// neighboring surfaces (one per poly_numverts)
//struct msurface_s **neighborsurfaces;
// currently used only for generating static shadow volumes
- int castshadow;
+ int lighttemp_castshadow;
}
msurface_t;
vec3_t mins;
vec3_t maxs;
+ mplane_t *plane; // != NULL
// node specific
- mplane_t *plane;
struct mnode_s *children[2];
unsigned short firstsurface;
vec3_t mins;
vec3_t maxs;
+ mplane_t *plane; // == NULL
// leaf specific
// next leaf in pvschain
struct mleaf_s *pvschain;