]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
don't load images when running a dedicated server (they would only be discarded by...
[xonotic/darkplaces.git] / model_brush.c
index be396fddc27eceecc3503ce540d3f2aaa5854663..ed7bb4ab055ac81deb13279fcfbd739e02241eba 100644 (file)
@@ -26,10 +26,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 
-qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
-
 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
 cvar_t halflifebsp = {0, "halflifebsp", "0"};
+cvar_t mcbsp = {0, "mcbsp", "0"};
 cvar_t r_novis = {0, "r_novis", "0"};
 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
@@ -46,11 +45,11 @@ cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
 
-static void Mod_Q1BSP_Collision_Init (void);
 void Mod_BrushInit(void)
 {
 //     Cvar_RegisterVariable(&r_subdivide_size);
        Cvar_RegisterVariable(&halflifebsp);
+       Cvar_RegisterVariable(&mcbsp);
        Cvar_RegisterVariable(&r_novis);
        Cvar_RegisterVariable(&r_miplightmaps);
        Cvar_RegisterVariable(&r_lightmaprgba);
@@ -66,8 +65,6 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
        Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
        Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
-       memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
-       Mod_Q1BSP_Collision_Init();
 }
 
 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
@@ -77,8 +74,6 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
        if (model == NULL)
                return NULL;
 
-       Mod_CheckLoaded(model);
-
        // LordHavoc: modified to start at first clip node,
        // in other words: first node of the (sub)model
        node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
@@ -88,7 +83,7 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
        return (mleaf_t *)node;
 }
 
-static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
+static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
 {
        int i;
        mleaf_t *leaf;
@@ -107,19 +102,153 @@ static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p,
                memset(out, 0, outsize);
 }
 
-static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
 {
-       int clusterindex, side, nodestackindex = 0;
+       int numclusters = 0;
+       int nodestackindex = 0;
+       mnode_t *node, *nodestack[1024];
+       if (!model->brush.num_pvsclusters)
+               return -1;
+       node = model->brush.data_nodes;
+       for (;;)
+       {
+#if 1
+               if (node->plane)
+               {
+                       // node - recurse down the BSP tree
+                       int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       if (side < 2)
+                       {
+                               // box is on one side of plane, take that path
+                               node = node->children[side];
+                       }
+                       else
+                       {
+                               // box crosses plane, take one path and remember the other
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                       }
+                       continue;
+               }
+               else
+               {
+                       // leaf - add clusterindex to list
+                       if (numclusters < maxclusters)
+                               clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
+                       numclusters++;
+               }
+#else
+               if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
+               {
+                       if (node->plane)
+                       {
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                               continue;
+                       }
+                       else
+                       {
+                               // leaf - add clusterindex to list
+                               if (numclusters < maxclusters)
+                                       clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
+                               numclusters++;
+                       }
+               }
+#endif
+               // try another path we didn't take earlier
+               if (nodestackindex == 0)
+                       break;
+               node = nodestack[--nodestackindex];
+       }
+       // return number of clusters found (even if more than the maxclusters)
+       return numclusters;
+}
+
+static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
+{
+       int nodestackindex = 0;
        mnode_t *node, *nodestack[1024];
        if (!model->brush.num_pvsclusters)
                return true;
        node = model->brush.data_nodes;
        for (;;)
        {
+#if 1
+               if (node->plane)
+               {
+                       // node - recurse down the BSP tree
+                       int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       if (side < 2)
+                       {
+                               // box is on one side of plane, take that path
+                               node = node->children[side];
+                       }
+                       else
+                       {
+                               // box crosses plane, take one path and remember the other
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                       }
+                       continue;
+               }
+               else
+               {
+                       // leaf - check cluster bit
+                       int clusterindex = ((mleaf_t *)node)->clusterindex;
+                       if (CHECKPVSBIT(pvs, clusterindex))
+                       {
+                               // it is visible, return immediately with the news
+                               return true;
+                       }
+               }
+#else
+               if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
+               {
+                       if (node->plane)
+                       {
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                               continue;
+                       }
+                       else
+                       {
+                               // leaf - check cluster bit
+                               int clusterindex = ((mleaf_t *)node)->clusterindex;
+                               if (CHECKPVSBIT(pvs, clusterindex))
+                               {
+                                       // it is visible, return immediately with the news
+                                       return true;
+                               }
+                       }
+               }
+#endif
+               // nothing to see here, try another path we didn't take earlier
+               if (nodestackindex == 0)
+                       break;
+               node = nodestack[--nodestackindex];
+       }
+       // it is not visible
+       return false;
+}
+
+static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
+{
+       int nodestackindex = 0;
+       mnode_t *node, *nodestack[1024];
+       if (!model->brush.num_leafs)
+               return true;
+       node = model->brush.data_nodes;
+       for (;;)
+       {
+#if 1
                if (node->plane)
                {
                        // node - recurse down the BSP tree
-                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
                        if (side < 2)
                        {
                                // box is on one side of plane, take that path
@@ -132,40 +261,63 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3
                                        nodestack[nodestackindex++] = node->children[0];
                                node = node->children[1];
                        }
+                       continue;
                }
                else
                {
                        // leaf - check cluster bit
-                       clusterindex = ((mleaf_t *)node)->clusterindex;
+                       int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
                        if (CHECKPVSBIT(pvs, clusterindex))
                        {
                                // it is visible, return immediately with the news
                                return true;
                        }
+               }
+#else
+               if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
+               {
+                       if (node->plane)
+                       {
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                               continue;
+                       }
                        else
                        {
-                               // nothing to see here, try another path we didn't take earlier
-                               if (nodestackindex == 0)
-                                       break;
-                               node = nodestack[--nodestackindex];
+                               // leaf - check cluster bit
+                               int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
+                               if (CHECKPVSBIT(pvs, clusterindex))
+                               {
+                                       // it is visible, return immediately with the news
+                                       return true;
+                               }
                        }
                }
+#endif
+               // nothing to see here, try another path we didn't take earlier
+               if (nodestackindex == 0)
+                       break;
+               node = nodestack[--nodestackindex];
        }
        // it is not visible
        return false;
 }
 
-static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
+static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
 {
-       int side, nodestackindex = 0;
+       int nodestackindex = 0;
        mnode_t *node, *nodestack[1024];
+       if (!model->brush.num_leafs)
+               return true;
        node = model->brush.data_nodes;
        for (;;)
        {
+#if 1
                if (node->plane)
                {
                        // node - recurse down the BSP tree
-                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       int side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
                        if (side < 2)
                        {
                                // box is on one side of plane, take that path
@@ -178,6 +330,7 @@ static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibl
                                        nodestack[nodestackindex++] = node->children[0];
                                node = node->children[1];
                        }
+                       continue;
                }
                else
                {
@@ -187,14 +340,32 @@ static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibl
                                // it is visible, return immediately with the news
                                return true;
                        }
+               }
+#else
+               if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
+               {
+                       if (node->plane)
+                       {
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                               continue;
+                       }
                        else
                        {
-                               // nothing to see here, try another path we didn't take earlier
-                               if (nodestackindex == 0)
-                                       break;
-                               node = nodestack[--nodestackindex];
+                               // leaf - check if it is visible
+                               if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
+                               {
+                                       // it is visible, return immediately with the news
+                                       return true;
+                               }
                        }
                }
+#endif
+               // nothing to see here, try another path we didn't take earlier
+               if (nodestackindex == 0)
+                       break;
+               node = nodestack[--nodestackindex];
        }
        // it is not visible
        return false;
@@ -217,7 +388,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
        msurface_t *surface;
        for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
        {
-               surface = info->model->brush.data_surfaces + *mark;
+               surface = info->model->data_surfaces + *mark;
                if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
                {
                        for (k = 0;k < surface->num_triangles;k++)
@@ -384,7 +555,7 @@ int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
        return CONTENTS_EMPTY;
 }
 
-typedef struct
+typedef struct RecursiveHullCheckTraceInfo_s
 {
        // the hull we're tracing through
        const hull_t *hull;
@@ -594,6 +765,13 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace,
        VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
        if (boxsize[0] < 3)
                rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+       else if (model->brush.ismcbsp)
+       {
+               if (boxsize[2] < 48) // pick the nearest of 40 or 56
+                       rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
+               else
+                       rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
+       }
        else if (model->brush.ishlbsp)
        {
                // LordHavoc: this has to have a minor tolerance (the .1) because of
@@ -632,40 +810,6 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace,
 #endif
 }
 
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-static void Mod_Q1BSP_Collision_Init (void)
-{
-       int             i;
-       int             side;
-
-       //Set up the planes and clipnodes so that the six floats of a bounding box
-       //can just be stored out and get a proper hull_t structure.
-
-       box_hull.clipnodes = box_clipnodes;
-       box_hull.planes = box_planes;
-       box_hull.firstclipnode = 0;
-       box_hull.lastclipnode = 5;
-
-       for (i = 0;i < 6;i++)
-       {
-               box_clipnodes[i].planenum = i;
-
-               side = i&1;
-
-               box_clipnodes[i].children[side] = CONTENTS_EMPTY;
-               if (i != 5)
-                       box_clipnodes[i].children[side^1] = i + 1;
-               else
-                       box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
-               box_planes[i].type = i>>1;
-               box_planes[i].normal[i>>1] = 1;
-       }
-}
-
 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
 {
 #if 1
@@ -698,6 +842,9 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
        Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
 #else
        RecursiveHullCheckTraceInfo_t rhc;
+       static hull_t box_hull;
+       static dclipnode_t box_clipnodes[6];
+       static mplane_t box_planes[6];
        // fill in a default trace
        memset(&rhc, 0, sizeof(rhc));
        memset(trace, 0, sizeof(trace_t));
@@ -713,6 +860,36 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
 #if COLLISIONPARANOID >= 3
        Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
 #endif
+
+       if (box_hull.clipnodes == NULL)
+       {
+               int i, side;
+
+               //Set up the planes and clipnodes so that the six floats of a bounding box
+               //can just be stored out and get a proper hull_t structure.
+
+               box_hull.clipnodes = box_clipnodes;
+               box_hull.planes = box_planes;
+               box_hull.firstclipnode = 0;
+               box_hull.lastclipnode = 5;
+
+               for (i = 0;i < 6;i++)
+               {
+                       box_clipnodes[i].planenum = i;
+
+                       side = i&1;
+
+                       box_clipnodes[i].children[side] = CONTENTS_EMPTY;
+                       if (i != 5)
+                               box_clipnodes[i].children[side^1] = i + 1;
+                       else
+                               box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
+
+                       box_planes[i].type = i>>1;
+                       box_planes[i].normal[i>>1] = 1;
+               }
+       }
+
        // trace a line through the generated clipping hull
        //rhc.boxsupercontents = boxsupercontents;
        rhc.hull = &box_hull;
@@ -731,7 +908,7 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
 #endif
 }
 
-static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
+static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
 {
        int side, distz = endz - startz;
        float front, back;
@@ -775,7 +952,7 @@ loc0:
        }
 
        // go down front side
-       if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
+       if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
                return true;    // hit something
        else
        {
@@ -785,7 +962,7 @@ loc0:
                        int i, ds, dt;
                        msurface_t *surface;
 
-                       surface = r_refdef.worldmodel->brush.data_surfaces + node->firstsurface;
+                       surface = model->data_surfaces + node->firstsurface;
                        for (i = 0;i < node->numsurfaces;i++, surface++)
                        {
                                if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
@@ -796,7 +973,7 @@ loc0:
 
                                if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
                                {
-                                       qbyte *lightmap;
+                                       unsigned char *lightmap;
                                        int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
                                        lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
                                        lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
@@ -807,7 +984,7 @@ loc0:
 
                                        for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
                                        {
-                                               scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]];
+                                               scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
                                                r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
                                                r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
                                                r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
@@ -866,13 +1043,13 @@ middle sample (the one which was requested)
 
 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
 {
-       Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
+       Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
 }
 
-static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
+static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
 {
        int c;
-       qbyte *outstart = out;
+       unsigned char *outstart = out;
        while (out < outend)
        {
                if (in == inend)
@@ -910,7 +1087,7 @@ R_Q1BSP_LoadSplitSky
 A sky texture is 256*128, with the right side being a masked overlay
 ==============
 */
-void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
+void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
 {
        int i, j;
        unsigned solidpixels[128*128], alphapixels[128*128];
@@ -970,8 +1147,8 @@ void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
                }
        }
 
-       loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
-       loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 static void Mod_Q1BSP_LoadTextures(lump_t *l)
@@ -980,35 +1157,35 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        miptex_t *dmiptex;
        texture_t *tx, *tx2, *anims[10], *altanims[10];
        dmiptexlump_t *m;
-       qbyte *data, *mtdata;
-       char name[256];
+       unsigned char *data, *mtdata;
+       char name[MAX_QPATH];
 
-       loadmodel->brush.data_textures = NULL;
+       loadmodel->data_textures = NULL;
 
        // add two slots for notexture walls and notexture liquids
        if (l->filelen)
        {
                m = (dmiptexlump_t *)(mod_base + l->fileofs);
                m->nummiptex = LittleLong (m->nummiptex);
-               loadmodel->brush.num_textures = m->nummiptex + 2;
+               loadmodel->num_textures = m->nummiptex + 2;
        }
        else
        {
                m = NULL;
-               loadmodel->brush.num_textures = 2;
+               loadmodel->num_textures = 2;
        }
 
-       loadmodel->brush.data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_textures * sizeof(texture_t));
+       loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
 
        // fill out all slots with notexture
-       for (i = 0, tx = loadmodel->brush.data_textures;i < loadmodel->brush.num_textures;i++, tx++)
+       for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
        {
                strcpy(tx->name, "NO TEXTURE FOUND");
                tx->width = 16;
                tx->height = 16;
                tx->skin.base = r_texture_notexture;
                tx->basematerialflags = 0;
-               if (i == loadmodel->brush.num_textures - 1)
+               if (i == loadmodel->num_textures - 1)
                {
                        tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
                        tx->supercontents = SUPERCONTENTS_WATER;
@@ -1032,7 +1209,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                dofs[i] = LittleLong(dofs[i]);
                if (dofs[i] == -1 || r_nosurftextures.integer)
                        continue;
-               dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
+               dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
 
                // make sure name is no more than 15 characters
                for (j = 0;dmiptex->name[j] && j < 15;j++)
@@ -1051,7 +1228,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
                                continue;
                        }
-                       mtdata = (qbyte *)dmiptex + j;
+                       mtdata = (unsigned char *)dmiptex + j;
                }
 
                if ((mtwidth & 15) || (mtheight & 15))
@@ -1062,7 +1239,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        if (name[j] >= 'A' && name[j] <= 'Z')
                                name[j] += 'a' - 'A';
 
-               tx = loadmodel->brush.data_textures + i;
+               tx = loadmodel->data_textures + i;
                strcpy(tx->name, name);
                tx->width = mtwidth;
                tx->height = mtheight;
@@ -1073,67 +1250,70 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
                }
 
-               // LordHavoc: HL sky textures are entirely different than quake
-               if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+               if (cls.state != ca_dedicated)
                {
-                       if (loadmodel->isworldmodel)
+                       // LordHavoc: HL sky textures are entirely different than quake
+                       if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                        {
-                               data = loadimagepixels(tx->name, false, 0, 0);
-                               if (data)
+                               if (loadmodel->isworldmodel)
                                {
-                                       R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
-                                       Mem_Free(data);
+                                       data = loadimagepixels(tx->name, false, 0, 0);
+                                       if (data)
+                                       {
+                                               R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
+                                               Mem_Free(data);
+                                       }
+                                       else if (mtdata != NULL)
+                                               R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
                                }
-                               else if (mtdata != NULL)
-                                       R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
                        }
-               }
-               else
-               {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
+                       else
                        {
-                               // did not find external texture, load it from the bsp or wad3
-                               if (loadmodel->brush.ishlbsp)
+                               if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
                                {
-                                       // internal texture overrides wad
-                                       qbyte *pixels, *freepixels, *fogpixels;
-                                       pixels = freepixels = NULL;
-                                       if (mtdata)
-                                               pixels = W_ConvertWAD3Texture(dmiptex);
-                                       if (pixels == NULL)
-                                               pixels = freepixels = W_GetTexture(tx->name);
-                                       if (pixels != NULL)
+                                       // did not find external texture, load it from the bsp or wad3
+                                       if (loadmodel->brush.ishlbsp)
                                        {
-                                               tx->width = image_width;
-                                               tx->height = image_height;
-                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                               if (Image_CheckAlpha(pixels, image_width * image_height, true))
+                                               // internal texture overrides wad
+                                               unsigned char *pixels, *freepixels, *fogpixels;
+                                               pixels = freepixels = NULL;
+                                               if (mtdata)
+                                                       pixels = W_ConvertWAD3Texture(dmiptex);
+                                               if (pixels == NULL)
+                                                       pixels = freepixels = W_GetTexture(tx->name);
+                                               if (pixels != NULL)
                                                {
-                                                       fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
-                                                       for (j = 0;j < image_width * image_height * 4;j += 4)
+                                                       tx->width = image_width;
+                                                       tx->height = image_height;
+                                                       tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
+                                                       if (Image_CheckAlpha(pixels, image_width * image_height, true))
                                                        {
-                                                               fogpixels[j + 0] = 255;
-                                                               fogpixels[j + 1] = 255;
-                                                               fogpixels[j + 2] = 255;
-                                                               fogpixels[j + 3] = pixels[j + 3];
+                                                               fogpixels = (unsigned char *)Mem_Alloc(tempmempool, image_width * image_height * 4);
+                                                               for (j = 0;j < image_width * image_height * 4;j += 4)
+                                                               {
+                                                                       fogpixels[j + 0] = 255;
+                                                                       fogpixels[j + 1] = 255;
+                                                                       fogpixels[j + 2] = 255;
+                                                                       fogpixels[j + 3] = pixels[j + 3];
+                                                               }
+                                                               tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
+                                                               Mem_Free(fogpixels);
                                                        }
-                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
-                                                       Mem_Free(fogpixels);
                                                }
+                                               if (freepixels)
+                                                       Mem_Free(freepixels);
                                        }
-                                       if (freepixels)
-                                               Mem_Free(freepixels);
+                                       else if (mtdata) // texture included
+                                               Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                                }
-                               else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
-               }
-               if (tx->skin.base == NULL)
-               {
-                       // no texture found
-                       tx->width = 16;
-                       tx->height = 16;
-                       tx->skin.base = r_texture_notexture;
+                       if (tx->skin.base == NULL)
+                       {
+                               // no texture found
+                               tx->width = 16;
+                               tx->height = 16;
+                               tx->skin.base = r_texture_notexture;
+                       }
                }
 
                tx->basematerialflags = 0;
@@ -1175,7 +1355,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        // sequence the animations
        for (i = 0;i < m->nummiptex;i++)
        {
-               tx = loadmodel->brush.data_textures + i;
+               tx = loadmodel->data_textures + i;
                if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
                        continue;
                if (tx->anim_total[0] || tx->anim_total[1])
@@ -1187,7 +1367,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
 
                for (j = i;j < m->nummiptex;j++)
                {
-                       tx2 = loadmodel->brush.data_textures + j;
+                       tx2 = loadmodel->data_textures + j;
                        if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
                                continue;
 
@@ -1277,32 +1457,38 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
 static void Mod_Q1BSP_LoadLighting(lump_t *l)
 {
        int i;
-       qbyte *in, *out, *data, d;
+       unsigned char *in, *out, *data, d;
        char litfilename[1024];
+       fs_offset_t filesize;
        loadmodel->brushq1.lightdata = NULL;
        if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
        {
-               loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
                for (i=0; i<l->filelen; i++)
                        loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
        }
+       else if (loadmodel->brush.ismcbsp)
+       {
+               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
+               memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
+       }
        else // LordHavoc: bsp version 29 (normal white lighting)
        {
                // LordHavoc: hope is not lost yet, check for a .lit file to load
                strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
                FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
                strlcat (litfilename, ".lit", sizeof (litfilename));
-               data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
+               data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
                if (data)
                {
-                       if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+                       if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
                        {
                                i = LittleLong(((int *)data)[1]);
                                if (i == 1)
                                {
                                        Con_DPrintf("loaded %s\n", litfilename);
-                                       loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
-                                       memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
+                                       loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
+                                       memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
                                        Mem_Free(data);
                                        return;
                                }
@@ -1314,17 +1500,17 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                        }
                        else
                        {
-                               if (fs_filesize == 8)
+                               if (filesize == 8)
                                        Con_Print("Empty .lit file, ignoring\n");
                                else
-                                       Con_Print("Corrupt .lit file (old version?), ignoring\n");
+                                       Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", filesize, 8 + l->filelen * 3);
                                Mem_Free(data);
                        }
                }
                // LordHavoc: oh well, expand the white lighting data
                if (!l->filelen)
                        return;
-               loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+               loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
                in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
                out = loadmodel->brushq1.lightdata;
                memcpy(in, mod_base + l->fileofs, l->filelen);
@@ -1347,7 +1533,7 @@ static void Mod_Q1BSP_LoadLightList(void)
        strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
        FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
        strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
-       s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
+       s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false, NULL);
        if (s)
        {
                numlights = 0;
@@ -1364,7 +1550,7 @@ static void Mod_Q1BSP_LoadLightList(void)
                        s++;
                        numlights++;
                }
-               loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+               loadmodel->brushq1.lights = (mlight_t *)Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
                s = lightsstring;
                n = 0;
                while (*s && n < numlights)
@@ -1407,7 +1593,7 @@ static void Mod_Q1BSP_LoadVisibility(lump_t *l)
        if (!l->filelen)
                return;
        loadmodel->brushq1.num_compressedpvs = l->filelen;
-       loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
+       loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
 }
 
@@ -1437,18 +1623,18 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                        key[strlen(key)-1] = 0;
                if (!COM_ParseToken(&data, false))
                        return; // error
-               strcpy(value, com_token);
+               dpsnprintf(value, sizeof(value), "%s", com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
                {
                        if (loadmodel->brush.ishlbsp)
                        {
                                j = 0;
-                               for (i = 0;i < 4096;i++)
+                               for (i = 0;i < (int)sizeof(value);i++)
                                        if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
                                                break;
                                if (value[i])
                                {
-                                       for (;i < 4096;i++)
+                                       for (;i < (int)sizeof(value);i++)
                                        {
                                                // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
                                                if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
@@ -1476,7 +1662,7 @@ static void Mod_Q1BSP_LoadEntities(lump_t *l)
        loadmodel->brush.entities = NULL;
        if (!l->filelen)
                return;
-       loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+       loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
        if (loadmodel->brush.ishlbsp)
                Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
@@ -1489,11 +1675,11 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l)
        mvertex_t       *out;
        int                     i, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dvertex_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+       out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.vertexes = out;
        loadmodel->brushq1.numvertexes = count;
@@ -1506,35 +1692,63 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
+// The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
+// can be used for this
+// REMOVEME
+int SB_ReadInt (unsigned char **buffer)
 {
-       dmodel_t        *in;
+       int     i;
+       i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
+       (*buffer) += 4;
+       return i;
+}
+
+// REMOVEME
+float SB_ReadFloat (unsigned char **buffer)
+{
+       union
+       {
+               int             i;
+               float   f;
+       } u;
+
+       u.i = SB_ReadInt (buffer);
+       return u.f;
+}
+
+static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
+{
+       unsigned char           *index;
        dmodel_t        *out;
        int                     i, j, count;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+       index = (unsigned char *)(mod_base + l->fileofs);
+       if (l->filelen % (48+4*hullinfo->filehulls))
+               Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
+
+       count = l->filelen / (48+4*hullinfo->filehulls);
+       out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.submodels = out;
        loadmodel->brush.numsubmodels = count;
 
-       for ( i=0 ; i<count ; i++, in++, out++)
-       {
-               for (j=0 ; j<3 ; j++)
-               {
-                       // spread the mins / maxs by a pixel
-                       out->mins[j] = LittleFloat(in->mins[j]) - 1;
-                       out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
-                       out->origin[j] = LittleFloat(in->origin[j]);
-               }
-               for (j=0 ; j<MAX_MAP_HULLS ; j++)
-                       out->headnode[j] = LittleLong(in->headnode[j]);
-               out->visleafs = LittleLong(in->visleafs);
-               out->firstface = LittleLong(in->firstface);
-               out->numfaces = LittleLong(in->numfaces);
+       for (i = 0; i < count; i++, out++)
+       {
+       // spread out the mins / maxs by a pixel
+               out->mins[0] = SB_ReadFloat (&index) - 1;
+               out->mins[1] = SB_ReadFloat (&index) - 1;
+               out->mins[2] = SB_ReadFloat (&index) - 1;
+               out->maxs[0] = SB_ReadFloat (&index) + 1;
+               out->maxs[1] = SB_ReadFloat (&index) + 1;
+               out->maxs[2] = SB_ReadFloat (&index) + 1;
+               out->origin[0] = SB_ReadFloat (&index);
+               out->origin[1] = SB_ReadFloat (&index);
+               out->origin[2] = SB_ReadFloat (&index);
+               for (j = 0; j < hullinfo->filehulls; j++)
+                       out->headnode[j] = SB_ReadInt (&index);
+               out->visleafs = SB_ReadInt (&index);
+               out->firstface = SB_ReadInt (&index);
+               out->numfaces = SB_ReadInt (&index);
        }
 }
 
@@ -1544,11 +1758,11 @@ static void Mod_Q1BSP_LoadEdges(lump_t *l)
        medge_t *out;
        int     i, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dedge_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq1.edges = out;
        loadmodel->brushq1.numedges = count;
@@ -1566,11 +1780,11 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
        mtexinfo_t *out;
        int i, j, k, count, miptex;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (texinfo_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq1.texinfo = out;
        loadmodel->brushq1.numtexinfo = count;
@@ -1585,25 +1799,25 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
                out->flags = LittleLong(in->flags);
 
                out->texture = NULL;
-               if (loadmodel->brush.data_textures)
+               if (loadmodel->data_textures)
                {
-                       if ((unsigned int) miptex >= (unsigned int) loadmodel->brush.num_textures)
-                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brush.num_textures);
+                       if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
+                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
                        else
-                               out->texture = loadmodel->brush.data_textures + miptex;
+                               out->texture = loadmodel->data_textures + miptex;
                }
                if (out->flags & TEX_SPECIAL)
                {
                        // if texture chosen is NULL or the shader needs a lightmap,
                        // force to notexture water shader
                        if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
-                               out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 1);
+                               out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
                }
                else
                {
                        // if texture chosen is NULL, force to notexture
                        if (out->texture == NULL)
-                               out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 2);
+                               out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
                }
        }
 }
@@ -1738,7 +1952,7 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
        subdivpolyverts = 0;
        SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
        if (subdivpolytriangles < 1)
-               Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
+               Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
 
        surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
        mesh->num_vertices = subdivpolyverts;
@@ -1767,18 +1981,18 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
        float texmins[2], texmaxs[2], val;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dface_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       loadmodel->brush.data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
-       loadmodel->brush.data_surfaces_lightmapinfo = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
+       loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+       loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
 
-       loadmodel->brush.num_surfaces = count;
+       loadmodel->num_surfaces = count;
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
+       for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
        {
                numedges = LittleShort(in->numedges);
                totalverts += numedges;
@@ -1788,29 +2002,29 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        // TODO: split up into multiple meshes as needed to avoid exceeding 65536
        // vertex limit
        loadmodel->nummeshes = 1;
-       loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
-       loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false, false);
+       loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+       loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
 
        totalverts = 0;
        totaltris = 0;
-       for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brush.data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
+       for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
        {
-               surface->lightmapinfo = loadmodel->brush.data_surfaces_lightmapinfo + surfacenum;
+               surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
 
                // FIXME: validate edges, texinfo, etc?
                firstedge = LittleLong(in->firstedge);
                numedges = LittleShort(in->numedges);
                if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
                i = LittleShort(in->texinfo);
                if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
                surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
                surface->texture = surface->lightmapinfo->texinfo->texture;
 
                planenum = LittleShort(in->planenum);
                if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
 
                //surface->flags = surface->texture->flags;
                //if (LittleShort(in->side))
@@ -1838,8 +2052,6 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
                        (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
                        (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
-                       (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s * (1.0f / 16.0f);
-                       (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t * (1.0f / 16.0f);
                        (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
                        (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
                        (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
@@ -1853,7 +2065,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                }
 
                // compile additional data about the surface geometry
-               Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f);
+               Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
                BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
 
                // generate surface extents information
@@ -1893,7 +2105,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        // give non-lightmapped water a 1x white lightmap
                        if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
                        {
-                               surface->lightmapinfo->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+                               surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
                                surface->lightmapinfo->styles[0] = 0;
                                memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
                        }
@@ -1911,7 +2123,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        if (ssize > 256 || tsize > 256)
                                Host_Error("Bad surface extents");
                        // stainmap for permanent marks on walls
-                       surface->lightmapinfo->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+                       surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
                        // clear to white
                        memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
 
@@ -1947,7 +2159,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
 {
        //if (node->parent)
-       //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
+       //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
        node->parent = parent;
        if (node->plane)
        {
@@ -1962,11 +2174,11 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
        dnode_t         *in;
        mnode_t         *out;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dnode_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+       out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brush.data_nodes = out;
        loadmodel->brush.num_nodes = count;
@@ -2004,18 +2216,18 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
        mleaf_t *out;
        int i, j, count, p;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dleaf_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+       out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brush.data_leafs = out;
        loadmodel->brush.num_leafs = count;
        // get visleafs from the submodel data
        loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
        loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
-       loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
+       loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
        memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
 
        for ( i=0 ; i<count ; i++, in++, out++)
@@ -2060,88 +2272,34 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
        }
 }
 
-static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
+static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
 {
        dclipnode_t *in, *out;
        int                     i, count;
        hull_t          *hull;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dclipnode_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+       out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
        loadmodel->brushq1.clipnodes = out;
        loadmodel->brushq1.numclipnodes = count;
 
-       if (loadmodel->brush.ishlbsp)
+       for (i = 1; i < hullinfo->numhulls; i++)
        {
-               hull = &loadmodel->brushq1.hulls[1];
-               hull->clipnodes = out;
-               hull->firstclipnode = 0;
-               hull->lastclipnode = count-1;
-               hull->planes = loadmodel->brush.data_planes;
-               hull->clip_mins[0] = -16;
-               hull->clip_mins[1] = -16;
-               hull->clip_mins[2] = -36;
-               hull->clip_maxs[0] = 16;
-               hull->clip_maxs[1] = 16;
-               hull->clip_maxs[2] = 36;
-               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
-               hull = &loadmodel->brushq1.hulls[2];
-               hull->clipnodes = out;
-               hull->firstclipnode = 0;
-               hull->lastclipnode = count-1;
-               hull->planes = loadmodel->brush.data_planes;
-               hull->clip_mins[0] = -32;
-               hull->clip_mins[1] = -32;
-               hull->clip_mins[2] = -32;
-               hull->clip_maxs[0] = 32;
-               hull->clip_maxs[1] = 32;
-               hull->clip_maxs[2] = 32;
-               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
-               hull = &loadmodel->brushq1.hulls[3];
+               hull = &loadmodel->brushq1.hulls[i];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
                hull->planes = loadmodel->brush.data_planes;
-               hull->clip_mins[0] = -16;
-               hull->clip_mins[1] = -16;
-               hull->clip_mins[2] = -18;
-               hull->clip_maxs[0] = 16;
-               hull->clip_maxs[1] = 16;
-               hull->clip_maxs[2] = 18;
-               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-       }
-       else
-       {
-               hull = &loadmodel->brushq1.hulls[1];
-               hull->clipnodes = out;
-               hull->firstclipnode = 0;
-               hull->lastclipnode = count-1;
-               hull->planes = loadmodel->brush.data_planes;
-               hull->clip_mins[0] = -16;
-               hull->clip_mins[1] = -16;
-               hull->clip_mins[2] = -24;
-               hull->clip_maxs[0] = 16;
-               hull->clip_maxs[1] = 16;
-               hull->clip_maxs[2] = 32;
-               VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
-
-               hull = &loadmodel->brushq1.hulls[2];
-               hull->clipnodes = out;
-               hull->firstclipnode = 0;
-               hull->lastclipnode = count-1;
-               hull->planes = loadmodel->brush.data_planes;
-               hull->clip_mins[0] = -32;
-               hull->clip_mins[1] = -32;
-               hull->clip_mins[2] = -24;
-               hull->clip_maxs[0] = 32;
-               hull->clip_maxs[1] = 32;
-               hull->clip_maxs[2] = 64;
+               hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
+               hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
+               hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
+               hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
+               hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
+               hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
                VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
        }
 
@@ -2151,7 +2309,7 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
                out->children[0] = LittleShort(in->children[0]);
                out->children[1] = LittleShort(in->children[1]);
                if (out->children[0] >= count || out->children[1] >= count)
-                       Host_Error("Corrupt clipping hull(out of range child)\n");
+                       Host_Error("Corrupt clipping hull(out of range child)");
        }
 }
 
@@ -2166,7 +2324,7 @@ static void Mod_Q1BSP_MakeHull0(void)
        hull = &loadmodel->brushq1.hulls[0];
 
        in = loadmodel->brush.data_nodes;
-       out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
+       out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
 
        hull->clipnodes = out;
        hull->firstclipnode = 0;
@@ -2186,16 +2344,16 @@ static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
        int i, j;
        short *in;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (short *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
        loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
-       loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
+       loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
 
        for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
        {
                j = (unsigned) LittleShort(in[i]);
-               if (j >= loadmodel->brush.num_surfaces)
+               if (j >= loadmodel->num_surfaces)
                        Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
                loadmodel->brush.data_leafsurfaces[i] = j;
        }
@@ -2206,11 +2364,11 @@ static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
        int             i;
        int             *in;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (int *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
        loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
-       loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
+       loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
 
        for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
                loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
@@ -2223,12 +2381,12 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l)
        mplane_t        *out;
        dplane_t        *in;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (dplane_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
 
        loadmodel->brush.num_planes = l->filelen / sizeof(*in);
-       loadmodel->brush.data_planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
+       loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
 
        for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
        {
@@ -2251,7 +2409,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void)
        char mapfilename[MAX_QPATH];
        FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
        strlcat (mapfilename, ".map", sizeof (mapfilename));
-       maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false);
+       maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
        if (!maptext)
                return;
        text = maptext;
@@ -2360,7 +2518,7 @@ AllocPortal
 static portal_t *AllocPortal(void)
 {
        portal_t *p;
-       p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
+       p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
        p->chain = portalchain;
        portalchain = p;
        return p;
@@ -2398,7 +2556,8 @@ static void Mod_Q1BSP_FinalizePortals(void)
        mvertex_t *point;
        mleaf_t *leaf, *endleaf;
 
-       // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
+       // tally up portal and point counts and recalculate bounding boxes for all
+       // leafs (because qbsp is very sloppy)
        leaf = loadmodel->brush.data_leafs;
        endleaf = leaf + loadmodel->brush.num_leafs;
        for (;leaf < endleaf;leaf++)
@@ -2407,31 +2566,6 @@ static void Mod_Q1BSP_FinalizePortals(void)
                VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
        }
        p = portalchain;
-       while (p)
-       {
-               if (p->numpoints >= 3)
-               {
-                       for (i = 0;i < 2;i++)
-                       {
-                               leaf = (mleaf_t *)p->nodes[i];
-                               for (j = 0;j < p->numpoints;j++)
-                               {
-                                       if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
-                                       if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
-                                       if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
-                                       if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
-                                       if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
-                                       if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
-                               }
-                       }
-               }
-               p = p->chain;
-       }
-
-       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
-
-       // tally up portal and point counts
-       p = portalchain;
        numportals = 0;
        numpoints = 0;
        while (p)
@@ -2445,9 +2579,9 @@ static void Mod_Q1BSP_FinalizePortals(void)
                }
                p = p->chain;
        }
-       loadmodel->brush.data_portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+       loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
        loadmodel->brush.num_portals = numportals;
-       loadmodel->brush.data_portalpoints = (void *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
+       loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
        loadmodel->brush.num_portalpoints = numpoints;
        // clear all leaf portal chains
        for (i = 0;i < loadmodel->brush.num_leafs;i++)
@@ -2461,59 +2595,78 @@ static void Mod_Q1BSP_FinalizePortals(void)
        {
                pnext = p->chain;
 
-               // note: this check must match the one above or it will usually corrupt memory
-               // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
-               if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
+               if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
                {
-                       // first make the back to front portal(forward portal)
-                       portal->points = point;
-                       portal->numpoints = p->numpoints;
-                       portal->plane.dist = p->plane.dist;
-                       VectorCopy(p->plane.normal, portal->plane.normal);
-                       portal->here = (mleaf_t *)p->nodes[1];
-                       portal->past = (mleaf_t *)p->nodes[0];
-                       // copy points
-                       for (j = 0;j < portal->numpoints;j++)
+                       // note: this check must match the one above or it will usually corrupt memory
+                       // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
+                       if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
                        {
-                               VectorCopy(p->points + j*3, point->position);
-                               point++;
+                               // first make the back to front portal(forward portal)
+                               portal->points = point;
+                               portal->numpoints = p->numpoints;
+                               portal->plane.dist = p->plane.dist;
+                               VectorCopy(p->plane.normal, portal->plane.normal);
+                               portal->here = (mleaf_t *)p->nodes[1];
+                               portal->past = (mleaf_t *)p->nodes[0];
+                               // copy points
+                               for (j = 0;j < portal->numpoints;j++)
+                               {
+                                       VectorCopy(p->points + j*3, point->position);
+                                       point++;
+                               }
+                               BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
+                               PlaneClassify(&portal->plane);
+
+                               // link into leaf's portal chain
+                               portal->next = portal->here->portals;
+                               portal->here->portals = portal;
+
+                               // advance to next portal
+                               portal++;
+
+                               // then make the front to back portal(backward portal)
+                               portal->points = point;
+                               portal->numpoints = p->numpoints;
+                               portal->plane.dist = -p->plane.dist;
+                               VectorNegate(p->plane.normal, portal->plane.normal);
+                               portal->here = (mleaf_t *)p->nodes[0];
+                               portal->past = (mleaf_t *)p->nodes[1];
+                               // copy points
+                               for (j = portal->numpoints - 1;j >= 0;j--)
+                               {
+                                       VectorCopy(p->points + j*3, point->position);
+                                       point++;
+                               }
+                               BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
+                               PlaneClassify(&portal->plane);
+
+                               // link into leaf's portal chain
+                               portal->next = portal->here->portals;
+                               portal->here->portals = portal;
+
+                               // advance to next portal
+                               portal++;
                        }
-                       BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
-                       PlaneClassify(&portal->plane);
-
-                       // link into leaf's portal chain
-                       portal->next = portal->here->portals;
-                       portal->here->portals = portal;
-
-                       // advance to next portal
-                       portal++;
-
-                       // then make the front to back portal(backward portal)
-                       portal->points = point;
-                       portal->numpoints = p->numpoints;
-                       portal->plane.dist = -p->plane.dist;
-                       VectorNegate(p->plane.normal, portal->plane.normal);
-                       portal->here = (mleaf_t *)p->nodes[0];
-                       portal->past = (mleaf_t *)p->nodes[1];
-                       // copy points
-                       for (j = portal->numpoints - 1;j >= 0;j--)
+                       // add the portal's polygon points to the leaf bounding boxes
+                       for (i = 0;i < 2;i++)
                        {
-                               VectorCopy(p->points + j*3, point->position);
-                               point++;
+                               leaf = (mleaf_t *)p->nodes[i];
+                               for (j = 0;j < p->numpoints;j++)
+                               {
+                                       if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
+                                       if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
+                                       if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
+                                       if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
+                                       if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
+                                       if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
+                               }
                        }
-                       BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
-                       PlaneClassify(&portal->plane);
-
-                       // link into leaf's portal chain
-                       portal->next = portal->here->portals;
-                       portal->here->portals = portal;
-
-                       // advance to next portal
-                       portal++;
                }
                FreePortal(p);
                p = pnext;
        }
+       // now recalculate the node bounding boxes from the leafs
+       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
 }
 
 /*
@@ -2558,7 +2711,7 @@ static void RemovePortalFromNodes(portal_t *portal)
                portalpointer = (void **) &node->portals;
                while (1)
                {
-                       t = *portalpointer;
+                       t = (portal_t *)*portalpointer;
                        if (!t)
                                Host_Error("RemovePortalFromNodes: portal not in leaf");
 
@@ -2734,7 +2887,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        memset(stylecounts, 0, sizeof(stylecounts));
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
+               surface = model->data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        stylecounts[surface->lightmapinfo->styles[j]]++;
        }
@@ -2750,10 +2903,10 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        }
        if (!totalcount)
                return;
-       model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
-       model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
-       model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
-       model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+       model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
+       model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+       model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+       model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
        model->brushq1.light_styles = 0;
        for (i = 0;i < 255;i++)
                if (stylecounts[i])
@@ -2766,7 +2919,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        }
        for (i = 0;i < model->nummodelsurfaces;i++)
        {
-               surface = model->brush.data_surfaces + model->firstmodelsurface + i;
+               surface = model->data_surfaces + model->firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        if (surface->lightmapinfo->styles[j] != 255)
                                *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
@@ -2782,10 +2935,9 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
 
 //Returns PVS data for a given point
 //(note: can return NULL)
-static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
+static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
 {
        mnode_t *node;
-       Mod_CheckLoaded(model);
        node = model->brush.data_nodes;
        while (node->plane)
                node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
@@ -2795,7 +2947,7 @@ static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
                return NULL;
 }
 
-static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
+static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
 {
        while (node->plane)
        {
@@ -2815,7 +2967,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org,
        if (((mleaf_t *)node)->clusterindex >= 0)
        {
                int i;
-               qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
+               unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
                for (i = 0;i < pvsbytes;i++)
                        pvsbuffer[i] |= pvs[i];
        }
@@ -2823,7 +2975,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org,
 
 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
 //of the given point.
-static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
 {
        int bytes = model->brush.num_pvsclusterbytes;
        bytes = min(bytes, pvsbufferlength);
@@ -2843,7 +2995,16 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co
        const hull_t *hull;
 
        VectorSubtract(inmaxs, inmins, size);
-       if (cmodel->brush.ishlbsp)
+       if (cmodel->brush.ismcbsp)
+       {
+               if (size[0] < 3)
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+               else if (size[2] < 48) // pick the nearest of 40 or 56
+                       hull = &cmodel->brushq1.hulls[2]; // 16x16x40
+               else
+                       hull = &cmodel->brushq1.hulls[1]; // 16x16x56
+       }
+       else if (cmodel->brush.ishlbsp)
        {
                if (size[0] < 3)
                        hull = &cmodel->brushq1.hulls[0]; // 0x0x0
@@ -2870,12 +3031,7 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co
        VectorAdd(inmins, hull->clip_size, outmaxs);
 }
 
-extern void R_Q1BSP_DrawSky(entity_render_t *ent);
-extern void R_Q1BSP_Draw(entity_render_t *ent);
-extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
-extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
-void Mod_Q1BSP_Load(model_t *mod, void *buffer)
+void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i, j, k;
        dheader_t *header;
@@ -2884,15 +3040,93 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        float dist, modelyawradius, modelradius, *vec;
        msurface_t *surface;
        int numshadowmeshtriangles;
+       dheader_t _header;
+       hullinfo_t hullinfo;
 
        mod->type = mod_brushq1;
 
-       header = (dheader_t *)buffer;
+       if (!memcmp (buffer, "MCBSPpad", 8))
+       {
+               unsigned char   *index;
 
-       i = LittleLong(header->version);
-       if (i != BSPVERSION && i != 30)
-               Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
-       mod->brush.ishlbsp = i == 30;
+               mod->brush.ismcbsp = true;
+               mod->brush.ishlbsp = false;
+
+               mod_base = (unsigned char*)buffer;
+
+               index = mod_base;
+               index += 8;
+               i = SB_ReadInt (&index);
+               if (i != MCBSPVERSION)
+                       Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
+
+       // read hull info
+               hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
+               hullinfo.filehulls = hullinfo.numhulls;
+               VectorClear (hullinfo.hullsizes[0][0]);
+               VectorClear (hullinfo.hullsizes[0][1]);
+               for (i = 1; i < hullinfo.numhulls; i++)
+               {
+                       hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
+                       hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
+                       hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
+                       hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
+                       hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
+                       hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
+               }
+
+       // read lumps
+               _header.version = 0;
+               for (i = 0; i < HEADER_LUMPS; i++)
+               {
+                       _header.lumps[i].fileofs = SB_ReadInt (&index);
+                       _header.lumps[i].filelen = SB_ReadInt (&index);
+               }
+
+               header = &_header;
+       }
+       else
+       {
+               header = (dheader_t *)buffer;
+
+               i = LittleLong(header->version);
+               if (i != BSPVERSION && i != 30)
+                       Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
+               mod->brush.ishlbsp = i == 30;
+               mod->brush.ismcbsp = false;
+
+       // fill in hull info
+               VectorClear (hullinfo.hullsizes[0][0]);
+               VectorClear (hullinfo.hullsizes[0][1]);
+               if (mod->brush.ishlbsp)
+               {
+                       hullinfo.numhulls = 4;
+                       hullinfo.filehulls = 4;
+                       VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
+                       VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
+                       VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
+                       VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
+                       VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
+                       VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
+               }
+               else
+               {
+                       hullinfo.numhulls = 3;
+                       hullinfo.filehulls = 4;
+                       VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
+                       VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
+                       VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
+                       VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
+               }
+
+       // read lumps
+               mod_base = (unsigned char*)buffer;
+               for (i = 0; i < HEADER_LUMPS; i++)
+               {
+                       header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
+                       header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+               }
+       }
 
        mod->soundfromcenter = true;
        mod->TraceBox = Mod_Q1BSP_TraceBox;
@@ -2901,24 +3135,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+       mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
        mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
        mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
        mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
-       mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+       mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
 
        if (loadmodel->isworldmodel)
-               Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
-
-// swap all the lumps
-       mod_base = (qbyte *)header;
-
-       header->version = LittleLong(header->version);
-       for (i = 0;i < HEADER_LUMPS;i++)
        {
-               header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
-               header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+               Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+               Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
        }
 
 // load into heap
@@ -2938,10 +3167,10 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
        Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
        // load submodels before leafs because they contain the number of vis leafs
-       Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
+       Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
        Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
        Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
-       Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
+       Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
 
        if (!mod->brushq1.lightdata)
                mod->brush.LightPoint = NULL;
@@ -2963,19 +3192,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
                Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
 
        if (loadmodel->brush.numsubmodels)
-               loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
+               loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
 
        if (loadmodel->isworldmodel)
        {
@@ -3042,7 +3271,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                mod->nummodelsurfaces = bm->numfaces;
 
                // make the model surface list (used by shadowing/lighting)
-               mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
+               mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
                for (j = 0;j < mod->nummodelsurfaces;j++)
                        mod->surfacelist[j] = mod->firstmodelsurface + j;
 
@@ -3050,6 +3279,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                mod->DrawSky = NULL;
                mod->Draw = R_Q1BSP_Draw;
                mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+               mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
                mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
                mod->DrawLight = R_Q1BSP_DrawLight;
                if (i != 0)
@@ -3057,7 +3287,9 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingLeafPVS = NULL;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
+                       mod->brush.FindBoxClusters = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.AmbientSoundLevelsForPoint = NULL;
                }
@@ -3069,7 +3301,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
                        modelyawradius = 0;
                        modelradius = 0;
-                       for (j = 0, surface = &mod->brush.data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+                       for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
                                if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
@@ -3114,7 +3346,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        //Mod_Q1BSP_ProcessLightList();
 
        if (developer.integer)
-               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brush.num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
+               Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
 }
 
 static void Mod_Q2BSP_LoadEntities(lump_t *l)
@@ -3495,12 +3727,12 @@ static void Mod_Q2BSP_LoadModels(lump_t *l)
 */
 }
 
-void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
+void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i;
        q2dheader_t *header;
 
-       Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+       Host_Error("Mod_Q2BSP_Load: not yet implemented");
 
        mod->type = mod_brushq2;
 
@@ -3510,10 +3742,14 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
        if (i != Q2BSPVERSION)
                Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
        mod->brush.ishlbsp = false;
+       mod->brush.ismcbsp = false;
        if (loadmodel->isworldmodel)
+       {
                Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+               Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
+       }
 
-       mod_base = (qbyte *)header;
+       mod_base = (unsigned char *)header;
 
        // swap all the lumps
        for (i = 0;i < (int) sizeof(*header) / 4;i++)
@@ -3549,14 +3785,14 @@ static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int superco
 static void Mod_Q3BSP_LoadEntities(lump_t *l)
 {
        const char *data;
-       char key[128], value[4096];
+       char key[128], value[MAX_INPUTLINE];
        float v[3];
        loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
        loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
        loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
        if (!l->filelen)
                return;
-       loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+       loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
        memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
        data = loadmodel->brush.entities;
        // some Q3 maps override the lightgrid_cellsize with a worldspawn key
@@ -3601,14 +3837,14 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
        char firstpasstexturename[Q3PATHLENGTH];
        char parameter[4][Q3PATHLENGTH];
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dtexture_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brush.data_textures = out;
-       loadmodel->brush.num_textures = count;
+       loadmodel->data_textures = out;
+       loadmodel->num_textures = count;
 
        for (i = 0;i < count;i++, in++, out++)
        {
@@ -3623,7 +3859,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
        {
                for (i = 0;i < search->numfilenames;i++)
                {
-                       if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
+                       if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false, NULL)))
                        {
                                text = f;
                                while (COM_ParseToken(&text, false))
@@ -3668,7 +3904,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                        }
                                                                        if (passnumber == 0 && numparameters >= 1)
                                                                        {
-                                                                               if (!strcasecmp(parameter[0], "blendfunc"))
+                                                                               if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
                                                                                {
                                                                                        if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
                                                                                                flags2 |= Q3TEXTUREFLAG_ADDITIVE;
@@ -3681,9 +3917,9 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                                        strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
                                                                                else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
                                                                                        strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
+                                                                               else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
+                                                                                       flags2 |= Q3TEXTUREFLAG_ALPHATEST;
                                                                        }
-                                                                       if (!strcasecmp(parameter[0], "alphafunc"))
-                                                                               flags2 |= Q3TEXTUREFLAG_ALPHATEST;
                                                                        // break out a level if it was }
                                                                        if (!strcasecmp(com_token, "}"))
                                                                                break;
@@ -3796,14 +4032,9 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                        flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
                                                        }
                                                }
-                                               // force transparent render path for a number of odd
-                                               // shader effects to avoid bogging down the normal
-                                               // render path unnecessarily
-                                               if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST))
-                                                       flags |= Q3SURFACEPARM_TRANS;
                                                // add shader to list (shadername and flags)
                                                // actually here we just poke into the texture settings
-                                               for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
+                                               for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
                                                {
                                                        if (!strcasecmp(out->name, shadername))
                                                        {
@@ -3822,10 +4053,18 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                                                                        out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
                                                                else
                                                                        out->basematerialflags |= MATERIALFLAG_WALL;
-                                                               if (out->surfaceparms & Q3SURFACEPARM_TRANS)
-                                                                       out->basematerialflags |= MATERIALFLAG_TRANSPARENT;
-                                                               if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
-                                                                       out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
+                                                               if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
+                                                               {
+                                                                       // FIXME: support alpha test?
+                                                                       out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+                                                               }
+                                                               else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
+                                                               {
+                                                                       if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
+                                                                               out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
+                                                                       else
+                                                                               out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+                                                               }
                                                                strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
                                                                if ((flags & Q3SURFACEPARM_SKY) && sky[0])
                                                                {
@@ -3848,7 +4087,7 @@ parseerror:
        }
 
        c = 0;
-       for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
+       for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
        {
                if (out->surfaceparms == -1)
                {
@@ -3870,11 +4109,10 @@ parseerror:
                        //if (R_TextureHasAlpha(out->skin.base))
                        //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
                }
-               if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
-                       if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
-                               Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
-               if (out->skin.fog)
-                       out->basematerialflags |= (MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT);
+               if (cls.state != ca_dedicated)
+                       if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
+                               if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
+                                       Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
                // no animation
                out->currentframe = out;
        }
@@ -3888,21 +4126,21 @@ static void Mod_Q3BSP_LoadPlanes(lump_t *l)
        mplane_t *out;
        int i, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dplane_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_planes = out;
        loadmodel->brush.num_planes = count;
 
        for (i = 0;i < count;i++, in++, out++)
        {
-               out->normal[0] = LittleLong(in->normal[0]);
-               out->normal[1] = LittleLong(in->normal[1]);
-               out->normal[2] = LittleLong(in->normal[2]);
-               out->dist = LittleLong(in->dist);
+               out->normal[0] = LittleFloat(in->normal[0]);
+               out->normal[1] = LittleFloat(in->normal[1]);
+               out->normal[2] = LittleFloat(in->normal[2]);
+               out->dist = LittleFloat(in->dist);
                PlaneClassify(out);
        }
 }
@@ -3913,11 +4151,11 @@ static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
        q3mbrushside_t *out;
        int i, n, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dbrushside_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_brushsides = out;
        loadmodel->brush.num_brushsides = count;
@@ -3926,12 +4164,12 @@ static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
        {
                n = LittleLong(in->planeindex);
                if (n < 0 || n >= loadmodel->brush.num_planes)
-                       Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
+                       Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
                out->plane = loadmodel->brush.data_planes + n;
                n = LittleLong(in->textureindex);
-               if (n < 0 || n >= loadmodel->brush.num_textures)
-                       Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
-               out->texture = loadmodel->brush.data_textures + n;
+               if (n < 0 || n >= loadmodel->num_textures)
+                       Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
+               out->texture = loadmodel->data_textures + n;
        }
 }
 
@@ -3942,11 +4180,11 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
        int i, j, n, c, count, maxplanes;
        mplane_t *planes;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dbrush_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_brushes = out;
        loadmodel->brush.num_brushes = count;
@@ -3959,13 +4197,13 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
                n = LittleLong(in->firstbrushside);
                c = LittleLong(in->numbrushsides);
                if (n < 0 || n + c > loadmodel->brush.num_brushsides)
-                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides);
+                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
                out->firstbrushside = loadmodel->brush.data_brushsides + n;
                out->numbrushsides = c;
                n = LittleLong(in->textureindex);
-               if (n < 0 || n >= loadmodel->brush.num_textures)
-                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
-               out->texture = loadmodel->brush.data_textures + n;
+               if (n < 0 || n >= loadmodel->num_textures)
+                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
+               out->texture = loadmodel->data_textures + n;
 
                // make a list of mplane_t structs to construct a colbrush from
                if (maxplanes < out->numbrushsides)
@@ -3973,7 +4211,7 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
                        maxplanes = out->numbrushsides;
                        if (planes)
                                Mem_Free(planes);
-                       planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
+                       planes = (mplane_t *)Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
                }
                for (j = 0;j < out->numbrushsides;j++)
                {
@@ -3993,11 +4231,11 @@ static void Mod_Q3BSP_LoadEffects(lump_t *l)
        q3deffect_t *out;
        int i, n, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3deffect_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq3.data_effects = out;
        loadmodel->brushq3.num_effects = count;
@@ -4006,8 +4244,11 @@ static void Mod_Q3BSP_LoadEffects(lump_t *l)
        {
                strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
                n = LittleLong(in->brushindex);
-               if (n < 0 || n >= loadmodel->brush.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
+               if (n >= loadmodel->brush.num_brushes)
+               {
+                       Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
+                       n = -1;
+               }
                out->brushindex = n;
                out->unknown = LittleLong(in->unknown);
        }
@@ -4018,11 +4259,11 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l)
        q3dvertex_t *in;
        int i, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dvertex_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
        loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
-       loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
+       loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
        loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
        loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
        loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
@@ -4050,11 +4291,11 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l)
        int *out;
        int i, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (int *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(int[3]))
                Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq3.num_triangles = count / 3;
        loadmodel->brushq3.data_element3i = out;
@@ -4078,11 +4319,11 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
 
        if (!l->filelen)
                return;
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dlightmap_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq3.data_lightmaps = out;
        loadmodel->brushq3.num_lightmaps = count;
@@ -4108,14 +4349,14 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        float *v;
        surfmesh_t *mesh, *tempmeshlist[1024];
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dface_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->brush.data_surfaces = out;
-       loadmodel->brush.num_surfaces = count;
+       loadmodel->data_surfaces = out;
+       loadmodel->num_surfaces = count;
 
        i = 0;
        for (meshnum = 0;i < count;meshnum++)
@@ -4139,12 +4380,12 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        }
 
                        n = LittleLong(in->textureindex);
-                       if (n < 0 || n >= loadmodel->brush.num_textures)
+                       if (n < 0 || n >= loadmodel->num_textures)
                        {
-                               Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brush.num_textures);
+                               Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
                                continue;
                        }
-                       out->texture = loadmodel->brush.data_textures + n;
+                       out->texture = loadmodel->data_textures + n;
                        n = LittleLong(in->effectindex);
                        if (n < -1 || n >= loadmodel->brushq3.num_effects)
                        {
@@ -4242,7 +4483,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                i = oldi;
                in = oldin;
                out = oldout;
-               mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, false, true, false);
+               mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
                meshvertices = 0;
                meshtriangles = 0;
                for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++)
@@ -4345,8 +4586,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                finalvertices = finalwidth * finalheight;
                                finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
 
-                               out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
-                               out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
+                               out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
+                               out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
                                out->num_collisionvertices = finalvertices;
                                out->num_collisiontriangles = finaltriangles;
                                Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
@@ -4381,7 +4622,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                Con_Print("\n");
                        }
                        // for per pixel lighting
-                       Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f);
+                       Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true);
                        // calculate a bounding box
                        VectorClear(out->mins);
                        VectorClear(out->maxs);
@@ -4417,7 +4658,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        loadmodel->nummeshes = meshnum;
        if (loadmodel->nummeshes)
        {
-               loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
+               loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
                memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes);
        }
 
@@ -4440,11 +4681,11 @@ static void Mod_Q3BSP_LoadModels(lump_t *l)
        q3dmodel_t *out;
        int i, j, n, c, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dmodel_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brushq3.data_models = out;
        loadmodel->brushq3.num_models = count;
@@ -4458,14 +4699,14 @@ static void Mod_Q3BSP_LoadModels(lump_t *l)
                }
                n = LittleLong(in->firstface);
                c = LittleLong(in->numfaces);
-               if (n < 0 || n + c > loadmodel->brush.num_surfaces)
-                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brush.num_surfaces);
+               if (n < 0 || n + c > loadmodel->num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
                out->firstface = n;
                out->numfaces = c;
                n = LittleLong(in->firstbrush);
                c = LittleLong(in->numbrushes);
                if (n < 0 || n + c > loadmodel->brush.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes);
+                       Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
                out->firstbrush = n;
                out->numbrushes = c;
        }
@@ -4477,11 +4718,11 @@ static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
        int *out;
        int i, n, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (int *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_leafbrushes = out;
        loadmodel->brush.num_leafbrushes = count;
@@ -4490,7 +4731,7 @@ static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
        {
                n = LittleLong(*in);
                if (n < 0 || n >= loadmodel->brush.num_brushes)
-                       Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
+                       Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
                *out = n;
        }
 }
@@ -4501,11 +4742,11 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
        int *out;
        int i, n, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (int *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_leafsurfaces = out;
        loadmodel->brush.num_leafsurfaces = count;
@@ -4513,8 +4754,8 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
        for (i = 0;i < count;i++, in++, out++)
        {
                n = LittleLong(*in);
-               if (n < 0 || n >= loadmodel->brush.num_surfaces)
-                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brush.num_surfaces);
+               if (n < 0 || n >= loadmodel->num_surfaces)
+                       Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
                *out = n;
        }
 }
@@ -4525,11 +4766,11 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l)
        mleaf_t *out;
        int i, j, n, c, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dleaf_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_leafs = out;
        loadmodel->brush.num_leafs = count;
@@ -4549,13 +4790,13 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l)
                n = LittleLong(in->firstleafface);
                c = LittleLong(in->numleaffaces);
                if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
-                       Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces);
+                       Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
                out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
                out->numleafsurfaces = c;
                n = LittleLong(in->firstleafbrush);
                c = LittleLong(in->numleafbrushes);
                if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
-                       Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brush.num_leafbrushes);
+                       Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
                out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
                out->numleafbrushes = c;
        }
@@ -4567,11 +4808,11 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l)
        mnode_t *out;
        int i, j, n, count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dnode_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
        loadmodel->brush.data_nodes = out;
        loadmodel->brush.num_nodes = count;
@@ -4581,7 +4822,7 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l)
                out->parent = NULL;
                n = LittleLong(in->planeindex);
                if (n < 0 || n >= loadmodel->brush.num_planes)
-                       Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
+                       Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
                out->plane = loadmodel->brush.data_planes + n;
                for (j = 0;j < 2;j++)
                {
@@ -4589,14 +4830,14 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l)
                        if (n >= 0)
                        {
                                if (n >= loadmodel->brush.num_nodes)
-                                       Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brush.num_nodes);
+                                       Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
                                out->children[j] = loadmodel->brush.data_nodes + n;
                        }
                        else
                        {
                                n = -1 - n;
                                if (n >= loadmodel->brush.num_leafs)
-                                       Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brush.num_leafs);
+                                       Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
                                out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
                        }
                }
@@ -4618,7 +4859,7 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
        q3dlightgrid_t *out;
        int count;
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dlightgrid_t *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
        loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
@@ -4634,40 +4875,22 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
        loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
        loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
        count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+       Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+       Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+
+       // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
        if (l->filelen)
        {
                if (l->filelen < count * (int)sizeof(*in))
-                       Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+                       Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
                if (l->filelen != count * (int)sizeof(*in))
-                       Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
-       }
-
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-       loadmodel->brushq3.data_lightgrid = out;
-       loadmodel->brushq3.num_lightgrid = count;
-
-       // no swapping or validation necessary
-       if (l->filelen)
+                       Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i", count * sizeof(*in), l->filelen);
+               out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+               loadmodel->brushq3.data_lightgrid = out;
+               loadmodel->brushq3.num_lightgrid = count;
+               // no swapping or validation necessary
                memcpy(out, in, count * (int)sizeof(*out));
-       else
-       {
-               // no data, fill with white
-               int i;
-               for (i = 0;i < count;i++)
-               {
-                       out[i].ambientrgb[0] = 128;
-                       out[i].ambientrgb[1] = 128;
-                       out[i].ambientrgb[2] = 128;
-                       out[i].diffusergb[0] = 0;
-                       out[i].diffusergb[1] = 0;
-                       out[i].diffusergb[2] = 0;
-                       out[i].diffusepitch = 0;
-                       out[i].diffuseyaw = 0;
-               }
        }
-
-       Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
-       Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
 }
 
 static void Mod_Q3BSP_LoadPVS(lump_t *l)
@@ -4687,25 +4910,25 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l)
                // create clusters
                loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
                totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
-               loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+               loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
                memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
                return;
        }
 
-       in = (void *)(mod_base + l->fileofs);
+       in = (q3dpvs_t *)(mod_base + l->fileofs);
        if (l->filelen < 9)
                Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
 
        loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
        loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
        if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
-               Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
+               Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
        totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
        if (l->filelen < totalchains + (int)sizeof(*in))
-               Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
+               Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
 
-       loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
-       memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
+       loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
+       memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
 }
 
 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
@@ -4713,7 +4936,6 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc
        int i, j, k, index[3];
        float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
        q3dlightgrid_t *a, *s;
-       // FIXME: write this
        if (!model->brushq3.num_lightgrid)
        {
                ambientcolor[0] = 1;
@@ -4858,7 +5080,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
                // line trace the curves
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+                       surface = model->data_surfaces + leaf->firstleafsurface[i];
                        if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -4873,7 +5095,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model,
 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
-       //int sides;
+       int sides;
        float nodesegmentmins[3], nodesegmentmaxs[3];
        mleaf_t *leaf;
        colbrushf_t *brush;
@@ -5094,6 +5316,57 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
                }
        */
 #if 1
+       for (;;)
+       {
+               mplane_t *plane = node->plane;
+               if (!plane)
+                       break;
+               // axial planes are much more common than non-axial, so an optimized
+               // axial case pays off here
+               if (plane->type < 3)
+               {
+                       // this is an axial plane, compare bounding box directly to it and
+                       // recurse sides accordingly
+                       // recurse down node sides
+                       // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
+                       //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
+                       sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
+                       if (sides == 3)
+                       {
+                               // segment box crosses plane
+                               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+                               sides = 2;
+                       }
+               }
+               else
+               {
+                       // this is a non-axial plane, entire trace bounding box
+                       // comparisons against it are likely to be very sloppy, so in if
+                       // the whole box is split by the plane we then test the start/end
+                       // boxes against it to be sure
+                       sides = BoxOnPlaneSide(segmentmins, segmentmaxs, plane);
+                       if (sides == 3)
+                       {
+                               // segment box crosses plane
+                               // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
+                               sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
+                               if (sides == 3)
+                               {
+                                       Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+                                       sides = 2;
+                               }
+                       }
+               }
+               // take whichever side the segment box is on
+               node = node->children[sides - 1];
+       }
+       nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
+       nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
+       nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
+       nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
+       nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
+       nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
+#elif 1
        for (;;)
        {
                nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
@@ -5238,7 +5511,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model
        {
                for (i = 0;i < leaf->numleafsurfaces;i++)
                {
-                       surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+                       surface = model->data_surfaces + leaf->firstleafsurface[i];
                        if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
@@ -5292,7 +5565,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                                        if (brush->colbrushf)
                                                Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf);
                                if (mod_q3bsp_curves_collisions.integer)
-                                       for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+                                       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                                if (surface->num_collisiontriangles)
                                                        Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
                        }
@@ -5311,7 +5584,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const
                                if (brush->colbrushf)
                                        Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
                        if (mod_q3bsp_curves_collisions.integer)
-                               for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+                               for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                        if (surface->num_collisiontriangles)
                                                Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
                }
@@ -5385,7 +5658,7 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
                loadmodel->brush.num_leafs = numleafs;
 }
 
-void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i, j, numshadowmeshtriangles;
        q3dheader_t *header;
@@ -5401,8 +5674,13 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        i = LittleLong(header->version);
        if (i != Q3BSPVERSION)
                Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
-       if (mod->isworldmodel)
-               Cvar_SetValue("halflifebsp", false);
+       mod->brush.ishlbsp = false;
+       mod->brush.ismcbsp = false;
+       if (loadmodel->isworldmodel)
+       {
+               Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+               Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
+       }
 
        mod->soundfromcenter = true;
        mod->TraceBox = Mod_Q3BSP_TraceBox;
@@ -5411,15 +5689,19 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+       mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
        mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+       mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
        mod->Draw = R_Q1BSP_Draw;
        mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+       mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        mod->DrawLight = R_Q1BSP_DrawLight;
 
-       mod_base = (qbyte *)header;
+       mod_base = (unsigned char *)header;
 
        // swap all the lumps
        header->ident = LittleLong(header->ident);
@@ -5449,16 +5731,20 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
        loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
 
+       // the MakePortals code works fine on the q3bsp data as well
+       Mod_Q1BSP_MakePortals();
+
        // make a single combined shadow mesh to allow optimized shadow volume creation
        numshadowmeshtriangles = 0;
-       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+       for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
        {
                surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
                numshadowmeshtriangles += surface->num_triangles;
        }
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
-               Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
+       for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+               if (surface->groupmesh)
+                       Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
        loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
        Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
 
@@ -5495,7 +5781,9 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingLeafPVS = NULL;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
+                       mod->brush.FindBoxClusters = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
                }
@@ -5506,7 +5794,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
                mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
                mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
-               mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
+               mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
                for (j = 0;j < mod->nummodelsurfaces;j++)
                        mod->surfacelist[j] = mod->firstmodelsurface + j;
 
@@ -5527,26 +5815,26 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                mod->radius2 = modelradius * modelradius;
 
                for (j = 0;j < mod->nummodelsurfaces;j++)
-                       if (mod->brush.data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+                       if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
                                break;
                if (j < mod->nummodelsurfaces)
                        mod->DrawSky = R_Q1BSP_DrawSky;
        }
 }
 
-void Mod_IBSP_Load(model_t *mod, void *buffer)
+void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i = LittleLong(((int *)buffer)[1]);
        if (i == Q3BSPVERSION)
-               Mod_Q3BSP_Load(mod,buffer);
+               Mod_Q3BSP_Load(mod,buffer, bufferend);
        else if (i == Q2BSPVERSION)
-               Mod_Q2BSP_Load(mod,buffer);
+               Mod_Q2BSP_Load(mod,buffer, bufferend);
        else
-               Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
+               Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
 }
 
-void Mod_MAP_Load(model_t *mod, void *buffer)
+void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
 {
-       Host_Error("Mod_MAP_Load: not yet implemented\n");
+       Host_Error("Mod_MAP_Load: not yet implemented");
 }