- mesh->elements[mesh->numtriangles * 3 + 0] = i1;
- mesh->elements[mesh->numtriangles * 3 + 1] = i2;
- mesh->elements[mesh->numtriangles * 3 + 2] = i3;
- mesh->numtriangles++;
+ mesh->elements[mesh->num_triangles * 3 + 0] = i1;
+ mesh->elements[mesh->num_triangles * 3 + 1] = i2;
+ mesh->elements[mesh->num_triangles * 3 + 2] = i3;
+ mesh->num_triangles++;
// Con_Printf("tri %d %d %d\n", newmesh->elements[i * 3 + 0], newmesh->elements[i * 3 + 1], newmesh->elements[i * 3 + 2]);
Mod_ValidateElements(newmesh->element3i, newmesh->numtriangles, newmesh->numverts, __FILE__, __LINE__);
Mod_BuildTriangleNeighbors(newmesh->neighbor3i, newmesh->element3i, newmesh->numtriangles);
// Con_Printf("tri %d %d %d\n", newmesh->elements[i * 3 + 0], newmesh->elements[i * 3 + 1], newmesh->elements[i * 3 + 2]);
Mod_ValidateElements(newmesh->element3i, newmesh->numtriangles, newmesh->numverts, __FILE__, __LINE__);
Mod_BuildTriangleNeighbors(newmesh->neighbor3i, newmesh->element3i, newmesh->numtriangles);
- Mod_ValidateElements(mesh->elements, mesh->numtriangles, mesh->numverts, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->neighbors, mesh->elements, mesh->numtriangles);
+ Mod_ValidateElements(mesh->elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->neighbors, mesh->elements, mesh->num_triangles);