]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
CSQC polygonbegin functionality now uses the CL_MeshEntities system, this finally...
[xonotic/darkplaces.git] / model_shared.c
index 9d7d449db9794438063afc51b963c7dba6e99a49..5fea22985f3ccf20c3ffe2dd70ebd46abaabceba 100644 (file)
@@ -2446,7 +2446,7 @@ texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool,
        return shaderpass;
 }
 
-qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags)
+qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags)
 {
        int texflagsmask, texflagsor;
        qboolean success = true;
@@ -2613,6 +2613,9 @@ nothing                GL_ZERO GL_ONE
                                materiallayer = rgbgenvertexlayer;
                                endofprelayers = rgbgenvertexlayer;
                                firstpostlayer = rgbgenvertexlayer + 1;
+                               // special case for rgbgen vertex if MATERIALFLAG_VERTEXCOLOR is expected on this material
+                               if (defaultmaterialflags & MATERIALFLAG_VERTEXCOLOR)
+                                       texture->basematerialflags |= MATERIALFLAG_VERTEXCOLOR;
                        }
                        else if (rgbgendiffuselayer >= 0)
                        {
@@ -2777,17 +2780,17 @@ nothing                GL_ZERO GL_ONE
                        Con_DPrintf("^1%s:^7 No shader found for texture ^3\"%s\"\n", modelname, texture->name);
                if (texture->surfaceflags & Q3SURFACEFLAG_NODRAW)
                {
-                       texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
+                       texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
                        texture->supercontents = SUPERCONTENTS_SOLID;
                }
                else if (texture->surfaceflags & Q3SURFACEFLAG_SKY)
                {
-                       texture->basematerialflags |= MATERIALFLAG_SKY;
+                       texture->basematerialflags = MATERIALFLAG_SKY;
                        texture->supercontents = SUPERCONTENTS_SKY;
                }
                else
                {
-                       texture->basematerialflags |= MATERIALFLAG_WALL;
+                       texture->basematerialflags = defaultmaterialflags;
                        texture->supercontents = SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
                }
                if(cls.state == ca_dedicated)
@@ -2797,9 +2800,10 @@ nothing                GL_ZERO GL_ONE
                }
                else
                {
-                       if (fallback)
+                       skinframe_t *skinframe = R_SkinFrame_LoadExternal(texture->name, defaulttexflags, false, fallback);
+                       if (skinframe)
                        {
-                               texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(mempool, R_SkinFrame_LoadExternal(texture->name, defaulttexflags, false, true));
+                               texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(mempool, skinframe);
                                if (texture->materialshaderpass->skinframes[0]->hasalpha)
                                        texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
                                if (texture->q2contents)
@@ -4614,7 +4618,7 @@ void Mod_Mesh_Reset(dp_model_t *mod)
        mod->DrawAddWaterPlanes = NULL; // will be set if a texture needs it
 }
 
-texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags)
+texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags)
 {
        int i;
        texture_t *t;
@@ -4631,8 +4635,7 @@ texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdra
                        mod->data_surfaces[i].texture = mod->data_textures + (mod->data_surfaces[i].texture - oldtextures);
        }
        t = &mod->data_textures[mod->num_textures++];
-       Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, false, true, defaulttexflags);
-       t->basematerialflags |= addmaterialflags;
+       Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, false, true, defaulttexflags, defaultmaterialflags);
        switch (defaultdrawflags & DRAWFLAG_MASK)
        {
        case DRAWFLAG_ADDITIVE: