]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
added GAME_DARSANA and GAME_CONTAGIONTHEORY
[xonotic/darkplaces.git] / model_brush.c
index 3cda0c0b8a4f5afd837d8279b998501ec7de7fae..960c1c83ba1c957db86a920c788bdd468e4d89da 100644 (file)
@@ -903,12 +903,12 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
        cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
        cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
        cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
-       cbox_planes[0].supercontents = boxsupercontents;cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
-       cbox_planes[1].supercontents = boxsupercontents;cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
-       cbox_planes[2].supercontents = boxsupercontents;cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
-       cbox_planes[3].supercontents = boxsupercontents;cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
-       cbox_planes[4].supercontents = boxsupercontents;cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
-       cbox_planes[5].supercontents = boxsupercontents;cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
+       cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
+       cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
+       cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
+       cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
+       cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
+       cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
        memset(trace, 0, sizeof(trace_t));
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->fraction = 1;
@@ -1256,7 +1256,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        // fill out all slots with notexture
        for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
        {
-               strcpy(tx->name, "NO TEXTURE FOUND");
+               strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
                tx->width = 16;
                tx->height = 16;
                tx->skin.base = r_texture_notexture;
@@ -1323,7 +1323,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                name[j] += 'a' - 'A';
 
                tx = loadmodel->data_textures + i;
-               strcpy(tx->name, name);
+               strlcpy(tx->name, name, sizeof(tx->name));
                tx->width = mtwidth;
                tx->height = mtheight;
 
@@ -1639,23 +1639,23 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
        int i, j, k;
        if (!data)
                return;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
                if (com_token[0] == '_')
-                       strcpy(key, com_token + 1);
+                       strlcpy(key, com_token + 1, sizeof(key));
                else
-                       strcpy(key, com_token);
+                       strlcpy(key, com_token, sizeof(key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                dpsnprintf(value, sizeof(value), "%s", com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
@@ -1677,8 +1677,8 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                                                {
                                                        k = value[i];
                                                        value[i] = 0;
-                                                       strcpy(wadname, "textures/");
-                                                       strcat(wadname, &value[j]);
+                                                       strlcpy(wadname, "textures/", sizeof(wadname));
+                                                       strlcat(wadname, &value[j], sizeof(wadname));
                                                        W_LoadTextureWadFile(wadname, false);
                                                        j = i+1;
                                                        if (!k)
@@ -2503,12 +2503,12 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
        if (!maptext)
                return;
        text = maptext;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        submodel = 0;
        for (;;)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        break;
                if (com_token[0] != '{')
                        return; // error
@@ -2519,7 +2519,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
                for (;;)
                {
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                return; // error
                        if (com_token[0] == '}')
                                break; // end of entity
@@ -2543,7 +2543,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                }
                                for (;;)
                                {
-                                       if (!COM_ParseToken(&data, false))
+                                       if (!COM_ParseTokenConsole(&data))
                                                return; // error
                                        if (com_token[0] == '}')
                                                break; // end of brush
@@ -2552,25 +2552,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
                                        // FIXME: support hl .map format
                                        for (pointnum = 0;pointnum < 3;pointnum++)
                                        {
-                                               COM_ParseToken(&data, false);
+                                               COM_ParseTokenConsole(&data);
                                                for (componentnum = 0;componentnum < 3;componentnum++)
                                                {
-                                                       COM_ParseToken(&data, false);
+                                                       COM_ParseTokenConsole(&data);
                                                        point[pointnum][componentnum] = atof(com_token);
                                                }
-                                               COM_ParseToken(&data, false);
+                                               COM_ParseTokenConsole(&data);
                                        }
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        strlcpy(facetexture, com_token, sizeof(facetexture));
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scroll_s = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scroll_t = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //rotate = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scale_s = atof(com_token);
-                                       COM_ParseToken(&data, false);
+                                       COM_ParseTokenConsole(&data);
                                        //scale_t = atof(com_token);
                                        TriangleNormal(point[0], point[1], point[2], planenormal);
                                        VectorNormalizeDouble(planenormal);
@@ -2832,6 +2832,7 @@ static void RemovePortalFromNodes(portal_t *portal)
        }
 }
 
+#define PORTAL_DIST_EPSILON (1.0 / 32.0)
 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
 {
        int i, side;
@@ -2857,6 +2858,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
        nodeportal = AllocPortal();
        nodeportal->plane = *plane;
 
+       // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
        PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
        nodeportal->numpoints = 4;
        side = 0;       // shut up compiler warning
@@ -2878,7 +2880,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
 
                for (i = 0;i < nodeportal->numpoints*3;i++)
                        frontpoints[i] = nodeportal->points[i];
-               PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
+               PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
                if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
                        break;
        }
@@ -2916,7 +2918,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                RemovePortalFromNodes(portal);
 
                // cut the portal into two portals, one on each side of the node plane
-               PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
+               PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
 
                if (!numfrontpoints)
                {
@@ -3347,7 +3349,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
                        // copy the base model to this one
                        *mod = *loadmodel;
                        // rename the clone back to its proper name
-                       strcpy(mod->name, name);
+                       strlcpy(mod->name, name, sizeof(mod->name));
                        // textures and memory belong to the main model
                        mod->texturepool = NULL;
                        mod->mempool = NULL;
@@ -3908,23 +3910,23 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l)
        memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
        data = loadmodel->brush.entities;
        // some Q3 maps override the lightgrid_cellsize with a worldspawn key
-       if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+       if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{')
        {
                while (1)
                {
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                break; // error
                        if (com_token[0] == '}')
                                break; // end of worldspawn
                        if (com_token[0] == '_')
-                               strcpy(key, com_token + 1);
+                               strlcpy(key, com_token + 1, sizeof(key));
                        else
-                               strcpy(key, com_token);
+                               strlcpy(key, com_token, sizeof(key));
                        while (key[strlen(key)-1] == ' ') // remove trailing spaces
                                key[strlen(key)-1] = 0;
-                       if (!COM_ParseToken(&data, false))
+                       if (!COM_ParseTokenConsole(&data))
                                break; // error
-                       strcpy(value, com_token);
+                       strlcpy(value, com_token, sizeof(value));
                        if (!strcmp("gridsize", key))
                        {
                                if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
@@ -4158,18 +4160,26 @@ static void Mod_Q3BSP_LoadShaders(void)
                                                shader->surfaceparms |= Q3SURFACEPARM_ALPHASHADOW;
                                        else if (!strcasecmp(parameter[1], "areaportal"))
                                                shader->surfaceparms |= Q3SURFACEPARM_AREAPORTAL;
+                                       else if (!strcasecmp(parameter[1], "botclip"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_BOTCLIP;
                                        else if (!strcasecmp(parameter[1], "clusterportal"))
                                                shader->surfaceparms |= Q3SURFACEPARM_CLUSTERPORTAL;
                                        else if (!strcasecmp(parameter[1], "detail"))
                                                shader->surfaceparms |= Q3SURFACEPARM_DETAIL;
                                        else if (!strcasecmp(parameter[1], "donotenter"))
                                                shader->surfaceparms |= Q3SURFACEPARM_DONOTENTER;
+                                       else if (!strcasecmp(parameter[1], "dust"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_DUST;
+                                       else if (!strcasecmp(parameter[1], "hint"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_HINT;
                                        else if (!strcasecmp(parameter[1], "fog"))
                                                shader->surfaceparms |= Q3SURFACEPARM_FOG;
                                        else if (!strcasecmp(parameter[1], "lava"))
                                                shader->surfaceparms |= Q3SURFACEPARM_LAVA;
                                        else if (!strcasecmp(parameter[1], "lightfilter"))
                                                shader->surfaceparms |= Q3SURFACEPARM_LIGHTFILTER;
+                                       else if (!strcasecmp(parameter[1], "lightgrid"))
+                                               shader->surfaceparms |= Q3SURFACEPARM_LIGHTGRID;
                                        else if (!strcasecmp(parameter[1], "metalsteps"))
                                                shader->surfaceparms |= Q3SURFACEPARM_METALSTEPS;
                                        else if (!strcasecmp(parameter[1], "nodamage"))
@@ -4309,7 +4319,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                        dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname);
                                }
                        }
-                       else if ((shader->surfaceparms & Q3SURFACEPARM_NODRAW) || shader->numlayers == 0)
+                       else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0)
                                out->basematerialflags |= MATERIALFLAG_NODRAW;
                        else if (shader->surfaceparms & Q3SURFACEPARM_LAVA)
                                out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
@@ -4493,12 +4503,11 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
                {
                        VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
                        planes[j].dist = out->firstbrushside[j].plane->dist;
-                       planes[j].supercontents = out->firstbrushside[j].texture->supercontents;
                        planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
                        planes[j].texture = out->firstbrushside[j].texture;
                }
                // make the colbrush from the planes
-               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes);
+               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
        }
        if (planes)
                Mem_Free(planes);
@@ -4599,6 +4608,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
        q3dlightmap_t *in;
        rtexture_t **out;
        int i, count;
+       unsigned char *c;
 
        if (!l->filelen)
                return;
@@ -4611,6 +4621,36 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
        loadmodel->brushq3.data_lightmaps = out;
        loadmodel->brushq3.num_lightmaps = count;
 
+       // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
+       // always index even numbered ones (0, 2, 4, ...), the odd numbered
+       // lightmaps are the deluxemaps (light direction textures), so if we
+       // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
+       // is also not a deluxemapped bsp if it has an odd number of lightmaps or
+       // less than 2
+       loadmodel->brushq3.deluxemapping = true;
+       loadmodel->brushq3.deluxemapping_modelspace = true;
+       if (count < 2 || (count & 1))
+               loadmodel->brushq3.deluxemapping = false;
+
+       // q3map2 sometimes (or always?) makes a second blank lightmap for no
+       // reason when only one lightmap is used, which can throw off the
+       // deluxemapping detection method, so check 2-lightmap bsp's specifically
+       // to see if the second lightmap is blank, if so it is not deluxemapped.
+       if (count == 2)
+       {
+               c = in[count - 1].rgb;
+               for (i = 0;i < 128*128*3;i++)
+                       if (c[i])
+                               break;
+               if (i == 128*128*3)
+               {
+                       // all pixels in the unused lightmap were black...
+                       loadmodel->brushq3.deluxemapping = false;
+               }
+       }
+
+       // further deluxemapping detection is done in Mod_Q3BSP_LoadFaces
+
        for (i = 0;i < count;i++, in++, out++)
                *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
 }
@@ -4640,15 +4680,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        loadmodel->data_surfaces = out;
        loadmodel->num_surfaces = count;
 
-       // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
-       // always index even numbered ones (0, 2, 4, ...), the odd numbered
-       // lightmaps are the deluxemaps (light direction textures), so if we
-       // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
-       // is also not a deluxemapped bsp if it has an odd number of lightmaps or
-       // less than 2
-       loadmodel->brushq3.deluxemapping = true;
-       loadmodel->brushq3.deluxemapping_modelspace = true;
-       if (loadmodel->brushq3.num_lightmaps >= 2 && !(loadmodel->brushq3.num_lightmaps & 1))
+       // now that we have surfaces to look at, see if any of them index an odd numbered lightmap, if so this is not a deluxemapped bsp file
+       if (loadmodel->brushq3.deluxemapping)
        {
                for (i = 0;i < count;i++)
                {
@@ -4660,8 +4693,6 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        }
                }
        }
-       else
-               loadmodel->brushq3.deluxemapping = false;
        Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
 
        i = 0;
@@ -5747,7 +5778,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
                        sprintf(name, "*%i", i);
                        mod = Mod_FindName(name);
                        *mod = *loadmodel;
-                       strcpy(mod->name, name);
+                       strlcpy(mod->name, name, sizeof(mod->name));
                        // textures and memory belong to the main model
                        mod->texturepool = NULL;
                        mod->mempool = NULL;