cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
+cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
static texture_t mod_q1bsp_texture_solid;
static texture_t mod_q1bsp_texture_sky;
Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
+ Cvar_RegisterVariable(&mod_collision_bih);
memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
}
-void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
+void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
{
#if 1
colbrushf_t cbox;
#endif
}
-void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
+void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
{
memset(trace, 0, sizeof(trace_t));
trace->fraction = 1;
if (l->filelen % sizeof(int[3]))
Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ if(!loadmodel->brushq3.num_vertices)
+ {
+ if (count)
+ Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
+ loadmodel->brushq3.num_triangles = 0;
+ return;
+ }
+
+ out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.num_triangles = count / 3;
loadmodel->brushq3.data_element3i = out;
if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
{
Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
- if(!loadmodel->brushq3.num_vertices)
- Host_Error("Mod_Q1BSP_LoadTrianglles: %s has triangles but no vertexes, cannot fix\n", loadmodel->name);
*out = 0;
}
}
}
}
+static void Mod_BIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t point)
+{
+ const bih_leaf_t *leaf;
+ const bih_node_t *node;
+ const colbrushf_t *brush;
+ int axis;
+ while (nodenum >= 0)
+ {
+ node = model->collision_bih.nodes + nodenum;
+ axis = node->type - BIH_SPLITX;
+ if (point[axis] <= node->backmax)
+ {
+ if (point[axis] >= node->frontmin)
+ Mod_BIH_TracePoint_RecursiveBIHNode(trace, model, node->front, point);
+ nodenum = node->back;
+ }
+ else if (point[axis] >= node->frontmin)
+ nodenum = node->front;
+ else // no overlap with either child? just return
+ return;
+ }
+ if (!model->collision_bih.leafs)
+ return;
+ leaf = model->collision_bih.leafs + (-1-nodenum);
+ switch(leaf->type)
+ {
+ case BIH_LEAF:
+ // brush
+ brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
+ Collision_TracePointBrushFloat(trace, point, brush);
+ break;
+ case BIH_LEAF + 1:
+ // triangle - skipped because they have no volume
+ break;
+ default:
+ break;
+ }
+}
+
+static void Mod_BIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const vec3_t start, const vec3_t end, const vec3_t linestart, const vec3_t lineend)
+{
+ const bih_leaf_t *leaf;
+ const bih_node_t *node;
+ const colbrushf_t *brush;
+ const int *e;
+ const texture_t *texture;
+ int axis;
+#if 0
+ int sideflags;
+ vec_t frontdist1;
+ vec_t frontdist2;
+ vec_t frontfrac;
+ vec_t backdist1;
+ vec_t backdist2;
+ vec_t backfrac;
+ vec3_t clipped[2];
+#endif
+ vec3_t segmentmins;
+ vec3_t segmentmaxs;
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ while (nodenum >= 0)
+ {
+ node = model->collision_bih.nodes + nodenum;
+#if 0
+ if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+ return;
+#endif
+ axis = node->type - BIH_SPLITX;
+#if 1
+ if (segmentmins[axis] <= node->backmax)
+ {
+ if (segmentmaxs[axis] >= node->frontmin)
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+ nodenum = node->back;
+ }
+ else if (segmentmaxs[axis] >= node->frontmin)
+ nodenum = node->front;
+ else
+ return; // trace falls between children
+#else
+ frontdist1 = start[axis] - node->backmax;
+ frontdist2 = end[axis] - node->backmax;
+ backdist1 = start[axis] - node->frontmin;
+ backdist2 = end[axis] - node->frontmin;
+ sideflags = 0;
+ if (frontdist1 < 0)
+ sideflags |= 1;
+ if (frontdist2 < 0)
+ sideflags |= 2;
+ if (backdist1 < 0)
+ sideflags |= 4;
+ if (backdist2 < 0)
+ sideflags |= 8;
+ switch(sideflags)
+ {
+ case 0:
+ // start end START END
+ nodenum = node->front;
+ continue;
+ case 1:
+ // START end START END
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[0]);
+ start = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->front;
+ break;
+ case 2:
+ // start END START END
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[0]);
+ end = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->front;
+ break;
+ case 3:
+ // START END START END
+ return; // line falls in gap between children
+ case 4:
+ // start end start END
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ end = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 5:
+ // START end start END
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ end = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 6:
+ // start END start END
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ end = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 7:
+ // START END start END
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ end = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 8:
+ // start end START end
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ start = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 9:
+ // START end START end
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ start = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 10:
+ // start END START end
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ start = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 11:
+ // START END START end
+ backfrac = backdist1 / (backdist1 - backdist2);
+ VectorLerp(start, backfrac, end, clipped[0]);
+ start = clipped[0];
+ segmentmins[0] = min(start[0], end[0]);
+ segmentmins[1] = min(start[1], end[1]);
+ segmentmins[2] = min(start[2], end[2]);
+ segmentmaxs[0] = max(start[0], end[0]);
+ segmentmaxs[1] = max(start[1], end[1]);
+ segmentmaxs[2] = max(start[2], end[2]);
+ nodenum = node->back;
+ break;
+ case 12:
+ // start end start end
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
+ nodenum = node->back;
+ break;
+ case 13:
+ // START end start end
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ nodenum = node->back;
+ break;
+ case 14:
+ // start END start end
+ frontfrac = frontdist1 / (frontdist1 - frontdist2);
+ VectorLerp(start, frontfrac, end, clipped[1]);
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ nodenum = node->back;
+ break;
+ case 15:
+ // START END start end
+ nodenum = node->back;
+ continue;
+ }
+#endif
+ }
+ if (!model->collision_bih.leafs)
+ return;
+ leaf = model->collision_bih.leafs + (-1-nodenum);
+#if 1
+ if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+ return;
+#endif
+ switch(leaf->type)
+ {
+ case BIH_LEAF:
+ // brush
+ brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
+ break;
+ case BIH_LEAF + 1:
+ // triangle
+ e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
+ texture = model->data_textures + leaf->textureindex;
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
+ break;
+ default:
+ break;
+ }
+}
+
+static void Mod_BIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_model_t *model, int nodenum, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ const bih_leaf_t *leaf;
+ const bih_node_t *node;
+ const colbrushf_t *brush;
+ const int *e;
+ const texture_t *texture;
+ int axis;
+ while (nodenum >= 0)
+ {
+ node = model->collision_bih.nodes + nodenum;
+ axis = node->type - BIH_SPLITX;
+#if 0
+#if 0
+ if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+ return;
+#endif
+ Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
+ nodenum = node->back;
+ continue;
+#endif
+ if (segmentmins[axis] <= node->backmax)
+ {
+ if (segmentmaxs[axis] >= node->frontmin)
+ Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, node->front, thisbrush_start, thisbrush_end, segmentmins, segmentmaxs);
+ nodenum = node->back;
+ }
+ else if (segmentmaxs[axis] >= node->frontmin)
+ nodenum = node->front;
+ else
+ return; // trace falls between children
+ }
+ if (!model->collision_bih.leafs)
+ return;
+ leaf = model->collision_bih.leafs + (-1-nodenum);
+#if 1
+ if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+ return;
+#endif
+ switch(leaf->type)
+ {
+ case BIH_LEAF:
+ // brush
+ brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
+ break;
+ case BIH_LEAF + 1:
+ // triangle
+ e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
+ texture = model->data_textures + leaf->textureindex;
+ Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
+ break;
+ default:
+ break;
+ }
+}
+
static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
{
int i;
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
- if (model->brush.submodel)
+ if (mod_collision_bih.integer)
+ Mod_BIH_TracePoint_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start);
+ else if (model->brush.submodel)
{
for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
if (brush->colbrushf)
segmentmaxs[0] = max(start[0], end[0]) + 1;
segmentmaxs[1] = max(start[1], end[1]) + 1;
segmentmaxs[2] = max(start[2], end[2]) + 1;
- if (model->brush.submodel)
+ if (mod_collision_bih.integer)
+ Mod_BIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
+ else if (model->brush.submodel)
{
for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
if (brush->colbrushf)
VectorAdd(end, boxmaxs, boxendmaxs);
Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
- if (model->brush.submodel)
+ if (mod_collision_bih.integer)
+ Mod_BIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
+ else if (model->brush.submodel)
{
for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
if (brush->colbrushf)
int i;
int supercontents = 0;
q3mbrush_t *brush;
+ if (mod_collision_bih.integer)
+ {
+ trace_t trace;
+ Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
+ supercontents = trace.startsupercontents;
+ }
// test if the point is inside each brush
- if (model->brush.submodel)
+ else if (model->brush.submodel)
{
// submodels are effectively one leaf
for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
surface = model->data_surfaces + model->firstmodelsurface;
for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
bihnumleafs += surface->num_collisiontriangles;
- bihmaxnodes = bihnumleafs >> 1;
+ bihmaxnodes = bihnumleafs - 1;
// allocate the memory for the BIH leaf nodes
bihleafs = Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
- VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].maxs);
+ VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
bihleafindex++;
}
collisionvertex3f = model->brush.data_collisionvertex3f;
for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
{
- e = collisionelement3i + surface->num_firstcollisiontriangle;
- for (triangleindex = 0;triangleindex < surface->num_collisiontriangles;triangleindex++)
+ e = collisionelement3i + 3*surface->num_firstcollisiontriangle;
+ for (triangleindex = 0;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
{
bihleafs[bihleafindex].type = BIH_LEAF + 1;
bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
- bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0]));
- bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1]));
- bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2]));
- bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0]));
- bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1]));
- bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2]));
+ bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
+ bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
+ bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
+ bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
+ bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
+ bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
bihleafindex++;
}
}
if (surface->num_triangles > 0)
Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
- Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
+ if (loadmodel->brush.shadowmesh)
+ Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
}
loadmodel->brush.num_leafs = 0;