]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
removed r_shadow_realtime_world_dlightshadows cvar, now the
[xonotic/darkplaces.git] / model_brush.c
index 0b9653926a319628194e07127f2eee46fe7a0822..660c4df77dfa7504aea387485d825ca0a106cba0 100644 (file)
@@ -31,7 +31,7 @@ cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp
 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
-cvar_t r_picmipworld = {0, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
+cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
@@ -1748,13 +1748,13 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
        int i, j, k;
        if (!data)
                return;
-       if (!COM_ParseTokenConsole(&data))
+       if (!COM_ParseToken_Simple(&data, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseTokenConsole(&data))
+               if (!COM_ParseToken_Simple(&data, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -1764,7 +1764,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                        strlcpy(key, com_token, sizeof(key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseTokenConsole(&data))
+               if (!COM_ParseToken_Simple(&data, false))
                        return; // error
                dpsnprintf(value, sizeof(value), "%s", com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
@@ -2660,12 +2660,12 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
        if (!maptext)
                return;
        text = maptext;
-       if (!COM_ParseTokenConsole(&data))
+       if (!COM_ParseToken_Simple(&data, false))
                return; // error
        submodel = 0;
        for (;;)
        {
-               if (!COM_ParseTokenConsole(&data))
+               if (!COM_ParseToken_Simple(&data, false))
                        break;
                if (com_token[0] != '{')
                        return; // error
@@ -2676,7 +2676,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
                for (;;)
                {
-                       if (!COM_ParseTokenConsole(&data))
+                       if (!COM_ParseToken_Simple(&data, false))
                                return; // error
                        if (com_token[0] == '}')
                                break; // end of entity
@@ -2700,7 +2700,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                }
                                for (;;)
                                {
-                                       if (!COM_ParseTokenConsole(&data))
+                                       if (!COM_ParseToken_Simple(&data, false))
                                                return; // error
                                        if (com_token[0] == '}')
                                                break; // end of brush
@@ -2709,25 +2709,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                        // FIXME: support hl .map format
                                        for (pointnum = 0;pointnum < 3;pointnum++)
                                        {
-                                               COM_ParseTokenConsole(&data);
+                                               COM_ParseToken_Simple(&data, false);
                                                for (componentnum = 0;componentnum < 3;componentnum++)
                                                {
-                                                       COM_ParseTokenConsole(&data);
+                                                       COM_ParseToken_Simple(&data, false);
                                                        point[pointnum][componentnum] = atof(com_token);
                                                }
-                                               COM_ParseTokenConsole(&data);
+                                               COM_ParseToken_Simple(&data, false);
                                        }
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        strlcpy(facetexture, com_token, sizeof(facetexture));
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        //scroll_s = atof(com_token);
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        //scroll_t = atof(com_token);
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        //rotate = atof(com_token);
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        //scale_s = atof(com_token);
-                                       COM_ParseTokenConsole(&data);
+                                       COM_ParseToken_Simple(&data, false);
                                        //scale_t = atof(com_token);
                                        TriangleNormal(point[0], point[1], point[2], planenormal);
                                        VectorNormalizeDouble(planenormal);
@@ -3538,6 +3538,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
                // this gets altered below if sky is used
                mod->DrawSky = NULL;
                mod->Draw = R_Q1BSP_Draw;
+               mod->DrawDepth = R_Q1BSP_DrawDepth;
                mod->GetLightInfo = R_Q1BSP_GetLightInfo;
                mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
                mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
@@ -4069,11 +4070,11 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
        memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
        data = loadmodel->brush.entities;
        // some Q3 maps override the lightgrid_cellsize with a worldspawn key
-       if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{')
+       if (data && COM_ParseToken_Simple(&data, false) && com_token[0] == '{')
        {
                while (1)
                {
-                       if (!COM_ParseTokenConsole(&data))
+                       if (!COM_ParseToken_Simple(&data, false))
                                break; // error
                        if (com_token[0] == '}')
                                break; // end of worldspawn
@@ -4083,7 +4084,7 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
                                strlcpy(key, com_token, sizeof(key));
                        while (key[strlen(key)-1] == ' ') // remove trailing spaces
                                key[strlen(key)-1] = 0;
-                       if (!COM_ParseTokenConsole(&data))
+                       if (!COM_ParseToken_Simple(&data, false))
                                break; // error
                        strlcpy(value, com_token, sizeof(value));
                        if (!strcmp("gridsize", key))
@@ -4150,7 +4151,7 @@ static void Mod_Q3BSP_LoadShaders(void)
                text = f = (char *)FS_LoadFile(search->filenames[fileindex], tempmempool, false, NULL);
                if (!f)
                        continue;
-               while (COM_ParseToken(&text, false))
+               while (COM_ParseToken_QuakeC(&text, false))
                {
                        if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
                        {
@@ -4160,12 +4161,12 @@ static void Mod_Q3BSP_LoadShaders(void)
                        shader = q3shaders_shaders + q3shaders_numshaders++;
                        memset(shader, 0, sizeof(*shader));
                        strlcpy(shader->name, com_token, sizeof(shader->name));
-                       if (!COM_ParseToken(&text, false) || strcasecmp(com_token, "{"))
+                       if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
                        {
                                Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token);
                                break;
                        }
-                       while (COM_ParseToken(&text, false))
+                       while (COM_ParseToken_QuakeC(&text, false))
                        {
                                if (!strcasecmp(com_token, "}"))
                                        break;
@@ -4181,7 +4182,7 @@ static void Mod_Q3BSP_LoadShaders(void)
                                        }
                                        else
                                                layer = NULL;
-                                       while (COM_ParseToken(&text, false))
+                                       while (COM_ParseToken_QuakeC(&text, false))
                                        {
                                                if (!strcasecmp(com_token, "}"))
                                                        break;
@@ -4197,7 +4198,7 @@ static void Mod_Q3BSP_LoadShaders(void)
                                                                strlcpy(parameter[j], com_token, sizeof(parameter[j]));
                                                                numparameters = j + 1;
                                                        }
-                                                       if (!COM_ParseToken(&text, true))
+                                                       if (!COM_ParseToken_QuakeC(&text, true))
                                                                break;
                                                }
                                                if (developer.integer >= 100)
@@ -4310,7 +4311,7 @@ static void Mod_Q3BSP_LoadShaders(void)
                                                strlcpy(parameter[j], com_token, sizeof(parameter[j]));
                                                numparameters = j + 1;
                                        }
-                                       if (!COM_ParseToken(&text, true))
+                                       if (!COM_ParseToken_QuakeC(&text, true))
                                                break;
                                }
                                if (fileindex == 0 && !strcasecmp(com_token, "}"))
@@ -4569,7 +4570,10 @@ Q3 shader blendfuncs actually used in the game (* = supported by DP)
                                out->skinframerate = shader->primarylayer->framerate;
                                for (j = 0;j < shader->primarylayer->numframes;j++)
                                        if (!(out->skinframes[j] = R_SkinFrame_LoadExternal(shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | ((!r_picmipworld.integer || (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP)) ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false)))
+                                       {
                                                Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name);
+                                               out->skinframes[j] = R_SkinFrame_LoadMissing();
+                                       }
                        }
                        if (shader->backgroundlayer)
                        {
@@ -4824,7 +4828,7 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l)
 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
 {
        q3dlightmap_t *in;
-       int i, j, count, power, power2, mask, endlightmap;
+       int i, j, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
        unsigned char *c;
 
        if (!l->filelen)
@@ -4891,7 +4895,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
 
        // figure out what the most reasonable merge power is within limits
        loadmodel->brushq3.num_lightmapmergepower = 0;
-       for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (1 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
+       for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
                loadmodel->brushq3.num_lightmapmergepower = power;
        loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
 
@@ -4904,25 +4908,54 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
                loadmodel->texturepool = R_AllocTexturePool();
 
-       j = 128 << loadmodel->brushq3.num_lightmapmergepower;
-       if (loadmodel->brushq3.data_lightmaps)
-               for (i = 0;i < loadmodel->brushq3.num_mergedlightmaps;i++)
-                       loadmodel->brushq3.data_lightmaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
-
-       if (loadmodel->brushq3.data_deluxemaps)
-               for (i = 0;i < loadmodel->brushq3.num_mergedlightmaps;i++)
-                       loadmodel->brushq3.data_deluxemaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
-
-       power = loadmodel->brushq3.num_lightmapmergepower;
-       power2 = power * 2;
-       mask = (1 << power) - 1;
-       for (i = 0;i < count;i++)
+       if (loadmodel->brushq3.num_lightmapmergepower > 0)
        {
-               j = i >> loadmodel->brushq3.deluxemapping;
-               if (loadmodel->brushq3.deluxemapping && (i & 1))
-                       R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128);
-               else
-                       R_UpdateTexture(loadmodel->brushq3.data_lightmaps [j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128);
+               power = loadmodel->brushq3.num_lightmapmergepower;
+               power2 = power * 2;
+               mask = (1 << power) - 1;
+               for (i = 0;i < count;i++)
+               {
+                       // figure out which merged lightmap texture this fits into
+                       int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
+                       // if the lightmap has not been allocated yet, create it
+                       if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
+                       {
+                               // create a lightmap only as large as necessary to hold the
+                               // remaining 128x128 blocks
+                               // if there are multiple merged lightmap textures then they will
+                               // all be full size except the last one which may be smaller
+                               // because it only needs to the remaining blocks, and it will often
+                               // be odd sizes like 2048x512 due to only being 25% full or so.
+                               j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
+                               for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
+                                       ;
+                               for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
+                                       ;
+                               Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
+                               loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+                               if (loadmodel->brushq3.data_deluxemaps)
+                                       loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+                       }
+                       mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
+                       mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
+                       j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
+                       if (loadmodel->brushq3.deluxemapping && (i & 1))
+                               R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+                       else
+                               R_UpdateTexture(loadmodel->brushq3.data_lightmaps     [lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+               }
+       }
+       else
+       {
+               for (i = 0;i < count;i++)
+               {
+                       // figure out which merged lightmap texture this fits into
+                       int lightmapindex = i >> loadmodel->brushq3.deluxemapping;
+                       if (loadmodel->brushq3.deluxemapping && (i & 1))
+                               loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+                       else
+                               loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+               }
        }
 }
 
@@ -4931,7 +4964,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        q3dface_t *in, *oldin;
        msurface_t *out, *oldout;
        int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
-       float lightmaptcbase[2], lightmaptcscale;
+       float lightmaptcbase[2], lightmaptcscale[2];
        //int *originalelement3i;
        //int *originalneighbor3i;
        float *originalvertex3f;
@@ -5228,18 +5261,22 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                VectorClear(out->maxs);
                if (out->num_vertices)
                {
-                       int lightmapindex = LittleLong(in->lightmapindex);
-                       if (lightmapindex >= 0 && cls.state != ca_dedicated)
+                       if (cls.state != ca_dedicated && out->lightmaptexture)
                        {
-                               lightmapindex >>= loadmodel->brushq3.deluxemapping;
-                               lightmaptcscale = 1.0f / loadmodel->brushq3.num_lightmapmerge;
-                               lightmaptcbase[0] = ((lightmapindex                                             ) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale;
-                               lightmaptcbase[1] = ((lightmapindex >> loadmodel->brushq3.num_lightmapmergepower) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale;
+                               // figure out which part of the merged lightmap this fits into
+                               int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
+                               int mergewidth = R_TextureWidth(out->lightmaptexture) / 128;
+                               int mergeheight = R_TextureHeight(out->lightmaptexture) / 128;
+                               lightmapindex &= mergewidth * mergeheight - 1;
+                               lightmaptcscale[0] = 1.0f / mergewidth;
+                               lightmaptcscale[1] = 1.0f / mergeheight;
+                               lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
+                               lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
                                // modify the lightmap texcoords to match this region of the merged lightmap
                                for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
                                {
-                                       v[0] = v[0] * lightmaptcscale + lightmaptcbase[0];
-                                       v[1] = v[1] * lightmaptcscale + lightmaptcbase[1];
+                                       v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
+                                       v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
                                }
                        }
                        VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
@@ -5545,7 +5582,7 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l)
 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
        int i, j, k, index[3];
-       float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch, stylescale;
+       float transformed[3], blend1, blend2, blend, stylescale;
        q3dlightgrid_t *a, *s;
 
        // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
@@ -5591,12 +5628,12 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc
                                s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
                                VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
                                VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
-                               pitch = s->diffusepitch * M_PI / 128;
-                               yaw = s->diffuseyaw * M_PI / 128;
-                               sinpitch = sin(pitch);
-                               diffusenormal[0] += blend * (cos(yaw) * sinpitch);
-                               diffusenormal[1] += blend * (sin(yaw) * sinpitch);
-                               diffusenormal[2] += blend * (cos(pitch));
+                               // this uses the mod_md3_sin table because the values are
+                               // already in the 0-255 range, the 64+ bias fetches a cosine
+                               // instead of a sine value
+                               diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
+                               diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
+                               diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
                                //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
                        }
                }
@@ -5981,6 +6018,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
        mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
        mod->Draw = R_Q1BSP_Draw;
+       mod->DrawDepth = R_Q1BSP_DrawDepth;
        mod->GetLightInfo = R_Q1BSP_GetLightInfo;
        mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;