rtexture_t *glowtexture;
// alpha texture (used for fogging), NULL if opaque
rtexture_t *fogtexture;
+ // detail texture (usually not used if transparent)
+ rtexture_t *detailtexture;
// total frames in sequence and alternate sequence
int anim_total[2];
float st[2];
// lightmap coordinates
float uv[2];
+ // detail texture coordinates
+ float ab[2];
}
surfvertex_t;