#define MAX_SKINS 256
+typedef struct overridetagname_s
+{
+ char name[MAX_QPATH];
+}
+overridetagname_t;
+
+// a replacement set of tag names, per skin
+typedef struct overridetagnameset_s
+{
+ int num_overridetagnames;
+ overridetagname_t *data_overridetagnames;
+}
+overridetagnameset_t;
+
#define SHADOWMESHVERTEXHASH 1024
typedef struct shadowmeshvertexhash_s
{
shadowmesh_t;
+#include "matrixlib.h"
+
#include "model_brush.h"
#include "model_sprite.h"
#include "model_alias.h"
-#include "matrixlib.h"
-
typedef struct model_alias_s
{
// LordHavoc: Q2/ZYM model support
int aliasnum_meshes;
aliasmesh_t *aliasdata_meshes;
+ int aliasnum_tags;
+ int aliasnum_tagframes;
+ aliastag_t *aliasdata_tags;
+
// for Zymotic models
int zymnum_verts;
int zymnum_tris;
float radius2;
// skin animation info
animscene_t *skinscenes; // [numskins]
- // skin frame info
- skinframe_t *skinframes;
// skin animation info
animscene_t *animscenes; // [numframes]
// draw the model's sky polygons (only used by brush models)
model_brushq2_t brushq2;
*/
model_brushq3_t brushq3;
+ // skin files can have different tags for each skin
+ overridetagnameset_t *data_overridetagnamesforskin;
}
model_t;
int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture);
int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture, qbyte *skindata, int width, int height);
+extern cvar_t r_mipskins;
+
+typedef struct skinfileitem_s
+{
+ struct skinfileitem_s *next;
+ char name[MAX_QPATH];
+ char replacement[MAX_QPATH];
+}
+skinfileitem_t;
+
+typedef struct skinfile_s
+{
+ struct skinfile_s *next;
+ skinfileitem_t *items;
+}
+skinfile_t;
+
+skinfile_t *Mod_LoadSkinFiles(void);
+void Mod_FreeSkinFiles(skinfile_t *skinfile);
+int Mod_CountSkinFiles(skinfile_t *skinfile);
+
#endif // __MODEL__