]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
New shader keyword dptransparentsort (can be "sky", "distance", "hud") which forces...
[xonotic/darkplaces.git] / model_shared.c
index 1ebd90cd7308093cdca2a3f9db0521aa9761cd02..e49b1b10738a241ac09d2df486df78b249089eb7 100644 (file)
@@ -467,6 +467,9 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk)
        // errors can prevent the corresponding mod->loaded = true;
        mod->loaded = false;
 
+       // default lightmap scale
+       mod->lightmapscale = 1;
+
        // default model radius and bounding box (mainly for missing models)
        mod->radius = 16;
        VectorSet(mod->normalmins, -mod->radius, -mod->radius, -mod->radius);
@@ -504,7 +507,7 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk)
                else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend);
                else if (!memcmp(buf, "INTERQUAKEMODEL", 16)) Mod_INTERQUAKEMODEL_Load(mod, buf, bufend);
                else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
-               else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend);
+               else if (num == BSPVERSION || num == 30 || !memcmp(buf, "BSP2", 4)) Mod_Q1BSP_Load(mod, buf, bufend);
                else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
                Mem_Free(buf);
 
@@ -1388,7 +1391,7 @@ void Mod_CreateCollisionMesh(dp_model_t *mod)
        for (k = 0;k < mod->nummodelsurfaces;k++)
        {
                surface = mod->data_surfaces + mod->firstmodelsurface + k;
-               if (!strcmp(surface->texture->name, "collision")) // found collision mesh
+               if (!strcmp(surface->texture->name, "collision") || !strcmp(surface->texture->name, "collisionconvex")) // found collision mesh
                {
                        usesinglecollisionmesh = true;
                        numcollisionmeshtriangles = surface->num_triangles;
@@ -1650,6 +1653,7 @@ extern cvar_t mod_q3shader_default_offsetmapping_bias;
 extern cvar_t mod_q3shader_default_polygonoffset;
 extern cvar_t mod_q3shader_default_polygonfactor;
 extern cvar_t mod_q3shader_force_addalpha;
+extern cvar_t mod_q3shader_force_terrain_alphaflag;
 void Mod_LoadQ3Shaders(void)
 {
        int j;
@@ -1662,8 +1666,8 @@ void Mod_LoadQ3Shaders(void)
        int numparameters;
        char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
        char *custsurfaceparmnames[256]; // VorteX: q3map2 has 64 but well, someone will need more
-       unsigned long custsurfaceparms[256]; 
-       int numcustsurfaceparms;
+       unsigned long custsurfaceflags[256]; 
+       int numcustsurfaceflags;
        qboolean dpshaderkill;
 
        Mod_FreeQ3Shaders();
@@ -1677,7 +1681,7 @@ void Mod_LoadQ3Shaders(void)
                q3shaders_mem, sizeof (char**), 256);
 
        // parse custinfoparms.txt
-       numcustsurfaceparms = 0;
+       numcustsurfaceflags = 0;
        if ((text = f = (char *)FS_LoadFile("scripts/custinfoparms.txt", tempmempool, false, NULL)) != NULL)
        {
                if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
@@ -1697,21 +1701,21 @@ void Mod_LoadQ3Shaders(void)
                                        if (!strcasecmp(com_token, "}"))
                                                break;  
                                        // register surfaceflag
-                                       if (numcustsurfaceparms >= 256)
+                                       if (numcustsurfaceflags >= 256)
                                        {
                                                Con_Printf("scripts/custinfoparms.txt: surfaceflags section parsing error - max 256 surfaceflags exceeded\n");
                                                break;
                                        }
                                        // name
                                        j = strlen(com_token)+1;
-                                       custsurfaceparmnames[numcustsurfaceparms] = (char *)Mem_Alloc(tempmempool, j);
-                                       strlcpy(custsurfaceparmnames[numcustsurfaceparms], com_token, j+1);
+                                       custsurfaceparmnames[numcustsurfaceflags] = (char *)Mem_Alloc(tempmempool, j);
+                                       strlcpy(custsurfaceparmnames[numcustsurfaceflags], com_token, j+1);
                                        // value
                                        if (COM_ParseToken_QuakeC(&text, false))
-                                               custsurfaceparms[numcustsurfaceparms] = strtol(com_token, NULL, 0);
+                                               custsurfaceflags[numcustsurfaceflags] = strtol(com_token, NULL, 0);
                                        else
-                                               custsurfaceparms[numcustsurfaceparms] = 0;
-                                       numcustsurfaceparms++;
+                                               custsurfaceflags[numcustsurfaceflags] = 0;
+                                       numcustsurfaceflags++;
                                }
                        }
                }
@@ -1744,6 +1748,7 @@ void Mod_LoadQ3Shaders(void)
                        shader.specularpowermod = 1;
                        shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value;
                        shader.biaspolygonfactor = mod_q3shader_default_polygonfactor.value;
+                       shader.transparentsort = TRANSPARENTSORT_DISTANCE;
 
                        strlcpy(shader.name, com_token, sizeof(shader.name));
                        if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
@@ -1996,6 +2001,8 @@ void Mod_LoadQ3Shaders(void)
                                                {
                                                        // multilayer terrain shader or similar
                                                        shader.textureblendalpha = true;
+                                                       if (mod_q3shader_force_terrain_alphaflag.integer)
+                                                               shader.layers[0].texflags |= TEXF_ALPHA;
                                                }
                                        }
 
@@ -2006,7 +2013,7 @@ void Mod_LoadQ3Shaders(void)
                                                if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
                                                        layer->blendfunc[0] = GL_SRC_ALPHA;
                                        }
-
+                                       
                                        layer->texflags = 0;
                                        if (layer->alphatest)
                                                layer->texflags |= TEXF_ALPHA;
@@ -2126,19 +2133,21 @@ void Mod_LoadQ3Shaders(void)
                                                shader.surfaceparms |= Q3SURFACEPARM_POINTLIGHT;
                                        else if (!strcasecmp(parameter[1], "antiportal"))
                                                shader.surfaceparms |= Q3SURFACEPARM_ANTIPORTAL;
+                                       else if (!strcasecmp(parameter[1], "skip"))
+                                               ; // shader.surfaceparms |= Q3SURFACEPARM_SKIP; FIXME we don't have enough #defines for this any more, and the engine doesn't need this one anyway
                                        else
                                        {
                                                // try custom surfaceparms
-                                               for (j = 0; j < numcustsurfaceparms; j++)
+                                               for (j = 0; j < numcustsurfaceflags; j++)
                                                {
                                                        if (!strcasecmp(custsurfaceparmnames[j], parameter[1]))
                                                        {
-                                                               shader.surfaceparms |= custsurfaceparms[j];
+                                                               shader.surfaceflags |= custsurfaceflags[j];
                                                                break;
                                                        }
                                                }
                                                // failed all
-                                               if (j == numcustsurfaceparms)
+                                               if (j == numcustsurfaceflags)
                                                        Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
                                        }
                                }
@@ -2240,6 +2249,18 @@ void Mod_LoadQ3Shaders(void)
                                                        shader.biaspolygonoffset = 0;
                                        }
                                }
+                               else if (!strcasecmp(parameter[0], "dptransparentsort") && numparameters >= 2)
+                               {
+                                       shader.textureflags |= Q3TEXTUREFLAG_TRANSPARENTSORT;
+                                       if (!strcasecmp(parameter[1], "sky"))
+                                               shader.transparentsort = TRANSPARENTSORT_SKY;
+                                       else if (!strcasecmp(parameter[1], "distance"))
+                                               shader.transparentsort = TRANSPARENTSORT_DISTANCE;
+                                       else if (!strcasecmp(parameter[1], "hud"))
+                                               shader.transparentsort = TRANSPARENTSORT_HUD;
+                                       else
+                                               Con_DPrintf("%s parsing warning: unknown dptransparentsort category \"%s\", or not enough arguments\n", search->filenames[fileindex], parameter[1]);
+                               }
                                else if (!strcasecmp(parameter[0], "dprefract") && numparameters >= 5)
                                {
                                        shader.textureflags |= Q3TEXTUREFLAG_REFRACTION;
@@ -2385,7 +2406,7 @@ void Mod_LoadQ3Shaders(void)
        }
        FS_FreeSearch(search);
        // free custinfoparm values
-       for (j = 0; j < numcustsurfaceparms; j++)
+       for (j = 0; j < numcustsurfaceflags; j++)
                Mem_Free(custsurfaceparmnames[j]);
 }
 
@@ -2442,7 +2463,6 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
        {
                if (developer_loading.integer)
                        Con_Printf("%s: loaded shader for %s\n", loadmodel->name, name);
-               texture->surfaceparms = shader->surfaceparms;
 
                // allow disabling of picmip or compression by defaulttexflags
                texture->textureflags = (shader->textureflags & texflagsmask) | texflagsor;
@@ -2480,6 +2500,7 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
                        texture->basematerialflags |= MATERIALFLAG_CAMERA;
                texture->customblendfunc[0] = GL_ONE;
                texture->customblendfunc[1] = GL_ZERO;
+               texture->transparentsort = shader->transparentsort;
                if (shader->numlayers > 0)
                {
                        texture->customblendfunc[0] = shader->layers[0].blendfunc[0];
@@ -2570,6 +2591,8 @@ nothing                GL_ZERO GL_ONE
                        texture->basematerialflags |= MATERIALFLAG_NOSHADOW;
                if (shader->dpnortlight)
                        texture->basematerialflags |= MATERIALFLAG_NORTLIGHT;
+               if (shader->vertexalpha)
+                       texture->basematerialflags |= MATERIALFLAG_ALPHAGEN_VERTEX;
                memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms));
                texture->reflectmin = shader->reflectmin;
                texture->reflectmax = shader->reflectmax;
@@ -2631,6 +2654,40 @@ nothing                GL_ZERO GL_ONE
        //      if (shader->surfaceparms & Q3SURFACEPARM_LIGHTGRID    ) texture->supercontents |= SUPERCONTENTS_LIGHTGRID    ;
        //      if (shader->surfaceparms & Q3SURFACEPARM_ANTIPORTAL   ) texture->supercontents |= SUPERCONTENTS_ANTIPORTAL   ;
 
+               texture->surfaceflags = shader->surfaceflags;
+               if (shader->surfaceparms & Q3SURFACEPARM_ALPHASHADOW  ) texture->surfaceflags |= Q3SURFACEFLAG_ALPHASHADOW  ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_AREAPORTAL   ) texture->surfaceflags |= Q3SURFACEFLAG_AREAPORTAL   ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_CLUSTERPORTAL) texture->surfaceflags |= Q3SURFACEFLAG_CLUSTERPORTAL;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_DETAIL       ) texture->surfaceflags |= Q3SURFACEFLAG_DETAIL       ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_DONOTENTER   ) texture->surfaceflags |= Q3SURFACEFLAG_DONOTENTER   ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_FOG          ) texture->surfaceflags |= Q3SURFACEFLAG_FOG          ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_LAVA         ) texture->surfaceflags |= Q3SURFACEFLAG_LAVA         ;
+               if (shader->surfaceparms & Q3SURFACEPARM_LIGHTFILTER  ) texture->surfaceflags |= Q3SURFACEFLAG_LIGHTFILTER  ;
+               if (shader->surfaceparms & Q3SURFACEPARM_METALSTEPS   ) texture->surfaceflags |= Q3SURFACEFLAG_METALSTEPS   ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NODAMAGE     ) texture->surfaceflags |= Q3SURFACEFLAG_NODAMAGE     ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NODLIGHT     ) texture->surfaceflags |= Q3SURFACEFLAG_NODLIGHT     ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NODRAW       ) texture->surfaceflags |= Q3SURFACEFLAG_NODRAW       ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_NODROP       ) texture->surfaceflags |= Q3SURFACEFLAG_NODROP       ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NOIMPACT     ) texture->surfaceflags |= Q3SURFACEFLAG_NOIMPACT     ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NOLIGHTMAP   ) texture->surfaceflags |= Q3SURFACEFLAG_NOLIGHTMAP   ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NOMARKS      ) texture->surfaceflags |= Q3SURFACEFLAG_NOMARKS      ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS    ) texture->surfaceflags |= Q3SURFACEFLAG_NOMIPMAPS    ;
+               if (shader->surfaceparms & Q3SURFACEPARM_NONSOLID     ) texture->surfaceflags |= Q3SURFACEFLAG_NONSOLID     ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_ORIGIN       ) texture->surfaceflags |= Q3SURFACEFLAG_ORIGIN       ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_PLAYERCLIP   ) texture->surfaceflags |= Q3SURFACEFLAG_PLAYERCLIP   ;
+               if (shader->surfaceparms & Q3SURFACEPARM_SKY          ) texture->surfaceflags |= Q3SURFACEFLAG_SKY          ;
+               if (shader->surfaceparms & Q3SURFACEPARM_SLICK        ) texture->surfaceflags |= Q3SURFACEFLAG_SLICK        ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_SLIME        ) texture->surfaceflags |= Q3SURFACEFLAG_SLIME        ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_STRUCTURAL   ) texture->surfaceflags |= Q3SURFACEFLAG_STRUCTURAL   ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_TRANS        ) texture->surfaceflags |= Q3SURFACEFLAG_TRANS        ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_WATER        ) texture->surfaceflags |= Q3SURFACEFLAG_WATER        ;
+               if (shader->surfaceparms & Q3SURFACEPARM_POINTLIGHT   ) texture->surfaceflags |= Q3SURFACEFLAG_POINTLIGHT   ;
+               if (shader->surfaceparms & Q3SURFACEPARM_HINT         ) texture->surfaceflags |= Q3SURFACEFLAG_HINT         ;
+               if (shader->surfaceparms & Q3SURFACEPARM_DUST         ) texture->surfaceflags |= Q3SURFACEFLAG_DUST         ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_BOTCLIP      ) texture->surfaceflags |= Q3SURFACEFLAG_BOTCLIP      ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_LIGHTGRID    ) texture->surfaceflags |= Q3SURFACEFLAG_LIGHTGRID    ;
+       //      if (shader->surfaceparms & Q3SURFACEPARM_ANTIPORTAL   ) texture->surfaceflags |= Q3SURFACEFLAG_ANTIPORTAL   ;
+
                if (shader->dpmeshcollisions)
                        texture->basematerialflags |= MATERIALFLAG_MESHCOLLISIONS;
                if (shader->dpshaderkill && developer_extra.integer)
@@ -2640,14 +2697,12 @@ nothing                GL_ZERO GL_ONE
        {
                if (developer_extra.integer)
                        Con_DPrintf("^1%s:^7 using fallback noshader material for ^3\"%s\"\n", loadmodel->name, name);
-               texture->surfaceparms = 0;
                texture->supercontents = SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
        }
        else if (!strcmp(texture->name, "common/nodraw") || !strcmp(texture->name, "textures/common/nodraw"))
        {
                if (developer_extra.integer)
                        Con_DPrintf("^1%s:^7 using fallback nodraw material for ^3\"%s\"\n", loadmodel->name, name);
-               texture->surfaceparms = 0;
                texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
                texture->supercontents = SUPERCONTENTS_SOLID;
        }
@@ -2655,7 +2710,6 @@ nothing                GL_ZERO GL_ONE
        {
                if (developer_extra.integer)
                        Con_DPrintf("^1%s:^7 No shader found for texture ^3\"%s\"\n", loadmodel->name, texture->name);
-               texture->surfaceparms = 0;
                if (texture->surfaceflags & Q3SURFACEFLAG_NODRAW)
                {
                        texture->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
@@ -3008,6 +3062,7 @@ void Mod_BuildVBOs(void)
        }
 }
 
+extern cvar_t mod_obj_orientation;
 static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename)
 {
        int submodelindex, vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0;
@@ -3075,7 +3130,10 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha
                        memcpy(outbuffer, oldbuffer, outbufferpos);
                        Z_Free(oldbuffer);
                }
-               l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]);
+               if(mod_obj_orientation.integer)
+                       l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]);
+               else
+                       l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1-vt[1]);
                if (l > 0)
                        outbufferpos += l;
        }
@@ -3105,7 +3163,10 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha
                                a = e[0]+1;
                                b = e[1]+1;
                                c = e[2]+1;
-                               l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+                               if(mod_obj_orientation.integer)
+                                       l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+                               else
+                                       l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,c,c,c,b,b,b);
                                if (l > 0)
                                        outbufferpos += l;
                        }
@@ -3180,7 +3241,7 @@ static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int first
 
                        // strangely the smd angles are for a transposed matrix, so we
                        // have to generate a transposed matrix, then convert that...
-                       Matrix4x4_FromBonePose6s(&posematrix, model->num_posescale, model->data_poses6s + 6*(model->num_bones * poseindex + transformindex));
+                       Matrix4x4_FromBonePose7s(&posematrix, model->num_posescale, model->data_poses7s + 7*(model->num_bones * poseindex + transformindex));
                        Matrix4x4_ToArray12FloatGL(&posematrix, mtest[0]);
                        AnglesFromVectors(angles, mtest[0], mtest[2], false);
                        if (angles[0] >= 180) angles[0] -= 360;
@@ -3315,6 +3376,11 @@ static void Mod_Decompile_f(void)
        FS_StripExtension(inname, basename, sizeof(basename));
 
        mod = Mod_ForName(inname, false, true, inname[0] == '*' ? cl.model_name[1] : NULL);
+       if (!mod)
+       {
+               Con_Print("No such model\n");
+               return;
+       }
        if (mod->brush.submodel)
        {
                // if we're decompiling a submodel, be sure to give it a proper name based on its parent
@@ -3322,11 +3388,6 @@ static void Mod_Decompile_f(void)
                dpsnprintf(basename, sizeof(basename), "%s/%s", outname, mod->name);
                outname[0] = 0;
        }
-       if (!mod)
-       {
-               Con_Print("No such model\n");
-               return;
-       }
        if (!mod->surfmesh.num_triangles)
        {
                Con_Print("Empty model (or sprite)\n");
@@ -4323,7 +4384,6 @@ static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model)
        for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
        {
                surface = model->data_surfaces + surfaceindex;
-               e = model->surfmesh.data_element3i + surface->num_firsttriangle*3;
                if (!surface->num_triangles)
                        continue;
                lightmapindex = mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle].lightmapindex;