void(*Draw)(struct entity_render_s *ent);
// draw the model's sky polygons (only used by brush models)
void(*DrawSky)(struct entity_render_s *ent);
- // draw the model's shadows
- void(*DrawShadow)(struct entity_render_s *ent);
+ // draw a fake shadow for the model
+ void(*DrawFakeShadow)(struct entity_render_s *ent);
// memory pool for allocations
mempool_t *mempool;