qboolean qgeneratemerged;
qboolean qgeneratenmap;
qboolean qgenerateglow;
- // for q2 wal files we have some extra info
- int q2flags;
- int q2value;
- int q2contents;
- // we could also store the q2animname from the wal but we have no current need of it
}
skinframe_t;
qboolean isbsp2;
// true if this model is a Quake2 .bsp file (IBSP38)
qboolean isq2bsp;
+ // true if this model is a Quake3 .bsp file (IBSP46)
+ qboolean isq3bsp;
+ // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
+ qboolean skymasking;
// string of entity definitions (.map format)
char *entities;