}
shadowmesh_t;
+// various flags from shaders, used for special effects not otherwise classified
+// TODO: support these features more directly
+#define Q3TEXTUREFLAG_TWOSIDED 1
+#define Q3TEXTUREFLAG_NOPICMIP 16
+
#define Q3PATHLENGTH 64
#define TEXTURE_MAXFRAMES 64
+#define Q3WAVEPARMS 4
+#define Q3DEFORM_MAXPARMS 3
#define Q3SHADER_MAXLAYERS 8
#define Q3RGBGEN_MAXPARMS 3
#define Q3ALPHAGEN_MAXPARMS 1
#define Q3TCGEN_MAXPARMS 6
#define Q3TCMOD_MAXPARMS 6
+#define Q3MAXTCMODS 4
+#define Q3MAXDEFORMS 4
typedef enum q3wavefunc_e
{
}
q3wavefunc_t;
+typedef enum q3deform_e
+{
+ Q3DEFORM_NONE,
+ Q3DEFORM_PROJECTIONSHADOW,
+ Q3DEFORM_AUTOSPRITE,
+ Q3DEFORM_AUTOSPRITE2,
+ Q3DEFORM_TEXT0,
+ Q3DEFORM_TEXT1,
+ Q3DEFORM_TEXT2,
+ Q3DEFORM_TEXT3,
+ Q3DEFORM_TEXT4,
+ Q3DEFORM_TEXT5,
+ Q3DEFORM_TEXT6,
+ Q3DEFORM_TEXT7,
+ Q3DEFORM_BULGE,
+ Q3DEFORM_WAVE,
+ Q3DEFORM_NORMAL,
+ Q3DEFORM_MOVE,
+ Q3DEFORM_COUNT
+}
+q3deform_t;
+
typedef enum q3rgbgen_e
{
Q3RGBGEN_IDENTITY,
}
q3tcmod_t;
+typedef struct q3shaderinfo_layer_rgbgen_s
+{
+ q3rgbgen_t rgbgen;
+ float parms[Q3RGBGEN_MAXPARMS];
+ q3wavefunc_t wavefunc;
+ float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_rgbgen_t;
+
+typedef struct q3shaderinfo_layer_alphagen_s
+{
+ q3alphagen_t alphagen;
+ float parms[Q3ALPHAGEN_MAXPARMS];
+ q3wavefunc_t wavefunc;
+ float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_alphagen_t;
+
+typedef struct q3shaderinfo_layer_tcgen_s
+{
+ q3tcgen_t tcgen;
+ float parms[Q3TCGEN_MAXPARMS];
+}
+q3shaderinfo_layer_tcgen_t;
+
+typedef struct q3shaderinfo_layer_tcmod_s
+{
+ q3tcmod_t tcmod;
+ float parms[Q3TCMOD_MAXPARMS];
+ q3wavefunc_t wavefunc;
+ float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_tcmod_t;
+
typedef struct q3shaderinfo_layer_s
{
int alphatest;
int numframes;
char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
int blendfunc[2];
- q3rgbgen_t rgbgen;
- q3alphagen_t alphagen;
- q3tcgen_t tcgen;
- q3tcmod_t tcmod;
- float rgbgen_parms[Q3RGBGEN_MAXPARMS];
- float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
- float tcgen_parms[Q3TCGEN_MAXPARMS];
- float tcmod_parms[Q3TCMOD_MAXPARMS];
- q3wavefunc_t tcmod_wavefunc;
+ q3shaderinfo_layer_rgbgen_t rgbgen;
+ q3shaderinfo_layer_alphagen_t alphagen;
+ q3shaderinfo_layer_tcgen_t tcgen;
+ q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
}
q3shaderinfo_layer_t;
+typedef struct q3shaderinfo_deform_s
+{
+ q3deform_t deform;
+ float parms[Q3DEFORM_MAXPARMS];
+ q3wavefunc_t wavefunc;
+ float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_deform_t;
+
typedef struct q3shaderinfo_s
{
char name[Q3PATHLENGTH];
q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
char skyboxname[Q3PATHLENGTH];
+ q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
}
q3shaderinfo_t;
// current material flags (updated each bmodel render)
int currentmaterialflags;
+ // current PolygonOffset values for rendering this material
+ float currentpolygonfactor;
+ float currentpolygonoffset;
+
// textures to use when rendering this material
skinframe_t *currentskinframe;
int numskinframes;
matrix4x4_t currenttexmatrix;
// various q3 shader features
- q3rgbgen_t rgbgen;
- q3alphagen_t alphagen;
- q3tcgen_t tcgen;
- q3tcmod_t tcmod;
- float rgbgen_parms[Q3RGBGEN_MAXPARMS];
- float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
- float tcgen_parms[Q3TCGEN_MAXPARMS];
- float tcmod_parms[Q3TCMOD_MAXPARMS];
- q3wavefunc_t tcmod_wavefunc;
+ q3shaderinfo_layer_rgbgen_t rgbgen;
+ q3shaderinfo_layer_alphagen_t alphagen;
+ q3shaderinfo_layer_tcgen_t tcgen;
+ q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
+ q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
qboolean colormapping;
rtexture_t *basetexture;
rtexture_t *backgroundglosstexture;
float specularscale;
float specularpower;
+ // color tint (colormod * currentalpha) used for rtlighting this material
+ float dlightcolor[3];
// from q3 shaders
int customblendfunc[2];