]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
implemented support for GL_ARB_texture_compression - this is controlled
[xonotic/darkplaces.git] / model_shared.c
index a9b7486cc2e2207b9a1e0ea0146e8a3a0ae72180..77a2336d956bdf683f8e9da95bbd99b086d92c32 100644 (file)
@@ -34,7 +34,7 @@ static mempool_t *mod_mempool;
 static memexpandablearray_t models;
 
 // FIXME: make this a memexpandablearray_t
-#define Q3SHADER_MAXSHADERS 4096
+#define Q3SHADER_MAXSHADERS 16384
 static int q3shaders_numshaders = 0;
 static q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS];
 
@@ -1129,7 +1129,7 @@ void Mod_LoadQ3Shaders(void)
                {
                        if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
                        {
-                               Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n");
+                               Con_Printf("Mod_LoadQ3Shaders: too many shaders!\n");
                                break;
                        }
                        shader = q3shaders_shaders + q3shaders_numshaders++;
@@ -1570,9 +1570,11 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
        qboolean success = true;
        q3shaderinfo_t *shader;
        strlcpy(texture->name, name, sizeof(texture->name));
-       shader = Mod_LookupQ3Shader(name);
+       shader = name[0] ? Mod_LookupQ3Shader(name) : NULL;
        if (shader)
        {
+               if (developer.integer >= 100)
+                       Con_DPrintf("%s: loaded shader for %s\n", loadmodel->name, name);
                texture->surfaceparms = shader->surfaceparms;
                texture->textureflags = shader->textureflags;
                texture->basematerialflags = 0;
@@ -1656,7 +1658,7 @@ nothing                GL_ZERO GL_ONE
                                if (!(shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
                                        texflags |= TEXF_MIPMAP;
                                if (!(shader->textureflags & Q3TEXTUREFLAG_NOPICMIP) && ((!q1bsp && !q3bsp) || r_picmipworld.integer))
-                                       texflags |= TEXF_PICMIP;
+                                       texflags |= TEXF_PICMIP | TEXF_COMPRESS;
                                if (shader->primarylayer->clampmap)
                                        texflags |= TEXF_CLAMP;
                                if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(shader->primarylayer->texturename[j], texflags, false)))
@@ -1672,7 +1674,7 @@ nothing                GL_ZERO GL_ONE
                        texture->backgroundskinframerate = shader->backgroundlayer->framerate;
                        for (j = 0;j < shader->backgroundlayer->numframes;j++)
                        {
-                               if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | ((!r_picmipworld.integer || (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP)) ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false)))
+                               if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | ((!r_picmipworld.integer || (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP)) ? 0 : (TEXF_PICMIP | TEXF_COMPRESS)) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false)))
                                {
                                        Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, texture->name);
                                        texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing();
@@ -1682,11 +1684,16 @@ nothing                GL_ZERO GL_ONE
                memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms));
        }
        else if (!strcmp(texture->name, "noshader"))
+       {
+               if (developer.integer >= 100)
+                       Con_DPrintf("%s: using default handler for %s\n", loadmodel->name, name);
                texture->surfaceparms = 0;
+       }
        else
        {
                success = false;
-               Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, texture->name);
+               if (developer.integer >= 100 || loadmodel->type == mod_brushq3)
+                       Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, texture->name);
                texture->surfaceparms = 0;
                if (texture->surfaceflags & Q3SURFACEFLAG_NODRAW)
                        texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
@@ -1695,7 +1702,7 @@ nothing                GL_ZERO GL_ONE
                else
                        texture->basematerialflags |= MATERIALFLAG_WALL;
                texture->numskinframes = 1;
-               if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false)))
+               if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false)))
                        Con_DPrintf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, texture->name);
        }
        // init the animation variables