#define SHADERSTAGE_NORMAL 1
#define SHADERSTAGE_COUNT 2
-#define SURF_PLANEBACK 2
-#define SURF_DRAWSKY 4
-#define SURF_DRAWTURB 0x10
-#define SURF_LIGHTMAP 0x20
-#define SURF_DRAWNOALPHA 0x100
-#define SURF_DRAWFULLBRIGHT 0x200
-#define SURF_LIGHTBOTHSIDES 0x400
-#define SURF_WATERALPHA 0x4000 // this polygon's alpha is modulated by r_wateralpha
-#define SURF_SOLIDCLIP 0x8000 // this polygon blocks movement
-
-#define SURFRENDER_OPAQUE 0
-#define SURFRENDER_ALPHA 1
-#define SURFRENDER_ADD 2
+//#define SURF_PLANEBACK 2
+
+// set for anything to be transparent sorted
+#define MATERIALFLAG_TRANSPARENT 1
+// use alpha blend on this material
+#define MATERIALFLAG_ALPHA 2
+// use additive blend on this material
+#define MATERIALFLAG_ADD 4
+// turn off depth test on this material
+#define MATERIALFLAG_NODEPTHTEST 8
+// multiply alpha by r_wateralpha cvar
+#define MATERIALFLAG_WATERALPHA 16
+// draw with no lighting
+#define MATERIALFLAG_FULLBRIGHT 32
+// drawn as a normal lightmapped wall
+#define MATERIALFLAG_WALL 64
+// swirling water effect
+#define MATERIALFLAG_WATER 128
+// this surface shows the sky
+// skipped if transparent
+#define MATERIALFLAG_SKY 256
+// skips drawing the surface
+#define MATERIALFLAG_NODRAW 512
+// probably used only on q1bsp water
+#define MATERIALFLAG_LIGHTBOTHSIDES 1024
struct entity_render_s;
struct texture_s;
// size
unsigned int width, height;
// SURF_ flags
- unsigned int flags;
+ //unsigned int flags;
- // type of rendering (SURFRENDER_ value)
- int rendertype;
+ // base material flags
+ int basematerialflags;
+ // current material flags (updated each bmodel render)
+ int currentmaterialflags;
// loaded the same as model skins
skinframe_t skin;
}
mtexinfo_t;
-struct q3meffect_s;
+struct q3deffect_s;
typedef struct msurface_s
{
// bounding box for onscreen checks
int num_firstshadowmeshtriangle;
// the node plane this is on, backwards if SURF_PLANEBACK flag set
- mplane_t *plane; // q1bsp
+ //mplane_t *plane; // q1bsp
// SURF_ flags
- int flags; // q1bsp
+ //int flags; // q1bsp
// texture mapping properties used by this surface
mtexinfo_t *texinfo; // q1bsp
- // if lightmap settings changed, this forces update
- int cached_dlight; // q1bsp
// index into d_lightstylevalue array, 255 means not used (black)
qbyte styles[MAXLIGHTMAPS]; // q1bsp
// RGB lighting data [numstyles][height][width][3]
int lightmaptexturestride; // q1bsp
int texturemins[2]; // q1bsp
int extents[2]; // q1bsp
+ // if lightmap settings changed, this forces update
+ int cached_dlight; // q1bsp
+#ifdef LHREMOVESOON
// if this == r_framecount there are dynamic lights on the surface
int dlightframe; // q1bsp
// which dynamic lights are touching this surface
// (only access this if dlightframe is current)
int dlightbits[8]; // q1bsp
+#endif
- struct q3meffect_s *effect; // q3bsp
+ struct q3deffect_s *effect; // q3bsp
// FIXME: collisionmarkframe should be kept in a separate array
int collisionmarkframe; // q3bsp // don't collide twice in one trace
}
}
mlight_t;
-extern rtexture_t *r_notexture;
-extern texture_t r_notexture_mip;
-
struct model_s;
void Mod_Q1BSP_Load(struct model_s *mod, void *buffer);
void Mod_IBSP_Load(struct model_s *mod, void *buffer);
}
q3dmeshvertex_t;
-typedef struct
+typedef struct q3deffect_s
{
char shadername[Q3PATHLENGTH];
int brushindex;
}
q3mbrushside_t;
-typedef struct q3meffect_s
-{
- char shadername[Q3PATHLENGTH];
- struct q3mbrush_s *brush;
- int unknown; // 5 or -1
-}
-q3meffect_t;
-
#define CHECKPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : false)
#define SETPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : false)
#define CLEARPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : false)