]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.h
Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / model_brush.h
index 2eb384700cf30faee514084e80f89741f0a6b446..3b1d61624f9228a08946f70eac6e4d45c5f3ddc0 100644 (file)
@@ -127,6 +127,8 @@ mplane_t;
 #define MATERIALFLAG_ALPHAGEN_VERTEX 0x08000000
 // use occlusion buffer for corona
 #define MATERIALFLAG_OCCLUDE 0x10000000
+// use vertex color instead of lighting (e.g. particles and other glowy stuff), use with MATERIALFLAG_FULLBRIGHT
+#define MATERIALFLAG_VERTEXCOLOR 0x20000000
 // combined mask of all attributes that require depth sorted rendering
 #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
 // combined mask of all attributes that cause some sort of transparency