int aliastype;
// LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright
int fullbright;
- // number of QC accessable frame(group)s in the model
+ // number of QC accessible frame(group)s in the model
int numframes;
+ // number of QC accessible skin(group)s in the model
+ int numskins;
// whether to randomize animated framegroups
synctype_t synctype;
- // used for sprites and models
- int numtris;
- // used for models
- int numskins;
- // used by models
- int numverts;
// flags from the model file
int flags;