]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
weapon models were not being lit in maps using .lights
[xonotic/darkplaces.git] / model_shared.c
index 0af7ff354f0abd6c87846b277505a6b3c460db16..adbe9348adaaa8f4360df748a39f8ccb58beb301 100644 (file)
@@ -30,12 +30,54 @@ model_t *loadmodel;
 #define        MAX_MOD_KNOWN   2048
 static model_t mod_known[MAX_MOD_KNOWN];
 
+rtexture_t *r_notexture;
+rtexturepool_t *r_notexturepool;
+
+texture_t r_surf_notexture;
+
+void Mod_SetupNoTexture(void)
+{
+       int x, y;
+       qbyte pix[16][16][4];
+
+       // this makes a light grey/dark grey checkerboard texture
+       for (y = 0;y < 16;y++)
+       {
+               for (x = 0;x < 16;x++)
+               {
+                       if ((y < 8) ^ (x < 8))
+                       {
+                               pix[y][x][0] = 128;
+                               pix[y][x][1] = 128;
+                               pix[y][x][2] = 128;
+                               pix[y][x][3] = 255;
+                       }
+                       else
+                       {
+                               pix[y][x][0] = 64;
+                               pix[y][x][1] = 64;
+                               pix[y][x][2] = 64;
+                               pix[y][x][3] = 255;
+                       }
+               }
+       }
+
+       r_notexturepool = R_AllocTexturePool();
+       r_notexture = R_LoadTexture(r_notexturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
+}
+
+extern void Mod_BrushStartup (void);
+extern void Mod_BrushShutdown (void);
+
 static void mod_start(void)
 {
        int i;
        for (i = 0;i < MAX_MOD_KNOWN;i++)
                if (mod_known[i].name[0])
                        Mod_UnloadModel(&mod_known[i]);
+
+       Mod_SetupNoTexture();
+       Mod_BrushStartup();
 }
 
 static void mod_shutdown(void)
@@ -44,6 +86,9 @@ static void mod_shutdown(void)
        for (i = 0;i < MAX_MOD_KNOWN;i++)
                if (mod_known[i].name[0])
                        Mod_UnloadModel(&mod_known[i]);
+
+       R_FreeTexturePool(&r_notexturepool);
+       Mod_BrushShutdown();
 }
 
 static void mod_newmap(void)