]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
convert lightmaps to sRGB for nice sRGB support
[xonotic/darkplaces.git] / model_shared.c
index 5018ab9f150ceede63d2d309e95a56f5bd9cdbb8..47b4c58fabedfde42ed40f62707e0f17c9a13598 100644 (file)
@@ -1627,6 +1627,7 @@ extern cvar_t mod_q3shader_default_offsetmapping_scale;
 extern cvar_t mod_q3shader_default_offsetmapping_bias;
 extern cvar_t mod_q3shader_default_polygonoffset;
 extern cvar_t mod_q3shader_default_polygonfactor;
+extern cvar_t mod_q3shader_force_addalpha;
 void Mod_LoadQ3Shaders(void)
 {
        int j;
@@ -1789,6 +1790,11 @@ void Mod_LoadQ3Shaders(void)
                                                                        layer->blendfunc[0] = GL_ONE;
                                                                        layer->blendfunc[1] = GL_ONE;
                                                                }
+                                                               else if (!strcasecmp(parameter[1], "addalpha"))
+                                                               {
+                                                                       layer->blendfunc[0] = GL_SRC_ALPHA;
+                                                                       layer->blendfunc[1] = GL_ONE;
+                                                               }
                                                                else if (!strcasecmp(parameter[1], "filter"))
                                                                {
                                                                        layer->blendfunc[0] = GL_DST_COLOR;
@@ -1816,7 +1822,7 @@ void Mod_LoadQ3Shaders(void)
                                                                        else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR"))
                                                                                layer->blendfunc[k] = GL_DST_COLOR;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA"))
-                                                                               layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
+                                                                               layer->blendfunc[k] = GL_DST_ALPHA;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR"))
                                                                                layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA"))
@@ -1970,10 +1976,15 @@ void Mod_LoadQ3Shaders(void)
                                                        shader.textureblendalpha = true;
                                                }
                                        }
-#if 1
-                                       // LordHavoc: use this code until divVerent is able to fix the other code
-                                       layer->texflags = TEXF_ALPHA;
-#else
+
+                                       if(mod_q3shader_force_addalpha.integer)
+                                       {
+                                               // for a long while, DP treated GL_ONE GL_ONE as GL_SRC_ALPHA GL_ONE
+                                               // this cvar brings back this behaviour
+                                               if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
+                                                       layer->blendfunc[0] = GL_SRC_ALPHA;
+                                       }
+
                                        layer->texflags = 0;
                                        if (layer->alphatest)
                                                layer->texflags |= TEXF_ALPHA;
@@ -1991,12 +2002,6 @@ void Mod_LoadQ3Shaders(void)
                                                        layer->texflags |= TEXF_ALPHA;
                                                        break;
                                        }
-
-                                       // nasty hack because DP treats this the same as GL_SRC_ALPHA GL_ONE
-                                       if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
-                                               layer->texflags |= TEXF_ALPHA;
-#endif
-
                                        if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
                                                layer->texflags |= TEXF_MIPMAP;
                                        if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))