]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
removed modelsortedsurfaces
[xonotic/darkplaces.git] / model_brush.c
index 3d3f7cf6a86952480b73456ee830c369d8d11fba..edcb60930aff8f03c1e89c331adf28e83ddcf751 100644 (file)
@@ -24,13 +24,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
 
-cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
+//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
 cvar_t halflifebsp = {0, "halflifebsp", "0"};
 cvar_t r_novis = {0, "r_novis", "0"};
 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
 cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "0"};
 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
+cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
+
+#define NUM_DETAILTEXTURES 1
+static rtexture_t *detailtextures[NUM_DETAILTEXTURES];
+static rtexturepool_t *detailtexturepool;
 
 /*
 ===============
@@ -39,19 +44,64 @@ Mod_BrushInit
 */
 void Mod_BrushInit (void)
 {
-       Cvar_RegisterVariable(&r_subdivide_size);
+//     Cvar_RegisterVariable(&r_subdivide_size);
        Cvar_RegisterVariable(&halflifebsp);
        Cvar_RegisterVariable(&r_novis);
        Cvar_RegisterVariable(&r_miplightmaps);
        Cvar_RegisterVariable(&r_lightmaprgba);
        Cvar_RegisterVariable(&r_vertexsurfacesthreshold);
        Cvar_RegisterVariable(&r_nosurftextures);
+       Cvar_RegisterVariable(&r_sortsurfaces);
        memset(mod_novis, 0xff, sizeof(mod_novis));
 }
 
-void Mod_Brush_SERAddEntity(void)
+void Mod_BrushStartup (void)
+{
+       int i, x, y, light;
+       float vc[3], vx[3], vy[3], vn[3], lightdir[3];
+#define DETAILRESOLUTION 256
+       qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION];
+       detailtexturepool = R_AllocTexturePool();
+       lightdir[0] = 0.5;
+       lightdir[1] = 1;
+       lightdir[2] = -0.25;
+       VectorNormalize(lightdir);
+       for (i = 0;i < NUM_DETAILTEXTURES;i++)
+       {
+               fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4);
+               for (y = 0;y < DETAILRESOLUTION;y++)
+               {
+                       for (x = 0;x < DETAILRESOLUTION;x++)
+                       {
+                               vc[0] = x;
+                               vc[1] = y;
+                               vc[2] = noise[y][x] * (1.0f / 32.0f);
+                               vx[0] = x + 1;
+                               vx[1] = y;
+                               vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f);
+                               vy[0] = x;
+                               vy[1] = y + 1;
+                               vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f);
+                               VectorSubtract(vx, vc, vx);
+                               VectorSubtract(vy, vc, vy);
+                               CrossProduct(vx, vy, vn);
+                               VectorNormalize(vn);
+                               light = 128 - DotProduct(vn, lightdir) * 128;
+                               light = bound(0, light, 255);
+                               data[y][x][0] = data[y][x][1] = data[y][x][2] = light;
+                               data[y][x][3] = 255;
+                       }
+               }
+               detailtextures[i] = R_LoadTexture(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
+       }
+}
+
+void Mod_BrushShutdown (void)
 {
-       R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
+       int i;
+       for (i = 0;i < NUM_DETAILTEXTURES;i++)
+               R_FreeTexture(detailtextures[i]);
+       R_FreeTexturePool(&detailtexturepool);
 }
 
 /*
@@ -59,9 +109,12 @@ void Mod_Brush_SERAddEntity(void)
 Mod_PointInLeaf
 ===============
 */
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
 {
-       mnode_t         *node;
+       mnode_t *node;
+
+       if (model == NULL)
+               return NULL;
 
        Mod_CheckLoaded(model);
 
@@ -74,17 +127,35 @@ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
        return (mleaf_t *)node;
 }
 
+int Mod_PointContents (const vec3_t p, model_t *model)
+{
+       mnode_t *node;
+
+       if (model == NULL)
+               return CONTENTS_EMPTY;
+
+       Mod_CheckLoaded(model);
+
+       // LordHavoc: modified to start at first clip node,
+       // in other words: first node of the (sub)model
+       node = model->nodes + model->hulls[0].firstclipnode;
+       while (node->contents == 0)
+               node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+
+       return ((mleaf_t *)node)->contents;
+}
+
 void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
 {
-       if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[0]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[0]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[0]-=1;
-       pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[1]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[1]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[1]-=1;
-       pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
-       pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
+       pos[2]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
+       pos[2]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
        pos[2]-=1;
 }
 
@@ -138,12 +209,12 @@ Mod_LoadTextures
 */
 static void Mod_LoadTextures (lump_t *l)
 {
-       int                             i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
-       miptex_t                *dmiptex;
-       texture_t               *tx, *tx2, *anims[10], *altanims[10];
-       dmiptexlump_t   *m;
-       qbyte                   *data, *mtdata, *data2;
-       char                    name[256];
+       int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+       miptex_t *dmiptex;
+       texture_t *tx, *tx2, *anims[10], *altanims[10];
+       dmiptexlump_t *m;
+       qbyte *data, *mtdata, *data2;
+       char name[256];
 
        loadmodel->textures = NULL;
 
@@ -224,23 +295,27 @@ static void Mod_LoadTextures (lump_t *l)
                // LordHavoc: HL sky textures are entirely different than quake
                if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                {
-                       data = loadimagepixels(tx->name, false, 0, 0);
-                       if (data)
+                       if (loadmodel->isworldmodel)
                        {
-                               if (image_width == 256 && image_height == 128)
-                               {
-                                       if (loadmodel->isworldmodel)
-                                               R_InitSky (data, 4);
-                                       Mem_Free(data);
-                               }
-                               else
+                               data = loadimagepixels(tx->name, false, 0, 0);
+                               if (data)
                                {
-                                       Mem_Free(data);
-                                       Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+                                       if (image_width == 256 && image_height == 128)
+                                       {
+                                               R_InitSky (data, 4);
+                                               Mem_Free(data);
+                                       }
+                                       else
+                                       {
+                                               Mem_Free(data);
+                                               Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+                                               if (mtdata != NULL)
+                                                       R_InitSky (mtdata, 1);
+                                       }
                                }
+                               else if (mtdata != NULL)
+                                       R_InitSky (mtdata, 1);
                        }
-                       else if (loadmodel->isworldmodel)
-                               R_InitSky (mtdata, 1);
                }
                else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
                {
@@ -352,6 +427,8 @@ static void Mod_LoadTextures (lump_t *l)
                        if (!R_TextureHasAlpha(tx->texture))
                                tx->flags |= SURF_CLIPSOLID;
                }
+
+               tx->detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
        }
 
        // sequence the animations
@@ -360,7 +437,7 @@ static void Mod_LoadTextures (lump_t *l)
                tx = loadmodel->textures[i];
                if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
                        continue;
-               if (tx->anim_total)
+               if (tx->anim_total[0] || tx->anim_total[1])
                        continue;       // already sequenced
 
                // find the number of frames in the animation
@@ -379,32 +456,52 @@ static void Mod_LoadTextures (lump_t *l)
                        else if (num >= 'a' && num <= 'j')
                                altanims[num - 'a'] = tx2;
                        else
-                               Host_Error ("Bad animating texture %s", tx->name);
+                               Con_Printf ("Bad animating texture %s\n", tx->name);
                }
 
                max = altmax = 0;
                for (j = 0;j < 10;j++)
                {
-                       if (anims[j] != NULL)
+                       if (anims[j])
                                max = j + 1;
-                       if (altanims[j] != NULL)
+                       if (altanims[j])
                                altmax = j + 1;
                }
+               //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
+
+               incomplete = false;
+               for (j = 0;j < max;j++)
+               {
+                       if (!anims[j])
+                       {
+                               Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+                               incomplete = true;
+                       }
+               }
+               for (j = 0;j < altmax;j++)
+               {
+                       if (!altanims[j])
+                       {
+                               Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+                               incomplete = true;
+                       }
+               }
+               if (incomplete)
+                       continue;
+
                if (altmax < 1)
                {
                        // if there is no alternate animation, duplicate the primary
                        // animation into the alternate
                        altmax = max;
                        for (k = 0;k < 10;k++)
-                               anims[k] = altanims[k];
+                               altanims[k] = anims[k];
                }
 
                // link together the primary animation
                for (j = 0;j < max;j++)
                {
                        tx2 = anims[j];
-                       if (!tx2)
-                               Host_Error ("Missing frame %i of %s", j, tx->name);
                        tx2->animated = true;
                        tx2->anim_total[0] = max;
                        tx2->anim_total[1] = altmax;
@@ -415,20 +512,22 @@ static void Mod_LoadTextures (lump_t *l)
                        }
                }
 
-               // link together the alternate animation
-               for (j = 0;j < altmax;j++)
+               // if there really is an alternate anim...
+               if (anims[0] != altanims[0])
                {
-                       tx2 = altanims[j];
-                       if (!tx2)
-                               Host_Error ("Missing frame %i of %s", j, tx->name);
-                       tx2->animated = true;
-                       // the primary/alternate are reversed here
-                       tx2->anim_total[0] = altmax;
-                       tx2->anim_total[1] = max;
-                       for (k = 0;k < 10;k++)
+                       // link together the alternate animation
+                       for (j = 0;j < altmax;j++)
                        {
-                               tx2->anim_frames[0][k] = altanims[k];
-                               tx2->anim_frames[1][k] = anims[k];
+                               tx2 = altanims[j];
+                               tx2->animated = true;
+                               // the primary/alternate are reversed here
+                               tx2->anim_total[0] = altmax;
+                               tx2->anim_total[1] = max;
+                               for (k = 0;k < 10;k++)
+                               {
+                                       tx2->anim_frames[0][k] = altanims[k];
+                                       tx2->anim_frames[1][k] = anims[k];
+                               }
                        }
                }
        }
@@ -869,6 +968,7 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
        }
 }
 
+#if 0
 #define MAX_SUBDIVPOLYTRIANGLES 4096
 #define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
 
@@ -1004,90 +1104,53 @@ void Mod_GenerateWarpMesh (msurface_t *surf)
                v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
        }
 }
+#endif
 
-void Mod_GenerateVertexLitMesh (msurface_t *surf)
+void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
 {
-       int                             i, is, it, *index, smax, tmax;
-       float                   *in, s, t;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
+       int i, iu, iv, *index, smax, tmax;
+       float *in, s, t, u, v, ubase, vbase, uscale, vscale;
+       surfmesh_t *mesh;
 
        smax = surf->extents[0] >> 4;
        tmax = surf->extents[1] >> 4;
-       surf->lightmaptexturestride = 0;
-       surf->lightmaptexture = NULL;
 
-       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * sizeof(surfvertex_t));
-       mesh->numverts = surf->poly_numverts;
-       mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->vertex = (surfvertex_t *)(mesh + 1);
-       mesh->index = (int *)(mesh->vertex + mesh->numverts);
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
-       index = mesh->index;
-       for (i = 0;i < mesh->numtriangles;i++)
-       {
-               *index++ = 0;
-               *index++ = i + 1;
-               *index++ = i + 2;
-       }
-
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
-       {
-               VectorCopy (in, out->v);
-
-               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
-               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
-               out->st[0] = s / surf->texinfo->texture->width;
-               out->st[1] = t / surf->texinfo->texture->height;
-
-               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
-               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
-               // lightmap coordinates
-               out->uv[0] = 0;
-               out->uv[1] = 0;
-
-               // LordHavoc: calc lightmap data offset for vertex lighting to use
-               is = (int) s;
-               it = (int) t;
-               is = bound(0, is, smax);
-               it = bound(0, it, tmax);
-               out->lightmapoffset = ((it * (smax+1) + is) * 3);
-       }
-}
-
-void Mod_GenerateLightmappedMesh (msurface_t *surf)
-{
-       int                             i, is, it, *index, smax, tmax;
-       float                   *in, s, t, xbase, ybase, xscale, yscale;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
-
-       surf->flags |= SURF_LIGHTMAP;
-       smax = surf->extents[0] >> 4;
-       tmax = surf->extents[1] >> 4;
-       if (r_miplightmaps.integer)
+       if (vertexonly)
        {
-               surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
-               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL, NULL, 0);
+               surf->lightmaptexturestride = 0;
+               surf->lightmaptexture = NULL;
+               uscale = 0;
+               vscale = 0;
+               ubase = 0;
+               vbase = 0;
        }
        else
        {
-               surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
-               surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL, NULL, 0);
+               surf->flags |= SURF_LIGHTMAP;
+               if (r_miplightmaps.integer)
+               {
+                       surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
+                       surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE);
+               }
+               else
+               {
+                       surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+                       surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
+               }
+               R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+               uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
+               vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
        }
-       R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale);
-       xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16);
-       yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16);
 
-       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * sizeof(surfvertex_t));
+       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * (4 + 2 + 2 + 2 + 1) * sizeof(float));
        mesh->numverts = surf->poly_numverts;
        mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->vertex = (surfvertex_t *)(mesh + 1);
-       mesh->index = (int *)(mesh->vertex + mesh->numverts);
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+       mesh->verts = (float *)(mesh + 1);
+       mesh->st = mesh->verts + mesh->numverts * 4;
+       mesh->uv = mesh->st + mesh->numverts * 2;
+       mesh->ab = mesh->uv + mesh->numverts * 2;
+       mesh->lightmapoffsets = (int *)(mesh->ab + mesh->numverts * 2);
+       mesh->index = mesh->lightmapoffsets + mesh->numverts;
 
        index = mesh->index;
        for (i = 0;i < mesh->numtriangles;i++)
@@ -1097,48 +1160,47 @@ void Mod_GenerateLightmappedMesh (msurface_t *surf)
                *index++ = i + 2;
        }
 
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
        {
-               VectorCopy (in, out->v);
-
-               s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
-               t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
-               out->st[0] = s / surf->texinfo->texture->width;
-               out->st[1] = t / surf->texinfo->texture->height;
-
-               s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
-               t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
-               // lightmap coordinates
-               out->uv[0] = s * xscale + xbase;
-               out->uv[1] = t * yscale + ybase;
-
+               s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+               t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+               u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0) * uscale + ubase;
+               v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0) * vscale + vbase;
                // LordHavoc: calc lightmap data offset for vertex lighting to use
-               is = (int) s;
-               it = (int) t;
-               is = bound(0, is, smax);
-               it = bound(0, it, tmax);
-               out->lightmapoffset = ((it * (smax+1) + is) * 3);
+               iu = (int) u;
+               iv = (int) v;
+               iu = bound(0, iu, smax);
+               iv = bound(0, iv, tmax);
+
+               mesh->verts[i * 4 + 0] = in[0];
+               mesh->verts[i * 4 + 1] = in[1];
+               mesh->verts[i * 4 + 2] = in[2];
+               mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
+               mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
+               mesh->uv[i * 2 + 0] = u;
+               mesh->uv[i * 2 + 1] = v;
+               mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
+               mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
+               mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
        }
 }
 
 void Mod_GenerateVertexMesh (msurface_t *surf)
 {
-       int                             i, *index;
-       float                   *in;
-       surfvertex_t    *out;
-       surfmesh_t              *mesh;
+       int i, *index;
+       float *in, s, t;
+       surfmesh_t *mesh;
 
        surf->lightmaptexturestride = 0;
        surf->lightmaptexture = NULL;
 
-       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * sizeof(surfvertex_t));
+       surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * (4 + 2 + 2) * sizeof(float));
        mesh->numverts = surf->poly_numverts;
        mesh->numtriangles = surf->poly_numverts - 2;
-       mesh->vertex = (surfvertex_t *)(mesh + 1);
-       mesh->index = (int *)(mesh->vertex + mesh->numverts);
-       memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
+       mesh->verts = (float *)(mesh + 1);
+       mesh->st = mesh->verts + mesh->numverts * 4;
+       mesh->ab = mesh->st + mesh->numverts * 2;
+       mesh->index = (int *)(mesh->ab + mesh->numverts * 2);
 
        index = mesh->index;
        for (i = 0;i < mesh->numtriangles;i++)
@@ -1148,20 +1210,24 @@ void Mod_GenerateVertexMesh (msurface_t *surf)
                *index++ = i + 2;
        }
 
-       for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+       for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
        {
-               VectorCopy (in, out->v);
-               out->st[0] = (DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) / surf->texinfo->texture->width;
-               out->st[1] = (DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) / surf->texinfo->texture->height;
+               s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
+               t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
+               mesh->verts[i * 4 + 0] = in[0];
+               mesh->verts[i * 4 + 1] = in[1];
+               mesh->verts[i * 4 + 2] = in[2];
+               mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
+               mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
+               mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
+               mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
        }
 }
 
 void Mod_GenerateSurfacePolygon (msurface_t *surf)
 {
-       float           *vert;
-       int                     i;
-       int                     lindex;
-       float           *vec;
+       int i, lindex;
+       float *vec, *vert, mins[3], maxs[3];
 
        // convert edges back to a normal polygon
        surf->poly_numverts = surf->numedges;
@@ -1176,55 +1242,22 @@ void Mod_GenerateSurfacePolygon (msurface_t *surf)
                VectorCopy (vec, vert);
                vert += 3;
        }
-}
-
-static void Mod_SplitSurfMeshIfTooBig(msurface_t *s)
-{
-       int j, base, tricount, newvertexcount, *index, *vertexremap;
-       surfmesh_t *newmesh, *oldmesh, *firstmesh;
-       if (s->mesh->numtriangles > 1000)
+       vert = surf->poly_verts;
+       VectorCopy(vert, mins);
+       VectorCopy(vert, maxs);
+       vert += 3;
+       for (i = 1;i < surf->poly_numverts;i++)
        {
-               vertexremap = Mem_Alloc(tempmempool, s->mesh->numverts * sizeof(int));
-               base = 0;
-               oldmesh = NULL;
-               firstmesh = NULL;
-               newmesh = NULL;
-               while (base < s->mesh->numtriangles)
-               {
-                       tricount = s->mesh->numtriangles - base;
-                       if (tricount > 1000)
-                               tricount = 1000;
-                       index = s->mesh->index + base * 3;
-                       base += tricount;
-
-                       newvertexcount = 0;
-                       memset(vertexremap, -1, s->mesh->numverts * sizeof(int));
-                       for (j = 0;j < tricount * 3;j++)
-                               if (vertexremap[index[j]] < 0)
-                                       vertexremap[index[j]] = newvertexcount++;
-
-                       newmesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + newvertexcount * sizeof(surfvertex_t) + tricount * sizeof(int[3]));
-                       newmesh->chain = NULL;
-                       newmesh->numverts = newvertexcount;
-                       newmesh->numtriangles = tricount;
-                       newmesh->vertex = (surfvertex_t *)(newmesh + 1);
-                       newmesh->index = (int *)(newmesh->vertex + newvertexcount);
-                       for (j = 0;j < tricount * 3;j++)
-                       {
-                               newmesh->index[j] = vertexremap[index[j]];
-                               // yes this copies the same vertex multiple times in many cases...  but that's ok...
-                               memcpy(&newmesh->vertex[newmesh->index[j]], &s->mesh->vertex[index[j]], sizeof(surfvertex_t));
-                       }
-                       if (oldmesh)
-                               oldmesh->chain = newmesh;
-                       else
-                               firstmesh = newmesh;
-                       oldmesh = newmesh;
-               }
-               Mem_Free(vertexremap);
-               Mem_Free(s->mesh);
-               s->mesh = firstmesh;
+               if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+               if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+               if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
+               vert += 3;
        }
+       VectorCopy(mins, surf->poly_mins);
+       VectorCopy(maxs, surf->poly_maxs);
+       surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+       surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+       surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
 }
 
 /*
@@ -1300,13 +1333,13 @@ static void Mod_LoadFaces (lump_t *l)
                {
                        out->shader = &Cshader_sky;
                        out->samples = NULL;
-                       Mod_GenerateWarpMesh (out);
+                       Mod_GenerateVertexMesh (out);
                }
                else if (out->texinfo->texture->flags & SURF_DRAWTURB)
                {
                        out->shader = &Cshader_water;
                        out->samples = NULL;
-                       Mod_GenerateWarpMesh (out);
+                       Mod_GenerateVertexMesh (out);
                }
                else
                {
@@ -1318,9 +1351,9 @@ static void Mod_LoadFaces (lump_t *l)
                                out->shader = &Cshader_water;
                                out->shader = &Cshader_water;
                                out->samples = NULL;
-                               Mod_GenerateWarpMesh (out);
+                               Mod_GenerateVertexMesh (out);
                        }
-                       else if ((out->extents[0]+1) > (256*16) || (out->extents[1]+1) > (256*16))
+                       else if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
                        {
                                Con_Printf ("Bad surface extents, converting to fullbright polygon");
                                out->shader = &Cshader_wall_fullbright;
@@ -1336,45 +1369,18 @@ static void Mod_LoadFaces (lump_t *l)
                                if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer)
                                {
                                        out->shader = &Cshader_wall_vertex;
-                                       Mod_GenerateVertexLitMesh(out);
+                                       Mod_GenerateWallMesh (out, true);
                                }
                                else
                                {
                                        out->shader = &Cshader_wall_lightmap;
-                                       Mod_GenerateLightmappedMesh(out);
+                                       Mod_GenerateWallMesh (out, false);
                                }
                        }
                }
-               Mod_SplitSurfMeshIfTooBig(out);
        }
 }
 
-static model_t *sortmodel;
-
-static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb)
-{
-       const msurface_t *a, *b;
-       a = *((const msurface_t **)voida);
-       b = *((const msurface_t **)voidb);
-       if (a->shader != b->shader)
-               return (qbyte *) a->shader - (qbyte *) b->shader;
-       if (a->texinfo->texture != b->texinfo->texture);
-               return a->texinfo->texture - b->texinfo->texture;
-       return 0;
-}
-
-static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool)
-{
-       int surfnum;
-       sortmodel = model;
-       sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *));
-       for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++)
-               sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface];
-
-       qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare);
-}
-
-
 /*
 =================
 Mod_SetParent
@@ -2382,7 +2388,11 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
        mod->ishlbsp = i == 30;
        if (loadmodel->isworldmodel)
+       {
                Cvar_SetValue("halflifebsp", mod->ishlbsp);
+               // until we get a texture for it...
+               R_ResetQuakeSky();
+       }
 
 // swap all the lumps
        mod_base = (qbyte *)header;
@@ -2496,12 +2506,9 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
 
                mod->numleafs = bm->visleafs;
 
-               mod->SERAddEntity = Mod_Brush_SERAddEntity;
                mod->Draw = R_DrawBrushModelNormal;
                mod->DrawShadow = NULL;
 
-               Mod_BrushSortedSurfaces(mod, mainmempool);
-
                // LordHavoc: only register submodels if it is the world
                // (prevents bsp models from replacing world submodels)
                if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))