r_notexture = R_LoadTexture(r_notexturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
}
+extern void Mod_BrushStartup (void);
+extern void Mod_BrushShutdown (void);
+
static void mod_start(void)
{
int i;
Mod_UnloadModel(&mod_known[i]);
Mod_SetupNoTexture();
+ Mod_BrushStartup();
}
static void mod_shutdown(void)
Mod_UnloadModel(&mod_known[i]);
R_FreeTexturePool(&r_notexturepool);
+ Mod_BrushShutdown();
}
static void mod_newmap(void)
void Mod_ClearUsed(void)
{
- int i;
- model_t *mod;
+ int i;
+ model_t *mod;
for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
if (mod->name[0])
void Mod_PurgeUnused(void)
{
- int i;
- model_t *mod;
+ int i;
+ model_t *mod;
for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
if (mod->name[0])
*/
model_t *Mod_FindName (char *name)
{
- int i;
- model_t *mod, *freemod;
+ int i;
+ model_t *mod, *freemod;
if (!name[0])
Host_Error ("Mod_ForName: NULL name");
if (mod_known[i].name[0])
Mod_UnloadModel(&mod_known[i]);
}
-