalvertex3f = out->data_vertex3f;
                        //originalsvector3f = out->data_svector3f;
@@ -4190,10 +4247,10 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
                        out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
                        out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
-                       out->type = Q3FACETYPE_MESH;
-                       out->firstvertex = -1;
+                       type = Q3FACETYPE_MESH;
+                       firstvertex = -1;
                        out->num_vertices = finalvertices;
-                       out->firstelement = -1;
+                       firstelement = -1;
                        out->num_triangles = finaltriangles;
                        // generate geometry
                        // (note: normals are skipped because they get recalculated)
@@ -4229,7 +4286,6 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        }
                        // q3map does not put in collision brushes for curves... ugh
                        // build the lower quality collision geometry
-                       out->collisions = true;
                        xlevel = QuadraticBSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
                        ylevel = QuadraticBSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
                        // bound to user settings
@@ -4287,7 +4343,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        // don't render it
                        out->num_vertices = 0;
                        out->num_triangles = 0;
-                       out->type = 0;
+                       type = 0;
                        break;
                }
                for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
@@ -4295,7 +4351,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                invalidelements++;
                if (invalidelements)
                {
-                       Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
+                       Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
                        for (j = 0;j < out->num_triangles * 3;j++)
                        {
                                Con_Printf(" %i", out->data_element3i[j]);
@@ -4499,12 +4555,15 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
        loadmodel->brushq3.data_leaffaces = out;
        loadmodel->brushq3.num_leaffaces = count;
 
+       loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+
        for (i = 0;i < count;i++, in++, out++)
        {
                n = LittleLong(*in);
                if (n < 0 || n >= loadmodel->brushq3.num_faces)
                        Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
                *out = loadmodel->brushq3.data_faces + n;
+               loadmodel->brushq3.data_leaffacenums[i] = n;
        }
 }
 
@@ -4540,6 +4599,7 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l)
                if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
                        Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
                out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
+               out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n;
                out->numleaffaces = c;
                n = LittleLong(in->firstleafbrush);
                c = LittleLong(in->numleafbrushes);
@@ -4866,7 +4926,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node
                for (i = 0;i < leaf->numleaffaces;i++)
                {
                        face = leaf->firstleafface[i];
-                       if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+                       if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
                        {
                                face->collisionmarkframe = markframe;
                                Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
@@ -5246,9 +5306,9 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *nod
                for (i = 0;i < leaf->numleaffaces;i++)
                {
                        face = leaf->firstleafface[i];
-                       if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+                       if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
                        {
-                               face->markframe = markframe;
+                               face->collisionmarkframe = markframe;
                                Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
                        }
                }
@@ -5302,7 +5362,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                                        for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
                                        {
                                                face = model->brushq3.data_thismodel->firstface + i;
-                                               if (face->collisions)
+                                               if (face->num_collisiontriangles)
                                                        Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
                                        }
                                }
@@ -5326,7 +5386,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                                for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
                                {
                                        face = model->brushq3.data_thismodel->firstface + i;
-                                       if (face->collisions)
+                                       if (face->num_collisiontriangles)
                                                Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
                                }
                        }
@@ -5540,6 +5600,30 @@ void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins,
 }
 */
 
+void Mod_Q3BSP_BuildTextureFaceLists(void)
+{
+       int i, j;
+       loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *));
+       loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int));
+       for (i = 0;i < loadmodel->brushq3.num_textures;i++)
+               loadmodel->brushq3.data_textures[i].numfaces = 0;
+       for (i = 0;i < loadmodel->nummodelsurfaces;i++)
+               loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++;
+       j = 0;
+       for (i = 0;i < loadmodel->brushq3.num_textures;i++)
+       {
+               loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j;
+               loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j;
+               j += loadmodel->brushq3.data_textures[i].numfaces;
+               loadmodel->brushq3.data_textures[i].numfaces = 0;
+       }
+       for (i = 0;i < loadmodel->nummodelsurfaces;i++)
+       {
+               loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i];
+               loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i];
+       }
+}
+
 void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node)
 {
        int numleafs;
@@ -5698,6 +5782,8 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                if (j < mod->brushq3.data_thismodel->numfaces)
                        mod->DrawSky = R_Q3BSP_DrawSky;
        }
+
+       Mod_Q3BSP_BuildTextureFaceLists();
 }
 
 void Mod_IBSP_Load(model_t *mod, void *buffer)