]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
added collision_prefernudgedfraction cvar (defaults to 1), which should improve colli...
[xonotic/darkplaces.git] / model_brush.c
index 3288b9f47e4003b26d80c62d76f92e447467bd41..8f907bfb7198aa289bfe6f8289eae5ac325dbbc9 100644 (file)
@@ -579,7 +579,7 @@ int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents
 
 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
 {
-       if (supercontents & SUPERCONTENTS_SOLID)
+       if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
                return CONTENTS_SOLID;
        if (supercontents & SUPERCONTENTS_SKY)
                return CONTENTS_SKY;
@@ -614,6 +614,7 @@ RecursiveHullCheckTraceInfo_t;
 #define HULLCHECKSTATE_SOLID 1
 #define HULLCHECKSTATE_DONE 2
 
+extern cvar_t collision_prefernudgedfraction;
 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        // status variables, these don't need to be saved on the stack when
@@ -768,13 +769,16 @@ loc0:
        midf = (t1 - DIST_EPSILON) / (t1 - t2);
        t->trace->fraction = bound(0, midf, 1);
 
+       if (collision_prefernudgedfraction.integer)
+               t->trace->realfraction = t->trace->fraction;
+
 #if COLLISIONPARANOID >= 3
        Con_Print("D");
 #endif
        return HULLCHECKSTATE_DONE;
 }
 
-#if COLLISIONPARANOID < 2
+//#if COLLISIONPARANOID < 2
 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
 {
        while (num >= 0)
@@ -796,7 +800,7 @@ static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, i
                return HULLCHECKSTATE_EMPTY;
        }
 }
-#endif
+//#endif
 
 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
 {
@@ -850,6 +854,25 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace,
 #if COLLISIONPARANOID >= 2
        Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
        Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+       {
+
+               double test[3];
+               trace_t testtrace;
+               VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
+               memset(&testtrace, 0, sizeof(trace_t));
+               rhc.trace = &testtrace;
+               rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
+               rhc.trace->fraction = 1;
+               rhc.trace->realfraction = 1;
+               rhc.trace->allsolid = true;
+               VectorCopy(test, rhc.start);
+               VectorCopy(test, rhc.end);
+               VectorClear(rhc.dist);
+               Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+               //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
+               if (!trace->startsolid && testtrace.startsolid)
+                       Con_Printf(" - ended in solid!\n");
+       }
        Con_Print("\n");
 #else
        if (VectorLength2(rhc.dist))
@@ -884,12 +907,12 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
        cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
        cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
        cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
-       cbox_planes[0].supercontents = boxsupercontents;cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
-       cbox_planes[1].supercontents = boxsupercontents;cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
-       cbox_planes[2].supercontents = boxsupercontents;cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
-       cbox_planes[3].supercontents = boxsupercontents;cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
-       cbox_planes[4].supercontents = boxsupercontents;cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
-       cbox_planes[5].supercontents = boxsupercontents;cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
+       cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
+       cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
+       cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
+       cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
+       cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
+       cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
        memset(trace, 0, sizeof(trace_t));
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->fraction = 1;
@@ -1098,8 +1121,9 @@ middle sample (the one which was requested)
 
 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
-       Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
-       VectorSet(diffusenormal, 0, 0, -1);
+       Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
+       // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
+       VectorSet(diffusenormal, 0, 0, 1);
 }
 
 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
@@ -1110,7 +1134,7 @@ static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char
        {
                if (in == inend)
                {
-                       Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
+                       Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
                        return;
                }
                c = *in++;
@@ -1120,14 +1144,14 @@ static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char
                {
                        if (in == inend)
                        {
-                               Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
+                               Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
                                return;
                        }
                        for (c = *in++;c > 0;c--)
                        {
                                if (out == outend)
                                {
-                                       Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
+                                       Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
                                        return;
                                }
                                *out++ = 0;
@@ -1214,7 +1238,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        texture_t *tx, *tx2, *anims[10], *altanims[10];
        dmiptexlump_t *m;
        unsigned char *data, *mtdata;
-       char name[MAX_QPATH];
+       const char *s;
+       char mapname[MAX_QPATH], name[MAX_QPATH];
 
        loadmodel->data_textures = NULL;
 
@@ -1236,10 +1261,13 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        // fill out all slots with notexture
        for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
        {
-               strcpy(tx->name, "NO TEXTURE FOUND");
+               strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
                tx->width = 16;
                tx->height = 16;
-               tx->skin.base = r_texture_notexture;
+               tx->numskinframes = 1;
+               tx->skinframerate = 1;
+               tx->currentskinframe = tx->skinframes;
+               tx->skinframes[0].base = r_texture_notexture;
                tx->basematerialflags = 0;
                if (i == loadmodel->num_textures - 1)
                {
@@ -1259,6 +1287,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        if (!m)
                return;
 
+       s = loadmodel->name;
+       if (!strncasecmp(s, "maps/", 5))
+               s += 5;
+       FS_StripExtension(s, mapname, sizeof(mapname));
+
        // just to work around bounds checking when debugging with it (array index out of bounds error thing)
        dofs = m->dataofs;
        // LordHavoc: mostly rewritten map texture loader
@@ -1298,7 +1331,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                name[j] += 'a' - 'A';
 
                tx = loadmodel->data_textures + i;
-               strcpy(tx->name, name);
+               strlcpy(tx->name, name, sizeof(tx->name));
                tx->width = mtwidth;
                tx->height = mtheight;
 
@@ -1327,7 +1360,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        }
                        else
                        {
-                               if (!Mod_LoadSkinFrame(&tx->skin, gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
+                               if (!Mod_LoadSkinFrame(&tx->skinframes[0], gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)
+                                && !Mod_LoadSkinFrame(&tx->skinframes[0], gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
                                {
                                        // did not find external texture, load it from the bsp or wad3
                                        if (loadmodel->brush.ishlbsp)
@@ -1343,21 +1377,21 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                {
                                                        tx->width = image_width;
                                                        tx->height = image_height;
-                                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL);
+                                                       Mod_LoadSkinFrame_Internal(&tx->skinframes[0], tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL);
                                                }
                                                if (freepixels)
                                                        Mem_Free(freepixels);
                                        }
                                        else if (mtdata) // texture included
-                                               Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
+                                               Mod_LoadSkinFrame_Internal(&tx->skinframes[0], tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
                                }
                        }
-                       if (tx->skin.base == NULL)
+                       if (tx->skinframes[0].base == NULL)
                        {
                                // no texture found
                                tx->width = 16;
                                tx->height = 16;
-                               tx->skin.base = r_texture_notexture;
+                               tx->skinframes[0].base = r_texture_notexture;
                        }
                }
 
@@ -1398,8 +1432,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
                        tx->basematerialflags |= MATERIALFLAG_WALL;
                }
-               if (tx->skin.fog)
-                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+               if (tx->skinframes[0].fog)
+                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
 
                // start out with no animation
                tx->currentframe = tx;
@@ -1571,7 +1605,7 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                        else if (filesize == 8)
                                Con_Print("Empty .lit file, ignoring\n");
                        else
-                               Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", filesize, 8 + l->filelen * 3);
+                               Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
                        if (data)
                        {
                                Mem_Free(data);
@@ -1613,23 +1647,23 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
        int i, j, k;
        if (!data)
                return;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
                if (com_token[0] == '_')
-                       strcpy(key, com_token + 1);
+                       strlcpy(key, com_token + 1, sizeof(key));
                else
-                       strcpy(key, com_token);
+                       strlcpy(key, com_token, sizeof(key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                dpsnprintf(value, sizeof(value), "%s", com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
@@ -1651,8 +1685,8 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                                                {
                                                        k = value[i];
                                                        value[i] = 0;
-                                                       strcpy(wadname, "textures/");
-                                                       strcat(wadname, &value[j]);
+                                                       strlcpy(wadname, "textures/", sizeof(wadname));
+                                                       strlcat(wadname, &value[j], sizeof(wadname));
                                                        W_LoadTextureWadFile(wadname, false);
                                                        j = i+1;
                                                        if (!k)
@@ -2113,7 +2147,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                }
 
                // compile additional data about the surface geometry
-               Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true);
+               Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
+               Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
                BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
 
                // generate surface extents information
@@ -2307,7 +2342,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
                out->numleafsurfaces = LittleShort(in->nummarksurfaces);
                if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
                {
-                       Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
+                       Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
                        out->firstleafsurface = NULL;
                        out->numleafsurfaces = 0;
                }
@@ -2476,12 +2511,12 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
        if (!maptext)
                return;
        text = maptext;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        submodel = 0;
        for (;;)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        break;
                if (com_token[0] != '{')
                        return; // error
@@ -2492,7 +2527,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
                for (;;)
                {
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                return; // error
                        if (com_token[0] == '}')
                                break; // end of entity
@@ -2516,7 +2551,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                }
                                for (;;)
                                {
-                                       if (!COM_ParseToken(&data, false))
+                                       if (!COM_ParseTokenConsole(&data))
                                                return; // error
                                        if (com_token[0] == '}')
                                                break; // end of brush
@@ -2525,25 +2560,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                        // FIXME: support hl .map format
                                        for (pointnum = 0;pointnum < 3;pointnum++)
                                        {
-                                               COM_ParseToken(&data, false);
+                                               COM_ParseTokenConsole(&data);
                                                for (componentnum = 0;componentnum < 3;componentnum++)
                                                {
-                                                       COM_ParseToken(&data, false);
+                                                       COM_ParseTokenConsole(&data);
                                                        point[pointnum][componentnum] = atof(com_token);
                                                }
-                                               COM_ParseToken(&data, false);
+                                               COM_ParseTokenConsole(&data);
                                        }
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        strlcpy(facetexture, com_token, sizeof(facetexture));
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scroll_s = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scroll_t = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //rotate = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scale_s = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scale_t = atof(com_token);
                                        TriangleNormal(point[0], point[1], point[2], planenormal);
                                        VectorNormalizeDouble(planenormal);
@@ -2805,6 +2840,7 @@ static void RemovePortalFromNodes(portal_t *portal)
        }
 }
 
+#define PORTAL_DIST_EPSILON (1.0 / 32.0)
 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
 {
        int i, side;
@@ -2830,6 +2866,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
        nodeportal = AllocPortal();
        nodeportal->plane = *plane;
 
+       // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
        PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
        nodeportal->numpoints = 4;
        side = 0;       // shut up compiler warning
@@ -2851,7 +2888,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
 
                for (i = 0;i < nodeportal->numpoints*3;i++)
                        frontpoints[i] = nodeportal->points[i];
-               PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
+               PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
                if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
                        break;
        }
@@ -2889,7 +2926,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                RemovePortalFromNodes(portal);
 
                // cut the portal into two portals, one on each side of the node plane
-               PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
+               PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
 
                if (!numfrontpoints)
                {
@@ -3320,7 +3357,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
                        // copy the base model to this one
                        *mod = *loadmodel;
                        // rename the clone back to its proper name
-                       strcpy(mod->name, name);
+                       strlcpy(mod->name, name, sizeof(mod->name));
                        // textures and memory belong to the main model
                        mod->texturepool = NULL;
                        mod->mempool = NULL;
@@ -3881,23 +3918,23 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
        memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
        data = loadmodel->brush.entities;
        // some Q3 maps override the lightgrid_cellsize with a worldspawn key
-       if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+       if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{')
        {
                while (1)
                {
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                break; // error
                        if (com_token[0] == '}')
                                break; // end of worldspawn
                        if (com_token[0] == '_')
-                               strcpy(key, com_token + 1);
+                               strlcpy(key, com_token + 1, sizeof(key));
                        else
-                               strcpy(key, com_token);
+                               strlcpy(key, com_token, sizeof(key));
                        while (key[strlen(key)-1] == ' ') // remove trailing spaces
                                key[strlen(key)-1] = 0;
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                break; // error
-                       strcpy(value, com_token);
+                       strlcpy(value, com_token, sizeof(value));
                        if (!strcmp("gridsize", key))
                        {
                                if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
@@ -3907,274 +3944,464 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
        }
 }
 
-static void Mod_Q3BSP_LoadTextures(lump_t *l)
-{
-       q3dtexture_t *in;
-       texture_t *out;
-       int i, count;
-       int j, c;
-       fssearch_t *search;
-       char *f;
-       const char *text;
-       int flags, flags2, numparameters, passnumber;
-       char shadername[Q3PATHLENGTH];
-       char sky[Q3PATHLENGTH];
-       char firstpasstexturename[Q3PATHLENGTH];
-       char parameter[4][Q3PATHLENGTH];
+// FIXME: make MAXSHADERS dynamic
+#define Q3SHADER_MAXSHADERS 4096
+#define Q3SHADER_MAXLAYERS 8
 
-       in = (q3dtexture_t *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+typedef struct q3shaderinfo_layer_s
+{
+       int alphatest;
+       int clampmap;
+       float framerate;
+       int numframes;
+       char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
+       int blendfunc[2];
+       qboolean rgbgenvertex;
+       qboolean alphagenvertex;
+}
+q3shaderinfo_layer_t;
 
-       loadmodel->data_textures = out;
-       loadmodel->num_textures = count;
+typedef struct q3shaderinfo_s
+{
+       char name[Q3PATHLENGTH];
+       int surfaceparms;
+       int textureflags;
+       int numlayers;
+       qboolean lighting;
+       qboolean vertexalpha;
+       qboolean textureblendalpha;
+       q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
+       q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
+       char skyboxname[Q3PATHLENGTH];
+}
+q3shaderinfo_t;
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
-               strlcpy (out->name, in->name, sizeof (out->name));
-               out->surfaceflags = LittleLong(in->surfaceflags);
-               out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
-               out->surfaceparms = -1;
-       }
+int q3shaders_numshaders;
+q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS];
 
-       // do a quick parse of shader files to get surfaceparms
-       if ((search = FS_Search("scripts/*.shader", true, false)))
+static void Mod_Q3BSP_LoadShaders(void)
+{
+       int j;
+       int fileindex;
+       fssearch_t *search;
+       char *f;
+       const char *text;
+       q3shaderinfo_t *shader;
+       q3shaderinfo_layer_t *layer;
+       int numparameters;
+       char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
+       search = FS_Search("scripts/*.shader", true, false);
+       if (!search)
+               return;
+       q3shaders_numshaders = 0;
+       for (fileindex = 0;fileindex < search->numfilenames;fileindex++)
        {
-               for (i = 0;i < search->numfilenames;i++)
+               text = f = (char *)FS_LoadFile(search->filenames[fileindex], tempmempool, false, NULL);
+               if (!f)
+                       continue;
+               while (COM_ParseToken(&text, false))
                {
-                       if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false, NULL)))
+                       if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
+                       {
+                               Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n");
+                               break;
+                       }
+                       shader = q3shaders_shaders + q3shaders_numshaders++;
+                       memset(shader, 0, sizeof(*shader));
+                       strlcpy(shader->name, com_token, sizeof(shader->name));
+                       if (!COM_ParseToken(&text, false) || strcasecmp(com_token, "{"))
+                       {
+                               Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token);
+                               break;
+                       }
+                       while (COM_ParseToken(&text, false))
                        {
-                               text = f;
-                               while (COM_ParseToken(&text, false))
+                               if (!strcasecmp(com_token, "}"))
+                                       break;
+                               if (!strcasecmp(com_token, "{"))
                                {
-                                       strlcpy (shadername, com_token, sizeof (shadername));
-                                       flags = 0;
-                                       flags2 = 0;
-                                       sky[0] = 0;
-                                       passnumber = 0;
-                                       firstpasstexturename[0] = 0;
-                                       if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
+                                       if (shader->numlayers < Q3SHADER_MAXLAYERS)
+                                       {
+                                               layer = shader->layers + shader->numlayers++;
+                                               layer->rgbgenvertex = false;
+                                               layer->alphagenvertex = false;
+                                               layer->blendfunc[0] = GL_ONE;
+                                               layer->blendfunc[1] = GL_ZERO;
+                                       }
+                                       else
+                                               layer = NULL;
+                                       while (COM_ParseToken(&text, false))
                                        {
-                                               while (COM_ParseToken(&text, false))
+                                               if (!strcasecmp(com_token, "}"))
+                                                       break;
+                                               if (!strcasecmp(com_token, "\n"))
+                                                       continue;
+                                               if (layer == NULL)
+                                                       continue;
+                                               numparameters = 0;
+                                               for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
                                                {
-                                                       if (!strcasecmp(com_token, "}"))
-                                                               break;
-                                                       else if (!strcasecmp(com_token, "{"))
+                                                       if (j < TEXTURE_MAXFRAMES + 4)
                                                        {
-                                                               while (COM_ParseToken(&text, false))
-                                                               {
-                                                                       if (!strcasecmp(com_token, "}"))
-                                                                               break;
-                                                                       if (!strcasecmp(com_token, "\n"))
-                                                                               continue;
-                                                                       numparameters = 0;
-                                                                       for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
-                                                                       {
-                                                                               if (j < 4)
-                                                                               {
-                                                                                       strlcpy(parameter[j], com_token, sizeof(parameter[j]));
-                                                                                       numparameters = j + 1;
-                                                                               }
-                                                                               if (!COM_ParseToken(&text, true))
-                                                                                       break;
-                                                                       }
-                                                                       if (developer.integer >= 100)
-                                                                       {
-                                                                               Con_Printf("%s %i: ", shadername, passnumber);
-                                                                               for (j = 0;j < numparameters;j++)
-                                                                                       Con_Printf(" %s", parameter[j]);
-                                                                               Con_Print("\n");
-                                                                       }
-                                                                       if (passnumber == 0 && numparameters >= 1)
-                                                                       {
-                                                                               if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
-                                                                               {
-                                                                                       if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
-                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
-                                                                                       else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
-                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
-                                                                                       else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
-                                                                                               flags2 |= Q3TEXTUREFLAG_ADDITIVE;
-                                                                               }
-                                                                               else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
-                                                                                       strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
-                                                                               else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
-                                                                                       strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
-                                                                               else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
-                                                                                       flags2 |= Q3TEXTUREFLAG_ALPHATEST;
-                                                                       }
-                                                                       // break out a level if it was }
-                                                                       if (!strcasecmp(com_token, "}"))
-                                                                               break;
-                                                               }
-                                                               passnumber++;
-                                                               continue;
-                                                       }
-                                                       numparameters = 0;
-                                                       for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
-                                                       {
-                                                               if (j < 4)
-                                                               {
-                                                                       strlcpy(parameter[j], com_token, sizeof(parameter[j]));
-                                                                       numparameters = j + 1;
-                                                               }
-                                                               if (!COM_ParseToken(&text, true))
-                                                                       break;
+                                                               strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+                                                               numparameters = j + 1;
                                                        }
-                                                       if (i == 0 && !strcasecmp(com_token, "}"))
+                                                       if (!COM_ParseToken(&text, true))
                                                                break;
-                                                       if (developer.integer >= 100)
-                                                       {
-                                                               Con_Printf("%s: ", shadername);
-                                                               for (j = 0;j < numparameters;j++)
-                                                                       Con_Printf(" %s", parameter[j]);
-                                                               Con_Print("\n");
-                                                       }
-                                                       if (numparameters < 1)
-                                                               continue;
-                                                       if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
-                                                       {
-                                                               if (!strcasecmp(parameter[1], "alphashadow"))
-                                                                       flags |= Q3SURFACEPARM_ALPHASHADOW;
-                                                               else if (!strcasecmp(parameter[1], "areaportal"))
-                                                                       flags |= Q3SURFACEPARM_AREAPORTAL;
-                                                               else if (!strcasecmp(parameter[1], "clusterportal"))
-                                                                       flags |= Q3SURFACEPARM_CLUSTERPORTAL;
-                                                               else if (!strcasecmp(parameter[1], "detail"))
-                                                                       flags |= Q3SURFACEPARM_DETAIL;
-                                                               else if (!strcasecmp(parameter[1], "donotenter"))
-                                                                       flags |= Q3SURFACEPARM_DONOTENTER;
-                                                               else if (!strcasecmp(parameter[1], "fog"))
-                                                                       flags |= Q3SURFACEPARM_FOG;
-                                                               else if (!strcasecmp(parameter[1], "lava"))
-                                                                       flags |= Q3SURFACEPARM_LAVA;
-                                                               else if (!strcasecmp(parameter[1], "lightfilter"))
-                                                                       flags |= Q3SURFACEPARM_LIGHTFILTER;
-                                                               else if (!strcasecmp(parameter[1], "metalsteps"))
-                                                                       flags |= Q3SURFACEPARM_METALSTEPS;
-                                                               else if (!strcasecmp(parameter[1], "nodamage"))
-                                                                       flags |= Q3SURFACEPARM_NODAMAGE;
-                                                               else if (!strcasecmp(parameter[1], "nodlight"))
-                                                                       flags |= Q3SURFACEPARM_NODLIGHT;
-                                                               else if (!strcasecmp(parameter[1], "nodraw"))
-                                                                       flags |= Q3SURFACEPARM_NODRAW;
-                                                               else if (!strcasecmp(parameter[1], "nodrop"))
-                                                                       flags |= Q3SURFACEPARM_NODROP;
-                                                               else if (!strcasecmp(parameter[1], "noimpact"))
-                                                                       flags |= Q3SURFACEPARM_NOIMPACT;
-                                                               else if (!strcasecmp(parameter[1], "nolightmap"))
-                                                                       flags |= Q3SURFACEPARM_NOLIGHTMAP;
-                                                               else if (!strcasecmp(parameter[1], "nomarks"))
-                                                                       flags |= Q3SURFACEPARM_NOMARKS;
-                                                               else if (!strcasecmp(parameter[1], "nomipmaps"))
-                                                                       flags |= Q3SURFACEPARM_NOMIPMAPS;
-                                                               else if (!strcasecmp(parameter[1], "nonsolid"))
-                                                                       flags |= Q3SURFACEPARM_NONSOLID;
-                                                               else if (!strcasecmp(parameter[1], "origin"))
-                                                                       flags |= Q3SURFACEPARM_ORIGIN;
-                                                               else if (!strcasecmp(parameter[1], "playerclip"))
-                                                                       flags |= Q3SURFACEPARM_PLAYERCLIP;
-                                                               else if (!strcasecmp(parameter[1], "sky"))
-                                                                       flags |= Q3SURFACEPARM_SKY;
-                                                               else if (!strcasecmp(parameter[1], "slick"))
-                                                                       flags |= Q3SURFACEPARM_SLICK;
-                                                               else if (!strcasecmp(parameter[1], "slime"))
-                                                                       flags |= Q3SURFACEPARM_SLIME;
-                                                               else if (!strcasecmp(parameter[1], "structural"))
-                                                                       flags |= Q3SURFACEPARM_STRUCTURAL;
-                                                               else if (!strcasecmp(parameter[1], "trans"))
-                                                                       flags |= Q3SURFACEPARM_TRANS;
-                                                               else if (!strcasecmp(parameter[1], "water"))
-                                                                       flags |= Q3SURFACEPARM_WATER;
-                                                               else if (!strcasecmp(parameter[1], "pointlight"))
-                                                                       flags |= Q3SURFACEPARM_POINTLIGHT;
-                                                               else
-                                                                       Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
-                                                       }
-                                                       else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
-                                                               strlcpy(sky, parameter[1], sizeof(sky));
-                                                       else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
-                                                       {
-                                                               if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
-                                                                       strlcpy(sky, parameter[1], sizeof(sky));
-                                                       }
-                                                       else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
-                                                       {
-                                                               if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
-                                                                       flags2 |= Q3TEXTUREFLAG_TWOSIDED;
-                                                       }
-                                                       else if (!strcasecmp(parameter[0], "nomipmaps"))
-                                                               flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
-                                                       else if (!strcasecmp(parameter[0], "nopicmip"))
-                                                               flags2 |= Q3TEXTUREFLAG_NOPICMIP;
-                                                       else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
-                                                       {
-                                                               if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
-                                                                       flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
-                                                               if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
-                                                                       flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
-                                                       }
                                                }
-                                               // add shader to list (shadername and flags)
-                                               // actually here we just poke into the texture settings
-                                               for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
+                                               if (developer.integer >= 100)
+                                               {
+                                                       Con_Printf("%s %i: ", shader->name, shader->numlayers - 1);
+                                                       for (j = 0;j < numparameters;j++)
+                                                               Con_Printf(" %s", parameter[j]);
+                                                       Con_Print("\n");
+                                               }
+                                               if (numparameters >= 2 && !strcasecmp(parameter[0], "blendfunc"))
                                                {
-                                                       if (!strcasecmp(out->name, shadername))
+                                                       if (numparameters == 2)
                                                        {
-                                                               out->surfaceparms = flags;
-                                                               out->textureflags = flags2;
-                                                               out->basematerialflags = 0;
-                                                               if (out->surfaceparms & Q3SURFACEPARM_NODRAW)
-                                                                       out->basematerialflags |= MATERIALFLAG_NODRAW;
-                                                               else if (out->surfaceparms & Q3SURFACEPARM_SKY)
-                                                                       out->basematerialflags |= MATERIALFLAG_SKY;
-                                                               else if (out->surfaceparms & Q3SURFACEPARM_LAVA)
-                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
-                                                               else if (out->surfaceparms & Q3SURFACEPARM_SLIME)
-                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
-                                                               else if (out->surfaceparms & Q3SURFACEPARM_WATER)
-                                                                       out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
-                                                               else
-                                                                       out->basematerialflags |= MATERIALFLAG_WALL;
-                                                               if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
+                                                               if (!strcasecmp(parameter[1], "add"))
                                                                {
-                                                                       // FIXME: support alpha test?
-                                                                       out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+                                                                       layer->blendfunc[0] = GL_ONE;
+                                                                       layer->blendfunc[1] = GL_ONE;
                                                                }
-                                                               else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
+                                                               else if (!strcasecmp(parameter[1], "filter"))
                                                                {
-                                                                       if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
-                                                                               out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
-                                                                       else
-                                                                               out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+                                                                       layer->blendfunc[0] = GL_DST_COLOR;
+                                                                       layer->blendfunc[1] = GL_ZERO;
+                                                               }
+                                                               else if (!strcasecmp(parameter[1], "blend"))
+                                                               {
+                                                                       layer->blendfunc[0] = GL_SRC_ALPHA;
+                                                                       layer->blendfunc[1] = GL_ONE_MINUS_SRC_ALPHA;
                                                                }
-                                                               strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
-                                                               if ((flags & Q3SURFACEPARM_SKY) && sky[0])
+                                                       }
+                                                       else if (numparameters == 3)
+                                                       {
+                                                               int k;
+                                                               for (k = 0;k < 2;k++)
                                                                {
-                                                                       // quake3 seems to append a _ to the skybox name, so this must do so as well
-                                                                       dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
+                                                                       if (!strcasecmp(parameter[k+1], "GL_ONE"))
+                                                                               layer->blendfunc[k] = GL_ONE;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_ZERO"))
+                                                                               layer->blendfunc[k] = GL_ZERO;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_SRC_COLOR"))
+                                                                               layer->blendfunc[k] = GL_SRC_COLOR;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_SRC_ALPHA"))
+                                                                               layer->blendfunc[k] = GL_SRC_ALPHA;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR"))
+                                                                               layer->blendfunc[k] = GL_DST_COLOR;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA"))
+                                                                               layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR"))
+                                                                               layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA"))
+                                                                               layer->blendfunc[k] = GL_ONE_MINUS_SRC_ALPHA;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_COLOR"))
+                                                                               layer->blendfunc[k] = GL_ONE_MINUS_DST_COLOR;
+                                                                       else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_ALPHA"))
+                                                                               layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
+                                                                       else
+                                                                               layer->blendfunc[k] = GL_ONE; // default in case of parsing error
                                                                }
                                                        }
                                                }
+                                               if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
+                                                       layer->alphatest = true;
+                                               if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
+                                               {
+                                                       if (!strcasecmp(parameter[0], "clampmap"))
+                                                               layer->clampmap = true;
+                                                       layer->numframes = 1;
+                                                       layer->framerate = 1;
+                                                       strlcpy(layer->texturename[0], parameter[1], sizeof(layer->texturename));
+                                                       if (!strcasecmp(parameter[1], "$lightmap"))
+                                                               shader->lighting = true;
+                                               }
+                                               else if (numparameters >= 3 && (!strcasecmp(parameter[0], "animmap") || !strcasecmp(parameter[0], "animclampmap")))
+                                               {
+                                                       int i;
+                                                       layer->numframes = min(numparameters - 2, TEXTURE_MAXFRAMES);
+                                                       layer->framerate = atoi(parameter[1]);
+                                                       for (i = 0;i < layer->numframes;i++)
+                                                               strlcpy(layer->texturename[i], parameter[i + 2], sizeof(layer->texturename));
+                                               }
+                                               else if (numparameters >= 2 && !strcasecmp(parameter[0], "rgbgen") && !strcasecmp(parameter[1], "vertex"))
+                                                       layer->rgbgenvertex = true;
+                                               else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphagen") && !strcasecmp(parameter[1], "vertex"))
+                                                       layer->alphagenvertex = true;
+                                               // break out a level if it was }
+                                               if (!strcasecmp(com_token, "}"))
+                                                       break;
                                        }
-                                       else
+                                       if (layer->rgbgenvertex)
+                                               shader->lighting = true;
+                                       if (layer->alphagenvertex)
                                        {
-                                               Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
-                                               goto parseerror;
+                                               if (layer == shader->layers + 0)
+                                               {
+                                                       // vertex controlled transparency
+                                                       shader->vertexalpha = true;
+                                               }
+                                               else
+                                               {
+                                                       // multilayer terrain shader or similar
+                                                       shader->textureblendalpha = true;
+                                               }
+                                       }
+                                       continue;
+                               }
+                               numparameters = 0;
+                               for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
+                               {
+                                       if (j < TEXTURE_MAXFRAMES + 4)
+                                       {
+                                               strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+                                               numparameters = j + 1;
                                        }
+                                       if (!COM_ParseToken(&text, true))
+                                               break;
+                               }
+                               if (fileindex == 0 && !strcasecmp(com_token, "}"))
+                                       break;
+                               if (developer.integer >= 100)
+                               {
+                                       Con_Printf("%s: ", shader->name);
+                                       for (j = 0;j < numparameters;j++)
+                                               Con_Printf(" %s", parameter[j]);
+                                       Con_Print("\n");
                                }
-parseerror:
-                               Mem_Free(f);
+                               if (numparameters < 1)
+                                       continue;
+                               if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
+                               {
+                                       if (!strcasecmp(parameter[1], "alphashadow"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_ALPHASHADOW;
+                                       else if (!strcasecmp(parameter[1], "areaportal"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_AREAPORTAL;
+                                       else if (!strcasecmp(parameter[1], "botclip"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_BOTCLIP;
+                                       else if (!strcasecmp(parameter[1], "clusterportal"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_CLUSTERPORTAL;
+                                       else if (!strcasecmp(parameter[1], "detail"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_DETAIL;
+                                       else if (!strcasecmp(parameter[1], "donotenter"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_DONOTENTER;
+                                       else if (!strcasecmp(parameter[1], "dust"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_DUST;
+                                       else if (!strcasecmp(parameter[1], "hint"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_HINT;
+                                       else if (!strcasecmp(parameter[1], "fog"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_FOG;
+                                       else if (!strcasecmp(parameter[1], "lava"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_LAVA;
+                                       else if (!strcasecmp(parameter[1], "lightfilter"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_LIGHTFILTER;
+                                       else if (!strcasecmp(parameter[1], "lightgrid"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_LIGHTGRID;
+                                       else if (!strcasecmp(parameter[1], "metalsteps"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_METALSTEPS;
+                                       else if (!strcasecmp(parameter[1], "nodamage"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NODAMAGE;
+                                       else if (!strcasecmp(parameter[1], "nodlight"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NODLIGHT;
+                                       else if (!strcasecmp(parameter[1], "nodraw"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NODRAW;
+                                       else if (!strcasecmp(parameter[1], "nodrop"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NODROP;
+                                       else if (!strcasecmp(parameter[1], "noimpact"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NOIMPACT;
+                                       else if (!strcasecmp(parameter[1], "nolightmap"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NOLIGHTMAP;
+                                       else if (!strcasecmp(parameter[1], "nomarks"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NOMARKS;
+                                       else if (!strcasecmp(parameter[1], "nomipmaps"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS;
+                                       else if (!strcasecmp(parameter[1], "nonsolid"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_NONSOLID;
+                                       else if (!strcasecmp(parameter[1], "origin"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_ORIGIN;
+                                       else if (!strcasecmp(parameter[1], "playerclip"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_PLAYERCLIP;
+                                       else if (!strcasecmp(parameter[1], "sky"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_SKY;
+                                       else if (!strcasecmp(parameter[1], "slick"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_SLICK;
+                                       else if (!strcasecmp(parameter[1], "slime"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_SLIME;
+                                       else if (!strcasecmp(parameter[1], "structural"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_STRUCTURAL;
+                                       else if (!strcasecmp(parameter[1], "trans"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_TRANS;
+                                       else if (!strcasecmp(parameter[1], "water"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_WATER;
+                                       else if (!strcasecmp(parameter[1], "pointlight"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_POINTLIGHT;
+                                       else
+                                               Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
+                               }
+                               else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
+                               {
+                                       // some q3 skies don't have the sky parm set
+                                       shader->surfaceparms |= Q3SURFACEPARM_SKY;
+                                       strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname));
+                               }
+                               else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
+                               {
+                                       // some q3 skies don't have the sky parm set
+                                       shader->surfaceparms |= Q3SURFACEPARM_SKY;
+                                       if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
+                                               strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname));
+                               }
+                               else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
+                               {
+                                       if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
+                                               shader->textureflags |= Q3TEXTUREFLAG_TWOSIDED;
+                               }
+                               else if (!strcasecmp(parameter[0], "nomipmaps"))
+                                       shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS;
+                               else if (!strcasecmp(parameter[0], "nopicmip"))
+                                       shader->textureflags |= Q3TEXTUREFLAG_NOPICMIP;
+                               else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
+                               {
+                                       if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
+                                               shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE;
+                                       if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
+                                               shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE2;
+                               }
+                       }
+                       // identify if this is a blended terrain shader or similar
+                       if (shader->numlayers)
+                       {
+                               shader->primarylayer = shader->layers + 0;
+                               if ((shader->layers[1].blendfunc[0] == GL_SRC_ALPHA && shader->layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA) || shader->layers[1].alphatest)
+                               {
+                                       // terrain blending or other effects
+                                       shader->backgroundlayer = shader->layers + 0;
+                                       shader->primarylayer = shader->layers + 1;
+                               }
+                               // now see if the lightmap came first, and if so choose the second texture instead
+                               if (!strcasecmp(shader->primarylayer->texturename[0], "$lightmap"))
+                                       shader->primarylayer = shader->layers + 1;
                        }
                }
+               Mem_Free(f);
        }
+}
+
+q3shaderinfo_t *Mod_Q3BSP_LookupShader(const char *name)
+{
+       int i;
+       for (i = 0;i < Q3SHADER_MAXSHADERS;i++)
+               if (!strcasecmp(q3shaders_shaders[i].name, name))
+                       return q3shaders_shaders + i;
+       return NULL;
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+       q3dtexture_t *in;
+       texture_t *out;
+       int i, count, c;
+
+       in = (q3dtexture_t *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel->data_textures = out;
+       loadmodel->num_textures = count;
+
+       // parse the Q3 shader files
+       Mod_Q3BSP_LoadShaders();
 
        c = 0;
-       for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
+       for (i = 0;i < count;i++, in++, out++)
        {
-               if (out->surfaceparms == -1)
+               q3shaderinfo_t *shader;
+               strlcpy (out->name, in->name, sizeof (out->name));
+               out->surfaceflags = LittleLong(in->surfaceflags);
+               out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
+               shader = Mod_Q3BSP_LookupShader(out->name);
+               if (shader)
+               {
+                       out->surfaceparms = shader->surfaceparms;
+                       out->textureflags = shader->textureflags;
+                       out->basematerialflags = 0;
+                       if (shader->surfaceparms & Q3SURFACEPARM_SKY)
+                       {
+                               out->basematerialflags |= MATERIALFLAG_SKY;
+                               if (shader->skyboxname[0])
+                               {
+                                       // quake3 seems to append a _ to the skybox name, so this must do so as well
+                                       dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname);
+                               }
+                       }
+                       else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0)
+                               out->basematerialflags |= MATERIALFLAG_NODRAW;
+                       else if (shader->surfaceparms & Q3SURFACEPARM_LAVA)
+                               out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
+                       else if (shader->surfaceparms & Q3SURFACEPARM_SLIME)
+                               out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
+                       else if (shader->surfaceparms & Q3SURFACEPARM_WATER)
+                               out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
+                       else
+                               out->basematerialflags |= MATERIALFLAG_WALL;
+                       if (shader->layers[0].alphatest)
+                               out->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_TRANSPARENT;
+                       out->customblendfunc[0] = GL_ONE;
+                       out->customblendfunc[1] = GL_ZERO;
+                       if (shader->numlayers > 0)
+                       {
+                               out->customblendfunc[0] = shader->layers[0].blendfunc[0];
+                               out->customblendfunc[1] = shader->layers[0].blendfunc[1];
+/*
+Q3 shader blendfuncs actually used in the game (* = supported by DP)
+* additive               GL_ONE GL_ONE
+  additive weird         GL_ONE GL_SRC_ALPHA
+  additive weird 2       GL_ONE GL_ONE_MINUS_SRC_ALPHA
+* alpha                  GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+  alpha inverse          GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
+  brighten               GL_DST_COLOR GL_ONE
+  brighten               GL_ONE GL_SRC_COLOR
+  brighten weird         GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
+  brighten weird 2       GL_DST_COLOR GL_SRC_ALPHA
+* modulate               GL_DST_COLOR GL_ZERO
+* modulate               GL_ZERO GL_SRC_COLOR
+  modulate inverse       GL_ZERO GL_ONE_MINUS_SRC_COLOR
+  modulate inverse alpha GL_ZERO GL_SRC_ALPHA
+  modulate weird inverse GL_ONE_MINUS_DST_COLOR GL_ZERO
+* modulate x2            GL_DST_COLOR GL_SRC_COLOR
+* no blend               GL_ONE GL_ZERO
+  nothing                GL_ZERO GL_ONE
+*/
+                               // if not opaque, figure out what blendfunc to use
+                               if (shader->layers[0].blendfunc[0] != GL_ONE || shader->layers[0].blendfunc[1] != GL_ZERO)
+                               {
+                                       if (shader->layers[0].blendfunc[0] == GL_ONE && shader->layers[0].blendfunc[1] == GL_ONE)
+                                               out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+                                       else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE)
+                                               out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+                                       else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA)
+                                               out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+                                       else
+                                               out->basematerialflags |= MATERIALFLAG_CUSTOMBLEND | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+                               }
+                       }
+                       if (!shader->lighting)
+                               out->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
+                       if (shader->primarylayer && cls.state != ca_dedicated)
+                       {
+                               int j;
+                               out->numskinframes = shader->primarylayer->numframes;
+                               out->skinframerate = shader->primarylayer->framerate;
+                               for (j = 0;j < shader->primarylayer->numframes;j++)
+                                       if (!Mod_LoadSkinFrame(&out->skinframes[j], shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false, true))
+                                               Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name);
+                       }
+               }
+               else
                {
                        c++;
                        Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
@@ -4191,15 +4418,15 @@ parseerror:
                        //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
                        // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
                        //      out->surfaceparms |= Q3SURFACEPARM_NODRAW;
-                       //if (R_TextureHasAlpha(out->skin.base))
+                       //if (R_TextureHasAlpha(out->skinframes[0].base))
                        //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
+                       if (cls.state != ca_dedicated)
+                               if (!Mod_LoadSkinFrame(&out->skinframes[0], out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
+                                       Con_Printf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, out->name);
                }
-               if (cls.state != ca_dedicated)
-                       if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
-                               if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
-                                       Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
-               // no animation
+               // init the animation variables
                out->currentframe = out;
+               out->currentskinframe = &out->skinframes[0];
        }
        if (c)
                Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
@@ -4302,12 +4529,11 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
                {
                        VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
                        planes[j].dist = out->firstbrushside[j].plane->dist;
-                       planes[j].supercontents = out->firstbrushside[j].texture->supercontents;
                        planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
                        planes[j].texture = out->firstbrushside[j].texture;
                }
                // make the colbrush from the planes
-               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes);
+               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
        }
        if (planes)
                Mem_Free(planes);
@@ -4351,8 +4577,9 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
        loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
-       loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
-       loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
+       loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
+       loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
+       loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
        loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
        loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
 
@@ -4361,6 +4588,9 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l)
                loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
                loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
                loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
+               loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
+               loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
+               loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
                loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
                loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
                loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
@@ -4404,6 +4634,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
        q3dlightmap_t *in;
        rtexture_t **out;
        int i, count;
+       unsigned char *c;
 
        if (!l->filelen)
                return;
@@ -4416,28 +4647,38 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
        loadmodel->brushq3.data_lightmaps = out;
        loadmodel->brushq3.num_lightmaps = count;
 
-       loadmodel->brushq3.deluxemapping_modelspace = false;
-       for (i = 0;i < count;i++, in++, out++)
+       // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
+       // always index even numbered ones (0, 2, 4, ...), the odd numbered
+       // lightmaps are the deluxemaps (light direction textures), so if we
+       // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
+       // is also not a deluxemapped bsp if it has an odd number of lightmaps or
+       // less than 2
+       loadmodel->brushq3.deluxemapping = true;
+       loadmodel->brushq3.deluxemapping_modelspace = true;
+       if (count < 2 || (count & 1))
+               loadmodel->brushq3.deluxemapping = false;
+
+       // q3map2 sometimes (or always?) makes a second blank lightmap for no
+       // reason when only one lightmap is used, which can throw off the
+       // deluxemapping detection method, so check 2-lightmap bsp's specifically
+       // to see if the second lightmap is blank, if so it is not deluxemapped.
+       if (count == 2)
        {
-               // if this may be a deluxemap, check if it's in modelspace or not
-               if ((i & 1) && !loadmodel->brushq3.deluxemapping_modelspace)
+               c = in[count - 1].rgb;
+               for (i = 0;i < 128*128*3;i++)
+                       if (c[i])
+                               break;
+               if (i == 128*128*3)
                {
-                       int j;
-                       unsigned char *b = in->rgb;
-                       for (j = 2;j < 128*128*3;j += 3)
-                       {
-                               // if this is definitely negative Z, it is not facing outward,
-                               // and thus must be in modelspace, as negative Z would never
-                               // occur in tangentspace
-                               if (b[j] < 120)
-                               {
-                                       loadmodel->brushq3.deluxemapping_modelspace = true;
-                                       break;
-                               }
-                       }
+                       // all pixels in the unused lightmap were black...
+                       loadmodel->brushq3.deluxemapping = false;
                }
-               *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
        }
+
+       // further deluxemapping detection is done in Mod_Q3BSP_LoadFaces
+
+       for (i = 0;i < count;i++, in++, out++)
+               *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
 }
 
 static void Mod_Q3BSP_LoadFaces(lump_t *l)
@@ -4450,7 +4691,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        float *originalvertex3f;
        //float *originalsvector3f;
        //float *originaltvector3f;
-       //float *originalnormal3f;
+       float *originalnormal3f;
        float *originalcolor4f;
        float *originaltexcoordtexture2f;
        float *originaltexcoordlightmap2f;
@@ -4465,14 +4706,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        loadmodel->data_surfaces = out;
        loadmodel->num_surfaces = count;
 
-       // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
-       // always index even numbered ones (0, 2, 4, ...), the odd numbered
-       // lightmaps are the deluxemaps (light direction textures), so if we
-       // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
-       // is also not a deluxemapped bsp if it has an odd number of lightmaps or
-       // less than 2
-       loadmodel->brushq3.deluxemapping = true;
-       if (loadmodel->brushq3.num_lightmaps >= 2 && !(loadmodel->brushq3.num_lightmaps & 1))
+       // now that we have surfaces to look at, see if any of them index an odd numbered lightmap, if so this is not a deluxemapped bsp file
+       if (loadmodel->brushq3.deluxemapping)
        {
                for (i = 0;i < count;i++)
                {
@@ -4484,8 +4719,6 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        }
                }
        }
-       else
-               loadmodel->brushq3.deluxemapping = false;
        Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
 
        i = 0;
@@ -4641,6 +4874,9 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
                                (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
                                (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
+                               (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
+                               (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
+                               (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
                                (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
                                (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
                                (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
@@ -4657,6 +4893,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
                        patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
                        originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
+                       originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
                        originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
                        originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
                        originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
@@ -4685,6 +4922,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        // generate geometry
                        // (note: normals are skipped because they get recalculated)
                        Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
+                       Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
                        Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
                        Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
                        Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
@@ -4755,8 +4993,6 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        }
                        Con_Print("\n");
                }
-               // for per pixel lighting
-               Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true);
                // calculate a bounding box
                VectorClear(out->mins);
                VectorClear(out->maxs);
@@ -4787,16 +5023,22 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                //out->lightmapinfo->styles[3] = 255;
        }
 
+       // for per pixel lighting
+       Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+
        // free the no longer needed vertex data
        loadmodel->brushq3.num_vertices = 0;
-       Mem_Free(loadmodel->brushq3.data_vertex3f);
+       if (loadmodel->brushq3.data_vertex3f)
+               Mem_Free(loadmodel->brushq3.data_vertex3f);
        loadmodel->brushq3.data_vertex3f = NULL;
+       loadmodel->brushq3.data_normal3f = NULL;
        loadmodel->brushq3.data_texcoordtexture2f = NULL;
        loadmodel->brushq3.data_texcoordlightmap2f = NULL;
        loadmodel->brushq3.data_color4f = NULL;
        // free the no longer needed triangle data
        loadmodel->brushq3.num_triangles = 0;
-       Mem_Free(loadmodel->brushq3.data_element3i);
+       if (loadmodel->brushq3.data_element3i)
+               Mem_Free(loadmodel->brushq3.data_element3i);
        loadmodel->brushq3.data_element3i = NULL;
 }
 
@@ -5007,9 +5249,9 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
        if (l->filelen)
        {
                if (l->filelen < count * (int)sizeof(*in))
-                       Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+                       Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
                if (l->filelen != count * (int)sizeof(*in))
-                       Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i", count * sizeof(*in), l->filelen);
+                       Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
                out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
                loadmodel->brushq3.data_lightgrid = out;
                loadmodel->brushq3.num_lightgrid = count;
@@ -5050,7 +5292,7 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l)
                Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
        totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
        if (l->filelen < totalchains + (int)sizeof(*in))
-               Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
+               Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
 
        loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
        memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
@@ -5059,15 +5301,20 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l)
 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
        int i, j, k, index[3];
-       float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
+       float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch, stylescale;
        q3dlightgrid_t *a, *s;
+
+       // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
+       stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f);
+
        if (!model->brushq3.num_lightgrid)
        {
-               ambientcolor[0] = 1;
-               ambientcolor[1] = 1;
-               ambientcolor[2] = 1;
+               ambientcolor[0] = stylescale;
+               ambientcolor[1] = stylescale;
+               ambientcolor[2] = stylescale;
                return;
        }
+
        Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
        //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
        //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
@@ -5078,6 +5325,7 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc
        index[1] = (int)floor(transformed[1]);
        index[2] = (int)floor(transformed[2]);
        //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
+
        // now lerp the values
        VectorClear(diffusenormal);
        a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
@@ -5093,7 +5341,7 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc
                                continue;
                        for (i = 0;i < 2;i++)
                        {
-                               blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
+                               blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
                                if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
                                        continue;
                                s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
@@ -5109,6 +5357,8 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc
                        }
                }
        }
+
+       // normalize the light direction before turning
        VectorNormalize(diffusenormal);
        //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
 }
@@ -5564,7 +5814,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
                        sprintf(name, "*%i", i);
                        mod = Mod_FindName(name);
                        *mod = *loadmodel;
-                       strcpy(mod->name, name);
+                       strlcpy(mod->name, name, sizeof(mod->name));
                        // textures and memory belong to the main model
                        mod->texturepool = NULL;
                        mod->mempool = NULL;