// LordHavoc: increased from 512 to 2048
#define MAX_MOD_KNOWN 2048
-model_t mod_known[MAX_MOD_KNOWN];
+static model_t mod_known[MAX_MOD_KNOWN];
-void mod_start()
+static void mod_start(void)
{
int i;
for (i = 0;i < MAX_MOD_KNOWN;i++)
Mod_UnloadModel(&mod_known[i]);
}
-void mod_shutdown()
+static void mod_shutdown(void)
{
int i;
for (i = 0;i < MAX_MOD_KNOWN;i++)
Mod_UnloadModel(&mod_known[i]);
}
-void mod_newmap()
+static void mod_newmap(void)
{
}