// LordHavoc: sorted surface pointer array, sorted by shader type and then by texture
msurface_t **modelsortedsurfaces; // [nummodelsurfaces]
- // used for surfaces without a valid texture
- texture_t notexture;
-
// lightmap format, set to r_lightmaprgba when model is loaded
int lightmaprgba;
//============================================================================
+// this can be used for anything without a valid texture
+extern rtexture_t *r_notexture;
+// every texture must be in a pool...
+extern rtexturepool_t *r_notexturepool;
+
// model loading
extern model_t *loadmodel;
extern qbyte *mod_base;
extern model_t *loadmodel;
extern char loadname[32]; // for hunk tags
-//extern model_t *Mod_LoadModel (model_t *mod, qboolean crash);
-
-//extern float RadiusFromBounds (vec3_t mins, vec3_t maxs);
extern model_t *Mod_FindName (char *name);
#endif // __MODEL__
+