]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
use multiple prints for ProQuake compatibility in status commands
[xonotic/darkplaces.git] / model_brush.c
index b2ca71d3da367f07248af8da14410aff8a1cb263..d371c7df90bf059c08341369b73c0cb98fd65e52 100644 (file)
@@ -46,8 +46,11 @@ cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "select
 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
+cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"};
+
 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
-cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
+cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
+cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
 
 static texture_t mod_q1bsp_texture_solid;
 static texture_t mod_q1bsp_texture_sky;
@@ -77,8 +80,10 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
        Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
        Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
+       Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
        Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
        Cvar_RegisterVariable(&mod_collision_bih);
+       Cvar_RegisterVariable(&mod_recalculatenodeboxes);
 
        memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
        strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
@@ -1463,6 +1468,8 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                tx->reflectfactor = 1;
                Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
                tx->r_water_wateralpha = 1;
+               tx->offsetmapping = OFFSETMAPPING_OFF;
+               tx->offsetscale = 1;
                tx->specularscalemod = 1;
                tx->specularpowermod = 1;
        }
@@ -2967,10 +2974,13 @@ static void Mod_Q1BSP_FinalizePortals(void)
        // leafs (because qbsp is very sloppy)
        leaf = loadmodel->brush.data_leafs;
        endleaf = leaf + loadmodel->brush.num_leafs;
-       for (;leaf < endleaf;leaf++)
+       if (mod_recalculatenodeboxes.integer)
        {
-               VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
-               VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
+               for (;leaf < endleaf;leaf++)
+               {
+                       VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
+                       VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
+               }
        }
        numportals = 0;
        numpoints = 0;
@@ -3055,23 +3065,27 @@ static void Mod_Q1BSP_FinalizePortals(void)
                                portal++;
                        }
                        // add the portal's polygon points to the leaf bounding boxes
-                       for (i = 0;i < 2;i++)
+                       if (mod_recalculatenodeboxes.integer)
                        {
-                               leaf = (mleaf_t *)p->nodes[i];
-                               for (j = 0;j < p->numpoints;j++)
+                               for (i = 0;i < 2;i++)
                                {
-                                       if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
-                                       if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
-                                       if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
-                                       if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
-                                       if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
-                                       if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
+                                       leaf = (mleaf_t *)p->nodes[i];
+                                       for (j = 0;j < p->numpoints;j++)
+                                       {
+                                               if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
+                                               if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
+                                               if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
+                                               if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
+                                               if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
+                                               if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
+                                       }
                                }
                        }
                }
        }
        // now recalculate the node bounding boxes from the leafs
-       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
+       if (mod_recalculatenodeboxes.integer)
+               Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
 }
 
 /*
@@ -3672,7 +3686,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                mod->DrawSky = R_Q1BSP_DrawSky;
 
                        for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
-                               if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+                               if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
                                        break;
                        if (j < mod->nummodelsurfaces)
                                mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
@@ -4267,13 +4281,11 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
                out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+               // restore the surfaceflags and supercontents
+               out[i].surfaceflags = LittleLong(in[i].surfaceflags);
+               out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
        }
-
-       if (cls.state == ca_dedicated)
-               return;
-
-       for (i = 0;i < count;i++, in++, out++)
-               Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
 }
 
 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
@@ -4586,9 +4598,10 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                                break; // we got all of them
                        if(image_width != size || image_height != size)
                        {
-                               for(i = 0; i <= count; ++i)
-                                       Mem_Free(inpixels[i]);
-                               Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
+                               Mem_Free(inpixels[count]);
+                               inpixels[count] = NULL;
+                               Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
+                               break;
                        }
                }
        }
@@ -5111,7 +5124,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
                        finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
                        finalvertices = finalwidth * finalheight;
-                       finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+                       oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
                        type = Q3FACETYPE_MESH;
                        // generate geometry
                        // (note: normals are skipped because they get recalculated)
@@ -5136,7 +5149,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
                        finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
                        finalvertices = finalwidth * finalheight;
-                       finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+                       oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
 
                        // legacy collision geometry implementation
                        out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
@@ -5147,11 +5160,9 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
 
                        //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
-                       Mod_SnapVertices(3, out->num_collisionvertices, out->deprecatedq3data_collisionvertex3f, 1);
+                       Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
 
-                       oldnumtriangles = out->num_triangles;
-                       oldnumtriangles2 = out->num_collisiontriangles;
-                       out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
+                       out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
 
                        // now optimize the collision mesh by finding triangle bboxes...
                        Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
@@ -5163,9 +5174,19 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
                        Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
                        Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
-                       oldnumtriangles = out->num_triangles;
-                       oldnumtriangles2 = out->num_collisiontriangles;
-                       out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
+#if 1
+                       // remove this once the legacy code is removed
+                       {
+                               int nc = out->num_collisiontriangles;
+#endif
+                       out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
+#if 1
+                               if(nc != out->num_collisiontriangles)
+                               {
+                                       Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
+                               }
+                       }
+#endif
 
                        if (developer_extra.integer)
                                Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
@@ -5707,19 +5728,16 @@ static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_mode
        leaf = model->collision_bih.leafs + (-1-nodenum);
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TracePointBrushFloat(trace, point, brush);
                break;
-       case BIH_LEAF + 1:
+       case BIH_COLLISIONTRIANGLE:
                // collision triangle - skipped because they have no volume
                break;
-       case BIH_LEAF + 2:
+       case BIH_RENDERTRIANGLE:
                // render triangle - skipped because they have no volume
                break;
-       default:
-               break;
        }
 }
 
@@ -5731,7 +5749,8 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
        const int *e;
        const texture_t *texture;
        int axis;
-#if 0
+#define BIHLINECLIP
+#ifdef BIHLINECLIP
        int sideflags;
        vec_t frontdist1;
        vec_t frontdist2;
@@ -5757,7 +5776,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        return;
 #endif
                axis = node->type - BIH_SPLITX;
-#if 1
+#if 0
                if (segmentmins[axis] <= node->backmax)
                {
                        if (segmentmaxs[axis] >= node->frontmin)
@@ -5769,10 +5788,10 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                else
                        return; // trace falls between children
 #else
-               frontdist1 = start[axis] - node->backmax;
-               frontdist2 = end[axis] - node->backmax;
-               backdist1 = start[axis] - node->frontmin;
-               backdist2 = end[axis] - node->frontmin;
+               frontdist1 = start[axis] - node->frontmin;
+               frontdist2 = end[axis] - node->frontmin;
+               backdist1 = start[axis] - node->backmax;
+               backdist2 = end[axis] - node->backmax;
                sideflags = 0;
                if (frontdist1 < 0)
                        sideflags |= 1;
@@ -5782,6 +5801,18 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        sideflags |= 4;
                if (backdist2 < 0)
                        sideflags |= 8;
+#if 0
+               if (sideflags & 12)
+               {
+                       if ((sideflags & 3) != 3)
+                               Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+                       nodenum = node->back;
+               }
+               else if ((sideflags & 3) != 3)
+                       nodenum = node->front;
+               else
+                       return; // trace falls between children
+#else
                switch(sideflags)
                {
                case 0:
@@ -5790,6 +5821,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        continue;
                case 1:
                        // START end START END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5799,9 +5831,11 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->front;
                        break;
                case 2:
+#ifdef BIHLINECLIP
                        // start END START END
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[0]);
@@ -5812,6 +5846,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->front;
                        break;
                case 3:
@@ -5820,6 +5855,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                case 4:
                        // start end start END
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5829,10 +5865,12 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 5:
                        // START end start END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
@@ -5845,10 +5883,14 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 6:
                        // start END start END
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
@@ -5861,10 +5903,14 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 7:
                        // START END start END
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        end = clipped[0];
@@ -5874,11 +5920,13 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 8:
                        // start end START end
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5888,10 +5936,12 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 9:
                        // START end START end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
@@ -5904,10 +5954,14 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 10:
                        // start END START end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
@@ -5920,10 +5974,14 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 11:
                        // START END START end
+#ifdef BIHLINECLIP
                        backfrac = backdist1 / (backdist1 - backdist2);
                        VectorLerp(start, backfrac, end, clipped[0]);
                        start = clipped[0];
@@ -5933,6 +5991,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        segmentmaxs[0] = max(start[0], end[0]);
                        segmentmaxs[1] = max(start[1], end[1]);
                        segmentmaxs[2] = max(start[2], end[2]);
+#endif
                        nodenum = node->back;
                        break;
                case 12:
@@ -5942,16 +6001,24 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        break;
                case 13:
                        // START end start end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 14:
                        // start END start end
+#ifdef BIHLINECLIP
                        frontfrac = frontdist1 / (frontdist1 - frontdist2);
                        VectorLerp(start, frontfrac, end, clipped[1]);
                        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+#else
+                       Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+#endif
                        nodenum = node->back;
                        break;
                case 15:
@@ -5959,6 +6026,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
                        nodenum = node->back;
                        continue;
                }
+#endif
 #endif
        }
        if (!model->collision_bih.leafs)
@@ -5970,25 +6038,22 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6004,11 +6069,11 @@ static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_mode
        {
                node = model->collision_bih.nodes + nodenum;
                axis = node->type - BIH_SPLITX;
-#if 0
-#if 0
+#if 1
                if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
                        return;
 #endif
+#if 0
                Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
                nodenum = node->back;
                continue;
@@ -6033,25 +6098,22 @@ static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_mode
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6129,13 +6191,17 @@ int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const
 
 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
 {
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
        vec3_t end;
        int hitsupercontents;
        VectorSet(end, start[0], start[1], model->normalmins[2]);
+#endif
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
+#if 0
        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
        hitsupercontents = trace->hitsupercontents;
        memset(trace, 0, sizeof(*trace));
@@ -6143,10 +6209,13 @@ void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *fra
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->startsupercontents = hitsupercontents;
+#endif
 }
 
 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
 {
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
        trace_t trace;
        vec3_t end;
        VectorSet(end, start[0], start[1], model->normalmins[2]);
@@ -6156,6 +6225,9 @@ int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, c
        trace.hitsupercontentsmask = 0;
        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(&trace, model, model->collision_bih.rootnode, start, end, start, end);
        return trace.hitsupercontents;
+#else
+       return 0;
+#endif
 }
 
 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
@@ -6191,6 +6263,12 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6229,6 +6307,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
                        return;
                }
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6242,6 +6321,10 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
        // line trace the brushes
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6279,6 +6362,12 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6313,6 +6402,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
                        return; // ERROR: NAN bounding box!
                // take whichever side the segment box is on
                node = node->children[sides - 1];
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6325,6 +6415,10 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
        // hit a leaf
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6399,11 +6493,11 @@ static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblen
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6456,11 +6550,11 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6536,9 +6630,16 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
        }
        else
        {
-               bihnumleafs += model->nummodelbrushes;
+               for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
+                       if (brush->colbrushf)
+                               bihnumleafs++;
                for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
-                       bihnumleafs += surface->num_collisiontriangles;
+               {
+                       if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
+                               bihnumleafs += surface->num_triangles;
+                       else
+                               bihnumleafs += surface->num_collisiontriangles;
+               }
        }
 
        if (!bihnumleafs)
@@ -6549,34 +6650,37 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
 
        // now populate the BIH leaf nodes
        bihleafindex = 0;
-       if (userendersurfaces)
+
+       // add render surfaces
+       renderelement3i = model->surfmesh.data_element3i;
+       rendervertex3f = model->surfmesh.data_vertex3f;
+       for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
        {
-               // add render surfaces
-               renderelement3i = model->surfmesh.data_element3i;
-               rendervertex3f = model->surfmesh.data_vertex3f;
-               for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
+               for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
                {
-                       for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
-                       {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 2;
-                               bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
-                               bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
-                               bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
-                               bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
-                               bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
-                               bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
-                               bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
-                               bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
-                               bihleafindex++;
-                       }
+                       if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
+                               continue;
+                       bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
+                       bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
+                       bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
+                       bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
+                       bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
+                       bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
+                       bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
+                       bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
+                       bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
+                       bihleafindex++;
                }
        }
-       else
+
+       if (!userendersurfaces)
        {
                // add collision brushes
                for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
                {
-                       bihleafs[bihleafindex].type = BIH_LEAF;
+                       if (!brush->colbrushf)
+                               continue;
+                       bihleafs[bihleafindex].type = BIH_BRUSH;
                        bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
                        bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
                        VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
@@ -6591,7 +6695,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
                        {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 1;
+                               bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
                                bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
                                bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
                                bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
@@ -6933,7 +7037,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        mod->DrawSky = R_Q1BSP_DrawSky;
 
                for (j = 0;j < mod->nummodelsurfaces;j++)
-                       if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+                       if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
                                break;
                if (j < mod->nummodelsurfaces)
                        mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;