]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
add DeviceLost and DeviceRestored functions to R_Modules system
[xonotic/darkplaces.git] / model_shared.c
index 40c49dbf322fff0e4daef0e41bf39263087baae8..eff2960c3548c798be946ecbb25af4c7b1cc3f5b 100644 (file)
@@ -179,7 +179,7 @@ void Mod_Init (void)
 
 void Mod_RenderInit(void)
 {
-       R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap);
+       R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap, NULL, NULL);
 }
 
 void Mod_UnloadModel (dp_model_t *mod)
@@ -699,7 +699,7 @@ void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtria
        edgehashentry_t *edgehashentries, *hash;
        if (!numtriangles)
                return;
-       edgehash = Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash));
+       edgehash = (edgehashentry_t **)Mem_Alloc(tempmempool, TRIANGLEEDGEHASH * sizeof(*edgehash));
        // if there are too many triangles for the stack array, allocate larger buffer
        edgehashentries = (edgehashentry_t *)Mem_Alloc(tempmempool, numtriangles * 3 * sizeof(edgehashentry_t));
        // find neighboring triangles
@@ -1532,16 +1532,26 @@ void Mod_Terrain_UpdateSurfacesForViewOrigin(dp_model_t *model)
 }
 #endif
 
-q3wavefunc_t Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s)
+int Mod_LoadQ3Shaders_EnumerateWaveFunc(const char *s)
 {
-       if (!strcasecmp(s, "sin"))             return Q3WAVEFUNC_SIN;
-       if (!strcasecmp(s, "square"))          return Q3WAVEFUNC_SQUARE;
-       if (!strcasecmp(s, "triangle"))        return Q3WAVEFUNC_TRIANGLE;
-       if (!strcasecmp(s, "sawtooth"))        return Q3WAVEFUNC_SAWTOOTH;
-       if (!strcasecmp(s, "inversesawtooth")) return Q3WAVEFUNC_INVERSESAWTOOTH;
-       if (!strcasecmp(s, "noise"))           return Q3WAVEFUNC_NOISE;
+       int offset = 0;
+       if (!strncasecmp(s, "user", 4)) // parse stuff like "user1sin", always user<n>func
+       {
+               offset = bound(0, s[4] - '0', 9);
+               offset = (offset + 1) << Q3WAVEFUNC_USER_SHIFT;
+               s += 4;
+               if(*s)
+                       ++s;
+       }
+       if (!strcasecmp(s, "sin"))             return offset | Q3WAVEFUNC_SIN;
+       if (!strcasecmp(s, "square"))          return offset | Q3WAVEFUNC_SQUARE;
+       if (!strcasecmp(s, "triangle"))        return offset | Q3WAVEFUNC_TRIANGLE;
+       if (!strcasecmp(s, "sawtooth"))        return offset | Q3WAVEFUNC_SAWTOOTH;
+       if (!strcasecmp(s, "inversesawtooth")) return offset | Q3WAVEFUNC_INVERSESAWTOOTH;
+       if (!strcasecmp(s, "noise"))           return offset | Q3WAVEFUNC_NOISE;
+       if (!strcasecmp(s, "none"))            return offset | Q3WAVEFUNC_NONE;
        Con_DPrintf("Mod_LoadQ3Shaders: unknown wavefunc %s\n", s);
-       return Q3WAVEFUNC_NONE;
+       return offset | Q3WAVEFUNC_NONE;
 }
 
 void Mod_FreeQ3Shaders(void)
@@ -1590,7 +1600,6 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
        memcpy (&entry->shader, shader, sizeof (q3shaderinfo_t));
 }
 
-extern cvar_t r_picmipworld;
 extern cvar_t mod_q3shader_default_offsetmapping;
 void Mod_LoadQ3Shaders(void)
 {
@@ -1603,6 +1612,9 @@ void Mod_LoadQ3Shaders(void)
        q3shaderinfo_layer_t *layer;
        int numparameters;
        char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
+       char *custsurfaceparmnames[256]; // VorteX: q3map2 has 64 but well, someone will need more
+       unsigned long custsurfaceparms[256]; 
+       int numcustsurfaceparms;
 
        Mod_FreeQ3Shaders();
 
@@ -1614,6 +1626,49 @@ void Mod_LoadQ3Shaders(void)
        Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs,
                q3shaders_mem, sizeof (char**), 256);
 
+       // parse custinfoparms.txt
+       numcustsurfaceparms = 0;
+       if ((text = f = (char *)FS_LoadFile("scripts/custinfoparms.txt", tempmempool, false, NULL)) != NULL)
+       {
+               if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
+                       Con_DPrintf("scripts/custinfoparms.txt: contentflags section parsing error - expected \"{\", found \"%s\"\n", com_token);
+               else
+               {
+                       while (COM_ParseToken_QuakeC(&text, false))
+                               if (!strcasecmp(com_token, "}"))
+                                       break;
+                       // custom surfaceflags section
+                       if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
+                               Con_DPrintf("scripts/custinfoparms.txt: surfaceflags section parsing error - expected \"{\", found \"%s\"\n", com_token);
+                       else
+                       {
+                               while(COM_ParseToken_QuakeC(&text, false))
+                               {
+                                       if (!strcasecmp(com_token, "}"))
+                                               break;  
+                                       // register surfaceflag
+                                       if (numcustsurfaceparms >= 256)
+                                       {
+                                               Con_Printf("scripts/custinfoparms.txt: surfaceflags section parsing error - max 256 surfaceflags exceeded\n");
+                                               break;
+                                       }
+                                       // name
+                                       j = strlen(com_token)+1;
+                                       custsurfaceparmnames[numcustsurfaceparms] = (char *)Mem_Alloc(tempmempool, j);
+                                       strlcpy(custsurfaceparmnames[numcustsurfaceparms], com_token, j+1);
+                                       // value
+                                       if (COM_ParseToken_QuakeC(&text, false))
+                                               custsurfaceparms[numcustsurfaceparms] = strtol(com_token, NULL, 0);
+                                       else
+                                               custsurfaceparms[numcustsurfaceparms] = 0;
+                                       numcustsurfaceparms++;
+                               }
+                       }
+               }
+               Mem_Free(f);
+       }
+
+       // parse shaders
        search = FS_Search("scripts/*.shader", true, false);
        if (!search)
                return;
@@ -1989,7 +2044,20 @@ void Mod_LoadQ3Shaders(void)
                                        else if (!strcasecmp(parameter[1], "antiportal"))
                                                shader.surfaceparms |= Q3SURFACEPARM_ANTIPORTAL;
                                        else
-                                               Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
+                                       {
+                                               // try custom surfaceparms
+                                               for (j = 0; j < numcustsurfaceparms; j++)
+                                               {
+                                                       if (!strcasecmp(custsurfaceparmnames[j], parameter[1]))
+                                                       {
+                                                               shader.surfaceparms |= custsurfaceparms[j];
+                                                               break;
+                                                       }
+                                               }
+                                               // failed all
+                                               if (j == numcustsurfaceparms)
+                                                       Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
+                                       }
                                }
                                else if (!strcasecmp(parameter[0], "dpshadow"))
                                        shader.dpshadow = true;
@@ -2143,6 +2211,9 @@ void Mod_LoadQ3Shaders(void)
                Mem_Free(f);
        }
        FS_FreeSearch(search);
+       // free custinfoparm values
+       for (j = 0; j < numcustsurfaceparms; j++)
+               Mem_Free(custsurfaceparmnames[j]);
 }
 
 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name)
@@ -3161,7 +3232,7 @@ void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, int width, int hei
        state->width = width;
        state->height = height;
        state->currentY = 0;
-       state->rows = Mem_Alloc(loadmodel->mempool, state->height * sizeof(*state->rows));
+       state->rows = (mod_alloclightmap_row_t *)Mem_Alloc(loadmodel->mempool, state->height * sizeof(*state->rows));
        for (y = 0;y < state->height;y++)
        {
                state->rows[y].currentX = 0;
@@ -3393,28 +3464,28 @@ static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(dp_model_t *model, l
        VectorSet(mins, lightinfo->origin[0] - lightinfo->radius, lightinfo->origin[1] - lightinfo->radius, lightinfo->origin[2] - lightinfo->radius);
        VectorSet(maxs, lightinfo->origin[0] + lightinfo->radius, lightinfo->origin[1] + lightinfo->radius, lightinfo->origin[2] + lightinfo->radius);
        VectorCopy(lightinfo->origin, origin);
-       nodes = Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
+       nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
        for (;;)
        {
                SVBSP_Init(&svbsp, origin, maxnodes, nodes);
                Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(model, &svbsp, mins, maxs);
                if (svbsp.ranoutofnodes)
                {
-                       maxnodes *= 2;
-                       if (maxnodes >= 1<<22)
+                       maxnodes *= 16;
+                       if (maxnodes > 1<<22)
                        {
                                Mem_Free(nodes);
                                return;
                        }
                        Mem_Free(nodes);
-                       nodes = Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
+                       nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, maxnodes * sizeof(*nodes));
                }
                else
                        break;
        }
        if (svbsp.numnodes > 0)
        {
-               svbsp.nodes = Mem_Alloc(tempmempool, svbsp.numnodes * sizeof(*nodes));
+               svbsp.nodes = (svbsp_node_t *)Mem_Alloc(tempmempool, svbsp.numnodes * sizeof(*nodes));
                memcpy(svbsp.nodes, nodes, svbsp.numnodes * sizeof(*nodes));
                lightinfo->svbsp = svbsp;
        }
@@ -3440,7 +3511,7 @@ static void Mod_GenerateLightmaps_CreateLights(dp_model_t *model)
        }
        if (mod_generatelightmaps_numlights > 0)
        {
-               mod_generatelightmaps_lightinfo = Mem_Alloc(tempmempool, mod_generatelightmaps_numlights * sizeof(*mod_generatelightmaps_lightinfo));
+               mod_generatelightmaps_lightinfo = (lightmaplight_t *)Mem_Alloc(tempmempool, mod_generatelightmaps_numlights * sizeof(*mod_generatelightmaps_lightinfo));
                lightinfo = mod_generatelightmaps_lightinfo;
                for (index = 0;;index++)
                {
@@ -3791,7 +3862,7 @@ static void Mod_GenerateLightmaps_CreateTriangleInformation(dp_model_t *model)
        const int *e;
        lightmaptriangle_t *triangle;
        // generate lightmap triangle structs
-       mod_generatelightmaps_lightmaptriangles = Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t));
+       mod_generatelightmaps_lightmaptriangles = (lightmaptriangle_t *)Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t));
        for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
        {
                surface = model->data_surfaces + surfaceindex;
@@ -3946,10 +4017,10 @@ static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model)
        model->brushq3.deluxemapping_modelspace = true;
        model->brushq3.deluxemapping = true;
        model->brushq3.num_mergedlightmaps = lightmapnumber;
-       model->brushq3.data_lightmaps = Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
-       model->brushq3.data_deluxemaps = Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
-       lightmappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
-       deluxemappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
+       model->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
+       model->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
+       lightmappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
+       deluxemappixels = (unsigned char *)Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
        for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
        {
                surface = model->data_surfaces + surfaceindex;
@@ -4050,8 +4121,8 @@ static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model)
 
        for (lightmapindex = 0;lightmapindex < model->brushq3.num_mergedlightmaps;lightmapindex++)
        {
-               model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, lightmappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, NULL);
-               model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, deluxemappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, NULL);
+               model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, lightmappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL);
+               model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, deluxemappixels + lightmapindex * lm_texturesize * lm_texturesize * 4, TEXTYPE_BGRA, TEXF_FORCELINEAR, -1, NULL);
        }
 
        if (lightmappixels)