#include "quakedef.h"
#include "image.h"
+#include "r_shadow.h"
// note: model_shared.c sets up r_notexture, and r_surf_notexture
-qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
+qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
-#define NUM_DETAILTEXTURES 1
-static rtexture_t *detailtextures[NUM_DETAILTEXTURES];
-static rtexturepool_t *detailtexturepool;
-
-/*
-===============
-Mod_BrushInit
-===============
-*/
-void Mod_BrushInit (void)
+void Mod_BrushInit(void)
{
// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
Cvar_RegisterVariable(&r_lightmaprgba);
Cvar_RegisterVariable(&r_nosurftextures);
Cvar_RegisterVariable(&r_sortsurfaces);
- memset(mod_novis, 0xff, sizeof(mod_novis));
-}
-
-void Mod_BrushStartup (void)
-{
- int i, x, y, light;
- float vc[3], vx[3], vy[3], vn[3], lightdir[3];
-#define DETAILRESOLUTION 256
- qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION];
- detailtexturepool = R_AllocTexturePool();
- lightdir[0] = 0.5;
- lightdir[1] = 1;
- lightdir[2] = -0.25;
- VectorNormalize(lightdir);
- for (i = 0;i < NUM_DETAILTEXTURES;i++)
- {
- fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4);
- for (y = 0;y < DETAILRESOLUTION;y++)
- {
- for (x = 0;x < DETAILRESOLUTION;x++)
- {
- vc[0] = x;
- vc[1] = y;
- vc[2] = noise[y][x] * (1.0f / 32.0f);
- vx[0] = x + 1;
- vx[1] = y;
- vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f);
- vy[0] = x;
- vy[1] = y + 1;
- vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f);
- VectorSubtract(vx, vc, vx);
- VectorSubtract(vy, vc, vy);
- CrossProduct(vx, vy, vn);
- VectorNormalize(vn);
- light = 128 - DotProduct(vn, lightdir) * 128;
- light = bound(0, light, 255);
- data[y][x][0] = data[y][x][1] = data[y][x][2] = light;
- data[y][x][3] = 255;
- }
- }
- detailtextures[i] = R_LoadTexture2D(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE, NULL);
- }
-}
-
-void Mod_BrushShutdown (void)
-{
- int i;
- for (i = 0;i < NUM_DETAILTEXTURES;i++)
- R_FreeTexture(detailtextures[i]);
- R_FreeTexturePool(&detailtexturepool);
+ memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
}
-/*
-===============
-Mod_PointInLeaf
-===============
-*/
-mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
+static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
{
mnode_t *node;
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
- node = model->nodes + model->hulls[0].firstclipnode;
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
return (mleaf_t *)node;
}
-int Mod_PointContents (const vec3_t p, model_t *model)
+static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
{
mnode_t *node;
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
- node = model->nodes + model->hulls[0].firstclipnode;
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
return ((mleaf_t *)node)->contents;
}
-void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
+typedef struct findnonsolidlocationinfo_s
{
- if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]-=1;
- pos[1]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[1]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[1]-=1;
- pos[2]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[2]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[2]-=1;
+ vec3_t center;
+ vec_t radius;
+ vec3_t nudge;
+ vec_t bestdist;
+ model_t *model;
}
+findnonsolidlocationinfo_t;
+#if 0
+extern cvar_t samelevel;
+#endif
+static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int i, surfnum, k, *tri, *mark;
+ float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+#if 0
+ float surfnormal[3];
+#endif
+ msurface_t *surf;
+ surfmesh_t *mesh;
+ for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
+ {
+ surf = info->model->brushq1.surfaces + *mark;
+ if (surf->flags & SURF_SOLIDCLIP)
+ {
+#if 0
+ VectorCopy(surf->plane->normal, surfnormal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(surfnormal, surfnormal);
+#endif
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0;k < mesh->numtriangles;k++)
+ {
+ tri = mesh->element3i + k * 3;
+ VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+#if 0
+ if (VectorDistance(facenormal, surfnormal) > 0.01f)
+ Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
+#endif
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+#if 0
+ if (samelevel.integer & 1)
+ VectorNegate(edgenormal[0], edgenormal[0]);
+ if (samelevel.integer & 2)
+ VectorNegate(edgenormal[1], edgenormal[1]);
+ if (samelevel.integer & 4)
+ VectorNegate(edgenormal[2], edgenormal[2]);
+ for (i = 0;i < 3;i++)
+ if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
+ Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
+#endif
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
-/*
-===================
-Mod_DecompressVis
-===================
-*/
-static qbyte *Mod_DecompressVis (qbyte *in, model_t *model)
+static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+{
+ if (node->contents)
+ {
+ if (((mleaf_t *)node)->nummarksurfaces)
+ Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
+ }
+ else
+ {
+ float f = PlaneDiff(info->center, node->plane);
+ if (f >= -info->bestdist)
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
+ if (f <= info->bestdist)
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
+ }
+}
+
+static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
+{
+ int i;
+ findnonsolidlocationinfo_t info;
+ if (model == NULL)
+ {
+ VectorCopy(in, out);
+ return;
+ }
+ VectorCopy(in, info.center);
+ info.radius = radius;
+ info.model = model;
+ i = 0;
+ do
+ {
+ VectorClear(info.nudge);
+ info.bestdist = radius;
+ Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
+ VectorAdd(info.center, info.nudge, info.center);
+ }
+ while (info.bestdist < radius && ++i < 10);
+ VectorCopy(info.center, out);
+}
+
+static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in)
{
static qbyte decompressed[MAX_MAP_LEAFS/8];
int c;
qbyte *out;
int row;
- row = (model->numleafs+7)>>3;
+ row = (model->brushq1.numleafs+7)>>3;
out = decompressed;
do
return decompressed;
}
-qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
+static qbyte *Mod_Q1BSP_LeafPVS(model_t *model, mleaf_t *leaf)
{
- if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
- return mod_novis;
- return Mod_DecompressVis (leaf->compressed_vis, model);
+ if (r_novis.integer || leaf == model->brushq1.leafs || leaf->compressed_vis == NULL)
+ return mod_q1bsp_novis;
+ return Mod_Q1BSP_DecompressVis(model, leaf->compressed_vis);
}
-/*
-=================
-Mod_LoadTextures
-=================
-*/
-static void Mod_LoadTextures (lump_t *l)
+static void Mod_Q1BSP_LoadTextures(lump_t *l)
{
int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
miptex_t *dmiptex;
dmiptexlump_t *m;
qbyte *data, *mtdata;
char name[256];
- qbyte *basepixels, *bumppixels, *nmappixels, *glosspixels, *glowpixels, *maskpixels;
- int basepixels_width, basepixels_height, bumppixels_width, bumppixels_height;
- int nmappixels_width, nmappixels_height, glosspixels_width, glosspixels_height;
- int glowpixels_width, glowpixels_height, maskpixels_width, maskpixels_height;
- rtexture_t *detailtexture;
- loadmodel->textures = NULL;
+ loadmodel->brushq1.textures = NULL;
if (!l->filelen)
return;
m->nummiptex = LittleLong (m->nummiptex);
// add two slots for notexture walls and notexture liquids
- loadmodel->numtextures = m->nummiptex + 2;
- loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+ loadmodel->brushq1.numtextures = m->nummiptex + 2;
+ loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
// fill out all slots with notexture
- for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+ for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
{
+ tx->number = i;
+ strcpy(tx->name, "NO TEXTURE FOUND");
tx->width = 16;
tx->height = 16;
- tx->texture = r_notexture;
+ tx->skin.base = r_notexture;
tx->shader = &Cshader_wall_lightmap;
- if (i == loadmodel->numtextures - 1)
+ tx->flags = SURF_SOLIDCLIP;
+ if (i == loadmodel->brushq1.numtextures - 1)
{
- tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
tx->shader = &Cshader_water;
}
tx->currentframe = tx;
name[j] = dmiptex->name[j];
name[j] = 0;
- mtwidth = LittleLong (dmiptex->width);
- mtheight = LittleLong (dmiptex->height);
+ mtwidth = LittleLong(dmiptex->width);
+ mtheight = LittleLong(dmiptex->height);
mtdata = NULL;
- j = LittleLong (dmiptex->offsets[0]);
+ j = LittleLong(dmiptex->offsets[0]);
if (j)
{
// texture included
if (j < 40 || j + mtwidth * mtheight > l->filelen)
{
- Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+ Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
continue;
}
mtdata = (qbyte *)dmiptex + j;
}
if ((mtwidth & 15) || (mtheight & 15))
- Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
+ Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
// LordHavoc: force all names to lowercase
for (j = 0;name[j];j++)
if (name[j] >= 'A' && name[j] <= 'Z')
name[j] += 'a' - 'A';
- tx = loadmodel->textures + i;
+ tx = loadmodel->brushq1.textures + i;
strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
}
- basepixels = NULL;basepixels_width = 0;basepixels_height = 0;
- bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0;
- nmappixels = NULL;nmappixels_width = 0;nmappixels_height = 0;
- glosspixels = NULL;glosspixels_width = 0;glosspixels_height = 0;
- glowpixels = NULL;glowpixels_width = 0;glowpixels_height = 0;
- maskpixels = NULL;maskpixels_width = 0;maskpixels_height = 0;
- detailtexture = NULL;
-
// LordHavoc: HL sky textures are entirely different than quake
- if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+ if (!loadmodel->brushq1.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
if (loadmodel->isworldmodel)
{
{
if (image_width == 256 && image_height == 128)
{
- R_InitSky (data, 4);
+ R_InitSky(data, 4);
Mem_Free(data);
}
else
{
Mem_Free(data);
- Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+ Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
if (mtdata != NULL)
- R_InitSky (mtdata, 1);
+ R_InitSky(mtdata, 1);
}
}
else if (mtdata != NULL)
- R_InitSky (mtdata, 1);
+ R_InitSky(mtdata, 1);
}
}
else
{
- if ((basepixels = loadimagepixels(tx->name, false, 0, 0)) != NULL)
- {
- basepixels_width = image_width;
- basepixels_height = image_height;
- }
- // _luma is supported for tenebrae compatibility
- // (I think it's a very stupid name, but oh well)
- if ((glowpixels = loadimagepixels(va("%s_glow", tx->name), false, 0, 0)) != NULL
- || (glowpixels = loadimagepixels(va("%s_luma", tx->name), false, 0, 0)) != NULL)
- {
- glowpixels_width = image_width;
- glowpixels_height = image_height;
- }
- if ((bumppixels = loadimagepixels(va("%s_bump", tx->name), false, 0, 0)) != NULL)
- {
- bumppixels_width = image_width;
- bumppixels_height = image_height;
- }
- if ((glosspixels = loadimagepixels(va("%s_gloss", tx->name), false, 0, 0)) != NULL)
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
- glosspixels_width = image_width;
- glosspixels_height = image_height;
- }
- if (!basepixels)
- {
- if (loadmodel->ishlbsp)
+ // did not find external texture, load it from the bsp or wad3
+ if (loadmodel->brushq1.ishlbsp)
{
// internal texture overrides wad
- if (mtdata && (basepixels = W_ConvertWAD3Texture(dmiptex)) != NULL)
- {
- basepixels_width = image_width;
- basepixels_height = image_height;
- }
- else if ((basepixels = W_GetTexture(tx->name)) != NULL)
- {
- // get the size from the wad texture
- tx->width = basepixels_width = image_width;
- tx->height = basepixels_height = image_height;
- }
- }
- else
- {
- if (mtdata) // texture included
+ qbyte *pixels, *freepixels, *fogpixels;
+ pixels = freepixels = NULL;
+ if (mtdata)
+ pixels = W_ConvertWAD3Texture(dmiptex);
+ if (pixels == NULL)
+ pixels = freepixels = W_GetTexture(tx->name);
+ if (pixels != NULL)
{
- if (r_fullbrights.integer && tx->name[0] != '*')
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (Image_CheckAlpha(pixels, image_width * image_height, true))
{
- basepixels_width = tx->width;
- basepixels_height = tx->height;
- basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
- Image_Copy8bitRGBA(mtdata, basepixels, basepixels_width * basepixels_height, palette_nofullbrights);
- if (!glowpixels)
+ fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ for (j = 0;j < image_width * image_height * 4;j += 4)
{
- for (j = 0;j < (int)(tx->width*tx->height);j++)
- if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright
- break;
- if (j < (int)(tx->width * tx->height))
- {
- glowpixels_width = tx->width;
- glowpixels_height = tx->height;
- glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4);
- Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights);
- }
+ fogpixels[j + 0] = 255;
+ fogpixels[j + 1] = 255;
+ fogpixels[j + 2] = 255;
+ fogpixels[j + 3] = pixels[j + 3];
}
- }
- else
- {
- basepixels_width = tx->width;
- basepixels_height = tx->height;
- basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
- Image_Copy8bitRGBA(mtdata, basepixels, tx->width * tx->height, palette_complete);
+ tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ Mem_Free(fogpixels);
}
}
+ if (freepixels)
+ Mem_Free(freepixels);
}
+ else if (mtdata) // texture included
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
-
- if (basepixels)
- {
- for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4)
- if (basepixels[j] < 255)
- break;
- if (j < basepixels_width * basepixels_height * 4)
- {
- maskpixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
- maskpixels_width = basepixels_width;
- maskpixels_height = basepixels_height;
- for (j = 0;j < basepixels_width * basepixels_height * 4;j += 4)
- {
- maskpixels[j+0] = 255;
- maskpixels[j+1] = 255;
- maskpixels[j+2] = 255;
- maskpixels[j+3] = basepixels[j+3];
- }
- }
-
- if (!bumppixels)
- {
- bumppixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
- bumppixels_width = basepixels_width;
- bumppixels_height = basepixels_height;
- memcpy(bumppixels, basepixels, bumppixels_width * bumppixels_height * 4);
- }
-
- if (!nmappixels && bumppixels)
- {
- nmappixels = Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4);
- nmappixels_width = bumppixels_width;
- nmappixels_height = bumppixels_height;
- Image_HeightmapToNormalmap(bumppixels, nmappixels, nmappixels_width, nmappixels_height, false, 1);
- }
- }
-
- if (!detailtexture)
- detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
-
- if (basepixels)
- {
- tx->texture = R_LoadTexture2D (loadmodel->texturepool, tx->name, basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
- if (nmappixels)
- tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, nmappixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
- if (glosspixels)
- tx->glosstexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", tx->name), glosspixels_width, glosspixels_height, glosspixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
- if (glowpixels)
- tx->glowtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_glow", tx->name), glowpixels_width, glowpixels_height, glowpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
- if (maskpixels)
- tx->fogtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_mask", tx->name), maskpixels_width, maskpixels_height, maskpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
- tx->detailtexture = detailtexture;
- }
- else
+ if (tx->skin.base == NULL)
{
// no texture found
tx->width = 16;
tx->height = 16;
- tx->texture = r_notexture;
- tx->nmaptexture = NULL;
- tx->glosstexture = NULL;
- tx->glowtexture = NULL;
- tx->fogtexture = NULL;
- tx->detailtexture = NULL;
- }
-
- if (basepixels)
- Mem_Free(basepixels);
- if (bumppixels)
- Mem_Free(bumppixels);
- if (nmappixels)
- Mem_Free(nmappixels);
- if (glosspixels)
- Mem_Free(glosspixels);
- if (glowpixels)
- Mem_Free(glowpixels);
- if (maskpixels)
- Mem_Free(maskpixels);
+ tx->skin.base = r_notexture;
+ }
if (tx->name[0] == '*')
{
+ // turb does not block movement
+ tx->flags &= ~SURF_SOLIDCLIP;
tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
// LordHavoc: some turbulent textures should be fullbright and solid
if (!strncmp(tx->name,"*lava",5)
else
{
tx->flags |= SURF_LIGHTMAP;
- if (!tx->fogtexture)
+ if (!tx->skin.fog)
tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
tx->shader = &Cshader_wall_lightmap;
}
// sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->textures + i;
+ tx = loadmodel->brushq1.textures + i;
if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
if (tx->anim_total[0] || tx->anim_total[1])
continue; // already sequenced
// find the number of frames in the animation
- memset (anims, 0, sizeof(anims));
- memset (altanims, 0, sizeof(altanims));
+ memset(anims, 0, sizeof(anims));
+ memset(altanims, 0, sizeof(altanims));
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->textures + j;
- if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
+ tx2 = loadmodel->brushq1.textures + j;
+ if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
else if (num >= 'a' && num <= 'j')
altanims[num - 'a'] = tx2;
else
- Con_Printf ("Bad animating texture %s\n", tx->name);
+ Con_Printf("Bad animating texture %s\n", tx->name);
}
max = altmax = 0;
{
if (!anims[j])
{
- Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+ Con_Printf("Missing frame %i of %s\n", j, tx->name);
incomplete = true;
}
}
{
if (!altanims[j])
{
- Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+ Con_Printf("Missing altframe %i of %s\n", j, tx->name);
incomplete = true;
}
}
}
}
-/*
-=================
-Mod_LoadLighting
-=================
-*/
-static void Mod_LoadLighting (lump_t *l)
+static void Mod_Q1BSP_LoadLighting(lump_t *l)
{
int i;
qbyte *in, *out, *data, d;
char litfilename[1024];
- loadmodel->lightdata = NULL;
- if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
+ loadmodel->brushq1.lightdata = NULL;
+ if (loadmodel->brushq1.ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
}
else // LordHavoc: bsp version 29 (normal white lighting)
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
strcpy(litfilename, loadmodel->name);
- COM_StripExtension(litfilename, litfilename);
+ FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (qbyte*) COM_LoadFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile(litfilename, false);
if (data)
{
- if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("%s loaded", litfilename);
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
- memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
+ Con_DPrintf("loaded %s\n", litfilename);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
}
}
else
{
- if (loadsize == 8)
+ if (fs_filesize == 8)
Con_Printf("Empty .lit file, ignoring\n");
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
- in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
- out = loadmodel->lightdata;
- memcpy (in, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+ in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
+ out = loadmodel->brushq1.lightdata;
+ memcpy(in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
}
}
-void Mod_LoadLightList(void)
+static void Mod_Q1BSP_LoadLightList(void)
{
int a, n, numlights;
char lightsfilename[1024], *s, *t, *lightsstring;
mlight_t *e;
strcpy(lightsfilename, loadmodel->name);
- COM_StripExtension(lightsfilename, lightsfilename);
+ FS_StripExtension(lightsfilename, lightsfilename);
strcat(lightsfilename, ".lights");
- s = lightsstring = (char *) COM_LoadFile (lightsfilename, false);
+ s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
if (s)
{
numlights = 0;
s++;
numlights++;
}
- loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+ loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
s = lightsstring;
n = 0;
while (*s && n < numlights)
Mem_Free(lightsstring);
Host_Error("misparsed lights file!\n");
}
- e = loadmodel->lights + n;
+ e = loadmodel->brushq1.lights + n;
*s = 0;
a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
*s = '\n';
Mem_Free(lightsstring);
Host_Error("misparsed lights file!\n");
}
- loadmodel->numlights = numlights;
+ loadmodel->brushq1.numlights = numlights;
Mem_Free(lightsstring);
}
}
/*
static int castshadowcount = 0;
-void Mod_ProcessLightList(void)
+static void Mod_Q1BSP_ProcessLightList(void)
{
int j, k, l, *mark, lnum;
mlight_t *e;
qbyte *pvs;
vec3_t temp;
float *v, radius2;
- for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
+ for (lnum = 0, e = loadmodel->brushq1.lights;lnum < loadmodel->brushq1.numlights;lnum++, e++)
{
e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
if (e->cullradius2 > 4096.0f * 4096.0f)
e->cullradius2 = 4096.0f * 4096.0f;
e->cullradius = e->lightradius = sqrt(e->cullradius2);
- leaf = Mod_PointInLeaf(e->origin, loadmodel);
+ leaf = Mod_Q1BSP_PointInLeaf(e->origin, loadmodel);
if (leaf->compressed_vis)
- pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
+ pvs = Mod_Q1BSP_DecompressVis(leaf->compressed_vis, loadmodel);
else
- pvs = mod_novis;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- loadmodel->surfacevisframes[j] = -1;
- for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
+ pvs = mod_q1bsp_novis;
+ for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+ loadmodel->brushq1.surfacevisframes[j] = -1;
+ for (j = 0, leaf = loadmodel->brushq1.leafs + 1;j < loadmodel->brushq1.numleafs - 1;j++, leaf++)
{
if (pvs[j >> 3] & (1 << (j & 7)))
{
for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
{
- surf = loadmodel->surfaces + *mark;
+ surf = loadmodel->brushq1.surfaces + *mark;
if (surf->number != *mark)
Con_Printf("%d != %d\n", surf->number, *mark);
dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
if (DotProduct(temp, temp) < lightradius2)
- loadmodel->surfacevisframes[*mark] = -2;
+ loadmodel->brushq1.surfacevisframes[*mark] = -2;
}
}
}
}
// build list of light receiving surfaces
e->numsurfaces = 0;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- if (loadmodel->surfacevisframes[j] == -2)
+ for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+ if (loadmodel->brushq1.surfacevisframes[j] == -2)
e->numsurfaces++;
e->surfaces = NULL;
if (e->numsurfaces > 0)
{
e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
e->numsurfaces = 0;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- if (loadmodel->surfacevisframes[j] == -2)
- e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
+ for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+ if (loadmodel->brushq1.surfacevisframes[j] == -2)
+ e->surfaces[e->numsurfaces++] = loadmodel->brushq1.surfaces + j;
}
// find bounding box and sphere of lit surfaces
// (these will be used for creating a shape to clip the light)
if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
// clip shadow volumes against eachother to remove unnecessary
- // polygons (and sections of polygons)
+ // polygons(and sections of polygons)
{
//vec3_t polymins, polymaxs;
int maxverts = 4;
*/
-/*
-=================
-Mod_LoadVisibility
-=================
-*/
-static void Mod_LoadVisibility (lump_t *l)
+static void Mod_Q1BSP_LoadVisibility(lump_t *l)
{
- loadmodel->visdata = NULL;
+ loadmodel->brushq1.visdata = NULL;
if (!l->filelen)
return;
- loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.visdata, mod_base + l->fileofs, l->filelen);
}
// used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(const char *data)
+static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
char wadname[128];
strcpy(value, com_token);
if (!strcmp("wad", key)) // for HalfLife maps
{
- if (loadmodel->ishlbsp)
+ if (loadmodel->brushq1.ishlbsp)
{
j = 0;
for (i = 0;i < 4096;i++)
value[i] = 0;
strcpy(wadname, "textures/");
strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, false);
+ W_LoadTextureWadFile(wadname, false);
j = i+1;
if (!k)
break;
}
}
-/*
-=================
-Mod_LoadEntities
-=================
-*/
-static void Mod_LoadEntities (lump_t *l)
+static void Mod_Q1BSP_LoadEntities(lump_t *l)
{
- loadmodel->entities = NULL;
+ loadmodel->brush.entities = NULL;
if (!l->filelen)
return;
- loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
- if (loadmodel->ishlbsp)
- Mod_ParseWadsFromEntityLump(loadmodel->entities);
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ if (loadmodel->brushq1.ishlbsp)
+ Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
}
-/*
-=================
-Mod_LoadVertexes
-=================
-*/
-static void Mod_LoadVertexes (lump_t *l)
+static void Mod_Q1BSP_LoadVertexes(lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->vertexes = out;
- loadmodel->numvertexes = count;
+ loadmodel->brushq1.vertexes = out;
+ loadmodel->brushq1.numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
- out->position[0] = LittleFloat (in->point[0]);
- out->position[1] = LittleFloat (in->point[1]);
- out->position[2] = LittleFloat (in->point[2]);
+ out->position[0] = LittleFloat(in->point[0]);
+ out->position[1] = LittleFloat(in->point[1]);
+ out->position[2] = LittleFloat(in->point[2]);
}
}
-/*
-=================
-Mod_LoadSubmodels
-=================
-*/
-static void Mod_LoadSubmodels (lump_t *l)
+static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->submodels = out;
- loadmodel->numsubmodels = count;
+ loadmodel->brushq1.submodels = out;
+ loadmodel->brushq1.numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
// spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat (in->mins[j]) - 1;
- out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
- out->origin[j] = LittleFloat (in->origin[j]);
+ out->mins[j] = LittleFloat(in->mins[j]) - 1;
+ out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
+ out->origin[j] = LittleFloat(in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong (in->headnode[j]);
- out->visleafs = LittleLong (in->visleafs);
- out->firstface = LittleLong (in->firstface);
- out->numfaces = LittleLong (in->numfaces);
+ out->headnode[j] = LittleLong(in->headnode[j]);
+ out->visleafs = LittleLong(in->visleafs);
+ out->firstface = LittleLong(in->firstface);
+ out->numfaces = LittleLong(in->numfaces);
}
}
-/*
-=================
-Mod_LoadEdges
-=================
-*/
-static void Mod_LoadEdges (lump_t *l)
+static void Mod_Q1BSP_LoadEdges(lump_t *l)
{
dedge_t *in;
medge_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->edges = out;
- loadmodel->numedges = count;
+ loadmodel->brushq1.edges = out;
+ loadmodel->brushq1.numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
}
}
-/*
-=================
-Mod_LoadTexinfo
-=================
-*/
-static void Mod_LoadTexinfo (lump_t *l)
+static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->texinfo = out;
- loadmodel->numtexinfo = count;
+ loadmodel->brushq1.texinfo = out;
+ loadmodel->brushq1.numtexinfo = count;
for (i = 0;i < count;i++, in++, out++)
{
for (k = 0;k < 2;k++)
for (j = 0;j < 4;j++)
- out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
+ out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
- miptex = LittleLong (in->miptex);
- out->flags = LittleLong (in->flags);
+ miptex = LittleLong(in->miptex);
+ out->flags = LittleLong(in->flags);
out->texture = NULL;
- if (loadmodel->textures)
+ if (loadmodel->brushq1.textures)
{
- if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
- Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
else
- out->texture = loadmodel->textures + miptex;
+ out->texture = loadmodel->brushq1.textures + miptex;
}
if (out->flags & TEX_SPECIAL)
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
- out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
}
else
{
// if texture chosen is NULL, force to notexture
if (out->texture == NULL)
- out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
- }
- }
-}
-
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-static void CalcSurfaceExtents (msurface_t *s)
-{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999999;
- maxs[0] = maxs[1] = -999999999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
- else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
- {
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
}
}
-
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
-
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- }
}
-
-void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
+#if 0
+void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
float *v;
}
}
-#if 0
#define MAX_SUBDIVPOLYTRIANGLES 4096
-#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
+#define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
static int subdivpolyverts, subdivpolytriangles;
static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
return subdivpolyverts++;
}
-static void SubdividePolygon (int numverts, float *verts)
+static void SubdividePolygon(int numverts, float *verts)
{
int i, i1, i2, i3, f, b, c, p;
vec3_t mins, maxs, front[256], back[256];
float m, *pv, *cv, dist[256], frac;
if (numverts > 250)
- Host_Error ("SubdividePolygon: ran out of verts in buffer");
+ Host_Error("SubdividePolygon: ran out of verts in buffer");
- BoundPoly (numverts, verts, mins, maxs);
+ BoundPoly(numverts, verts, mins, maxs);
for (i = 0;i < 3;i++)
{
m = (mins[i] + maxs[i]) * 0.5;
- m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5);
+ m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
if (maxs[i] - m < 8)
continue;
if (m - mins[i] < 8)
{
if (dist[p] >= 0)
{
- VectorCopy (pv, front[f]);
+ VectorCopy(pv, front[f]);
f++;
}
if (dist[p] <= 0)
{
- VectorCopy (pv, back[b]);
+ VectorCopy(pv, back[b]);
b++;
}
if (dist[p] == 0 || dist[c] == 0)
continue;
- if ( (dist[p] > 0) != (dist[c] > 0) )
+ if ((dist[p] > 0) != (dist[c] > 0) )
{
// clip point
frac = dist[p] / (dist[p] - dist[c]);
}
}
- SubdividePolygon (f, front[0]);
- SubdividePolygon (b, back[0]);
+ SubdividePolygon(f, front[0]);
+ SubdividePolygon(b, back[0]);
return;
}
}
}
-/*
-================
-Mod_GenerateWarpMesh
-
-Breaks a polygon up along axial 64 unit
-boundaries so that turbulent and sky warps
-can be done reasonably.
-================
-*/
-void Mod_GenerateWarpMesh (msurface_t *surf)
+//Breaks a polygon up along axial 64 unit
+//boundaries so that turbulent and sky warps
+//can be done reasonably.
+static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
{
int i, j;
surfvertex_t *v;
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+ SubdividePolygon(surf->poly_numverts, surf->poly_verts);
if (subdivpolytriangles < 1)
- Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
+ Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->numverts = subdivpolyverts;
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
VectorCopy(subdivpolyvert[i], v->v);
- v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]);
- v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
+ v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
+ v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
}
}
#endif
-surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
+static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
{
surfmesh_t *mesh;
- mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (4 + 4 + 4 + 4 + 4 + 4 + 4 + 1) * sizeof(float));
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
mesh->numverts = numverts;
mesh->numtriangles = numtriangles;
- mesh->verts = (float *)(mesh + 1);
- mesh->str = mesh->verts + mesh->numverts * 4;
- mesh->uvw = mesh->str + mesh->numverts * 4;
- mesh->abc = mesh->uvw + mesh->numverts * 4;
- mesh->svectors = (float *)(mesh->abc + mesh->numverts * 4);
- mesh->tvectors = mesh->svectors + mesh->numverts * 4;
- mesh->normals = mesh->tvectors + mesh->numverts * 4;
- mesh->lightmapoffsets = (int *)(mesh->normals + mesh->numverts * 4);
- mesh->index = mesh->lightmapoffsets + mesh->numverts;
- mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
+ mesh->vertex3f = (float *)(mesh + 1);
+ mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
+ mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
+ mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
+ mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
+ mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
+ mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
+ mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
+ mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
+ mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
return mesh;
}
-void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
-{
- int i, iu, iv, *index, smax, tmax;
- float *in, s, t, u, v, ubase, vbase, uscale, vscale, normal[3];
- surfmesh_t *mesh;
-
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
-
- if (vertexonly)
- {
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
- uscale = 0;
- vscale = 0;
- ubase = 0;
- vbase = 0;
- }
- else
- {
- surf->flags |= SURF_LIGHTMAP;
- if (r_miplightmaps.integer)
- {
- surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL);
- }
- else
- {
- surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL);
- }
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
- uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
- vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
- }
-
- surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
- Mod_BuildTriangleNeighbors(mesh->triangleneighbors, mesh->index, mesh->numtriangles);
-
- VectorCopy(surf->plane->normal, normal);
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(normal, normal);
- for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
- {
- s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
- u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- iu = (int) u;
- iv = (int) v;
- iu = bound(0, iu, smax);
- iv = bound(0, iv, tmax);
- u = u * uscale + ubase;
- v = v * vscale + vbase;
-
- mesh->verts[i * 4 + 0] = in[0];
- mesh->verts[i * 4 + 1] = in[1];
- mesh->verts[i * 4 + 2] = in[2];
- mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width;
- mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height;
- mesh->uvw[i * 4 + 0] = u;
- mesh->uvw[i * 4 + 1] = v;
- mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f);
- mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f);
- mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
- }
- Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals);
-}
-
-void Mod_GenerateVertexMesh (msurface_t *surf)
-{
- int i, *index;
- float *in, s, t, normal[3];
- surfmesh_t *mesh;
-
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
- Mod_BuildTriangleNeighbors(mesh->triangleneighbors, mesh->index, mesh->numtriangles);
-
- VectorCopy(surf->plane->normal, normal);
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(normal, normal);
- for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
- {
- s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
- t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
- mesh->verts[i * 4 + 0] = in[0];
- mesh->verts[i * 4 + 1] = in[1];
- mesh->verts[i * 4 + 2] = in[2];
- mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width;
- mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height;
- mesh->uvw[i * 4 + 0] = 0;
- mesh->uvw[i * 4 + 1] = 0;
- mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f);
- mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f);
- }
- Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals);
-}
-
-void Mod_GenerateSurfacePolygon (msurface_t *surf)
+static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
{
- int i, lindex;
- float *vec, *vert, mins[3], maxs[3];
+ int i, lindex, j;
+ float *vec, *vert, mins[3], maxs[3], val, *v;
+ mtexinfo_t *tex;
// convert edges back to a normal polygon
- surf->poly_numverts = surf->numedges;
- vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
- for (i = 0;i < surf->numedges;i++)
+ surf->poly_numverts = numedges;
+ vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+ for (i = 0;i < numedges;i++)
{
- lindex = loadmodel->surfedges[surf->firstedge + i];
+ lindex = loadmodel->brushq1.surfedges[firstedge + i];
if (lindex > 0)
- vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
else
- vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
- VectorCopy (vec, vert);
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
+ VectorCopy(vec, vert);
vert += 3;
}
+
+ // calculate polygon bounding box and center
vert = surf->poly_verts;
VectorCopy(vert, mins);
VectorCopy(vert, maxs);
surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+
+ // generate surface extents information
+ tex = surf->texinfo;
+ mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+ mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+ for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+ if (mins[j] > val)
+ mins[j] = val;
+ if (maxs[j] < val)
+ maxs[j] = val;
+ }
+ }
+ for (i = 0;i < 2;i++)
+ {
+ surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+ surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
+ }
}
-/*
-=================
-Mod_LoadFaces
-=================
-*/
-static void Mod_LoadFaces (lump_t *l)
+static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
dface_t *in;
- msurface_t *out;
- int i, count, surfnum, planenum, ssize, tsize;
+ msurface_t *surf;
+ int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
+ surfmesh_t *mesh;
+ float s, t;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->surfaces = out;
- loadmodel->numsurfaces = count;
- loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.numsurfaces = count;
+ loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
{
- out->number = surfnum;
+ surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
- if ((unsigned int) out->firstedge + (unsigned int) out->numedges > (unsigned int) loadmodel->numsurfedges)
- Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", out->firstedge, out->numedges, loadmodel->numsurfedges);
-
- i = LittleShort (in->texinfo);
- if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
- Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
- out->texinfo = loadmodel->texinfo + i;
- out->flags = out->texinfo->texture->flags;
+ firstedge = LittleLong(in->firstedge);
+ numedges = LittleShort(in->numedges);
+ if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
+ i = LittleShort(in->texinfo);
+ if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
+ surf->texinfo = loadmodel->brushq1.texinfo + i;
+ surf->flags = surf->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
- if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
- Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
+ if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
if (LittleShort(in->side))
- out->flags |= SURF_PLANEBACK;
+ surf->flags |= SURF_PLANEBACK;
- out->plane = loadmodel->planes + planenum;
+ surf->plane = loadmodel->brushq1.planes + planenum;
// clear lightmap (filled in later)
- out->lightmaptexture = NULL;
+ surf->lightmaptexture = NULL;
// force lightmap upload on first time seeing the surface
- out->cached_dlight = true;
+ surf->cached_dlight = true;
- CalcSurfaceExtents (out);
+ Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
- ssize = (out->extents[0] >> 4) + 1;
- tsize = (out->extents[1] >> 4) + 1;
+ ssize = (surf->extents[0] >> 4) + 1;
+ tsize = (surf->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- out->styles[i] = in->styles[i];
+ surf->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
- out->samples = NULL;
- else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- out->samples = loadmodel->lightdata + i;
+ surf->samples = NULL;
+ else if (loadmodel->brushq1.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+ surf->samples = loadmodel->brushq1.lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- out->samples = loadmodel->lightdata + (i * 3);
+ surf->samples = loadmodel->brushq1.lightdata + (i * 3);
- Mod_GenerateSurfacePolygon(out);
- if (out->texinfo->texture->shader == &Cshader_wall_lightmap)
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
- Host_Error ("Bad surface extents");
- Mod_GenerateWallMesh (out, false);
+ if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
+ Host_Error("Bad surface extents");
// stainmap for permanent marks on walls
- out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
- memset(out->stainsamples, 255, ssize * tsize * 3);
+ memset(surf->stainsamples, 255, ssize * tsize * 3);
}
- else
- Mod_GenerateVertexMesh (out);
}
-}
-
-/*
-=================
-Mod_SetParent
-=================
-*/
-static void Mod_SetParent (mnode_t *node, mnode_t *parent)
-{
- node->parent = parent;
- if (node->contents < 0)
- return;
- Mod_SetParent (node->children[0], node);
- Mod_SetParent (node->children[1], node);
-}
-/*
-=================
-Mod_LoadNodes
-=================
-*/
-static void Mod_LoadNodes (lump_t *l)
-{
- int i, j, count, p;
- dnode_t *in;
- mnode_t *out;
+ loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
+ loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+ {
+ mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes;
+ mesh->numverts = surf->poly_numverts;
+ mesh->numtriangles = surf->poly_numverts - 2;
+ mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3;
+ mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2;
+ mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2;
+ mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2;
+ mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3;
+ mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3;
+ mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3;
+ mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts;
+ mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3;
+ mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3;
- loadmodel->nodes = out;
- loadmodel->numnodes = count;
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
+ mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
+ mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
+ s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->texcoordlightmap2f[i * 2 + 0] = 0;
+ mesh->texcoordlightmap2f[i * 2 + 1] = 0;
+ mesh->lightmapoffsets[i] = 0;
+ }
+
+ for (i = 0;i < mesh->numtriangles;i++)
+ {
+ mesh->element3i[i * 3 + 0] = 0;
+ mesh->element3i[i * 3 + 1] = i + 1;
+ mesh->element3i[i * 3 + 2] = i + 2;
+ }
+
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
+
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
+ {
+ int i, iu, iv, smax, tmax;
+ float u, v, ubase, vbase, uscale, vscale;
+
+ smax = surf->extents[0] >> 4;
+ tmax = surf->extents[1] >> 4;
+
+ surf->flags |= SURF_LIGHTMAP;
+ if (r_miplightmaps.integer)
+ {
+ surf->lightmaptexturestride = smax+1;
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ else
+ {
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) / (smax + 1);
+ vscale = (vscale - vbase) / (tmax + 1);
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
+ }
+ }
+ }
+}
+
+static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
+{
+ node->parent = parent;
+ if (node->contents < 0)
+ return;
+ Mod_Q1BSP_SetParent(node->children[0], node);
+ Mod_Q1BSP_SetParent(node->children[1], node);
+}
+
+static void Mod_Q1BSP_LoadNodes(lump_t *l)
+{
+ int i, j, count, p;
+ dnode_t *in;
+ mnode_t *out;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+
+ loadmodel->brushq1.nodes = out;
+ loadmodel->brushq1.numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
p = LittleLong(in->planenum);
- out->plane = loadmodel->planes + p;
+ out->plane = loadmodel->brushq1.planes + p;
- out->firstsurface = LittleShort (in->firstface);
- out->numsurfaces = LittleShort (in->numfaces);
+ out->firstsurface = LittleShort(in->firstface);
+ out->numsurfaces = LittleShort(in->numfaces);
for (j=0 ; j<2 ; j++)
{
- p = LittleShort (in->children[j]);
+ p = LittleShort(in->children[j]);
if (p >= 0)
- out->children[j] = loadmodel->nodes + p;
+ out->children[j] = loadmodel->brushq1.nodes + p;
else
- out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
+ out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
}
}
- Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
+ Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
}
-/*
-=================
-Mod_LoadLeafs
-=================
-*/
-static void Mod_LoadLeafs (lump_t *l)
+static void Mod_Q1BSP_LoadLeafs(lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->leafs = out;
- loadmodel->numleafs = count;
+ loadmodel->brushq1.leafs = out;
+ loadmodel->brushq1.numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
- out->firstmarksurface = loadmodel->marksurfaces +
+ out->firstmarksurface = loadmodel->brushq1.marksurfaces +
LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
if (p == -1)
out->compressed_vis = NULL;
else
- out->compressed_vis = loadmodel->visdata + p;
+ out->compressed_vis = loadmodel->brushq1.visdata + p;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
}
}
-/*
-=================
-Mod_LoadClipnodes
-=================
-*/
-static void Mod_LoadClipnodes (lump_t *l)
+static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->clipnodes = out;
- loadmodel->numclipnodes = count;
+ loadmodel->brushq1.clipnodes = out;
+ loadmodel->brushq1.numclipnodes = count;
- if (loadmodel->ishlbsp)
+ if (loadmodel->brushq1.ishlbsp)
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;
hull->clip_maxs[2] = 36;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[3];
+ hull = &loadmodel->brushq1.hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
}
else
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
if (out->children[0] >= count || out->children[1] >= count)
- Host_Error("Corrupt clipping hull (out of range child)\n");
+ Host_Error("Corrupt clipping hull(out of range child)\n");
}
}
-/*
-=================
-Mod_MakeHull0
-
-Duplicate the drawing hull structure as a clipping hull
-=================
-*/
-static void Mod_MakeHull0 (void)
+//Duplicate the drawing hull structure as a clipping hull
+static void Mod_Q1BSP_MakeHull0(void)
{
mnode_t *in;
dclipnode_t *out;
int i;
hull_t *hull;
- hull = &loadmodel->hulls[0];
+ hull = &loadmodel->brushq1.hulls[0];
- in = loadmodel->nodes;
- out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
+ in = loadmodel->brushq1.nodes;
+ out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
hull->clipnodes = out;
hull->firstclipnode = 0;
- hull->lastclipnode = loadmodel->numnodes - 1;
- hull->planes = loadmodel->planes;
+ hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
+ hull->planes = loadmodel->brushq1.planes;
- for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
+ for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
{
- out->planenum = in->plane - loadmodel->planes;
- out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
- out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes;
+ out->planenum = in->plane - loadmodel->brushq1.planes;
+ out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
+ out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
}
}
-/*
-=================
-Mod_LoadMarksurfaces
-=================
-*/
-static void Mod_LoadMarksurfaces (lump_t *l)
+static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
{
int i, j;
short *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
- loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
+ loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
- for (i = 0;i < loadmodel->nummarksurfaces;i++)
+ for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
- if (j >= loadmodel->numsurfaces)
- Host_Error ("Mod_ParseMarksurfaces: bad surface number");
- loadmodel->marksurfaces[i] = j;
+ if (j >= loadmodel->brushq1.numsurfaces)
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
+ loadmodel->brushq1.marksurfaces[i] = j;
}
}
-/*
-=================
-Mod_LoadSurfedges
-=================
-*/
-static void Mod_LoadSurfedges (lump_t *l)
+static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
{
int i;
int *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->numsurfedges = l->filelen / sizeof(*in);
- loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
+ Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+ loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
- for (i = 0;i < loadmodel->numsurfedges;i++)
- loadmodel->surfedges[i] = LittleLong (in[i]);
+ for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
+ loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
}
-/*
-=================
-Mod_LoadPlanes
-=================
-*/
-static void Mod_LoadPlanes (lump_t *l)
+static void Mod_Q1BSP_LoadPlanes(lump_t *l)
{
int i;
mplane_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
- loadmodel->numplanes = l->filelen / sizeof(*in);
- loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
+ loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
+ loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
- for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
+ for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
{
- out->normal[0] = LittleFloat (in->normal[0]);
- out->normal[1] = LittleFloat (in->normal[1]);
- out->normal[2] = LittleFloat (in->normal[2]);
- out->dist = LittleFloat (in->dist);
+ out->normal[0] = LittleFloat(in->normal[0]);
+ out->normal[1] = LittleFloat(in->normal[1]);
+ out->normal[2] = LittleFloat(in->normal[2]);
+ out->dist = LittleFloat(in->dist);
PlaneClassify(out);
}
NewWinding
==================
*/
-static winding_t *NewWinding (int points)
+static winding_t *NewWinding(int points)
{
winding_t *w;
int size;
size = sizeof(winding_t) + sizeof(double[3]) * (points - 8);
w = Mem_Alloc(loadmodel->mempool, size);
- memset (w, 0, size);
+ memset(w, 0, size);
return w;
}
-static void FreeWinding (winding_t *w)
+static void FreeWinding(winding_t *w)
{
Mem_Free(w);
}
BaseWindingForPlane
=================
*/
-static winding_t *BaseWindingForPlane (mplane_t *p)
+static winding_t *BaseWindingForPlane(mplane_t *p)
{
double org[3], vright[3], vup[3], normal[3];
winding_t *w;
VectorCopy(p->normal, normal);
VectorVectorsDouble(normal, vright, vup);
- VectorScale (vup, 1024.0*1024.0*1024.0, vup);
- VectorScale (vright, 1024.0*1024.0*1024.0, vright);
+ VectorScale(vup, 1024.0*1024.0*1024.0, vup);
+ VectorScale(vright, 1024.0*1024.0*1024.0, vright);
// project a really big axis aligned box onto the plane
- w = NewWinding (4);
+ w = NewWinding(4);
- VectorScale (p->normal, p->dist, org);
+ VectorScale(p->normal, p->dist, org);
- VectorSubtract (org, vright, w->points[0]);
- VectorAdd (w->points[0], vup, w->points[0]);
+ VectorSubtract(org, vright, w->points[0]);
+ VectorAdd(w->points[0], vup, w->points[0]);
- VectorAdd (org, vright, w->points[1]);
- VectorAdd (w->points[1], vup, w->points[1]);
+ VectorAdd(org, vright, w->points[1]);
+ VectorAdd(w->points[1], vup, w->points[1]);
- VectorAdd (org, vright, w->points[2]);
- VectorSubtract (w->points[2], vup, w->points[2]);
+ VectorAdd(org, vright, w->points[2]);
+ VectorSubtract(w->points[2], vup, w->points[2]);
- VectorSubtract (org, vright, w->points[3]);
- VectorSubtract (w->points[3], vup, w->points[3]);
+ VectorSubtract(org, vright, w->points[3]);
+ VectorSubtract(w->points[3], vup, w->points[3]);
w->numpoints = 4;
it will be clipped away.
==================
*/
-static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+static winding_t *ClipWinding(winding_t *in, mplane_t *split, int keepon)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist;
+ dists[i] = dot = DotProduct(in->points[i], split->normal) - split->dist;
if (dot > ON_EPSILON)
sides[i] = SIDE_FRONT;
else if (dot < -ON_EPSILON)
if (!counts[0])
{
- FreeWinding (in);
+ FreeWinding(in);
return NULL;
}
if (!counts[1])
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- neww = NewWinding (maxpts);
+ neww = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (neww->numpoints >= maxpts)
- Sys_Error ("ClipWinding: points exceeded estimate");
+ Sys_Error("ClipWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, neww->points[neww->numpoints]);
+ VectorCopy(mid, neww->points[neww->numpoints]);
neww->numpoints++;
}
// free the original winding
- FreeWinding (in);
+ FreeWinding(in);
return neww;
}
new windings will be created.
==================
*/
-static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+static void DivideWinding(winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dot = DotProduct (in->points[i], split->normal);
+ dot = DotProduct(in->points[i], split->normal);
dot -= split->dist;
dists[i] = dot;
if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- *front = f = NewWinding (maxpts);
- *back = b = NewWinding (maxpts);
+ *front = f = NewWinding(maxpts);
+ *back = b = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (f->numpoints >= maxpts || b->numpoints >= maxpts)
- Sys_Error ("DivideWinding: points exceeded estimate");
+ Sys_Error("DivideWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
}
else if (sides[i] == SIDE_BACK)
{
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, f->points[f->numpoints]);
+ VectorCopy(mid, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (mid, b->points[b->numpoints]);
+ VectorCopy(mid, b->points[b->numpoints]);
b->numpoints++;
}
}
AllocPortal
===========
*/
-static portal_t *AllocPortal (void)
+static portal_t *AllocPortal(void)
{
portal_t *p;
p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
Mem_Free(p);
}
-static void Mod_RecursiveRecalcNodeBBox(mnode_t *node)
+static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
{
// calculate children first
if (node->children[0]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[0]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
if (node->children[1]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[1]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
// make combined bounding box from children
node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
}
-static void Mod_FinalizePortals(void)
+static void Mod_Q1BSP_FinalizePortals(void)
{
int i, j, numportals, numpoints;
portal_t *p, *pnext;
mleaf_t *leaf, *endleaf;
winding_t *w;
- // recalculate bounding boxes for all leafs (because qbsp is very sloppy)
- leaf = loadmodel->leafs;
- endleaf = leaf + loadmodel->numleafs;
+ // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
+ leaf = loadmodel->brushq1.leafs;
+ endleaf = leaf + loadmodel->brushq1.numleafs;
for (;leaf < endleaf;leaf++)
{
VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
}
p = portalchain;
- while(p)
+ while (p)
{
if (p->winding)
{
p = p->chain;
}
- Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
// tally up portal and point counts
p = portalchain;
numportals = 0;
numpoints = 0;
- while(p)
+ while (p)
{
// note: this check must match the one below or it will usually corrupt memory
// the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
}
p = p->chain;
}
- loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
- loadmodel->numportals = numportals;
- loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
- loadmodel->numportalpoints = numpoints;
+ loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+ loadmodel->brushq1.numportals = numportals;
+ loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
+ loadmodel->brushq1.numportalpoints = numpoints;
// clear all leaf portal chains
- for (i = 0;i < loadmodel->numleafs;i++)
- loadmodel->leafs[i].portals = NULL;
+ for (i = 0;i < loadmodel->brushq1.numleafs;i++)
+ loadmodel->brushq1.leafs[i].portals = NULL;
// process all portals in the global portal chain, while freeing them
- portal = loadmodel->portals;
- point = loadmodel->portalpoints;
+ portal = loadmodel->brushq1.portals;
+ point = loadmodel->brushq1.portalpoints;
p = portalchain;
portalchain = NULL;
while (p)
&& p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
&& p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
{
- // first make the back to front portal (forward portal)
+ // first make the back to front portal(forward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = p->plane.dist;
// advance to next portal
portal++;
- // then make the front to back portal (backward portal)
+ // then make the front to back portal(backward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = -p->plane.dist;
AddPortalToNodes
=============
*/
-static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
{
if (!front)
- Host_Error ("AddPortalToNodes: NULL front node");
+ Host_Error("AddPortalToNodes: NULL front node");
if (!back)
- Host_Error ("AddPortalToNodes: NULL back node");
+ Host_Error("AddPortalToNodes: NULL back node");
if (p->nodes[0] || p->nodes[1])
- Host_Error ("AddPortalToNodes: already included");
+ Host_Error("AddPortalToNodes: already included");
// note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
p->nodes[0] = front;
{
t = *portalpointer;
if (!t)
- Host_Error ("RemovePortalFromNodes: portal not in leaf");
+ Host_Error("RemovePortalFromNodes: portal not in leaf");
if (t == portal)
{
portal->nodes[1] = NULL;
}
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
break;
}
else if (t->nodes[1] == node)
portalpointer = (void **) &t->next[1];
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
}
}
}
-static void Mod_RecursiveNodePortals (mnode_t *node)
+static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
{
int side;
mnode_t *front, *back, *other_node;
front = node->children[0];
back = node->children[1];
if (front == back)
- Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
// create the new portal by generating a polygon for the node plane,
- // and clipping it by all of the other portals (which came from nodes above this one)
- nodeportal = AllocPortal ();
+ // and clipping it by all of the other portals(which came from nodes above this one)
+ nodeportal = AllocPortal();
nodeportal->plane = *node->plane;
- nodeportalwinding = BaseWindingForPlane (node->plane);
+ nodeportalwinding = BaseWindingForPlane(node->plane);
side = 0; // shut up compiler warning
for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
{
clipplane = portal->plane;
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
{
clipplane.dist = -clipplane.dist;
- VectorNegate (clipplane.normal, clipplane.normal);
+ VectorNegate(clipplane.normal, clipplane.normal);
side = 1;
}
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
- nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
+ nodeportalwinding = ClipWinding(nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
{
// if the plane was not clipped on all sides, there was an error
nodeportal->winding = nodeportalwinding;
- AddPortalToNodes (nodeportal, front, back);
+ AddPortalToNodes(nodeportal, front, back);
}
// split the portals of this node along this node's plane and assign them to the children of this node
for (portal = (portal_t *)node->portals;portal;portal = nextportal)
{
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
side = 1;
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
nextportal = portal->next[side];
other_node = portal->nodes[!side];
- RemovePortalFromNodes (portal);
+ RemovePortalFromNodes(portal);
// cut the portal into two portals, one on each side of the node plane
- DivideWinding (portal->winding, plane, &frontwinding, &backwinding);
+ DivideWinding(portal->winding, plane, &frontwinding, &backwinding);
if (!frontwinding)
{
if (side == 0)
- AddPortalToNodes (portal, back, other_node);
+ AddPortalToNodes(portal, back, other_node);
else
- AddPortalToNodes (portal, other_node, back);
+ AddPortalToNodes(portal, other_node, back);
continue;
}
if (!backwinding)
{
if (side == 0)
- AddPortalToNodes (portal, front, other_node);
+ AddPortalToNodes(portal, front, other_node);
else
- AddPortalToNodes (portal, other_node, front);
+ AddPortalToNodes(portal, other_node, front);
continue;
}
// the winding is split
- splitportal = AllocPortal ();
+ splitportal = AllocPortal();
temp = splitportal->chain;
*splitportal = *portal;
splitportal->chain = temp;
splitportal->winding = backwinding;
- FreeWinding (portal->winding);
+ FreeWinding(portal->winding);
portal->winding = frontwinding;
if (side == 0)
{
- AddPortalToNodes (portal, front, other_node);
- AddPortalToNodes (splitportal, back, other_node);
+ AddPortalToNodes(portal, front, other_node);
+ AddPortalToNodes(splitportal, back, other_node);
}
else
{
- AddPortalToNodes (portal, other_node, front);
- AddPortalToNodes (splitportal, other_node, back);
+ AddPortalToNodes(portal, other_node, front);
+ AddPortalToNodes(splitportal, other_node, back);
}
}
- Mod_RecursiveNodePortals(front);
- Mod_RecursiveNodePortals(back);
+ Mod_Q1BSP_RecursiveNodePortals(front);
+ Mod_Q1BSP_RecursiveNodePortals(back);
}
-static void Mod_MakePortals(void)
+static void Mod_Q1BSP_MakePortals(void)
{
portalchain = NULL;
- Mod_RecursiveNodePortals (loadmodel->nodes);
- Mod_FinalizePortals();
+ Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
+ Mod_Q1BSP_FinalizePortals();
}
-static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
{
#if 0
int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
#endif
}
-/*
-=================
-Mod_LoadBrushModel
-=================
-*/
+static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+ int i, j, stylecounts[256], totalcount, remapstyles[256];
+ msurface_t *surf;
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
+ {
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surf->styles[j]]++;
+ }
+ totalcount = 0;
+ model->brushq1.light_styles = 0;
+ for (i = 0;i < 255;i++)
+ {
+ if (stylecounts[i])
+ {
+ remapstyles[i] = model->brushq1.light_styles++;
+ totalcount += stylecounts[i] + 1;
+ }
+ }
+ if (!totalcount)
+ return;
+ model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
+ model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+ model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+ model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->brushq1.light_styles = 0;
+ for (i = 0;i < 255;i++)
+ if (stylecounts[i])
+ model->brushq1.light_style[model->brushq1.light_styles++] = i;
+ j = 0;
+ for (i = 0;i < model->brushq1.light_styles;i++)
+ {
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
+ }
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
+ {
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ if (surf->styles[j] != 255)
+ *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ }
+ j = 0;
+ for (i = 0;i < model->brushq1.light_styles;i++)
+ {
+ *model->brushq1.light_styleupdatechains[i] = NULL;
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
+ }
+}
+
+static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
+{
+ int i, j;
+ for (i = 0;i < model->brushq1.numtextures;i++)
+ model->brushq1.pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
+ {
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
+ {
+ model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
+ model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
+ }
+ }
+ for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
+ {
+ if (model->brushq1.pvstexturechainslength[i])
+ {
+ model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
+ j += model->brushq1.pvstexturechainslength[i] + 1;
+ }
+ else
+ model->brushq1.pvstexturechains[i] = NULL;
+ }
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
+ *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
+ for (i = 0;i < model->brushq1.numtextures;i++)
+ {
+ if (model->brushq1.pvstexturechainslength[i])
+ {
+ *model->brushq1.pvstexturechains[i] = NULL;
+ model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
+ }
+ }
+}
+
extern void R_Model_Brush_DrawSky(entity_render_t *ent);
extern void R_Model_Brush_Draw(entity_render_t *ent);
extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
-void Mod_LoadBrushModel (model_t *mod, void *buffer)
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_Q1BSP_Load(model_t *mod, void *buffer)
{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
- mempool_t *mainmempool;
- char *loadname;
- model_t *originalloadmodel;
+ int i, j, k;
+ dheader_t *header;
+ dmodel_t *bm;
+ mempool_t *mainmempool;
+ char *loadname;
+ model_t *originalloadmodel;
+ float dist, modelyawradius, modelradius, *vec;
+ msurface_t *surf;
+ surfmesh_t *mesh;
mod->type = mod_brush;
header = (dheader_t *)buffer;
- i = LittleLong (header->version);
+ i = LittleLong(header->version);
if (i != BSPVERSION && i != 30)
- Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
- mod->ishlbsp = i == 30;
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
+ mod->brushq1.ishlbsp = i == 30;
+
+ mod->brushq1.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+ mod->brushq1.PointContents = Mod_Q1BSP_PointContents;
+ mod->brushq1.LeafPVS = Mod_Q1BSP_LeafPVS;
+ mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
+
if (loadmodel->isworldmodel)
{
- Cvar_SetValue("halflifebsp", mod->ishlbsp);
+ Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp);
// until we get a texture for it...
R_ResetQuakeSky();
}
mod_base = (qbyte *)header;
for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
- ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
// load into heap
// store which lightmap format to use
- mod->lightmaprgba = r_lightmaprgba.integer;
-
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
- Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
- Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
- Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
- Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
- Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
- Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
- Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
- Mod_LoadFaces (&header->lumps[LUMP_FACES]);
- Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
- Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
- Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
- Mod_LoadNodes (&header->lumps[LUMP_NODES]);
- Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
- Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-
- Mod_MakeHull0 ();
- Mod_MakePortals();
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
+ Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
+ Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
+ Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
+ Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
+ Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
+ Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
+ Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
+ Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
+ Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
+ Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
+ Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
+ Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
+ Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
+ Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
+
+ Mod_Q1BSP_MakeHull0();
+ Mod_Q1BSP_MakePortals();
mod->numframes = 2; // regular and alternate animation
mainmempool = mod->mempool;
loadname = mod->name;
- Mod_LoadLightList ();
+ Mod_Q1BSP_LoadLightList();
originalloadmodel = loadmodel;
//
-// set up the submodels (FIXME: this is confusing)
+// set up the submodels(FIXME: this is confusing)
//
- for (i = 0;i < mod->numsubmodels;i++)
+ for (i = 0;i < mod->brushq1.numsubmodels;i++)
{
- int k, l;
- float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
-
- mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
- mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
- modelyawradius = 0;
- modelradius = 0;
+ bm = &mod->brushq1.submodels[i];
- bm = &mod->submodels[i];
-
- mod->hulls[0].firstclipnode = bm->headnode[0];
+ mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
- mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
+ mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
+ mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
}
- mod->firstmodelsurface = bm->firstface;
- mod->nummodelsurfaces = bm->numfaces;
+ mod->brushq1.firstmodelsurface = bm->firstface;
+ mod->brushq1.nummodelsurfaces = bm->numfaces;
// this gets altered below if sky is used
mod->DrawSky = NULL;
mod->DrawFakeShadow = NULL;
mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
mod->DrawLight = R_Model_Brush_DrawLight;
- mod->texturesurfacechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t *));
- if (mod->nummodelsurfaces)
+ mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
+ mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
+ mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
+ Mod_Q1BSP_BuildPVSTextureChains(mod);
+ Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->brushq1.nummodelsurfaces)
{
// LordHavoc: calculate bmodel bounding box rather than trusting what it says
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+ mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+ modelyawradius = 0;
+ modelradius = 0;
+ for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
{
- // we only need to have a drawsky function if it is used (usually only on world model)
+ // we only need to have a drawsky function if it is used(usually only on world model)
if (surf->texinfo->texture->shader == &Cshader_sky)
mod->DrawSky = R_Model_Brush_DrawSky;
- // link into texture chain
- surf->texturechain = mod->texturesurfacechains[surf->texinfo->texture - mod->textures];
- mod->texturesurfacechains[surf->texinfo->texture - mod->textures] = surf;
+ // LordHavoc: submodels always clip, even if water
+ if (mod->brushq1.numsubmodels - 1)
+ surf->flags |= SURF_SOLIDCLIP;
// calculate bounding shapes
- for (k = 0;k < surf->numedges;k++)
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- l = mod->surfedges[k + surf->firstedge];
- if (l > 0)
- vec = mod->vertexes[mod->edges[l].v[0]].position;
- else
- vec = mod->vertexes[mod->edges[-l].v[1]].position;
- if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
- if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
- if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
- if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
- if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
- if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
- dist = vec[0]*vec[0]+vec[1]*vec[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += vec[2]*vec[2];
- if (modelradius < dist)
- modelradius = dist;
+ for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
+ {
+ if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+ if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+ if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+ if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+ if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+ if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+ dist = vec[0]*vec[0]+vec[1]*vec[1];
+ if (modelyawradius < dist)
+ modelyawradius = dist;
+ dist += vec[2]*vec[2];
+ if (modelradius < dist)
+ modelradius = dist;
+ }
}
}
modelyawradius = sqrt(modelyawradius);
modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
mod->yawmins[2] = mod->normalmins[2];
mod->yawmaxs[2] = mod->normalmaxs[2];
mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
mod->radius = modelradius;
mod->radius2 = modelradius * modelradius;
- // LordHavoc: build triangle meshs for entire model's geometry
- // (only used for shadow volumes)
- mod->shadowmesh = Mod_ShadowMesh_Begin(originalloadmodel->mempool, 1024);
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
- if (surf->flags & SURF_SHADOWCAST)
- Mod_ShadowMesh_AddPolygon(originalloadmodel->mempool, mod->shadowmesh, surf->poly_numverts, surf->poly_verts);
- mod->shadowmesh = Mod_ShadowMesh_Finish(originalloadmodel->mempool, mod->shadowmesh);
- Mod_ShadowMesh_CalcBBox(mod->shadowmesh, mod->shadowmesh_mins, mod->shadowmesh_maxs, mod->shadowmesh_center, &mod->shadowmesh_radius);
}
else
{
- // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
+ // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
- VectorClear(mod->normalmins);
- VectorClear(mod->normalmaxs);
- VectorClear(mod->yawmins);
- VectorClear(mod->yawmaxs);
- VectorClear(mod->rotatedmins);
- VectorClear(mod->rotatedmaxs);
- mod->radius = 0;
- mod->radius2 = 0;
- mod->shadowmesh = NULL;
}
- Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
+ Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
- mod->numleafs = bm->visleafs;
+ mod->brushq1.numleafs = bm->visleafs;
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
- if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+ if (loadmodel->isworldmodel && i < (mod->brushq1.numsubmodels - 1))
{
char name[10];
// duplicate the basic information
- sprintf (name, "*%i", i+1);
- loadmodel = Mod_FindName (name);
+ sprintf(name, "*%i", i+1);
+ loadmodel = Mod_FindName(name);
*loadmodel = *mod;
- strcpy (loadmodel->name, name);
+ strcpy(loadmodel->name, name);
// textures and memory belong to the main model
loadmodel->texturepool = NULL;
loadmodel->mempool = NULL;
}
loadmodel = originalloadmodel;
- //Mod_ProcessLightList ();
+ //Mod_Q1BSP_ProcessLightList();
+}
+
+static void Mod_Q2BSP_LoadEntities(lump_t *l)
+{
+}
+
+static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVertices(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadNodes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLighting(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreas(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadModels(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+void Mod_Q2BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q2dheader_t *header;
+
+ Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+
+ mod->type = mod_brushq2;
+
+ header = (q2dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q2BSPVERSION)
+ Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+ mod->brushq1.ishlbsp = false;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ // store which lightmap format to use
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
+ Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
+ Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
+ Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
+ Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
+ Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
+ Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
+ Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
+ Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
+ Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
+ Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
+ Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
+ Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
+ Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
+ Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
+ Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
+ Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
+ // LordHavoc: must go last because this makes the submodels
+ Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+}
+
+static void Mod_Q3BSP_LoadEntities(lump_t *l)
+{
+ if (!l->filelen)
+ return;
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadPlanes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadNodes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafs(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadModels(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadVertices(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadTriangles(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadEffects(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q3BSP_LoadPVS(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q3dheader_t *header;
+ Host_Error("Mod_Q3BSP_Load: not yet implemented\n");
+
+ mod->type = mod_brushq2;
+
+ header = (q3dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q3BSPVERSION)
+ Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", false);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
+ Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
+ Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
+ Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
+ Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
+ Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
+ Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
+ Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
+ Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+ Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
+ Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
+ Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
+ Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
+ Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
+ Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
+ Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
+}
+
+void Mod_IBSP_Load(model_t *mod, void *buffer)
+{
+ int i = LittleLong(* ((int *)buffer));
+ if (i == Q3BSPVERSION)
+ Mod_Q3BSP_Load(mod,buffer);
+ else if (i == Q2BSPVERSION)
+ Mod_Q2BSP_Load(mod,buffer);
+ else
+ Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
+}
+
+void Mod_MAP_Load(model_t *mod, void *buffer)
+{
+ Host_Error("Mod_MAP_Load: not yet implemented\n");
}