tx->reflectfactor = 1;
Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
tx->r_water_wateralpha = 1;
+ tx->specularscalemod = 1;
+ tx->specularpowermod = 1;
}
if (!m)
// start out with no animation
tx->currentframe = tx;
tx->currentskinframe = tx->skinframes[0];
+ tx->specularscalemod = 1; // not supported here
+ tx->specularpowermod = 1; // not supported here
}
}