#include "image.h"
#include "r_shadow.h"
+cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+
model_t *loadmodel;
// LordHavoc: increased from 512 to 2048
Mod_AliasInit();
Mod_SpriteInit();
+ Cvar_RegisterVariable(&r_mipskins);
Cmd_AddCommand ("modellist", Mod_Print);
Cmd_AddCommand ("modelprecache", Mod_Precache);
}
skinframe->detail = mod_shared_detailtextures[(detailtexturecycle++) % NUM_DETAILTEXTURES];
skinframe->base = R_LoadTexture2D (loadmodel->texturepool, basename, s.basepixels_width, s.basepixels_height, s.basepixels, TEXTYPE_RGBA, textureflags, NULL);
if (s.nmappixels != NULL)
- skinframe->nmap = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", basename), s.basepixels_width, s.basepixels_height, s.nmappixels, TEXTYPE_RGBA, textureflags, NULL);
+ skinframe->nmap = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", basename), s.nmappixels_width, s.nmappixels_height, s.nmappixels, TEXTYPE_RGBA, textureflags, NULL);
if (s.glosspixels != NULL)
skinframe->gloss = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", basename), s.glosspixels_width, s.glosspixels_height, s.glosspixels, TEXTYPE_RGBA, textureflags, NULL);
if (s.glowpixels != NULL && loadglowtexture)
void Mod_GetTerrainVertexFromRGBA(const qbyte *imagepixels, int imagewidth, int imageheight, int ix, int iy, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix)
{
- float v[3], vup[3], vdown[3], vleft[3], vright[3];
- float tc[3], tcup[3], tcdown[3], tcleft[3], tcright[3];
+ float vup[3], vdown[3], vleft[3], vright[3];
+ float tcup[3], tcdown[3], tcleft[3], tcright[3];
float sv[3], tv[3], nl[3];
Mod_GetTerrainVertex3fTexCoord2fFromRGBA(imagepixels, imagewidth, imageheight, ix, iy, vertex3f, texcoord2f, pixelstepmatrix, pixeltexturestepmatrix);
Mod_GetTerrainVertex3fTexCoord2fFromRGBA(imagepixels, imagewidth, imageheight, ix, iy - 1, vup, tcup, pixelstepmatrix, pixeltexturestepmatrix);
Mod_GetTerrainVertexFromRGBA(imagepixels, imagewidth, imageheight, ix, iy, vertex3f, texcoord2f, svector3f, tvector3f, normal3f, pixelstepmatrix, pixeltexturestepmatrix);
}
+skinfile_t *Mod_LoadSkinFiles(void)
+{
+ int i, words, numtags, line, tagsetsused = false, wordsoverflow;
+ char *text;
+ const char *data;
+ skinfile_t *skinfile, *first = NULL;
+ skinfileitem_t *skinfileitem;
+ char word[10][MAX_QPATH];
+ overridetagnameset_t tagsets[MAX_SKINS];
+ overridetagname_t tags[256];
+
+/*
+sample file:
+U_bodyBox,models/players/Legoman/BikerA2.tga
+U_RArm,models/players/Legoman/BikerA1.tga
+U_LArm,models/players/Legoman/BikerA1.tga
+U_armor,common/nodraw
+U_sword,common/nodraw
+U_shield,common/nodraw
+U_homb,common/nodraw
+U_backpack,common/nodraw
+U_colcha,common/nodraw
+tag_head,
+tag_weapon,
+tag_torso,
+*/
+ memset(tagsets, 0, sizeof(tagsets));
+ memset(word, 0, sizeof(word));
+ for (i = 0;i < MAX_SKINS && (data = text = FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), true));i++)
+ {
+ numtags = 0;
+ skinfile = Mem_Alloc(tempmempool, sizeof(skinfile_t));
+ skinfile->next = first;
+ first = skinfile;
+ for(line = 0;;line++)
+ {
+ // parse line
+ if (!COM_ParseToken(&data, true))
+ break;
+ if (!strcmp(com_token, "\n"))
+ continue;
+ words = 0;
+ wordsoverflow = false;
+ do
+ {
+ if (words < 10)
+ strncpy(word[words++], com_token, MAX_QPATH - 1);
+ else
+ wordsoverflow = true;
+ }
+ while (COM_ParseToken(&data, true) && strcmp(com_token, "\n"));
+ if (wordsoverflow)
+ {
+ Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: line with too many statements, skipping\n", loadmodel->name, i, line);
+ continue;
+ }
+ // words is always >= 1
+ if (!strcmp(word[0], "replace"))
+ {
+ if (words == 3)
+ {
+ Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[1], word[2]);
+ skinfileitem = Mem_Alloc(tempmempool, sizeof(skinfileitem_t));
+ skinfileitem->next = skinfile->items;
+ skinfile->items = skinfileitem;
+ strncpy(skinfileitem->name, word[1], sizeof(skinfileitem->name) - 1);
+ strncpy(skinfileitem->replacement, word[2], sizeof(skinfileitem->replacement) - 1);
+ }
+ else
+ Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: wrong number of parameters to command \"%s\", see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line, word[0]);
+ }
+ else if (words == 2 && !strcmp(word[1], ","))
+ {
+ // tag name, like "tag_weapon,"
+ Con_DPrintf("Mod_LoadSkinFiles: parsed tag #%i \"%s\"\n", numtags, word[0]);
+ memset(tags + numtags, 0, sizeof(tags[numtags]));
+ strncpy(tags[numtags].name, word[0], sizeof(tags[numtags].name) - 1);
+ numtags++;
+ }
+ else if (words == 3 && !strcmp(word[1], ","))
+ {
+ // mesh shader name, like "U_RArm,models/players/Legoman/BikerA1.tga"
+ Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[0], word[2]);
+ skinfileitem = Mem_Alloc(tempmempool, sizeof(skinfileitem_t));
+ skinfileitem->next = skinfile->items;
+ skinfile->items = skinfileitem;
+ strncpy(skinfileitem->name, word[0], sizeof(skinfileitem->name) - 1);
+ strncpy(skinfileitem->replacement, word[2], sizeof(skinfileitem->replacement) - 1);
+ }
+ else
+ Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: does not look like tag or mesh specification, or replace command, see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line);
+ }
+ Mem_Free(text);
+
+ if (numtags)
+ {
+ overridetagnameset_t *t;
+ t = tagsets + i;
+ t->num_overridetagnames = numtags;
+ t->data_overridetagnames = Mem_Alloc(loadmodel->mempool, t->num_overridetagnames * sizeof(overridetagname_t));
+ memcpy(t->data_overridetagnames, tags, t->num_overridetagnames * sizeof(overridetagname_t));
+ tagsetsused = true;
+ }
+ }
+ if (tagsetsused)
+ {
+ loadmodel->data_overridetagnamesforskin = Mem_Alloc(loadmodel->mempool, i * sizeof(overridetagnameset_t));
+ memcpy(loadmodel->data_overridetagnamesforskin, tagsets, i * sizeof(overridetagnameset_t));
+ }
+ loadmodel->numskins = i;
+ return first;
+}
+
+void Mod_FreeSkinFiles(skinfile_t *skinfile)
+{
+ skinfile_t *next;
+ skinfileitem_t *skinfileitem, *nextitem;
+ for (;skinfile;skinfile = next)
+ {
+ next = skinfile->next;
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = nextitem)
+ {
+ nextitem = skinfileitem->next;
+ Mem_Free(skinfileitem);
+ }
+ Mem_Free(skinfile);
+ }
+}
+
+int Mod_CountSkinFiles(skinfile_t *skinfile)
+{
+ int i;
+ for (i = 0;skinfile;skinfile = skinfile->next, i++);
+ return i;
+}
+
+