]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
merged q1bsp and q3bsp surface rendering
[xonotic/darkplaces.git] / model_brush.c
index 6653bb19554e370dd48660973d7c799969d2d243..bd238e484bb5b98c27dc2278bacea8127c879829 100644 (file)
@@ -26,8 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 
-// note: model_shared.c sets up r_notexture, and r_surf_notexture
-
 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
 
 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
@@ -113,7 +111,9 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3
 {
        int clusterindex, side, nodestackindex = 0;
        mnode_t *node, *nodestack[1024];
-       node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
+       if (!model->brush.num_pvsclusters)
+               return true;
+       node = model->brush.data_nodes;
        for (;;)
        {
                if (node->plane)
@@ -155,6 +155,51 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3
        return false;
 }
 
+static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
+{
+       int side, nodestackindex = 0;
+       mnode_t *node, *nodestack[1024];
+       node = model->brush.data_nodes;
+       for (;;)
+       {
+               if (node->plane)
+               {
+                       // node - recurse down the BSP tree
+                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       if (side < 2)
+                       {
+                               // box is on one side of plane, take that path
+                               node = node->children[side];
+                       }
+                       else
+                       {
+                               // box crosses plane, take one path and remember the other
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                       }
+               }
+               else
+               {
+                       // leaf - check if it is visible
+                       if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
+                       {
+                               // it is visible, return immediately with the news
+                               return true;
+                       }
+                       else
+                       {
+                               // nothing to see here, try another path we didn't take earlier
+                               if (nodestackindex == 0)
+                                       break;
+                               node = nodestack[--nodestackindex];
+                       }
+               }
+       }
+       // it is not visible
+       return false;
+}
+
 typedef struct findnonsolidlocationinfo_s
 {
        vec3_t center;
@@ -165,27 +210,16 @@ typedef struct findnonsolidlocationinfo_s
 }
 findnonsolidlocationinfo_t;
 
-#if 0
-extern cvar_t samelevel;
-#endif
 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
 {
        int i, surfacenum, k, *tri, *mark;
        float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
-#if 0
-       float surfnormal[3];
-#endif
        msurface_t *surface;
        for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
        {
-               surface = info->model->brushq1.surfaces + *mark;
-               if (surface->flags & SURF_SOLIDCLIP)
+               surface = info->model->brush.data_surfaces + *mark;
+               if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
                {
-#if 0
-                       VectorCopy(surface->plane->normal, surfnormal);
-                       if (surface->flags & SURF_PLANEBACK)
-                               VectorNegate(surfnormal, surfnormal);
-#endif
                        for (k = 0;k < surface->mesh.num_triangles;k++)
                        {
                                tri = surface->mesh.data_element3i + k * 3;
@@ -198,10 +232,6 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
                                if (facenormal[0] || facenormal[1] || facenormal[2])
                                {
                                        VectorNormalize(facenormal);
-#if 0
-                                       if (VectorDistance(facenormal, surfnormal) > 0.01f)
-                                               Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
-#endif
                                        f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
                                        if (f <= info->bestdist && f >= -info->bestdist)
                                        {
@@ -212,19 +242,6 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
                                                CrossProduct(facenormal, edge[0], edgenormal[0]);
                                                CrossProduct(facenormal, edge[1], edgenormal[1]);
                                                CrossProduct(facenormal, edge[2], edgenormal[2]);
-#if 0
-                                               if (samelevel.integer & 1)
-                                                       VectorNegate(edgenormal[0], edgenormal[0]);
-                                               if (samelevel.integer & 2)
-                                                       VectorNegate(edgenormal[1], edgenormal[1]);
-                                               if (samelevel.integer & 4)
-                                                       VectorNegate(edgenormal[2], edgenormal[2]);
-                                               for (i = 0;i < 3;i++)
-                                                       if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
-                                                        || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
-                                                        || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
-                                                               Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
-#endif
                                                // face distance
                                                if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
                                                 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
@@ -768,10 +785,10 @@ loc0:
                        int i, ds, dt;
                        msurface_t *surface;
 
-                       surface = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
+                       surface = r_refdef.worldmodel->brush.data_surfaces + node->firstsurface;
                        for (i = 0;i < node->numsurfaces;i++, surface++)
                        {
-                               if (!(surface->flags & SURF_LIGHTMAP) || !surface->samples)
+                               if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->samples)
                                        continue;       // no lightmaps
 
                                ds = (int) (x * surface->texinfo->vecs[0][0] + y * surface->texinfo->vecs[0][1] + mid * surface->texinfo->vecs[0][2] + surface->texinfo->vecs[0][3]) - surface->texturemins[0];
@@ -989,11 +1006,18 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                strcpy(tx->name, "NO TEXTURE FOUND");
                tx->width = 16;
                tx->height = 16;
-               tx->skin.base = r_notexture;
+               tx->skin.base = r_texture_notexture;
                if (i == loadmodel->brush.num_textures - 1)
-                       tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+               {
+                       tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
+                       tx->supercontents = SUPERCONTENTS_WATER;
+               }
                else
-                       tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
+               {
+                       tx->basematerialflags |= MATERIALFLAG_WALL;
+                       tx->supercontents = SUPERCONTENTS_SOLID;
+               }
+               tx->basematerialflags = 0;
                tx->currentframe = tx;
        }
 
@@ -1066,7 +1090,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                }
                else
                {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true))
+                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
                        {
                                // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->brush.ishlbsp)
@@ -1101,7 +1125,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                Mem_Free(freepixels);
                                }
                                else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
                }
                if (tx->skin.base == NULL)
@@ -1109,25 +1133,40 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        // no texture found
                        tx->width = 16;
                        tx->height = 16;
-                       tx->skin.base = r_notexture;
+                       tx->skin.base = r_texture_notexture;
                }
 
+               tx->basematerialflags = 0;
                if (tx->name[0] == '*')
                {
                        // turb does not block movement
-                       tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+                       tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
                        // LordHavoc: some turbulent textures should be fullbright and solid
                        if (!strncmp(tx->name,"*lava",5)
                         || !strncmp(tx->name,"*teleport",9)
                         || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
-                               tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+                               tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
                        else
-                               tx->flags |= SURF_WATERALPHA;
+                               tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
+                       if (!strncmp(tx->name, "*lava", 5))
+                               tx->supercontents = SUPERCONTENTS_LAVA;
+                       else if (!strncmp(tx->name, "*slime", 6))
+                               tx->supercontents = SUPERCONTENTS_SLIME;
+                       else
+                               tx->supercontents = SUPERCONTENTS_WATER;
                }
                else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
-                       tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
+               {
+                       tx->supercontents = SUPERCONTENTS_SKY;
+                       tx->basematerialflags |= MATERIALFLAG_SKY;
+               }
                else
-                       tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
+               {
+                       tx->supercontents = SUPERCONTENTS_SOLID;
+                       tx->basematerialflags |= MATERIALFLAG_WALL;
+               }
+               if (tx->skin.fog)
+                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
 
                // start out with no animation
                tx->currentframe = tx;
@@ -1557,7 +1596,7 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
                {
                        // if texture chosen is NULL or the shader needs a lightmap,
                        // force to notexture water shader
-                       if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
+                       if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
                                out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 1);
                }
                else
@@ -1732,9 +1771,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+       loadmodel->brush.data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
 
-       loadmodel->brushq1.numsurfaces = count;
+       loadmodel->brush.num_surfaces = count;
 
        totalverts = 0;
        totaltris = 0;
@@ -1753,9 +1792,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brushq1.surfaces;surfacenum < count;surfacenum++, in++, surface++)
+       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brush.data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
        {
-               surface->number = surfacenum;
                // FIXME: validate edges, texinfo, etc?
                firstedge = LittleLong(in->firstedge);
                numedges = LittleShort(in->numedges);
@@ -1765,16 +1803,16 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
                surface->texinfo = loadmodel->brushq1.texinfo + i;
-               surface->flags = surface->texinfo->texture->flags;
+               surface->texture = surface->texinfo->texture;
 
                planenum = LittleShort(in->planenum);
                if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
 
-               if (LittleShort(in->side))
-                       surface->flags |= SURF_PLANEBACK;
-
-               surface->plane = loadmodel->brush.data_planes + planenum;
+               //surface->flags = surface->texture->flags;
+               //if (LittleShort(in->side))
+               //      surface->flags |= SURF_PLANEBACK;
+               //surface->plane = loadmodel->brush.data_planes + planenum;
 
                surface->mesh.num_vertices = numedges;
                surface->mesh.num_triangles = numedges - 2;
@@ -1802,8 +1840,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                                VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surface->mesh.data_vertex3f + i * 3);
                        s = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
                        t = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
-                       surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texinfo->texture->width;
-                       surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texinfo->texture->height;
+                       surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texture->width;
+                       surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texture->height;
                        surface->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
                        surface->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
                        surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
@@ -1855,26 +1893,32 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                surface->lightmaptexture = NULL;
                i = LittleLong(in->lightofs);
                if (i == -1)
+               {
                        surface->samples = NULL;
+                       // give non-lightmapped water a 1x white lightmap
+                       if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
+                       {
+                               surface->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+                               surface->styles[0] = 0;
+                               memset(surface->samples, 128, ssize * tsize * 3);
+                       }
+               }
                else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
                        surface->samples = loadmodel->brushq1.lightdata + i;
                else // LordHavoc: white lighting (bsp version 29)
                        surface->samples = loadmodel->brushq1.lightdata + (i * 3);
 
-               if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
+               if (!(surface->texinfo->flags & TEX_SPECIAL) || surface->samples)
                {
+                       int i, iu, iv;
+                       float u, v, ubase, vbase, uscale, vscale;
+
                        if (ssize > 256 || tsize > 256)
                                Host_Error("Bad surface extents");
                        // stainmap for permanent marks on walls
                        surface->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
                        // clear to white
                        memset(surface->stainsamples, 255, ssize * tsize * 3);
-               }
-
-               if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
-               {
-                       int i, iu, iv;
-                       float u, v, ubase, vbase, uscale, vscale;
 
                        if (r_miplightmaps.integer)
                        {
@@ -1905,13 +1949,15 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
+static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
 {
+       //if (node->parent)
+       //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
        node->parent = parent;
        if (node->plane)
        {
-               Mod_Q1BSP_SetParent(node->children[0], node);
-               Mod_Q1BSP_SetParent(node->children[1], node);
+               Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
+               Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
        }
 }
 
@@ -1954,7 +2000,7 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
                }
        }
 
-       Mod_Q1BSP_SetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
+       Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
 }
 
 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
@@ -2154,7 +2200,7 @@ static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
        for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
        {
                j = (unsigned) LittleShort(in[i]);
-               if (j >= loadmodel->brushq1.numsurfaces)
+               if (j >= loadmodel->brush.num_surfaces)
                        Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
                loadmodel->brush.data_leafsurfaces[i] = j;
        }
@@ -2693,7 +2739,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        memset(stylecounts, 0, sizeof(stylecounts));
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brushq1.surfaces + model->firstmodelsurface + i;
+               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        stylecounts[surface->styles[j]]++;
        }
@@ -2725,7 +2771,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        }
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brushq1.surfaces + model->firstmodelsurface + i;
+               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        if (surface->styles[j] != 255)
                                *model->brushq1.light_styleupdatechains[remapstyles[surface->styles[j]]]++ = surface;
@@ -2784,9 +2830,9 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org,
 //of the given point.
 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
 {
-       int bytes = ((model->brush.num_leafs - 1) + 7) >> 3;
+       int bytes = model->brush.num_pvsclusterbytes;
        bytes = min(bytes, pvsbufferlength);
-       if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
+       if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
        {
                memset(pvsbuffer, 0xFF, bytes);
                return bytes;
@@ -2829,58 +2875,10 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co
        VectorAdd(inmins, hull->clip_size, outmaxs);
 }
 
-/*
-void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
-{
-       mleaf_t *leaf;
-       for (;;)
-       {
-               if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
-                       return;
-               if (!node->plane)
-                       break;
-               Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
-               node = node->children[1];
-       }
-       leaf = (mleaf_t *)node;
-       if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
-       {
-               int leafsurfacenum;
-               msurface_t *surface;
-               if (maxleafs && *numleafs < maxleafs)
-                       leaflist[(*numleafs)++] = leaf;
-               if (maxsurfaces)
-               {
-                       for (leafsurfacenum = 0;leafsurfacenum < leaf->numleafsurfaces;leafsurfacenum++)
-                       {
-                               surface = model->brushq1.surfaces + leaf->firstleafsurface[leafsurfacenum];
-                               if (surface->shadowmark != shadowmarkcount)
-                               {
-                                       surface->shadowmark = shadowmarkcount;
-                                       if (BoxesOverlap(mins, maxs, surface->mins, surface->maxs) && ((surface->flags & SURF_PLANEBACK) ? PlaneDiff(point, surface->plane) < 0 : PlaneDiff(point, surface->plane) > 0) && *numsurfaces < maxsurfaces)
-                                               surfacelist[(*numsurfaces)++] = surface;
-                               }
-                       }
-               }
-       }
-}
-
-void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
-{
-       // FIXME: support portals
-       if (maxsurfaces)
-               *numsurfaces = 0;
-       if (maxleafs)
-               *numleafs = 0;
-       pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
-       Mod_Q1BSP_RecursiveGetVisible(ent->model->brush.data_nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
-}
-*/
-
 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
 extern void R_Q1BSP_Draw(entity_render_t *ent);
 extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
 extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 {
@@ -2908,6 +2906,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
        mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
@@ -2969,13 +2968,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->mesh.num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
                Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
@@ -3055,6 +3054,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.AmbientSoundLevelsForPoint = NULL;
                }
@@ -3066,14 +3066,11 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
                        modelyawradius = 0;
                        modelradius = 0;
-                       for (j = 0, surface = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+                       for (j = 0, surface = &mod->brush.data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
-                               if (surface->texinfo->texture->flags & SURF_DRAWSKY)
+                               if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
                                        mod->DrawSky = R_Q1BSP_DrawSky;
-                               // LordHavoc: submodels always clip, even if water
-                               if (mod->brush.numsubmodels - 1)
-                                       surface->flags |= SURF_SOLIDCLIP;
                                // calculate bounding shapes
                                for (k = 0, vec = surface->mesh.data_vertex3f;k < surface->mesh.num_vertices;k++, vec += 3)
                                {
@@ -3114,7 +3111,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        //Mod_Q1BSP_ProcessLightList();
 
        if (developer.integer)
-               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
+               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brush.num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
 }
 
 static void Mod_Q2BSP_LoadEntities(lump_t *l)
@@ -3809,6 +3806,17 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                        {
                                                                out->surfaceparms = flags;
                                                                out->textureflags = flags2;
+                                                               out->basematerialflags = 0;
+                                                               if (out->surfaceparms & Q3SURFACEPARM_NODRAW)
+                                                                       out->basematerialflags |= MATERIALFLAG_NODRAW;
+                                                               else if (out->surfaceparms & Q3SURFACEPARM_SKY)
+                                                                       out->basematerialflags |= MATERIALFLAG_SKY;
+                                                               else if (out->surfaceparms & (Q3SURFACEPARM_WATER | Q3SURFACEPARM_SLIME | Q3SURFACEPARM_LAVA))
+                                                                       out->basematerialflags |= MATERIALFLAG_WATER;
+                                                               else
+                                                                       out->basematerialflags |= MATERIALFLAG_WALL;
+                                                               if (out->surfaceparms & (Q3SURFACEPARM_SLIME | Q3SURFACEPARM_WATER))
+                                                                       out->basematerialflags |= MATERIALFLAG_WATERALPHA;
                                                                strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
                                                                if ((flags & Q3SURFACEPARM_SKY) && sky[0])
                                                                {
@@ -3838,6 +3846,12 @@ parseerror:
                        c++;
                        Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
                        out->surfaceparms = 0;
+                       if (out->surfaceflags & Q3SURFACEFLAG_NODRAW)
+                               out->basematerialflags |= MATERIALFLAG_NODRAW;
+                       else if (out->surfaceflags & Q3SURFACEFLAG_SKY)
+                               out->basematerialflags |= MATERIALFLAG_SKY;
+                       else
+                               out->basematerialflags |= MATERIALFLAG_WALL;
                        // these are defaults
                        //if (!strncmp(out->name, "textures/skies/", 15))
                        //      out->surfaceparms |= Q3SURFACEPARM_SKY;
@@ -3847,9 +3861,13 @@ parseerror:
                        //if (R_TextureHasAlpha(out->skin.base))
                        //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
                }
-               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
-                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
+               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
+                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
                                Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
+               if (out->skin.fog)
+                       out->basematerialflags |= (MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT);
+               // no animation
+               out->currentframe = out;
        }
        if (c)
                Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
@@ -3892,8 +3910,8 @@ static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brushq3.data_brushsides = out;
-       loadmodel->brushq3.num_brushsides = count;
+       loadmodel->brush.data_brushsides = out;
+       loadmodel->brush.num_brushsides = count;
 
        for (i = 0;i < count;i++, in++, out++)
        {
@@ -3921,8 +3939,8 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brushq3.data_brushes = out;
-       loadmodel->brushq3.num_brushes = count;
+       loadmodel->brush.data_brushes = out;
+       loadmodel->brush.num_brushes = count;
 
        maxplanes = 0;
        planes = NULL;
@@ -3931,9 +3949,9 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
        {
                n = LittleLong(in->firstbrushside);
                c = LittleLong(in->numbrushsides);
-               if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
-                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
-               out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
+               if (n < 0 || n + c > loadmodel->brush.num_brushsides)
+                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides);
+               out->firstbrushside = loadmodel->brush.data_brushsides + n;
                out->numbrushsides = c;
                n = LittleLong(in->textureindex);
                if (n < 0 || n >= loadmodel->brush.num_textures)
@@ -3963,7 +3981,7 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
 static void Mod_Q3BSP_LoadEffects(lump_t *l)
 {
        q3deffect_t *in;
-       q3meffect_t *out;
+       q3deffect_t *out;
        int i, n, count;
 
        in = (void *)(mod_base + l->fileofs);
@@ -3979,9 +3997,9 @@ static void Mod_Q3BSP_LoadEffects(lump_t *l)
        {
                strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
                n = LittleLong(in->brushindex);
-               if (n < 0 || n >= loadmodel->brushq3.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
-               out->brush = loadmodel->brushq3.data_brushes + n;
+               if (n < 0 || n >= loadmodel->brush.num_brushes)
+                       Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
+               out->brushindex = n;
                out->unknown = LittleLong(in->unknown);
        }
 }
@@ -4067,7 +4085,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
 static void Mod_Q3BSP_LoadFaces(lump_t *l)
 {
        q3dface_t *in, *oldin;
-       q3msurface_t *out, *oldout;
+       msurface_t *out, *oldout;
        int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
        //int *originalelement3i;
        //int *originalneighbor3i;
@@ -4087,8 +4105,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brushq3.data_faces = out;
-       loadmodel->brushq3.num_faces = count;
+       loadmodel->brush.data_surfaces = out;
+       loadmodel->brush.num_surfaces = count;
 
        i = 0;
        for (meshnum = 0;i < count;meshnum++)
@@ -4386,6 +4404,11 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                out->maxs[1] += 1.0f;
                                out->maxs[2] += 1.0f;
                        }
+                       // set lightmap styles for consistency with q1bsp
+                       out->styles[0] = 0;
+                       out->styles[1] = 255;
+                       out->styles[2] = 255;
+                       out->styles[3] = 255;
                }
        }
 
@@ -4413,7 +4436,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
 static void Mod_Q3BSP_LoadModels(lump_t *l)
 {
        q3dmodel_t *in;
-       q3mmodel_t *out;
+       q3dmodel_t *out;
        int i, j, n, c, count;
 
        in = (void *)(mod_base + l->fileofs);
@@ -4434,15 +4457,15 @@ static void Mod_Q3BSP_LoadModels(lump_t *l)
                }
                n = LittleLong(in->firstface);
                c = LittleLong(in->numfaces);
-               if (n < 0 || n + c > loadmodel->brushq3.num_faces)
-                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
-               out->firstsurface = loadmodel->brushq3.data_faces + n;
-               out->numsurfaces = c;
+               if (n < 0 || n + c > loadmodel->brush.num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brush.num_surfaces);
+               out->firstface = n;
+               out->numfaces = c;
                n = LittleLong(in->firstbrush);
                c = LittleLong(in->numbrushes);
-               if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
-               out->firstbrush = loadmodel->brushq3.data_brushes + n;
+               if (n < 0 || n + c > loadmodel->brush.num_brushes)
+                       Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes);
+               out->firstbrush = n;
                out->numbrushes = c;
        }
 }
@@ -4465,8 +4488,8 @@ static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
        for (i = 0;i < count;i++, in++, out++)
        {
                n = LittleLong(*in);
-               if (n < 0 || n >= loadmodel->brushq3.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+               if (n < 0 || n >= loadmodel->brush.num_brushes)
+                       Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
                *out = n;
        }
 }
@@ -4489,8 +4512,8 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
        for (i = 0;i < count;i++, in++, out++)
        {
                n = LittleLong(*in);
-               if (n < 0 || n >= loadmodel->brushq3.num_faces)
-                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+               if (n < 0 || n >= loadmodel->brush.num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brush.num_surfaces);
                *out = n;
        }
 }
@@ -4537,18 +4560,6 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l)
        }
 }
 
-static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
-{
-       if (node->parent)
-               Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
-       node->parent = parent;
-       if (node->plane)
-       {
-               Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
-               Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
-       }
-}
-
 static void Mod_Q3BSP_LoadNodes(lump_t *l)
 {
        q3dnode_t *in;
@@ -4597,7 +4608,7 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l)
        }
 
        // set the parent pointers
-       Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
+       Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
 }
 
 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
@@ -4696,12 +4707,6 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l)
        memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
 }
 
-static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
-{
-       // FIXME: finish this code
-       VectorCopy(in, out);
-}
-
 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
        int i, j, k, index[3];
@@ -4772,7 +4777,7 @@ static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model
        leaf = (mleaf_t *)node;
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
-               brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
                if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
                {
                        brush->markframe = markframe;
@@ -4787,7 +4792,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
        int i, startside, endside;
        float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
        mleaf_t *leaf;
-       q3msurface_t *surface;
+       msurface_t *surface;
        colbrushf_t *brush;
        if (startfrac > trace->realfraction)
                return;
@@ -4837,7 +4842,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
        leaf = (mleaf_t *)node;
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
-               brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
                if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
                {
                        brush->markframe = markframe;
@@ -4852,7 +4857,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
                // line trace the curves
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
                        if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -4871,7 +4876,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        float nodesegmentmins[3], nodesegmentmaxs[3];
        mleaf_t *leaf;
        colbrushf_t *brush;
-       q3msurface_t *surface;
+       msurface_t *surface;
        /*
                // find which nodes the line is in and recurse for them
                while (node->plane)
@@ -5221,7 +5226,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        leaf = (mleaf_t *)node;
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
-               brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
                if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
                {
                        brush->markframe = markframe;
@@ -5232,7 +5237,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        {
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
                        if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -5249,7 +5254,8 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
        colbrushf_t *thisbrush_start, *thisbrush_end;
        matrix4x4_t startmatrix, endmatrix;
        static int markframe = 0;
-       q3msurface_t *surface;
+       msurface_t *surface;
+       q3mbrush_t *brush;
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
        trace->realfraction = 1;
@@ -5269,9 +5275,9 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                        // point trace
                        if (model->brush.submodel)
                        {
-                               for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
-                                       if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
-                                               Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+                               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+                                       if (brush->colbrushf)
+                                               Collision_TracePointBrushFloat(trace, boxstartmins, brush->colbrushf);
                        }
                        else
                                Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, ++markframe);
@@ -5281,18 +5287,13 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                        // line trace
                        if (model->brush.submodel)
                        {
-                               for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
-                                       if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
-                                               Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+                               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+                                       if (brush->colbrushf)
+                                               Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf);
                                if (mod_q3bsp_curves_collisions.integer)
-                               {
-                                       for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numsurfaces;i++)
-                                       {
-                                               surface = model->brushq3.data_models[model->brush.submodel].firstsurface + i;
+                                       for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                                if (surface->mesh.num_collisiontriangles)
                                                        Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
-                                       }
-                               }
                        }
                        else
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
@@ -5305,137 +5306,19 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
                if (model->brush.submodel)
                {
-                       for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
-                               if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
-                                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+                       for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+                               if (brush->colbrushf)
+                                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
                        if (mod_q3bsp_curves_collisions.integer)
-                       {
-                               for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numsurfaces;i++)
-                               {
-                                       surface = model->brushq3.data_models[model->brush.submodel].firstsurface + i;
+                               for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                        if (surface->mesh.num_collisiontriangles)
                                                Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
-                               }
-                       }
                }
                else
                        Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
        }
 }
 
-static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
-{
-       int clusterindex, side, nodestackindex = 0;
-       mnode_t *node, *nodestack[1024];
-       node = model->brush.data_nodes;
-       if (!model->brush.num_pvsclusters)
-               return true;
-       for (;;)
-       {
-               if (node->plane)
-               {
-                       // node - recurse down the BSP tree
-                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
-                       if (side < 2)
-                       {
-                               // box is on one side of plane, take that path
-                               node = node->children[side];
-                       }
-                       else
-                       {
-                               // box crosses plane, take one path and remember the other
-                               if (nodestackindex < 1024)
-                                       nodestack[nodestackindex++] = node->children[0];
-                               node = node->children[1];
-                       }
-               }
-               else
-               {
-                       // leaf - check cluster bit
-                       clusterindex = ((mleaf_t *)node)->clusterindex;
-#if 0
-                       if (clusterindex >= model->brush.num_pvsclusters)
-                       {
-                               Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
-                               return true;
-                       }
-#endif
-                       if (CHECKPVSBIT(pvs, clusterindex))
-                       {
-                               // it is visible, return immediately with the news
-                               return true;
-                       }
-                       else
-                       {
-                               // nothing to see here, try another path we didn't take earlier
-                               if (nodestackindex == 0)
-                                       break;
-                               node = nodestack[--nodestackindex];
-                       }
-               }
-       }
-       // it is not visible
-       return false;
-}
-
-//Returns PVS data for a given point
-//(note: can return NULL)
-static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
-{
-       mnode_t *node;
-       Mod_CheckLoaded(model);
-       node = model->brush.data_nodes;
-       while (node->plane)
-               node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
-       if (((mleaf_t *)node)->clusterindex >= 0)
-               return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
-       else
-               return NULL;
-}
-
-static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
-{
-       while (node->plane)
-       {
-               float d = PlaneDiff(org, node->plane);
-               if (d > radius)
-                       node = node->children[0];
-               else if (d < -radius)
-                       node = node->children[1];
-               else
-               {
-                       // go down both sides
-                       Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
-                       node = node->children[1];
-               }
-       }
-       // if this leaf is in a cluster, accumulate the pvs bits
-       if (((mleaf_t *)node)->clusterindex >= 0)
-       {
-               int i;
-               qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
-               for (i = 0;i < pvsbytes;i++)
-                       pvsbuffer[i] |= pvs[i];
-       }
-}
-
-//Calculates a PVS that is the inclusive or of all leafs within radius pixels
-//of the given point.
-static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
-{
-       int bytes = model->brush.num_pvsclusterbytes;
-       bytes = min(bytes, pvsbufferlength);
-       if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
-       {
-               memset(pvsbuffer, 0xFF, bytes);
-               return bytes;
-       }
-       memset(pvsbuffer, 0, bytes);
-       Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
-       return bytes;
-}
-
-
 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
 {
        int supercontents = 0;
@@ -5489,17 +5372,12 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
                loadmodel->brush.num_leafs = numleafs;
 }
 
-extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
-extern void R_Q3BSP_Draw(struct entity_render_s *ent);
-extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
-extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
 {
        int i, j, numshadowmeshtriangles;
        q3dheader_t *header;
        float corner[3], yawradius, modelradius;
-       q3msurface_t *surface;
+       msurface_t *surface;
 
        mod->type = mod_brushq3;
        mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
@@ -5517,16 +5395,16 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        mod->TraceBox = Mod_Q3BSP_TraceBox;
        mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
        mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
-       mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
-       mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
-       mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
+       mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
+       mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
+       mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
-       mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
-       //mod->DrawSky = R_Q3BSP_DrawSky;
-       mod->Draw = R_Q3BSP_Draw;
-       mod->GetLightInfo = R_Q3BSP_GetLightInfo;
-       mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
-       mod->DrawLight = R_Q3BSP_DrawLight;
+       mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+       mod->Draw = R_Q1BSP_Draw;
+       mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+       mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       mod->DrawLight = R_Q1BSP_DrawLight;
 
        mod_base = (qbyte *)header;
 
@@ -5560,13 +5438,13 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->mesh.num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
+       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
                Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
@@ -5575,7 +5453,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
 
        mod = loadmodel;
-       for (i = 0;i < loadmodel->brushq3.num_models;i++)
+       for (i = 0;i < loadmodel->brush.numsubmodels;i++)
        {
                if (i > 0)
                {
@@ -5596,16 +5474,20 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
-                       mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
+                       mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
                }
                mod->brush.submodel = i;
 
                // make the model surface list (used by shadowing/lighting)
-               mod->nummodelsurfaces = mod->brushq3.data_models[i].numsurfaces;
+               mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
+               mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
+               mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
+               mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
                mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
                for (j = 0;j < mod->nummodelsurfaces;j++)
-                       mod->surfacelist[j] = (mod->brushq3.data_models[i].firstsurface - mod->brushq3.data_faces) + j;
+                       mod->surfacelist[j] = mod->firstmodelsurface + j;
 
                VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
                VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
@@ -5623,11 +5505,11 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                mod->radius = modelradius;
                mod->radius2 = modelradius * modelradius;
 
-               for (j = 0;j < mod->brushq3.data_models[i].numsurfaces;j++)
-                       if (mod->brushq3.data_models[i].firstsurface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+               for (j = 0;j < mod->nummodelsurfaces;j++)
+                       if (mod->brush.data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
                                break;
-               if (j < mod->brushq3.data_models[i].numsurfaces)
-                       mod->DrawSky = R_Q3BSP_DrawSky;
+               if (j < mod->nummodelsurfaces)
+                       mod->DrawSky = R_Q1BSP_DrawSky;
        }
 }