r_notexture = R_LoadTexture(r_notexturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
}
+extern void Mod_BrushStartup (void);
+extern void Mod_BrushShutdown (void);
+
static void mod_start(void)
{
int i;
Mod_UnloadModel(&mod_known[i]);
Mod_SetupNoTexture();
+ Mod_BrushStartup();
}
static void mod_shutdown(void)
Mod_UnloadModel(&mod_known[i]);
R_FreeTexturePool(&r_notexturepool);
+ Mod_BrushShutdown();
}
static void mod_newmap(void)