animscene_t *animscenes; // [numframes]
// Q1 and Q2 models are the same after loading
+ int mdlmd2num_meshes;
int *mdlmd2data_indices;
float *mdlmd2data_texcoords;
aliasvertex_t *mdlmd2data_pose;
int *mdlmd2data_triangleneighbors;
+ aliasmesh_t *mdlmd2data_meshes;
// for Zymotic models
int zymnum_verts;